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Mordred Lyloche

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About Mordred Lyloche

  • Birthday 10/30/1994

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  1. This is not something that is commonly accepted as an answer, but you also have to remember that strong writers, imaginative personalities, and the people who actually speak up and go out of their way to either initiate or keep RP going are going to be viewed - sometimes - with a stigma. It is exceedingly hard to hold a candle to the person who goes out of their way to make sure the book has another page rather than RP turning into that awkward, "we're just standing here staring at each other," thing. The only real advice that I can offer, from my own experiences, is to take the time to put yourself in the shoes of a Dungeon Master. Rather than continually playing up your own character, put yourself into circumstances or what have you where you can pump up your friends and allies. I did this, for example, by using my old Monk character by having him throw himself in the way of danger, thus giving the healers something to do. So on and so forth. That's just one example. The issue isn't inherently within the character itself or the character's aforementioned Echo powers. Also, this often has very little to do with the power scaling of the character itself. I can't say that I agree with the terms that the other people are spouting. You don't have to turn your character into an anime protagonist who finds out that his friends were his greatest strength to have a good time and ensure that everyone walks away from the story fulfilled. Throughout RP there are going to be times where your character is the main character and times where they are the deurotagonist. It's just the burden of the beast. (Little secret here: if you're a strong writer who often takes charge of the situation and keeps the story flowing, you're going to end up the protagonist more often than not and that breeds a bit of animosity.) TL;DR: Strong writers run into this issue in groups of other writers because everyone wants to be cool and take charge but not everyone can. Either handicap yourself or just accept the fact that you're going to be running the show more often than not. Don't discredit or stomp on people when they try to take the limelight, but don't feel bad when you command that limelight because you're the only one who carries the story.
  2. That makes plenty of sense and it's logical enough. Thanks for the quick response. All of this kind of just reinforced what I already thought/knew so I'm extremely happy with this. I really appreciate the time taken to respond.
  3. Thank you for the prompt reply. I read your tumblr post the other day when I was researching and I was curious if there was anything more than that. Be that there isn't, I guess I was right in my over-thinking it. Following the original question, I know there are a ton of people that RP a "sense" to be able to sense otherworldly beings, fae, etc. Is there any lore to back up sensing Voidsent or whatnot? Everything I look up seems to lean toward "investigating an area once Voidsent presence is assumed/evidenced," rather than outright sensing their presence.
  4. Looking to get some insight on this since the majority of things that are run in to are straight up possession, Void touched characters, or what have you. I already know that summoning the legit Voidsent is far more difficult than summoning the soul of said Voidsent and placing it into a vessel provided by the summoner, but I'd like to know what is different in actually summoning the Voidsent vs. just the soul. I'm probably over-thinking the entire thing and it's probably something as simple as, "You just summon it." But if that's the answer, I'm still glad I asked the question rather than just wondering about it.
  5. I can't say I am inherently surprised, but I am disappointed. I had just bought FFXIV for my brother on Sunday and was looking forward to him being on Balmung shortly after maintenance was done. Lol. Nope!
  6. While recruitment en masse is closed, we're still taking exceptional writers and roleplayers for consideration. Our most recent RP event was the first installment of the episodic adventure module titled, "Whorleater's Rancor." The Black Crown mercenaries bravely explored the depths of Gnals Cove in La Noscea. After delving deep into its caverns and nearly drowning to death with the return of the tides, the Black Crown mercenaries found a peculiar sect of Sahagin that had been capturing Yellowjackets meant to serve as willing servants in their bid to further their goal in summoning some strange aetherical creature. After demolishing the mountainous, titanic being the Black Crowns gathered their wounded and what Yellowjackets they could save before returning to The Dragon's Crown in The Shroud. What mysteries does La Noscea further hold for the Black Crown mercenaries in the next installment of, "Whorleater's Rancor?"
  7. Djet Mkhai: Gutter trash breaks out of prison, runs away with nobleman's daughter, and becomes a mass-murderer of monsters and bad dudes.
  8. [align=center][/align] Name of Establishment: The Dragon's Crown Type of Place: Forest-side Tavern, Adventurers' Locale, D&D Tavern Location: Goblet, Ward 9, Apartment 1 Date/Days/Time Open: Saturdays/Sundays (Times Pending: Announcements on Tumblr) Contact(s) / Owner(s): Aelorelle Vallancourt, Alrik Dotharl, C'iana Ichati, Djet Mkhai
  9. I'm sorry you felt attacked and the like, enough to voice it on another medium, but I've got to admit that while the possibility exists that there are those who walk similar paths elsewhere in the world, utilizing Darkness, they wouldn't be coined Dark Knights and their own techniques and perhaps even weapon of choice would be wholly different. They would not be the Dark Knights of Ishgard clad in black armor and wielding outrageous greatswords. We're given a lot of room to fill in the gaps with plenty of things, however, the fact of the matter is, the Dark Knights originate from Ishgard. My earlier comment stated that it is not so far-fetched to use something from your own character's culture / their people's culture, to tie them into such a thing. I.E. Sidurgu, as he came from Othard. We have a very clear example of someone from the only other place really explored in lore - thus far - completely unknowing to the traits of the Dark Knights. Thus, those from Eorzea and Othard must have gotten their knowledge of Dark Knights from Ishgard. Perhaps there are those within Othard who utilize the Darkness, but they are not Dark Knights nor would they utilize it in the same way. The only similarity would be their usage of entropic energies fed through emotion. We're very aware of where the Dark Knights originated from: Ishgard. You're allowed to speculate. The same as everyone else is, however, you're also allowed to be criticized. Thus, here we are. I always plug something before I pawn something off that is personal thought or not inherently lore. It's what separates lore from headcanon, a problem that seems to be very clear within our community. However, I'm sorry you felt attacked.
  10. You're taking it a little too far in the regard that there's the capability out there. Saying that there -must- have been Dark Knights (named or otherwise) out there before Ishgard simply because of tyranny and the like is ridiculous. Not to mention the lore book goes into detail about the Dark Arts being something that was picked up on much later than the first Dark Knights beginning their long, perilous duty of service. My post about adapting the teachings and mentality of the Dark Knight to other cultures and sort of threading the line is just that: adaption and the like. You shouldn't make up lore to suit your character. R'khan, for example, adapted what he learned of Dark Knights to that of what he knows of Ul'dah, beginning his own service in that regard and even beyond that: to Eorzea as a whole. But yeah, you should definitely stay away from spitting your own thoughts, scribblings, and the like as true blue lore.
  11. I personally believe that most classes and jobs have their place in most cultures in the game, as headcanon-y as that might sound? Let me clarify a little bit. For example, R'khan was a member of the Sultansworn. He served dutifully and proudly, without falling to temptation or bribery like some of his peers. When word reached him for how foul his comrades were, he and his companion left the order to join the Immortal Flames. Recently, with the Immortal Flames venturing to Ishgard, both companions happened upon the crude and deplorable sight - of what appeared to be - two dark clad knights slaughtering valiant knights of Ishgard. While the truth was quite the opposite of that. In this example, the Temple Knights can very clearly be made the parallel to that of the Sultansworn of Ul'dah. In the wake of this meeting, R'khan and his companion picked up on the trades that the two darkly clad knights were wielding, helped along by a soul crystal of their fallen comrade and took those skills back to Ul'dah with them. There, they have indeed used their abilities against the corrupt Brass Blades and self-serving Sultansworn that forced them from their roles years before, but they also began to wander the countryside in service to the common people. In such a way, they adapted that of the Dark Knights of Ishgard to becoming something akin to Dark Knights of Ul'dah. Most jobs and classes can be adapted to your character's cultures and what have you. There's very little to suggest that where your character might come from - should they be from Othard or something of the like - couldn't have their own twist on certain techniques and what have you. But I would suggest to use this very conservatively. Don't go too too far with it, but it's a handy tool for character building.
  12. 1.) Most likely the person is a Xaela, leading to a self-inflicted curiosity to test his patience around those of other tribes while seeking other Dotharl tribesmen. 2.) Recognition of mercenaries, monster hunters, and gladiators, the sorts of Eorzeans that Toqto'a can most generally get along with and understand. 3.) Highlanders are of some interest to him, those of warrior's blood and once-proud technological know-how. 4.) Fortunately for the shift of atmosphere, Toqto'a has grown to admire many of the more scant clothings that are popular among the denizens of Ul'dah, something he finds reminiscent of his own people and home. 5.) Individual curiosity, whether there is something about the character that sticks out, they say something incredibly interesting or stupid, or perhaps there is simply an air about them that draws him in. -1.) Toqto'a is wary of approaching Lalafell due to his business relationship with Saruto Baruto.
  13. Ever since coming to Eorzea in the midst of the massive Othard exodus, Toqto'a Dotharl has struggled and worked tirelessly to keep himself afloat and still hold onto his cultural beliefs. As much as he has struggled against Eorzean custom, he has found himself becoming more and more acquainted with the people and ways of the land, but even as he learns how to interact with the foreign land, he abhors the idea that so many of his Xaelan kinsmen have abandoned their tribal identities and completely adapted to the new land. So! Now that Toqto'a is a main focus of mine since I'm back on the game, he needs friends who can appreciate a savage, primal monster hunter and mercenary. Whether you're another tribal Xaela or a regular 'ol Eorzean, he's not against becoming friends with anyone, even if he might show the latter a bit of prior some adversity if they aren't Dotharl.
  14. But therein lies the issue. We do have some sort of grasp on how things are handled due to the existence of Inquisitors and their dogged hunt for heresy. We do know that Ishgard doesn't have a computer database that can just be wiped clean. In your case, particularly, it's a little rougher than usual to get around that. Usually, I'd nod my head or shrug my shoulders and say, "Well, they can't keep track of everyone and such. They disappeared for years and came back under a pseudonym." Well, that works perfectly fine. What you've explained, however, is that a case among -nobility- which is described to be outlandish within itself due to the existence and necessity of the Dark Knights - but that's a totally different topic - was handled and your character was branded as a heretic due to the actions she took following that case. Now, given the outlandish nature of heresy among the elite, inferred by the presence of Dark Knights, and the way that the lower caste of Ishgardians are treated it can be stipulated that yours is a face that they might not want to forget and while they aren't going to traipse throughout Eorzea to find and kill you, they might be ready for your return and looking forward to dealing with the ant that slipped through their fingers. Going down a rather darker path, with the existence of the Dark Knights and the Inquisitors both, there might be something of an action taken against your character even if you managed to weasel your way back into the fold. A zealot among Inquisitors seeing your very presence an affront against Halone, or a Dark Knight viewing the way that your return was handled as an affront against justice and the Ishgardian standard. It all leads down a very bad path for writing in general that few have the patience to write out. As I stated earlier, as well, it would be nearly impossible for your character to find an individual willing to put their honor (and potentially their life) on the line for a tried and true heretic. Pretending that she was able to get through all of that hardship just for the sake of argument and her return to Ishgard, from a writer's perspective, I cannot with any frame of mind think that she would be capable of regaining her previous lifestyle "just like that," if ever. Those that she was born around would never be able to trust her or even terrified to do anything -with- her for fear of dealing with a heretic. Your character is a diamond in the rough of Ishgardians, as is, due to the fact that we get a very clear image of how Ishgardian "heretics" accept their fate. In both examples that we are given by the MSQ - two very different individuals - they were both ready to die, albeit not without trying to voice their side of the story or questioning it. They did not fight the Inquisitor, they accepted his judgment in the end.
  15. I'm skeptical to imagine that in the entirety of the force presented in Eorzea that there weren't officers or anyone of the like that the Warrior of Light didn't deal with and instead the Grand Companies had to deal with. With such a sizable force, it sounds almost ludicrous to think that there were only three imposing figures carrying around firearms.
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