
Verad
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Everything posted by Verad
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If you feel that SE has committed consumer fraud, then this is a legitimate, actionable offense and you should contact the appropriate authorities. Unless, of course, it's just hyperbole with no leg to stand on.
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If I wrote "Walkups unwelcome" there'd be hell to pay.
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And some, some lonely few, see the true value of Dubiousness. The irony is that Verad would probably see value in the saying. And he is a long-winded sumbitch himself.
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I don't think it's really up to Shakespeare to decide how true it is. The reason it's so widely quoted is because people see truth in it. But anyways, this is a bit of a derail. People see truth in many wrong things.
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This line was said by the most long-winded, moronic character in Hamlet. That doesn't make it untrue. In a play riddled with displays of wit that are anything but brief, it definitely casts some suspicion on the usefulness of the advice.
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While there's no shortage of soliloquies, that's definitely not one of them.
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This line was said by the most long-winded, moronic character in Hamlet.
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They tend to be disturbingly identical to the point of boredom. This is true of both the morality and the alien.
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I don't see why you have to keep dirtying up a perfectly good black and white morality tale with unnecessary ambiguities.
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I don't even know what question to couch here. What the fuck is anyone supposed to take away from this? The following assumes good faith on the part of Ser Sameguy, and can be disregarded if he was not acting in such. Bearing that in mind, the emote suggests the same kind of action as somebody coming into any tavern covered in blood and collapsing on the ground. it's supposed to be something out of the ordinary that makes other players sit up and take notice, shifting the interaction to focus on this person if not for everybody, then at least for enough people that there is some roleplay specifically focused on Ser Sameguy. Note the glowing red eyes and how he specifically says "injure" rather than "kill" - ideally he would be subdued, rather than slain, and then interested parties could try and figure out what just happened, and he could proceed with whatever plot he had in mind. It is, of course, a spectacularly bad idea for any kind of RP entrance just like dying one's way into a tavern, regardless of whether or not there's good faith on the part of the person making the post. Nevertheless, I can see the logic.
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It's also somewhat difficult to believe his rhetoric regarding the value of competition within a prosperous nation when he has literally hired goons to kill a man on the off-chance he might become an economic competitor.
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So not actually that interested in stability, then. Definitely twirling his moustache.
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Well, since you gave me permission - that's one hell of a moustache-twirling villain. For somebody who values stability, he has made a specific point of not working to bring Ul'dah into the Garlean fold. There's not even an argument against him losing power within those circumstances, because we have seen non-Garlean characters earning acclaim and power within their ranks. Sometimes these characters aren't actually that nuanced, but we justify them as such because we'd really prefer them to be. It gives us the story we want in our heads.
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I would love visible internal monologue. I enjoy narrative asides, meditations on things that are unrelated directly but nevertheless thematically related to the action at hand, and other such markers that break the illusion that we are characters in a real world. In this regard I admit I'm a bit reactionary because the realists and modernists were a break away from this sort of thing. On the other hand, I'd also thrill to see anybody attempting postmodern writing aesthetics in RP. Somebody attempting Burroughs' cut-up style in roleplay, however successful, would have my respect, as would anybody who figured out how to take House of Leaves and turn that into a character. Either possibility or others I haven't considered would be welcome. Important note: This is not to say I won't play with people who don't do these sorts of things, and I do so with some frequency. I've long-since had to reconcile myself with the fact that most people working in genre writing like fantasy RP are a bit stuck in this particular style, in part because they're more interested in content than aesthetic. That's why it's a peeve and not a dealbreaker.
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Descriptive more than grammatical control. Henry James is one of the foremost literary realists, and his sentences are grammatical torture. That's more the result of him trying to avoid ever suggesting a hint of anything like a third-party narrator describing events as they occur, though.
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Writing quickly in any form takes practice. The style of the prose doesn't much matter in this regard - a novice roleplayer is going to struggle with post-length whether they're writing in strict, just-the-facts modernism or not. As for internal monologues and being unable to see what's going on in somebody's head, well, this is also part of the aesthetic of the literary realists and the modernists, and your justification is their justification. It is arguing that the goal is the most accurate possible representation of the real. This is not my goal. I have a different one, and it benefits more from internal monologue and narrative voice than it does from keeping my character's emotional cards close to their chest. To suggest I am free to "violate" this practice suggests that there is something wrong in the act of deviating from it. Rather, I ignore it.
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We are, in fact, alive. Here's what we're looking for from an IC perspective: -Losers. Your character doesn't have to be a complete failure with no redeeming qualities, but we actively seek the outcasts, misfits, and overlooked in Ul'dahn and Eorzean society. -A sense of humor. In this regard we're not looking for fourth-wall breaking metahumor and memes so much as we are things that are silly and farcical in-setting, with characters doing illogical things based on very logical conclusions. -A willingness to RP with the community outside the FC. If you're shy, we'll help you develop a method that works for you, but DO-BS should ideally be a small but outgoing FC. OOC, we need: -Players for a semi-casual static in anticipation of Alexander. Not shooting for world firsts, but progression is desirable. Recruiting is open for another 5-10 active members. Contact Verad Bellveil here or in-game today! Important Edit We do use the Fate-14 system in Roll Eorzea for some events, but members of DO-BS are not required to use them, and most in-FC events will not need them.
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We are active as always! The Fate-14 rules have been revised to include the following: -Helping/Limiting Skills: In which being good at one thing can boost your ability at another thing, or in which not being good can make your ability a little less effective. -Class-based abilities: Benefits members of each class and Job have access to that distinguish their role from that of others. -A "Help Me I'm New" guide to help players make their sheets be the best possible representation of their character. What we are currently working on: -Heavensward job skills and associated abilities. What we need: -GMs! We are willing to train. -Other people's systems to help with feedback and design issues, both for us and for their own rules.
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I have two pet peeves. The first of them is the word peeve. Sound it out. Say it until it loses meaning. It's an ugly, annoying word. Grates at the ear. Lends itself towards the nasal. I'm usually a fan of alliteration and all, but "pet peeve" itself is a real teeth-grinder. The second is that RPers have all unconsciously adopted the stylistic quirks of late Victorian realists and modernists in their writing styles, at least as far as Strunk and White condensed and repackaged them in that awful style guide, and taken them as givens. No purple prose, be concise, don't tell the other character what yours is thinking in internal monologue, so on. These aren't universal truths of writing; they're culturally and historically-situated literary tastes which have somehow managed to live beyond their purpose for the aesthetic movements which spawned them. The sooner they die, or the sooner they are recognized as tastes and not as fundamentals, the better.
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Prison hooch in a champagne bottle.
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That's all well and good, but you also made it clear in earlier posts that you would overwrite attributes of the character - finding flaws in their stance in the Lvl 1 Pugilist, even if they were playing a master. Not only is your character responding accordingly, which could be plausible - perhaps they are surprised when the Lvl 1 Pugilist turns out to be a much better fighter than expected - but you, on an OOC level, are responding to the character as if they are weak, eliminating or ignoring traits they may display in RP to the contrary. That is to say, if the Lvl 1 Pugilist responded with a Dragon Kick, would it be fair to say you would either play the Dragon Kick as being necessarily weak because of course a Lvl 1 Pugilist can't do that well, or would you take the more common route of just pretending the character is insane and ignoring the move? This is admittedly a bit of a false dichotomy, because in both cases your reaction has gone beyond your character's and into rewriting reality to fit your character's perceptions.