
Taedrinnar
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balmung Booksmart Duskwight Seeks connections
Taedrinnar replied to Taedrinnar's topic in Chronicled Connections
The more the merrier. Still more then enough room for friends, rivals, contacts, business partners and romantic interests. Someone told me I should also post about being interested in some linkshells, and that sounds kinda fun too. -
balmung Booksmart Duskwight Seeks connections
Taedrinnar replied to Taedrinnar's topic in Chronicled Connections
Great! I look forward to meeting you both. -
Hello everyone, I've posted this before, but never really was able to meet up with anyone who responded, so I'd like to try again. My character is Alekse Sevantai. He's an orphan who grew up inside the Arcanist guild. He spent most of his childhood buried in books and never really got out much. When he was in his teens, he decided that he'd prove one of his theories oh beastmen magic use by exploring an ancient ruin they once used as a home. He hadn't counted on it still being used, however. Neck deep in fury attackers and sure his life was over, he bows his head to pray for help, but before he can utter a word, an angel descends from the sky in steel and fur. At least, that is what it looked like to him. In truth, Rowe simply saw a packet of beastmen and thought some slaughter might be fun, but she saved the young boy. His first face to face with a member of the opposite sex was a Seeker who had single handedly destroyed a small tribe of beastmen before taking off for her next battle. He would learn, sometime later, that she never even saw him. He would track Rowe down, meet her and her wife, Elenore, and the two would take him on as a squire. He was teasingly and playfully pushed into learning more about magics and aether in order to aid them in their travels. Rowe and Elenore have vanished once again, off on another one of their adventures, leaving behind Alekse to handle their affairs while they are away. He continues to train in magical arts and his hobbies of research and study. Alekse continues to be extremely shy around females, but when approached on a subject he considers himself knowledgeable in, that seems to vanish for a time. ---What i'm looking for:--- Friends of any type! Contacts that might want to hire him for things such as writing books, research, magical trials and even some magical combat. Possible romantic interests, flirting friends, anything that might trigger his shyness ----About the Character--- Alekse The Wiki https://wiki.ffxiv-roleplayers.com/pages/Alekse_Sevantai He helped write a book! http://ffxiv-roleplayers.com/showthread.php?tid=14439
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The Aetherial Fist By Iniera Blackthorne Dictated by Alekse Sevantai Chapter 1: History of the Art The art of Aether Monkhood is an expansion into the arts of the Fists of Rhalgr, of Ala Mhigo. It combines the physical martial arts of the fists with the aether manipulation abilities of thaumatury and other atheric magics. At the core, Aether Monks use their own internal aether to empower themselves, giving themselves capabilities beyond a normal monk. The original conception and practice was by Jaesi Dornier, a gridanian who eventually made her away to become a trainer at the Pugilist's guild in Ul'dah. She acquired advanced learning in the fist from an Ala Mhigan she met in the Quicksand. She learned that Fists would often meditate before combat, gathering aether around them in preparation for a fight. This led Jaesi to visit the Thaumaturge guild, seeking to learn more about aether and how it was harnessed. She questioned if this ritual to gather aether before combat actually had an effect on the Monk's performance or not. While at that guild, she learned all sorts of tips and tricks about harnessing personal aether, aetheric thresholds and how to call upon them. No one knows what gave her the idea to combined magic with the fist, or what her first trials are like. We do know that she soon returned to the pugilist's guild and attempted to teach her fellows this newfound theory. Jaesi's fellow trainers looked at her with some distrust. They didn't understand her new art, or the theories behind it. Though based on fist principals and Thurmagy theories, they considered it experimental and unsafe. The guildmaster quickly shut her attempts down, telling her they were not in line with the goals of the pugilist's guild, which strived to provide skills purely in the realm of martial arts. Eventually, Jaesi was dismissed as a trainer. After being dismissed, and suffering a devastating end to her engagement, Jaesi no longer felt like UL'dah was home. Her wandering took her to Gridania, where she stayed for some time, furthering her arts. Before leaving Ul'dah, Jaesi had spoken with, and then absconded with, a patron of the Pugilist guild, a young woman by the name of Iniera. Jaesi had approached the young woman and asked if she would accompany her. She offered to train Iniera in all she knew. Iniera, having never been to Gridania, or trained in martial arts at all even after having been a fan all her life, was interested in the offer. Jaesi spoke to her parents, informing them of her intent and promising care and training for their child. Iniera's parents, however, would have nothing of it. They had heard the rumors about Jaesi and her 'dangerous' aetheric training and did not want their daughter involved. At the age of twenty-three Iniera took maters into her own hands and left without their blessing. Jaesi had a way about her, something that captivated the younger woman and easily painted the dream of Gridania in Iniera's mind. The talk of the Twelveswood, the elementals, all the other things the more naive woman could imagine and more. On top of that, she also presented her new aetheric arts as the future of martial combat, holding limitless potential. Iniera was hooked. Soon enough, however, young Iniera learned that there was more to monkhood then dreams and wishes. The time for hard work came quickly, and Iniera's own innate talent in Aetheric manipulation was.. less then impressive. Her first year required a lot of growing up, and accepting a new frame of mind. She had to see beyond all she knew of the world, Uld'ah, its crowded streets, corrupted peoples and hopeless refuges. She had to accept a world of magic, aether, primals, the void, all things she had only heard in stories before. The struggles often left Jaesi frustrated and stressed, but she never let her pupil see it. She always displayed patience and encouragement, pushing her student to try harder and achieve more. Jaesi made an excellent teacher, and to Iniera, it seemed as if there was nothing she did not know. Although Iniera struggled to understand the most basic of natural laws, she watched Jaesi turn those laws and her own theories into what she would later coin 'Aether Monkhood.' It was awe inspiring for the student at times, and often provided the motivation she needed to fight onward in her studies. It was three years of hard training before Iniera felt like she was making progress, becoming a true pupil of her Master. They traveled the Twelveswood, seeking various aether to learn ways to use and channel it. It was a year after that when Jaesi got sick. It seemed harmless at first. Jaesi complained of dizziness after a few outings in the Twelveswood, but soon enough her symptoms progressed. Exhaustion, night terrors, delusions, paranoia. Jaesi would scream in fury and then break down into tears. Iniera struggled to care for her ailing Master, but it was clear that she was only getting worse. Eventually, after a visit from a conjurer of Gridania, Jaesi was diagnosed with Aether Sickness. Iniera disagreed with the diagnosis and sought a second opinion, only to be told the same thing. It would appear the Pugilists had been right, that her art was damaging to her own health. Two nights after the second diagnosis, Iniera awoke to find her Master standing above her, armed with her deadly claws, aether swirling around her in a violent furor. Her Master did not appear to be confused, panicked or weakened any more, and in utter, stone cold silence attempted to slay her pupil. Alone as they were, camped in the middle of the Twelveswood, there was no way for young Iniera to call for, or expect to receive, any help. She was on her own against a woman far better trained and much more deadly. Running was not an option, so wrapped in aetheric energy was Jaesi that few alive could have hoped to out run her. The young pupil could do nothing but roll into her stance and attempt to defend herself, hoping for a miracle but expecting to die. The young woman held back her Master for what seemed like hours, but was surely only a few minutes, barely able to stay alive as she used everything she learned to protect herself. Jaesi knocked her pupil to the ground and pounced upon her, intent on driving her clawed weapon into the young woman, but Iniera's instincts saved her, rolling to the side just in time. The claw became stuck in the ground, and Jaesi was forced to abandon it, moving to strike with the other. In desperation, Iniera jerked the other claw from the ground and thrust up with it in blind panic, striking her Master in the abdomen. The blow was mortal, and poor Iniera was forced to watch as her Master, a woman she had come to care for and rely on, slowly faded into the Aether, all the aether that she had collected in her lifetime gathering around her to carry her off this plane. However, all that Aether gathered in one place, while Iniera was still using her combat rituals and arts, was quickly pulled into her. Now the student herself was drowned in the same Aether that had driven her Master mad. Driven beyond consciousness, Iniera had no idea what happened while she was out of control. She couldn't know that she had attacked Quarrymill or that she had suffered several arrows from the Adder's there before being driven off, but when the young woman awoke a few hours later, she had no wounds. She awoke feeling like she was no longer a part of reality, knowing her life would never been the same. Chapter 2: Basics of Aether At its core, Aether is an energy source. Its known forms are as a gas, invisible except at high density, and solid in the form of crystals. Lesser known is that Aether can be stored in a liquid form as well. However, this form is both highly volatile and very poisonous. Aether also has the ability to be aspected to an element. Fire, Air, Earth, Lightening, water, Ice and more. A person's Aether is naturally unaspected, and all creatures are born with a certain level of Aether. Some liken Aether to a soul. Those debates are best left to philosophical books. Aether can be forced to manifest in our world through many ways, though the primary method is death. When living things die, the Aether which they are comprised of is released into nature around them. This Aether will attempt to escape this plane, back to its plane of origin, unless an outside force acts upon it. Outside forces can re-absorb this aether, cause it to crystallize and harden, or; in very rare instances; cause it to liquefy. The theoretical tunnels that connect our world to the next, are not limitless. In a perfect world, Aether should not exist in Hydaelyn, as it should all immediately cross over. However, with the amount of death and destruction in our world, it can take years, even centuries for the Aether of some beings to fully transfer back into the next plane. Because of this, there is 'free' aether a plenty. Aether sitting around, just waiting to be drawn upon. Still, Aether is invisible in low concentrations, and not very useful at such levels. It must be gathered and made to manifest. This Aether can be manifested into magical effects, such as a an arcanists Ruin spell, or as creatures. Two types of Creatures are known to be made purely of Aether. Elementals, which are always aspected, and Primals, which are a unique anomaly. Aetheric Monkhood, however, focuses purely on Internal Aether, not free Aether, to empower their abilities. They develop their own internal Aether and help it to grow in density and power the more they use it, much like a muscle grows in size and strength as its exercised. This can be augmented by drawling Free Aether into the body, but free Aether outside the body can not be used. Although current theories say most people are born with the same amount of internal Aether, their potential Aether can very greatly. One persons maximum Aether can very from the next, meaning some will naturally have a higher potential as an Aetheric Monk then some others. This limit is called a person's Aetheric Threashhold. It represents the maximum amount of Aether that person can contain inside them at any given point. This should not be confused with Hydaelyn's Aetheric Threshold, which is what we call the rate at which Aether leaves our world. A person with a lower Atheric Threashhold will not succeed as an Aetheric Monk, or any other profession which requires a high level of internal Aether. Unfortunately there is no known method to increase a persons Aetheric Threashhold. There are theories to what happens should one attempt to exceed their Aetheric Threshhold. One theory says nothing happens at all, they simply are unable to do so, and can absorb no more Aether until they expend some. The other theory, and perhaps more realistic one, is that one enters a permanent state of Aether sickness. A theory currently believed to be the cause of Jaesi's own breakdown. It is possible for someone with a higher amount of Aether and a strong sense of it to judge another's Aetheric Threshold simply by being near them. Chapter 3: Techniques. All techniques rely on calling upon internal aether and applying it in some way. Thus, the most basic ability and the first to Master is the ability to summon ones Aether for use. While usually encased and guarded heavily deep within one's form, an aether monk has learned to release the natural barriers around their reserve and channel it to the part of the body, or the entire body, to be used. The barrier around one's reserve can be manipulated and controlled through meditation and focus. After much practice, and with a clear mind, a monk learns to open that barrier and direct its energies. Closing yourself off from all of your senses helps to focus your mind inward and allows you to become in tune with your own aether, sensitive to its state. Young monks can envision their Aether like a small candle, hidden away in a box. Focus on this image until everything else fades away around you. Until the only that that exists is the box and the flame within it. Then, when the image is firm in your mind, real enough that you can feel the heat of the flames... Open the box. It should be noted; however; that there are dangers to this. There is a reason one's internal Aether is usually hidden so deeply and closed off so tightly. Bringing down your own internal barriers not only allows your Aether to escape, but can allow Free Aether to come in. This is what happened to Iniera when her Master died. Her barriers still down from the combat, all of that Aether gathered by her opponent and released on death was pulled into the younger monk. Even this can be a boon however. In a controlled method, this can be used to expand your internal Aether. Done slowly, over time, an Aetheric Monk can grow stronger through this method, though its still important to remember their Aetheric Threshhold. The limit still applies to this Aether. Thus is the cycle of growth for an Aetheric Monk, always seeking to take on more Aether, in a controlled and safe way, to fuel their abilities and grow more powerful in their art, but always the risk of Aetheric Sickness must temper their ascension. It is rather easy to tell when someone has released or relaxed their barriers, as the Aether is drawn to the surface of the skin. There it reacts with the air, and the Free Aether floating around us, and will take on the form of flame or mists of various hues. The color of those flames or mists is based on a persons own, unique, aetheric signature, and thus, no two monks would ever bare the same hue and pattern. Aether, once freed this way, can then be channeled into a single part of the body, or the entire body itself. One may be tempted to channel it all into their foot, for a single kick, for instance. This, however is often not the best use of the Aether. A kick is more then just the contact point between your foot and your opponent. Your other foot must be able to counter the force behind your kick in order for you to remain standing. A punch delivered without a counter force will lose more of its energy pushing you away from the target then inflicting damage. Fortunately, it is actually easier to channel Aether into all of you then to a single point, making such arguments moot. By the time you have the skill and focus to channel your Aether to a single point, you should better understand what doing such will result in. Chapter 4 Uses Once called upon, there are a limitless number of possibilities as to what can be done with this Aether. We will only list the most common uses here, and will divide them by Offensive and Defensive maneuvers for easier understanding. Defensive abilities can be summarized as manipulating one's internal Aether to block, deflect, avoid or counter an opponent's strikes. offensive abilities are the use of ones Aether to extend the potential of their physical attacks. In general, offensive abilities are easier to master, as they are fairly passively granted. They can be applied to any normal martial arts skills such as a roundhouse kick or an uppercut. Defensive abilities require precise control over one's aether and are useless unless the person's reaction time is quick enough to make use of them. You know your going to throw a punch long before you ball up your fist, but the need to brace against a surprise kick can come at any time. Based on this, though it is a matter of preference, Iniera herself preferred offensive techniques. Defense is more difficult, but keeping your opponent in guard can lower your own need for it, allowing more rapid offensive strikes. Evasion is also a defensive technique that should be relied upon. Most opponents cannot follow a target that moves at the speeds aether can grant. Successful application of offensive, evasive and defensive techniques truly is dependent on the combat situation and learned through experience. A person can practice a single strike a thousand times, but if they can never land it in a fight, its useless. As such, it is recommended that sparring sessions with peers should be undertaken as frequently as possible, as it will begin to develop the mindset and thought processes needed in combat. It should be noted that while an aether monk's capabilities are enhanced, their stamina remains as it normally would. It's true that their attacks require less effort, but there is still a point at which one would become to exhausted to continue. Injuries sustained would of course also hamper this. Pain tends to distract the mind, and begin to disperse the intense focus required for aether control.
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For an Archer i'm a Helluva Bard! (Open)
Taedrinnar replied to Taedrinnar's topic in Town Square (IC)
(( Sure! Go ahead!)) -
balmung Seeking criminal activities, family, paramours.
Taedrinnar replied to Merai the Vixen's topic in Chronicled Connections
For some information on Taedrinnar... Bio: https://wiki.ffxiv-roleplayers.com/pages/Taedrinnar_Ashmorrow Stories: http://ffxiv-roleplayers.com/showthread.php?tid=10974 http://ffxiv-roleplayers.com/showthread.php?tid=8212 -
Speak to Alekse Sevantai or Iniera Blackthorne in game. They teach a lot of monk lore!
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I kinda want to start an IC matchmaking service...
Taedrinnar replied to Renata Turner's topic in RP Discussion
It sounds like a fun idea! And I know poor Alekse would never volunteer for it, but i could see his friends, 'helping him out' by setting it up without him knowing haha. -
I have a character that i love to death. My first ever FFXIV character, and he's been sitting on a shelf for awhile. The reason being is, he has a great story, and a good background, he has classes i love to play, and everything i generally want in my main character.... But i gave him a quark, as i do all my characters, and his is... The socially inept researcher. Over time, the characters story grew, and became entertaining, but he never got past his quark, never had a chance to develop it farther, or leave it behind. In the end, that plus most of his RP friends leaving made me put him on a shelf. Recently I've been getting my characters ready for Heavensward, and that included him, and I'm remembering how much i love this guy. I want to make him my main again, i want to bring him out and Rp with him, but I'm not going to risk falling into the same rut. So without farther ado.... https://wiki.ffxiv-roleplayers.com/pages/Alekse_Sevantai Alekse has a great story, starting as an orphan on the streets of Limsa, taken in by a foster father who was an arcanist guild member. The profile has his life story. Feel free to browse thought it. The gist is, as a bookworm, he never spoke to or interact much with females. He had a crush on a Moqu'te named Yarris Rowe who saved his life, and he swore to be her squire to repay her. Rowe is getting married soon, and while Alekse is happy for his friends, he's also sad that the woman he's crushed on for so long is settling down with someone other then him. So here's what i'm looking for. I'd like to meet either a female who would play a romantic interest, someone to slowly, gently coax him out of his shell and lead him to becoming the stronger, more confidant person I know he can be.. OR Go and shove him in the deep end. Give him a bawdy, rowdy female friend that speaks like a sailor and has no problem poking fun of his shyness and bringing it out at every turn, a sort of 'Aversion therapy' approach where the idea is to drowned him in what he fears until he has no choice but to get over it. Take a look at his profile, see if he might be right for you! Notes: 50 Black mage, Summoner and Scholar, working on white mage, Astrologist for Heavensward. Inept at physical combat. -could- be trained but it would be a long, daunting process and his trainer would need a saint's patience. Will retreat from female interaction if given a chance. Loses all shyness and hesitation when speaking on subjects he dominates, such as research, magic, aether and such.
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<-- Fort Myers, Florida.
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"Rumor has it..." *Slaps himself to stop singing.* Sorry, When you play a bard it just becomes normal to equate everything to a song! Lol. Anyway, if you know Taedrinnar feel free to give him a rumor or two. I got my first one earlier today! https://wiki.ffxiv-roleplayers.com/pages/Taedrinnar_Ashmorrow
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For an Archer i'm a Helluva Bard! (Open)
Taedrinnar replied to Taedrinnar's topic in Town Square (IC)
(( The events above happened in the Quicksand last night. It was a fun time, thank you to those who got into it and had some fun with it. The story is current now, if anyone wants to investigate the crime, or talk about it at all. I'll visit the quicksand each night and add anything that happens there here.)) -
Soft boot-falls sounded over the steps as an Elezen ascended to the Quicksand. It had been a year since he had last opened these doors, but he seemed unchanged. Silver hair, dark skin, and a mix of leather and chain that looked exactly as it did the day he left. He carried his harp strapped to his back, his lute held in his hands, and paused for more then a moment at the entrance to let his eyes sweep over the crowd. A sigh of relief, and disappointment, left him. He didn't recognize anyone in the room. A Blessing, and a curse. He had wanted her to be here, and yet, feared that she might be. The bard steps into the room and works his way to his normal table, listening to the sounds of the room. Adventurers sat at their tables, talking, yelling, sometimes even bellowing at each other over their cups of ale. It set his teeth on edge. Sellswords. Self important so called 'Heroes.' Sure, he was secretly an assassin, a killer for hire, but there wasn't a man in this room who didn't spill blood, and every one of them demanded coin for it. What made them so different? What gave them the right to call him 'evil?' His annoyance and boredom began to get to him, and in order to kill said boredom... without killing anything else... he picked up the lute and began to strum at it. Soon a grin crossed his lips as the perfect song came to mind. A playful little ditty, made even more humorus by his little secret. His playing changed slightly, the music becoming crisp, playful and even a little taunting as his voice started up in a serious tone, "Well a Bard is well-rounded, I've known all along That there's more to my calling than one or two songs And I'm hardly a fighter, in case you don't know So I thought I would learn me the art of the bow." Most of the tavern continued their conversations, oblivious to the singer, but a few tables around him had quieted down, listening to him play. "It was early one Sunday, the archers were there And their arrows shot gracefully into the air "oh how hard can that be?" In my mind I did mull-- Till I picked up that bow and I gave 'er a pull!" He gave a long pause, watching the room as several more tables quieted down. Soon enough everyone seemed to be waiting on him to continue, and he gave a smirk, both because he loved and craved that attention.. and because he already knew the next verse. "For an Archer I'd say I'm a helluva Bard Though my songs and my stories might win an award If you give me a target I'll miss by a yard For an Archer I'd say I'm a helluva Bard!" Tables erupted in laughter as the jist.. and the joke.. of the song reached them. "From the placement of feet to the placement of quiver Hold arrows just so, don't let that elbow shiver And tie your hair back and line up with one eye I was finally ready to give it a try." A bardess enjoying her nightly meal gave a chuckle and picked up her lute, playing the accompaniment as Taedrinnar continued to sing. "Clear down range!" said the Marshall, "Six arrows at thirty!" I lined up that fletch, I stood ever so sturdy I pulled and I shot with a "twang" of the string... And my tip hit the tripod-leg with a loud "Ting!" "For an Archer I'd say I'm a helluva Bard Though my songs and my stories might win an award If you give me a target I'll miss by a yard For an Archer I'd say I'm a helluva Bard!" Now a year has gone past and I'm not quite as poor Though I still get an eight as an average score I've been shooting them straighter, more consistently-- And no one shoots tripod-legs better than me! But the premise upon which this whole song is founded Is try something new and you might be astounded I'm far from a marksman, but still no less proud... Let's see all you archers come sing to this crowd!" Patrons stood up, bellowing out the final chorus with him, and though they were deep in their cups, though most were horribly off key and several even had the wrong lyrics, he fed off it. Murder may be his calling, but he couldn't deny the passion, the fire, that burned through him every time the crowd got into his performances. "For an Archer I'd say I'm a helluva Bard Though my songs and my stories might win an award If you give me a target I'll miss by a yard For an Archer I'd say I'm a helluva Bard!" Applause, coin and more then a few drinks awaited him as the song came to an end and he took his bow. Taedrinnar took to his seat as the other bard began to play another song. So far his homecoming had been a success in most ways. Still, one thing bothered him and he worked on the problem as he nursed one of the many cups in front of him... Everyone thought the assassin dead.. or jailed. No one leaves contracts for a dead assassin, and so his entire plan of coming back to Ul'dah and getting to work seemed to be stalled in place. There was no helping it, he would simply have to let them know he was back, and deal with any backlash from the Syndicate, or the Sworn, that may come. He'd have to take out an advertisement. That got a chuckle from him, and an hour later, the bard staggered out of the Sands and down the alleyways. The farther he got from the tavern, the more sober he seemed to become, giving truth to the lie of being drunk. Taedrinnar was not one to drink to excess, he preferred to have his wit intact. A drunken bard staggering home, however, was a great disguise, one that rarely turned a head. He would make his way down the alley to one of several brokerage spots for the Underground. He needed a bounty. Generally assassins didn't bother with bounties. They paid to little and were more suited to mercenaries and cutthroats. Professionals prefered exclusive contracts with as few people knowing the details as possible. Still, his sources were all dried up. The rules for choosing a target were easy. One: Never kill for free. Two: No one you know. and Three: Don't take a job you can't finish. He needed someone who would pay enough that it wouldn't be a complete waste of time. High ranking enough to get some attention, yet not so high as to start a manhunt, and someone he could reach easily. Taedrinnar considered several of the open hits the broker had before selecting one in particular... A minor nobleman, just high enough to raise some eyebrows. The pay was horrid of course, but it was better then free, it was advertisement that paid him. No special requirements, no special risks. He runs over a few things in his mind, asking the broker a few questions before nodding and starting off down the street, humming to himself... "For an Archer I'd say I'm a helluva bard..." **** Ul'dah Star Sub-Counselor Murdered! By N'Zhumii Rahz Sub-Counselor Kognsa Lonsa on the Import/Export Subcommittee was found murdered in his home this morning. Apparently, last night, the Lallafel had opened his safe to deposit his jewelry for the night when a trap planted earlier went off. Inside the safe, investigators found a thin metal pipe packed with spent gunpowder, a short burnt fuse and a lighting mechanism. The Sub-Counselor himself appears to have taken a broken arrow shaft through his left eye and into his brain. The most shocking part of this horrific crime is the arrow itself.. a broken off shaft made of Ashwood. Could it be him? Has the Ashen Assassin returned? Both the Sultansworn and the Brass Blades refused to comment on this story, but for now, evidence seems to point to the return of one of our cities long missing murderers. Taedrinnar Ashmorrow, The Ashen Assassin. https://wiki.ffxiv-roleplayers.com/pages/Taedrinnar_Ashmorrow
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Hey guys, I've done some MAJOR editing to my own Wiki page, and I think it looks rather nice. However, i'm really bad with grammar, and words that have six different spellings and such. I could use the keen eye of an editor, or just 300 bored people looking for something to read. Please feel free to glance through it and post any errors here, or PM me. Thank you! https://wiki.ffxiv-roleplayers.com/pages/Taedrinnar_Ashmorrow
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I'll be honest, Im one of those who cringes at each new date auction. I've actually made a bet with members of my linkshell that someday we'd have a different person's date auction every night of the week. I've had some ideas myself, including hosting player created IC Triple Triad tourneys, or IC Schools/classes/Dojo's with cover or recurring fees. For instance, you want your character to know Martial Arts but nothing in their background says they should? Sign up for Taedrinnar's martial arts class! for only so much gil per class... And then you have an IC interaction, and an ongoing, showable reason for your character to know something. There are many possibilities. and at this point, date auctions are sooo over done and played out that I don't even bother clicking the posts anymore.
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Character Name: Taedrinnar Ashmarrow Character Type: Hired Assassin and Occasional Pirate ((Great starting point for criminal or shady characters, or law enforcement looking for something to investigate.)) Availability 7pm -12am Weekdays, All day Weekends. Frequent Locations: Currently working out of Ul'dah, due to the amount of coin there and those who are.. morally flexible.. enough to spend it on his services. Always up for RP, contact me any time.
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How do you handle RP when it takes a bad direction?
Taedrinnar replied to Renata Turner's topic in RP Discussion
I'm a firm believer in three rules when it comes to everything. Safe, sane, consensual. Along those lines, any sort of situation in which someone invites or asks my character to do something that might get uncomfortable, we will stop right there and have a short ooc chat, no matter how long we've been rping or how long I've known you. Some people don't like that, well, oh well. Yes, its not part of the 'flow' of RP, but consent and safety are paramount. We'll talk about expectations, limits, and trust. You have the right to stop anything at any time if you feel uncomfortable without any judgment or anger from me, and I expect the same thing from you. In the end, if your feeling uncomfortable, and the other person ISNT offering you a way out, all they did was prove they are not the type of person you should want to RP with. This isn't just for ERP situations, its for all major roleplay. I expect you'll get my consent before you cut off my arm. I'll expect to get your consent before I decide your pregnant. I'd expect you'd ask my consent before you decide something for my character. In asking for my consent, or willingly having that discussion with me, you show me that your someone I can trust, and maybe if I was feeling uncomfortable before, that will reassure me. On the other hand, if you don't even want to talk about major things that effect my roleplay and how much fun I get out of my character, well, i'll find friends that do. -
This is a great idea! Taedrinnar, my villain and hired assassin developed a crush on the Sultansworn who investigated several of his jobs. The character himself is made to.. develop and flow in extreme ways, meaning he can be redeemed, or stay how he is, or become even more wicked. So far, having an unreturned crush on Ser Crofte has led him to spare people he would normally kill. It's causing him to doubt himself haha. http://ffxiv-roleplayers.com/showthread.php?tid=8212
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((This was fun, are any of the authors still around, perhaps we can pick it back up?))
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I guess I just have the worst of luck in finding Rp, or meeting up with people. Giving some serious thought to retiring the character. Might be willing to consider a 'kill the villain' rp if anyone is searching for that.
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To clarify what i'm looking for... I'd like to have the character be a recognized name. Meaning, if you need an assassin/Mercenary in your plotline, He'd love to be involved! I'd also like a chance for him to develop, into what? Well that's up to you! If your the goodie two shoes type, feel free to try and save or redeem him! Evil? Help his villainy soar. Middle of the road? Lets see if the antihero route works out! I want a character capable of drastic change, and one that always has -something- up his sleeve. I'll be updating my old stories and looking to write new ones soon, so feel free to contact me. So far, the character is a well known assassin in Uldah. Ser Crofte and Ser Sandowen have run into him a few times, and are investigating or have investigated several of his past kills.
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Still here, still looking to cause trouble!