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  1. If Thrall was in Smash Bros, I would actually consider playing Smash Bros.
  2. And here I was lamenting how Garuda was the only duty that was challenging enough to be any fun... *goes back to playing Dark Souls*
  3. I met my girlfriend through RP too. There is no right or wrong answer for this. In my opinion, the RP is miles better if there is a strong OOC rapport between the players involved, so you can crush on your RP partner, sure. What's important is to keep your expectations in check. Enjoy it for for what it is, but don't plan on it going any further than that. RP plays from the heart, it's emotional, and emotions are like a drug. You can get high when it's good, you can become dependent when you get used to it, and you can go through withdrawals when you're deprived of it. Letting an IC relationship bleed OOC is a risk-reward matter. The more you let it progress, the more fun you'll probably have, but the more disastrous it could be when it ultimately ends. I've seen people quit games and guilds collapse over this sort of thing, but I also know a lot of people who turned an online connection into a real-world relationship. But honestly? All that drama can and will happen anyways whether you get emotionally invested with another player or not, and the fun doesn't last forever, so you might as well enjoy it while it's there.
  4. I RP Kaiz as a kind of offshoot of his main class. He's a Warrior, but I RP Kaiz as a 'Monster Hunter', which is more a marauder with some rangery quirks instead of the berserking.
  5. All of these examples are, frankly, pretty absurd. If someone was that desperate to be a nuisance or spontaneously ruin their own character, healing wouldn't make a difference. They can just insist that the healing wasn't effective, or that they succumb to their injuries before they can be healed. The more I hear the reasoning behind this, the more silly it sounds. If someone arbitrarily decides they want to suddenly kill off their character suddenly, they can kill themselves off on the deathblow long before the healer gets to them. And a logical issue? So a one-armed person winning is a logical issue, but a Lalafell champion makes sense? It's final fantasy. How is that more of a logical issue than countless other things that can happen? The setting doesn't exactly pretend at realism. And how would someone use your injury to their advantage to force a critical injury on you? The nature of the injury is on the player who was hit. If anything it's the other way around, having an existing injury is a convenient hook to justify how a hit was landed or why a character lost. I'm sure it's entirely possible that all these examples are actual people, but you can't honestly expect that this is going to be a regular occurrence, or that this rule would have actually stopped such people from creating a problem anyways. These are all examples of people who are either so woefully-misguided that they genuinely don't realize the problem they are causing, or they are people who are intentionally-antagonistic and looking to start a problem. Either way they'd still be a problem, with or without healing restrictions. Not everyone plays well with others, rules or no.
  6. Basically what Franz said. It was a rule since before I took over, but I like it if only because it also cuts down on the "you beat me but you didn't REALLY beat me" bullshit that gets thrown around regardless. Too many people want to safe face by not losing even when they lose, and healing between rounds just removes one more convenient excuse to get your ass kicked. It can really diminish the winner's fun by being told "Yeah, well this doesn't count anyway because X Y Z!" Because character death is a thing. And if someone goes to the Grindstone hoping to have their character killed off from sustained injuries from one or more rounds, the other people may not be cool with that. It's a matter of consent. Due to the Grindstone accepting basically all physical combat players regardless of where they fall onto the "realistic" <-> "fantasy" RP meter, it would become an issue if borderline-WoL who has Inner Beast Darkside powering his massive sword-axe went on a mass killing spree at the Grindstone. In the same way, a player might just that "all it takes for my character to die is to get stabbed once." Maybe a little price from the end of Joe Nobody's dull sword was enough to do that. Of course, such was never communicated. And the general rule at Grindstone is "no killing." For an event that's becoming so large all the people can't render on the map in a single view, there's simply too much going on for serious injuries, "losing control", or death. But at the same time, Grindstone is supposed to be about besting your opponent. I don't generally have Franz swinging for vitals or trying to impaled people. Stopping before and attack or tapping shows he -could- have finished the attack, but injuries are messy. We had a 2-3 hour long "I need all the healers focused on me" person once. And it made coordination incredibly difficult when there were other people who needed RP healing too. I'm not even sure how one is even dependent on the other. For starters, I'm talking about how players choose to receive their injuries, not how another player inflicts them. Whether I choose to have Kaiz really beat up or not has nothing to do with my opponent. The way Grindstone is structured, if my opponent stabs at me and lands a sucessful hit, it's my call if they just glanced off my armor and winded me (and that'll make me less effective), or stabbed me right through my chest (but I'll be fine). Additionally, I don't see how the healing obligation controls any of what you're saying anyways. Players can still say "you beat me but not really" and decide the nature of their defeat. Whether healing is enforced or not has no bearing on any of that. Ultimately it doesn't matter anyways, since the winning and losing is dictated by dice, not roleplay, so even if someone claims that none of their injuries really hurt them, if they lost, they lost. The loser can say whatever they want to make themselves feel better, but they still lost. I can understand why Grindstone has 'super-healing' between battles to make the event manageable, but I don't see why it's forced upon the player. If someone really cared that much about 'saving face', they don't lack for ways to do it even with enforced healing. I guess overall I don't see how it prevents any of the aforementioned problems, but I do see it interfering with how a player fluffs out their participation in the event. If they want to move through each round with a 'souvenir' of their last fight, and use their injuries as part of the roleplay, they can't. edit: PS - This is actually a minor quibble. Grindstone and runestone are a fantastic events overall. I've just never really understood why the healing was rigidly-enforced as opposed to simply being an option.
  7. I'm not sure why Grindstone insists on healing, personally. If someone wants to trudge through the event bruised and bloodied, what difference does it make? In general, instantaneous healing pretty much removes any real danger from most situations, and that's a bit inconsistent with how the setting is presented, where NPCs do indeed fear for their safety. So magic "poof, you're all better!" healing is probably very rare. In the Conjurer questlines, healing comes up many times, but it's never as simple as wiggling your fingers and suddenly someone's okay. It's usually trying, risky, and not always guaranteed to succeed.
  8. I can understand the feeling. Most of the time when I attend events like Grindstone/Runestone, etc, a half dozen of us from the same FC/LS all go together and meet up with friends there who we've met up with before, so we might already have some 6-8 other RPers to pay attention to at the time. I know I've missed some outside messages directed at me, and had to go back and find them and reply to them. This isn't because I don't want to RP with anyone outside my circle, however, I just missed it. Part of the problem with FF14 and no chat bubbles is that, especially in an event, you can be subjected to some pretty intense scrolling from all the other /s and /em going on. Because of that, I know I (and I'm sure many others) focus twice as hard on just looking for familiar names in the chat spam so that I don't miss it. It also means I'm usually tuning out messages from players I'm not familiar with. So it's not your fault, and it's probably not because people are actively just trying to ignore you. Try sending a tell to someone you want to RP with to inform them you want to engage with them? That way they can just tell you up-front if they're too busy, or otherwise know to look for your messages.
  9. Vampirism as a theme can be fabricated in many ways. One does not literally need to drink blood to be a 'vampire' as far as narrative elements and style goes. A vampire is ultimately a predator who preys on his or her own kind, so any idea you can formulate within the lore for needing to prey on others can feed into a vampire style of character. You could consume their energy, or aether, or souls, or minds, or whatever. Traditional vampires do not exist, but unless you're super-attached to that very specific element, there are work-arounds. In particular, I don't think the voidsent are too heavily understood. Lots of voidsent exist, but we don't know the full extent of what they are capable of. A 'vampire' in the context of FF14, could be as simple as a power-hungry individual who has made a Faustian deal with a powerful voidsent, and has gained some kind of power, but must now 'feed' on others to sustain it or sustain themselves.
  10. I'm the supervisor cook at a university cafe. In my spare time that I'm not playing games, I'm making them!
  11. I tend to not care if someone says in their profile that their character is beautiful. I decide who is and isn't beautiful, and will act accordingly.
  12. Fun idea, but alas, I know little about Ishgard and Kaiz hates the cold, and so hangs out there as little as possible. I'll keep an eye out for you in game and maybe we can have a chance encounter while he's freezing his tail off.
  13. I know you said "I can join a FC, but", but honestly Remnant has basically provided every member with exactly the sort of thing you're asking. Nearly everyone gets greeted when they log in, we're chatting all the time in the OOC LS and RPing in the FC's house plenty, and usually there's goodbyes when people are going to log out. Sounds like exactly what you're looking for.
  14. While my character isn't at the point in his story to walk a dark path, it is something I intend later on if you are still interested in this down the road.
  15. Actually, most of those things have cropped up pretty regularly for the Au Ra RP I'm involved in. There's underlying inter-tribal conflicts and suspicions going on, bloody brawls with agitators, squabbling and chest-puffing over whether Raens or Xaela are better. Not all the Xaela tribes are warring. Of the list we have, only maybe a fifth or fewer of them are noted for violence. That aside, they're not in Othard anymore. Most of them aren't with their tribes anymore. Old habits may die hard, but they are in a totally different environment, and some adaption is going to need to happen. It's not as if the local authorities would just shrug their shoulders at a Dotharl attacking everyone they come across, so it stands to reason that a Dotharl player has cause to curb their violence at least a bit. Keep in mind that what we know about the Xaela tribes insofar as the little blurbs SE gave us are talking about those tribes in the context of their normal lives in Othard. Xaela refugees in Eorzea are living anything but ordinary lives right now, which means that there's a lot of room for players to come up with their own stuff.
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