Kellach Woods
Members-
Posts
2382 -
Joined
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Kellach Woods
-
The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
Welp fuck I can't even help you get those queues to pop up since I'm also Immortal Flames until I get the chocobo chick. Once I make the move to Serpents I'll try to queue up more often so I can get shieldspanked. -
The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
I'd hope they would disable join in progress for Chocobo Racing. Curiosity : what GC are you in? -
Your One Moment of Complete and Utter Badassitude
Kellach Woods replied to Gegenji's topic in Character Workshop
Kell's already had his - Walk through Coerthas wearing this for people who he just met, just because it needed to be done at the time (the lightning sprite in the back isn't my pet, but it should be). If not badass enough, Kell isn't stupidly violent unless otherwise provoked, so likely it'd be talking a primal to either death or friendship. I don't know what Cwin's would be, but Sati's would probably be surviving a massive challenge on the Bloodsands, then having enough energy to throw a party right then and there. -
The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
I was about to say "wait how does it take you 75 minutes to play I barely scratch 5 minutes when logging in" but now realize you were talking about PvP which is an aspect of the game I never bothered with. I did like... one match of Wolves Den, realized my chosen class could do jack and shit to a caster, then never touched it again, not wanting to deal with the whole gap closer debate. -
Courier over everything when it comes to leves.
-
And it'd certainly be faster than the way I did it.
-
Besides, the real sanity loss? Success Rate 8.00% There is a significant chance this meld will fail.
-
didn't a fight start over Ul'dah at one point, too? I remember something to that extent happening. Can always toss that in.
-
I pentamelded it just so I didn't have to replace it with the Artisan's Gown.
-
Ideally, you get everything to 50 anyway. Everything to 15 then CUL 37 is definitely the way to go, though. The reason you want Weaver 50 is because Careful Synthesis II is better than Basic Synthesis by a mile - 120% progress at 100% success rate. It literally replaces that ability. Byregot's Blessing is a great ability, but not anything I'd deem necessary until crafting end-game (you can get by with Rumination prior to that). Usually, you will get the necessary Control through crafting your own crafting gear and you'll likely be HQing it without the need for Byregot. I don't see why anyone would want Innovation for leveling so anyone who's got that answer please do step up. I personally highly suggest leveling all the crafts together so you can grant yourself gear that's on-par with your current levels.
-
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
There's an easy solution to that : Stop going to the Quicksand. That being said, I'm not entirely opposed to free stuff and more importantly I guess this would be a cool reward if you've been subscribed for 2 years. I'm just not happy that it's yet another FF7 related thing. -
In response to people taking Primal fights ICly...
Kellach Woods replied to Ghostinthecat's topic in RP Discussion
so who brought this up and why did it even need a response? -
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
I just hope it's casino related rather than Triple Triad. -
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
SOURCE PLS. -
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
If we get beastmaster maybe! -
The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
Meteor phase screws groups often because it's a phase that requires communication. I know personally that the meteors are coming at one point below 50% - I don't know exactly when, in what pattern and who's gonna actually cover them. And the Dark Cloud/Storm meteor phase is the worst one because then either people ignore the meteors because they didn't see them (...guilty as charged) or they rush the meteors ignoring the clouds, wiping on the raid-wide damage. WoD's fun, but that fight? I could do without (I could do without any fight I can't punch a boss in the ass personally). -
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
I'll join you once I find out it's not dyeable. There's some interesting things you can make with the FFXIII outfits because they can be dyed, same with this one. -
Rip snow coat, Cloud Strife outfit is 720 day vet reward
Kellach Woods replied to OttoVann's topic in FFXIV Discussion
It damn well better by dyeable like the Snow outfit. -
[align=center]Bear and Roc : The Tribes of the Wilds [/align] Few on this island know that our people were not as united as we now are. Even the minstrels, who are often tasked with spreading the myths and legends that compose our history would have a hard time recalling that there once were two tribes living in the forest and near the cliffs of the island. Even now it is difficult to believe - Both of these tribes united in a futile attempt to fight off pirates that had been smuggling their own as part of slave trade. As sickening as this end is, that it was aided and abated by the very council I now stand on has made me turn my stomach more than once on this research. Perhaps I will be at peace once their story has been told, but chances are it will not be this easy. Originally, the people of Toegisil were one - united in their quest for survival. This is where the few elements of recorded history diverge. The official history I was able to access in the archives tell a tale of a lone individual from other lands showcasing his power, teaching the rudiments of his bare-fighting art then leaving on a boat. Many were infected by this promise of power and left known civilization to train in the deepwoods and on the cliffs where the beasts even our hunters dared not touch dwell. [align=justify]As you may have noticed a theme throughout this book, this history is full of holes which I will attempt to rectify. This is from early scriptures that I'd found in a coffer well hidden in a cliff's cave. Though crude writing, they offer a different and, I am tempted to say, truer perspective of what caused this removal of society. It seemed that as the port developed, many had the same fear I now have with our Garlean occupants, that our roots would be lost to a more powerful invader. Even back then we were not a warlike people - any invader would easily overpower our forces so we were as neutral as possible. We established ourselves as a resupply port for any who would stop and were generally left alone. After all, the sailors who would use us as a resupply port would not want to see us destroyed by those who sought an easy population to farm for slave trade. Keep this in mind as it will be important later in this story. [/align] The part about the lone combatant washing up on our shores was true. He was unlike anything we'd ever seen - a Hyur, like us, but as tall and wide as a buffalo. His name is now lost to us, but we know he was a bare-handed combatant with unmatched strength. To learn of our ways, he joined our hunters on hunts and defended them from beasts they would otherwise run from. As a reward for nursing him back to health and showing him our secrets, he taught the secrets of bare-handed fighting to those who had the courage to endure his teachings, and left to lands unknown. However, those who had the courage to endure his teachings were also a faction who opposed the establishment of the port. With limited to no influence on the council or as Officiates, they would find no ear to listen to their pleas, and soon decided to leave. If the people would not listen, they would become the unwilling protectors of the people by honing their newfound skills against the wild beasts of this island. This was the start of the Bear and Roc tribes, named so after the animals they wished to test themselves against. The Roc tribe established themselves alongside the cliffs, while the Bear tribe went to the deepwoods, where hunters would never dare approach. From this time, we had limited contact with the tribes. They would often come to us for trade, and they would be treated the same as outsiders. They offered us roc wings and feathers, bear paws and the meat they themselves would not use, and we would trade them some crafted necessities they would need for their own camps. [align=justify]Before describing the tragic tale of their destruction, I should spend time describing what made them special compared to what we hear of the Monks of Ala Mhigo and the warriors of Doma. The Roc tribe developed a fighting style that sought to mimic the grace and agility of their chosen hunting animal. They would ascend to the sky and grasp others with their powerful legs, to bring their enemies down to the ground. To be considered a master of this ability, they would need to hunt down the biggest roc found, alone and naked. If they succeeded, they would be rewarded with a leather circlet with the best looking feather from the roc they had killed. Their rituals called upon Wind and Lighting to give them grace and speed, though the specifics are lost to time. The crude writings I discovered detail that conflicts within the tribe would be settled with one on one duels where the techniques used would be quite different, as a midlander opponent did not fly and more so, had limbs to grab. It was not uncommon to see the loser of the duel die from the injuries or be relegated to an educational role, passing down his techniques to the children of the tribe, for the betterment of all. [/align] The Bear tribe worked in similar fashion, except favoring strength above all. They were not agile by any means, and would seek to mimic their own chosen animals by using powerful grappling maneuvers. The writings I found are less detailed on this tribe as they are on the Roc tribe, but they do mention that much like the Roc tribe, mastery was attained by killing a bear bare-handed, alone and naked. What is more interesting about the Bear tribe is that by perusing trade records from this era, I found that they often traded for linseed oil. What they would need linseed oil is beyond my understanding until another bit of research revealed their dueling practices. Unlike the Roc tribe, the Bear tribe used duels to establish hierarchy within the tribe and were often used as a means to learn more about their own bare-fisted art. They would perform a ritual where they oiled themselves up, offering themselves to Earth and Fire. The actual duel would take place in a pre-established circle surrounded by rocks, and the way to win would be to grasp the opponent's subligar for three moments, or throw their body outside of the circle. Surprisingly enough, the dueling circle has been fairly well preserved by the elements, and I have seen it with my own eyes. What happened to these tribes, however, is a cruel fate. The very people they sought to protect sold them out to slavers who sought an easy source of slaves. By telling the slavers of where the tribes were located, they would save themselves from the burden of slavery, and at the same time, get themselves rid of those who had brazenly defied the council. A pathetic, sad maneuver to be sure, but one that functioned. The tribes were not easily captured - they slaughtered slavers to be sure, but once the fight was taken to their ships, their lack of experience fighting on the sea was their downfall. [align=justify]Thus ends the legacy of the Bear and Roc tribes, as well as their art. I have found some crude writings describing their fighting arts in more detail, but these have been sent to an individual I trust so that he may try and restore them. As this is a history book and not a fighting manual, they are more important to him than I. [/align] OOC Comments: Well ain't this some shit. For those wondering, the Bear tribe's dueling format is a mixture of Yağlı Güreş and Sumo, having the limitations and win conditions of both arts of wrestling. Naturally, the Roc tribe is based on Lucha Libre.
-
I seriously still don't get why this "childlike" mentality is still a thing. One of the main calculating villains we have right now is Teledji, we've seen Lalas be randy as hell, we've seen other Lalas be quite adultlike, live fulfilling adult lives... So, why is it that RPers can't get into their heads that they aren't children?
-
"Ugh I need to update my character's Wiki"
Kellach Woods replied to Berrod Armstrong's topic in RP Discussion
I actually update my characters' wikis fairly more often than I did before. Actually, I think I update their wikis more often than I play them since I'm always on Kellach. -
So long as it's not overdone I'd enjoy it, I mean I have been outright complimented on my puns on several occasions mostly because I had fresh Naul puns back when they weren't completely exhausted. However, I don't think Kell would be that type of guy. Neither Cwin or Sasati either. Maybe my fourth character will be an Au Ra with a powerful... I'm not going to finish this sentence. I think everyone'd Automatically Rage.
-
Carpentry already has a quest requiring adding a stone to a cane (Level 45 - Jade Crook) - However, for that particular item, you need an untreated Jadeite. Perhaps polishing the stone or whatever goldsmiths do makes the stone unsuited for CNJ purposes. The way I see it, if you're using a weapon of one, you can't use it to focus on magics of the other because of the training used in CNJ/THM requiring either an organic component (primarily wood, some stones can be added to it but only by skilled carpenters) or dead/unliving components (polished stones/horns/bones). It's kind of interesting how the contrast exists even in the craftsmanship of the weapons.