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Everything posted by Keir
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I think the sitting in chairs thing just put butterflies in my stomach.
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Ishgard was not destroyed. It's a separate city-state altogether. Not much has been said about it, but even less has been said about the final city-state, Sharlayan. Tough to say if there will actually be a "Jeuno."
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I'll add ilms and ponzes for the moment, at least. And yes, the gods and their moons are reflected in the top post exactly as they are reflected in the Beta.
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I'm going to wait to add those until we have confirmation that they're being used in XIV too.
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This is how I ran Lost Boys in XI... but I wasn't exactly sure how most people are used to handling it.
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Maybe they changed whats in the beta after that was posted on the Wiki, i'm looking at creating char part where you chose a nameday and it's as Keir says It's true. I've tried it every way I can think of. They must have changed the months around.
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Hmm. Maybe it's different depending on the sun you use. I'll change it.
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That's what's from a screenshot, but I took it straight from the Beta and it's different.
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Am editing my top post as information is added.
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Am I allowed to nuke this?
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So, as far as I can tell, this discussion hasn't been brought up yet. If it has, please feel free to direct me to the thread. This is one of those nitpicky little things that I always seem obsessed over. How are time and measurements calculated in Eorzea, how do they translate to our own, and how will the role-play community deal with them? From what I can tell so far, time seems to be very similar to Vana'diel. There are months (astral moons), days (suns), and years. There are hours (bells), and minutes. 1 bell is roughly equivalent to 3 Earth minutes. 1 sun is a little over one Earth hour. The math has already been done on a few Eorzea clock out there, so if you guys find more precise calculations, please let me know. I'm pretty sure that they aren't going by Vana'diel's exact system. Also, does anyone know what malms and yalms are equivalent to? Miles and Yards? Finally, as a point of discussion: When role-playing, do you usually use Earth time as a reference, or Hydaelyn time? ---------------------------------------------------------- THINGS LEARNED Hour = Bell Day = Sun (24 Bells in a Sun : or 4 cycles of 6 elemental hours) Month = Moon (32 Suns in a Moon : or 4 cycles of 8 Suns) Year = Year (12 Moons in a Year) Day Bells of the day. << 0:00 - 1:00 - 2:00 - 3:00 - 4:00 - 5:00 - 6:00 - 7:00 - 8:00 - 9:00 - 10:00 - 11:00 - 12:00 - 13:00 - 14:00 - 15:00 - 16:00 - 17:00 - 18:00 - 19:00 - 20:00 - 21:00 - 22:00 - 23:00 >> Moons 1st Astral Moon : Halone (Ice) 1st Umbral Moon : Menphina (Ice) 2nd Astral Moon : Thaliak (Water) 2nd Umbral Moon : Nymeia (Water) 3rd Astral Moon : Llymlaen (Wind) 3rd Umbral Moon : Oschon (Wind) 4th Astral Moon : Byregot (Lightning) 4th Umbral Moon : Rhalgr (Lightning) 5th Astral Moon : Azeyma (Fire) 5th Umbral Moon : Nald'thal (Fire) 6th Astral Moon : Nophica (Earth) 6th Umbral Moon : Althyk (Earth) Years the year of the navigator, of the wanderer, of the builder, of the destroyer, of the warden, of the Traders, of the matron, of the Keeper, Of the Fury, of the Lovers, of the Scholar, and of the Spinner Each twelve years is an epoch of man. Era We are currently in the Sixth Astral Era. Measurement Fulm : Foot Yalm : Yard Malm : Mile Ilm : Inch Ponz : Pound Onz : Ounce Elements Essences & permutations-a Treaties of the Six Elements The spark of the Lightning Ignites when it strikes, and thus Fire is Born. The Heat of Fire renders to ash all that it touches, and thus Earth is Born. The density of Earth shuns Sun and Harbors cold, and thus Ice is born. The amour of Ice Melts Away, and Thus Water is Born, The Moistness of Water mists and rises and thus wind is born The gusts and sighs of Wind gather the clouds, and thus Lightning is born. The Three Conquests, Boundless and Unwavering Earth Grounds Lightning Water Erodes Earth. Lightning boils Water The Three Submissions, Timeless and Unending. Fire is Extinguished by Wind Ice is Melted by Fire Wind is obstructed by Ice. Theories: http://www.ffxivcore.com/topic/17925-un ... he-cosmos
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I really wouldn't be worried. There's still no /? either, and it's in the manual. I'm confident there will be text commands come game launch, if not before.
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I'm Keir Loell, and Jakky is Jakih Ishtari. I added ourselves to the list.
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5460 on Low Resolution. This is my new, high-end gaming desktop. However, on my laptop, I got a 250. I could run the Beta, but not very well at all. Honestly, laptops just aren't made to be gaming computers.
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The moon was high and clear that night. Llymlaenâs Light, it was almost clear as day, but for the sheets of rain that slanted onto the deck like tiny blades trying to slice right through the vessel to reach the sea. âLock it down!â They watched, the both of them, rope burning into their palms as a burst of light illuminated the walls of the ancient fortress on the cliffs. Thunder shook the soles of their boots, and one of the sailors gasped to realize it wasnât thunder at all. From above them, the captainâs throat strained with the force of his command. âAre ya deaf? Lock the damn thing--â Suddenly, the rest of his demand fell away, lost on the wind as he too watched the distant explosions rock the fortress on Vylbrandâs cliffs. âCaptân! Ainât one oâ ours!â âLook aâ that? Never seen nothinâ like it!â âWhat place isât?â âThat,â the Captain arrived next to them, shoving the brim of his hat high. âThatâs Bastion.â His eye twitched as he watched fire start to burn within the inner keep. âSometime was, anyway.â The quartermaster wrenched the rope free of the gawkerâs hands, finishing the job theyâd meant to complete. âOrder of the Stormguard,â he grunted, fixing a stare on the stronghold that was clearly witnessing intense battle. âWhat? Themâs just tales. Ainât no such thing.â âTale thatâs getting blown tâbits, thatâs what thing it is.â The Captainâs eye twitched again and he thumbed his lower lip, then gave another bellowed command to the pilot. They were bound for Limsa Lominsa, and no mysterious happenings would keep them making port on time. --------------------------------------------------------------------------------------------- Time. It was time. The Companion nodded in the darkness, then folded back into it as they followed the hillside down into a concealed cave, sand muffling every step. Down, and down, and further into the darkness⦠and just before he thought that he couldnât see another step, a light appeared around the bend, and there, an ancient stone door, lit by torches on either side. The Elezen guarding the door wasnât very tall, but he was strong. The garotte did most of the work for him, and as he lowered the body to the ground, he heard the sharp, tinny sound of his Companionâs blade being drawn from its sheath. âNot yet,â he hissed softly, pushing back his moleskin hood with both hands. âWhatâs the harm? Ainât none of âem gonna see it coming.â âWe wait for the signal. We take them down all at once, or we donât take them down at all.â âIâm kinda all for the take âem down before they can take me down.â âWe wait for the signal,â he insisted, sliding the hawktail blade from his belt. âOtherwise, you might not get out of here at all.â The threat seemed to quiet his friend and together they waited, the torches crackling softly in the silence that seemed to span hours. In fact, it was not long at all before the door shoved inward and stale air from the tunnels inside seemed to rush outward like a shuddering gasp. Together they moved forward into one of the many tunnels that wound through the hillside, connecting the desert kasbahs into the fortress dubbed Keystone by the Guard. The tunnels could turn a man around for hours if he didnât know the way. Fortunately, all they had to do was follow the first scream. --------------------------------------------------------------------------------------------- It was the scream that jolted Aurelie to wakefulness. At first, she thought it had been a product of her dreams. Too long bent over an old, musty tome. Her neck and back were kinked and sore, and her mouth as dry as the dust that ever attempted to invade their precious Archives. She pushed off of her stool and moved through the stacks to the door of the vault, but paused, just there, as she heard footsteps running down the hall toward the crypt. Ducking free of the vault, she followed them, sensing that something was wrong. No one entered the crypt without proper sanction, and certainly never at that time of night. When she stepped into the sanctum, she stared, wide-eyed, at a figure kneeling over a long-bundled object. It was then that the clouds moved, the moon shining clearly down through the stained glass of the crypt, and she realized that the bundle was no object, but one of her sisters, swaddled in her night-clothes. The figure that knelt over her was cloaked, features hidden, but of the height and bearing of a Hyur. Aurelie took a breath to scream, but it was never allowed to leave her lungs as the manâs blade plunged through her ribcage. It was so sudden, and so quiet, the intrusion of this attacker into her small, peaceful realm. Sanctuary had never been anything but a place of research â never of war. As he pulled the blade from her, her brain fought, strangely, to catagorize the sword from those sheâd seen and read about in texts. âNothing personal,â was his comment to her. Nothing personal. She could feel the blood wetting her shirt, hot and lancing, thick with all of the details of her own death. She read them like the words from a healerâs manual. Her lungs were filling with blood. She would suffocate before she bled out. She watched as the man turned away from her, as though she wasnât even worth the trouble to watch die. Her hand touched the anvil of Byregot as she held herself from slipping toward the floor. There, the solid brass hammer graced her fingertips. Without thinking at all, she grasped it in one hand and swung it hard against the back of his skull, listening to the crunch of bone when it connected. Nothing personal. Thatâs when she heard voices in the hall. The crypt was starting to swim, but sheâd left the door to the vault open. No outsider could find the Archives as long as it was closed, but if they discovered the open vault⦠she could not think of handing over the Guardâs repository of records to those who had murdered her. The journey back to the vault door was not an easy one. She could feel the world begin to darken around her and it took every ounce of remaining strength in her body to return to where sheâd begun her evening; to where she had spent the last ten years in study. As the vault door closed behind her, sealing her inside the massive hidden chamber, she slumped gratefully to the floor and let the Twelve take her home again.
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Currently applications for EU players have been reopened, since we do plan to have an EU player base. NA applications will reopen closer to Game Launch.
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We have closed applications for the time being to wait until closer to Game Launch, when they will be opening up again. Please note that we will only be accepting three people per week.
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I completely disagree that such play would be detrimental to the community as a whole, but we can agree to disagree.
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At the risk of repeating things that have already been said, I thought that I should at least speak up, as the leader of the Stormguard. As it has been said before, we have an 18+ age restriction. This means that you sign an agreement that you are 18 or older. I don't encourage people to lie, but it's been known to happen. There's not much I can do about it, but at the same time, it's not my job to police those who decide to lie about their age. The age restriction in the Stormguard, as Jakky said, is from a purely legal standpoint. People can LOL about lawsuits and give hypotheticals all day long, but until you've been in my shoes and had a parent start throwing the fear of the law at you, you don't exactly understand how serious a mood it can put you in. Now, there are plenty of arguments from people saying that parents can't exactly sue you for running a guild and talking about adult content in front of their child. It's true --- they shouldn't be able to, since it's actually the parent's job to monitor the games their child is playing. However: they can do a lot to make your life hell, even if they can't follow through with a full lawsuit. I've had it happen, and I never want it have it happen again. This is why we have an age restriction and agreement before you can join our guild. It doesn't mean we ERP. I ban that kind of thing from guild chat. What people do in /tell and AIM are their own business. However, I don't ban posting erotic material on our member-locked forums, if it has to do with a plot. As others have also said in previous postings: there's a certain amount of life-experience difference between the time you are in high-school and the time you begin making your way in the world. It has less to do with maturity than it has to do with understanding and connection of the individuals around you. I connect and enjoy playing with my 16 year old nephew just fine. I think he's very mature and I'd love to RP with him. However, he's in a different headspace than I am. He'd probably be pretty impatient with the fact that I usually have to start going to bed around 11 o'clock at night because I have to work in the morning. (Just an example.) I completely respect role-players younger than 18. I think that they are the future of role-play, and I constantly learn from many of the ones I play with outside of Stormguard. However, as a guild leader, I have to protect my ass and protect the interests of my members. I can't wait to play with many of you at RPC functions and other events, but I hope you all understand that the age restriction is not there to keep you down or make a statement. It's there for very specific reasons.
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No fan-site kit has been created yet. It's possible that there will be one, but at the moment, you've gotta make do without.
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We never had much of a problem with Griefing on Leviathan either. Most people were actually curious or wanted to pitch in when we had guild events in public. On the other hand, and I usually bring this up with my own guild-mates... using a long RP emote macroed into your abilities can get really annoying for a party. Trust me, I was guilty of it too until it was pointed out to me how annoying it was. Just something to keep in mind.
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I think that thinking about jobs along an FFXI level is completely off the mark in this game. They seem to be working real hard to center jobs around a weapon or task rather than around a specific class. I'm not sure there will be "Advanced Jobs." It seems to me more likely that there will be abilities that allow you to train more techniques with your current job. Then again, I could be wrong!
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I approve of all of these suggestions, Castiel. As to concerns of underpopulation, there were somewhere around 14 well-populated servers at North American release for XI (one year into the Japanese release). Taking these numbers into consideration, perhaps we choose number 4 on the list rather than 7. (or the closest to the letter L.)