ZephyoFire
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- Birthday 12/14/1989
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I've been wrapping my head around the whole Eorzean to Earth conversion for time, piecing together just how best to interpret time in Eorzea so that it could, theoretically, flow 1::1 with Earth Time (i.e. like WoW). It hasn't been without it's set backs...but I believe I have found a solution. The cornerstone of my hypothetical time system is that, by word of Yoshi-P, an Earth week and an Eorzean week share the same timeframe- that is, both weeks are 168 hours. This makes divvying time between days relatively simple- seven 24 hour days becomes eight 21 hour days. The problem is how to scale the bell, minutes, and seconds that ensue. Do these scale down by the same factor as an Eorzean day? What about factoring in leap years? And what about all the in game clocks that are set to factors of 12? In that regard: 1). Impossible: Scaling down seconds alone is a complete mathematical mess that is, quite honestly, improbable to implement reliably. Seconds must remain 1::1 to be thesable to implement. 2). Thankfully, we can consider leap years unnecessary in Eorzean time. The Eorzean Calender can be considered 'perfect'- eight days a week, four weeks a month, and twelve months a year is a very neat and efficient management of time. Leap Years on Earth are basically adding back the 1/4th of a day that we round down from each year, so Earth would be 'catching up' once every four years. As for clocks? That was my breakthrough moment. I thought about it, and decided to divide the minutes of 21 hours by 12. That is to say, 1260\12 = 105. And I realized it. We didn't need Bells of an Eorzean day to equal one hour. We could simply have Twelve Bells- The First Astral Bell unto the Sixth Umbral Bell. It fits beautifully into Eorzea's concept of Moons and Cycles. The 3rd Umbral Bell, on the Second Fireday of the Sixth Astral Moon...wordy, perhaps, but elegantly high fantasy. As for minutes and seconds? It would be toilsome to adjust clocks to compensate for anything else than sixty minutes...but we don't have to! 105 minutes is 6300 seconds, which means we can 60 minutes at 105 seconds each minute. So to recap: 1 Eorzean Week = Eight Eorzean Days = 168 Earth Hours 1 Eorzean Day = 21 Earth Hours = 1260 Earth Minutes 12 Eorzean Bells = 21 Earth Hours 1 Bell = 105 Earth Minutes = 60 Eorzean Minutes 1 Eorzean Minute = 105 Earth Seconds::Eorzean Ticks What would this mean for the RP, if Yoshi-P found this page, went "Eureka!" and had the Dev Team calibrate Eorzean Time to flow to this system (which would make me have a cheshire grin for days)? It solves WoW's biggest problem with 1::1 time. Instead of having to log in and RP the same time every day (which sucks for folks at off hours, who have to RP nightowls), time rotates. If during the weekend you have RP hours at night, during the week you find yourself moving slowly through the day cycle, each day closer to the weekend having you start closer to the morning, then into the afternoon, and finally the evening once more as the cycle repeats itself. Of course, I could just be a madman that RPs yet another catlad in the game. That wouldn't surprise me..which is why I post it here. What do you all think? Could this work? Should it be brought forward to Yoshi-P against the odds that it's too troublesome to implement? Should I just give myself a swirly?
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[align=center]How I see Ryn[/align] [align=center][/align] [align=center]How My FC sees Ryn [/align] [align=center]How my Friends see Ryn[/align] [align=center][/align] [align=center] How the Community sees Ryn [/align]
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Hm. Yes. Yeeees. I think Ryn and Haecid could get along. Perhaps not at first...Rogues are one of the worst kept secrets of Limsa Lominsa, but I could see fun times ahead. Usually on Central American time, usually after 7 pm or so during the week. Hit me up, and let's see what happens.
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Maetikoel is a Rogue? Rynathan's a Rogue! They should try and meet each other at some point!
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balmung Looking for Long-Term RP connections!
ZephyoFire replied to MBajihri's topic in Chronicled Connections
Rynathan Elurhandir would probably butt heads with Mhaya at first, but I think it would be interesting for RP. He can come off as a bit of a knave since he's a member of the Rogue's Guild. But I think they could be fast friends, if not share at least a friendly rivalry of some sort. Ryn's mate Marianne is also a phenominal cook, and not opposed to the occasional spar. And their little circle of friends in Limsa Lominsa are pretty active as well. Feel free to send a tell sometime if you see the miqo'te around! I'm usually around during the week, more active on weekends, and I'm in the Central Timezone (Texas). -
Excellent! How would Rynathan contact/ roguishly track down Jujuwai? I should be able to arrange for the measuring and fitting to take place in the Mists.
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The daughter of a friend of Rynathan's has lost her arm. The rogue has been enlisted to search for a mechanic, preferably one specializing in prosthetic limbs, to help get the lass outfitted with a replacement. Looking for anyone near Limsa Lominsa, possibly the Shroud, to help help her out. Ul'danians would also work, but would probably have to meet Ryn outside the region, as he avoids traveling to them.
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balmung Keeper Clan FC seeking contacts/antagonists/members
ZephyoFire replied to Zola/Sinjhi'ra's topic in Chronicled Connections
Well, Rynathan was born as E'Rynth. And seeing as I've written his backstory with a sour bridge burning with the Eft clan as he entered the 1.0 timeline, I wouldn't be oposed to discussing some sort of connection to the Eftmaw and Morbolvine clans. He's anti-tribal, so while far from villainous I'm sure he could be a source of some conflict for y'all, if you happen upon him in Limsa Lominsa. Send me a tell if you're interested. -
balmung I swear I clean up good!
ZephyoFire replied to Big Game Kate's topic in Chronicled Connections
I'm always looking to expand Rynathan's RP circle (and the Lominsian RP circle in general, really...pirates need love too). If you ever spot him slinking around Limsa Lominsa, feel free to throw some chicanery his way. -
FFXIV's next expansion to be revealed during October Fanfest
ZephyoFire replied to Maril's topic in FFXIV News
Hm...I don't know all the classes through and through, so I can't really recommend game mechanics. But it'd probably work best as an extra class, like DRK. Given the classic vibe of the red (rad) mage, maybe it could be a multi-role class that could Paradigm Shift between roles. -
FFXIV's next expansion to be revealed during October Fanfest
ZephyoFire replied to Maril's topic in FFXIV News
Samurai would be nice, bu- RED MAGE RED MAGE RED MAGE REDMAGE REDMAGEREDMAGE *reverently foams at the mouth* -
I actually made a younger version of Rynathan, E'rynth, on Jenova to play with my brother since he couldn't jump onto Balmung at the time. I seriously neglected him, though, since it was a pure PvE affair and I tend to be a lowbie that prefers RP. Not to mention my internet at the time was attrocious, and I couldn't avoid AoEs due to a two-second lag time; certainly made RP more appealing
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You might have more luck transferring a character in from another server. Just got my brother's character transferred into Balmung today, and it was surprisingly painless. You'd need to progress through the game a bit (the Lodestone's web page covering World Transfers has the specifics), and $18 is kinda a bitter pill. But it certainly saves the headache of having to have impeccable timing just to get into the RP community. Welcome to the community! Hope you find your way into the sever alright.
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I've recently returned myself. Walked out of the Mizzenmast, got pulled into an excellent RP session. The community's never been better- welcome back!
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I cannot lie Scaith, it was a really easy decision.