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Kaiz

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Everything posted by Kaiz

  1. I'm INXJ, but Kaiz is ESFP Extravert(84%) Sensing(25%) Feeling(44%) Perceiving(47%) "Where's the party?" ESFPs love people, excitement, telling stories and having fun. The spontaneous, impulsive nature of this type is almost always entertaining. And ESFPs love to entertain -- on stage, at work, and/or at home. Social gatherings are an energy boost to these "people" people. http://www.humanmetrics.com/personality/esfp It only occurred to me now that my character is my polar opposite in almost every regard.
  2. I expect Au Ra molt. One of the Xaela tribes fashions clothing/armor with the scales, and I doubt they just arbitrarily pry them off for kicks.
  3. How do you identify and differentiate between what is someone's 'limit' and what is just the product of a lack of research or understanding?
  4. That is the official one SE made. Exactly. It looks like something an amateur made.
  5. That sucks. Would rather see the individual removed.
  6. @Ignatius "Improv" and "improvised" are not the same thing. You're way oversimplifying.
  7. As I mentioned in my post, it was a phrasing problem. I do not speak of intellect or knowledge, I speak of raw sharp-mindedness and wit. I don't mean to offend anyone, and if someone takes this personally, I apologize. This isn't a personal attack against those who play witty characters. However, I part from the belief that unless you're given a script, you cannot fake possessing mental faculties you truly lack. If you claim your character is intelligent enough to come back with quick-witted responses, then you, as a roleplayer, have to come up with those witty responses as quickly as your character would. For someone who isn't sharp-minded, this is nearly impossible. This usually leads to the character falling flat, because you as a roleplayer cannot keep up with the character you want to portray. My father is an actor. He has done all kinds of acting, including Improv. Role-play is a lot like imrpov, because you don't follow a script, it's fully reactionary. He has told me that in order to portray a quick-witted person, one must be sharp minded, otherwise you won't be able to play the part. That's just it, though. RP isn't improv. I don't know of your father roleplays or is just approximating based on what you've shown him, but as someone who grew up in acting and improv and who also RPs, they are very different. The amount of pressure on you in improv is totally different from RP and your posting speed can very considerably without problem. Also you can absolutely have a script to follow in rp, and no one will necessarily ever know about it unless they're sitting behind you at your computer watching you glance at your notes.
  8. I think the screenshots and advertisements people make here are better than the official ones SE makes.
  9. Seems to me that it's a lot like Magi-tek. Sure the empire created it, and it was exclusive to them, but anyone with the right knowledge can use it, and that knowledge can be attained through more than one way. Wouldn't creatures of the void possibly have this lore as well? This seems like the sort of thing an errant mage would make a faustian deal over.
  10. I loved RO. It was probably the first 'real' MMO I played after Priston Tale, and was pretty much my gateway into Lineage 2. I used to be all over that game. It's run its course, though. If I wanted to play RO, it's free to play now. Grinding MMOs have pretty much gone the way of the dodo for me, and while this game looks and sounds a lot like RO, there was a lot more to RO that made it special to me, including things that can't be reproduced, like my age and experience and social circle at the time. I'll watch for Tree of Savior, and I might try it out, but I don't hold any hope that it will rekindle the long-since-extinguished flame that was RO.
  11. It sounds like you don't know what you're asking. A witty person is not the same thing as an intellectual person, though those two personalities can share some common characteristics. Wit and intelligence are imperfect concepts, and are usually very subjective. Everyone can be witty or intelligent in their moments, and whether that makes them a witty or intelligent person is largely up to who you ask. Wit is largely recognized by creative language on the fly, so if you can pull off witty remarks, you can pass your character off as a witty character for the most part. Ultimately, roleplaying any personality that is outside your own is possible once you've broken down the characteristics that commonly define that personality, and constantly look for opportunities to show those characteristics in RP. Wit is definitely one of the harder ones to do because it heavily relies on improvisation and quick thinking, but even that can be faked with sufficient preparation. An intellectual is easier because being intellectual is less about how intelligent you are and more about how much you care about intelligence. You can functionally have little real intelligence, but still be an intellectual because you are inquisitive, care about learning, value intelligence in others, and so on. Someone mentioned charismatic characters being impossible for non-charismatic people, but that is also incorrect, and I can speak from personal experience as a steep introvert with a very tiny sphere of friends who has successfully played two extroverted socialites who had big social circles and were generally well-received by everyone. It's just a matter of defining what makes a charismatic character what they are, and setting some guidelines for yourself to encourage more sociable behavior. Obviously, the further the target personality is from your own, and the further it is from your comfort zone, the more discipline and work it will take to pull that character off. It's never impossible, but it might not always be worth it (especially for a main character) if it's always going to be an uphill struggle for you to actualize your character. tl;dr - Yes, it's possible, it's just harder for some than others.
  12. I see it as being the same as RPing combat. Some players have actual training and legitimately knows what works and what doesn't work, others just do what they think works. Same goes for a character's knowledge vs a player's knowledge. tou can fudge it, but those with actual experience will know the difference and its generally a matter of how much they care to correct.
  13. edit: Ignore me. I somehow forgot there was 11 more pages to look at. ... wait, I can use this! Confession: I often post before reading the whole thread
  14. Given that I play a character who speaks in broken English, I feel it would be a bit passé to be correcting other people's English. ... Then again, he's going to start learning how to read properly from an arcanist friend, so maybe he'll correct people in character
  15. I might be a little off but last time I had checked (admittedly awhile ago) it was something like 1 Yen = 1 cent USD... so 20 gil for a glass of orange juice would be 20 yen would be 20 cents... which... nope. EDIT: Just checked and it's actually .8 cents now. Yikes. Poor yen! 30 years ago you could get a glass of juice for about that. Doesn't seem too unreasonable.
  16. Given the prices of things, I'm inclined to think gil = yen and then go from there.
  17. My Au Ra, Kaiz, is 17. He's a bit weird though since he's foreign and still learning eorzean languages, so he speaks funny and hangs out with strange people often much older than him
  18. Sin's lore team quote in post 5 pretty much covers all instances in my opinion. 'Adventurer' is a fairly loose term in game, and any PC can consider themselves to fall on either the animus-heavy side or not, and thus have ease or difficulty with teleporting around. So far I haven't had a reason to teleport ICly, but I do wonder if Kaiz would be familiar with the idea or not. If Othard becomes a playable area at some point, they'll almost certainly have aetheryte there since the teleportation is the main way of fast-travel in FF14, so I'm tempted to just assume Othard would have aetheryte crystals too.
  19. 1) So long as it is safe, consensual and with a clear separation between IC and OOC then I doubt many people have a problem with it. The people who do have an issue with it aren't entirely wrong, though. It's not something to be proud of and wear as a badge of honour. If people want to ERP? Cool. Go ahead! Just be subtle and keep it behind closed doors. 2) More people need to realise that technically they shouldn't be doing it at all. At least not in public chat channels. Doing so is liable to get someone banned. 3) On a side note, after talking with a few 'outsiders' looking into the role-playing community they've told me that it isn't so much the fact that role-players engage in ERP that bothers them - it's the fact that a lot of themes explored within ERP are, well, pretty creepy. 4) There's some pretty good reasons as to why there's a stigma attached to ERP. Putting aside the poor quality of a lot of the 'hook up ERP' that goes on within the Quicksand...there's the fact that a lot of ERP is a direct vehicle for people to get off on some rather bizarre fetishes or just manipulate those perceived as vulnerable. So it's not as simple as 'omg how cud any1 ever h8 erp, i can do wat i want'. Dunno how to multi-quote in this forum, so I numbered the paragraphs. 1) It's not something to be proud of? Why not? Are people not supposed to be proud of things they enjoy? Should normal RPers not be proud to be RPers? And shouldn't all RP be safe, consensual, and have clear IC and OOC separations? 2) Sure. Aside from accidental mistells, however, I find it's extremely rare that people try to ERP publically. That said, it's true that the game is not an 'adult' environment, and anyone engaging in ERP should be keeping that in mind. 3) I could write volumes on the degenerative psychology behind what sorts of sexual concepts are permissible, but this isn't really the environment for it. All else aside, however, this basically boils down to saying "It's outside my comfort zone, so it's bad.", which is a perfectly normal stance to have, but it's still no reason why people who are comfortable with it should be made to feel guilty about it. 4) There are a lot of reasons, yes, but very few good reasons. Poor quality RP is something that is not exclusive to erotica. Some players are just bad RPers in general, whether ERP or regular RP. Also, are you implying that regular RP isn't a 'direct vehicle' for some kind of fantasy? If not, how is ERP any different, aside from just catering to different desires? As for the LGBT community, I can't comment on that, as it's outside my area of experience. If it's a small community, I can certainly understand if a few individuals have made it problematic, but generally I wouldn't condemn an entire community for the actions of a few individuals.
  20. 5: I ERP and support ERPers. I don't get why it bothers other RPers so much. It's all just different kinds of fantasy. 6: I'm rarely ever satisfied with my character backstory or personality, but I don't know how to solve it so I just leave it and hope my character 'matures well'.
  21. I beat up a giant tortoise outside Ul'dah. That's way bigger than any Roe.
  22. I understand that, but to tie IC strength to something as OOC as "game time" just seems like a bad way to go about it. And limits the non-veterans' ability to have any weight in situations against the veterans. It's like saying you can make your character, but they can't have any real weight to throw around until they've been around for two years. If such a legacy standard was in general practice for RP, I would think it would turn many potential new RPers away. Who would want to have to wait months before their character could be considered viable? A bit of an extreme case, to be sure, but that's what comes to mind when I think on it and it bothers me. I'd rather the lack of parity be differences in IC traits than OOC ones - combat experience, equipment, instincts, and perhaps even some good ol' fashioned luck. Tying game time to RP power level just sounds like bad juju. I think you're misunderstanding me. I'm not saying that a player with a veteran character is entitled to say his character can punch twice as hard as a newer character. I'm saying that if you took Novice Bob and Veteran Joe and put their backstory side by side, and Bob's accomplishment is having fought in an IC war whereas Joe has fought in 20 IC wars, joe looks way more powerful than bob. And short of introducing something to counter that (maybe joe has a bummed leg and has lost an eye) it's not really avoidable. It's just a natural consequence of having been around longer.
  23. Being overpowered can take a lot of forms though. Ultimately it boils down to how exceptional your character is versus their position. The merchant who never runs out of money, the socialite who rubs elbows with the sultana every other day, the scholar who knows everything about everything. Even non combats can become 'overpowered' over time simply on account of the exceptional occurrences they've been through over the course of however many story arcs. These aren't bad things, mind, but they further muddle the subjective nature of power curves and where a PC sits on that curve to whoever is looking at them.
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