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Firefly

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  1. Ah. Edited my previous post for some more details. If you're primarily in it to make the character's development more organic, I can definitely offer to do so -- so long as you're okay with your character having a mentor that isn't completely what you want (she's no Anthony Hopkins).
  2. What kind of swordsmanship? And what kind of mentorship RP are you looking for? One that actually teaches a style; or one more for the connection/relationship? EDIT: more information for clarity -- My character may be a bit young for your tastes, but her character concept revolves around being someone who really understands her martial art; and had to rely on it to survive (she cannot cast spells/use aether; and so relies on skill and finesse with her weapons). She already teaches lessons, and when RPing these, I tend to focus on giving the other player technical information/observations that they can adapt and apply into their combat RP; as well as obvious, character/personality driven RP/development.
  3. Vilette is definitely looking for more squires. PM me and we can talk this out!
  4. The problem with not killing him off is that there's no closure for the player. And it keeps him open for a return. Plus, killing him off in a mundane way will give much catharsis to the players who don't like him. idk, putting him on a bus works too, i guess kinda think putting him under it would be a better idea tho...
  5. Brutal honesty inbound: Kill the character off. I know, I get it -- you don't want to get rid of him; in fact, that's why you made this thread, hoping to find some way to salvage the character. Sadly, this isn't going to be possible. The fact is, is that it wasn't you who identified the flaws of this character, but your FC-mates. The fact is, is that this character has warranted two Officer interventions. Yes, you could analyse and reflect all you want on what went wrong -- and you can read the above posts (as well as my advice later on in this one) for that; but the sad truth is that the stigma of your character being who he was will never go away. Furthermore, it's clear that you're incredibly attached to this character (not that I blame you; we all are attached to our characters to some degree), and that means that if you continue to RP him; no matter how much you change, there's a chance that you'll relapse into RPing your character in his old, aggravating ways. Reworking a character like that takes a lot of retconning, a lot of redesigning; all of which confuse the other people you RP with, make your own RP un-enjoyable, and worst of all; rarely affects how others view the characters, especially because he's so established in your circle's narrative. Your FC-mates feel as if he's been built up and up and up to be a big, huge badass (maybe an asshole, too, from what you wrote), as well as the center of attention. The laws of character development and good pacing dictate that you kill him off. He's at his peak, isn't he? How much more could he possibly develop; relevant to the rest of the cast? Your FC-mates feel as if he's bloated with features; as if he can do everything, and constantly steals the spotlight -- hell, you probably feel that too, now. That's the problem. And that problem isn't going to be fixed by reworking or adding on more layers to this character -- it's going to make it worse. People are going to roll their eyes as you go through another 'your character'-focused storyline as he handles life without his abilities; people are going to roll their eyes as you change and tweak and add things to make him more compelling, etc. Not that stealing the spotlight is a bad thing, mind you. All RP will have someone stealing a spotlight -- that's just unavoidable. In fact, a lot of the best narrative moments are when a character takes the spotlight. The problem isn't that your character steals the spotlight, it's that the others you RP with feel he does. This means that either you're stealing the spotlight when you have no reason to; or you're doing it in a very bland, uninspired way; or you're doing it in a way that stops others from having any fun. As much as it sucks, and as much as it pains me to tell you this, but... Just kill him off, and start over with a fresh, new character -- one that you apply all that you've learned from this one to. You can kill him off however you like -- but I suggest staying away from any melodrama. Give him a simple death -- one that will remind everyone else's characters of their mortality; one that reinforces the idea that even the best must die. Have his closing thoughts be of fond memories, his dying words ones of encouragement, apology, or love. End the character on a muted note to bring his bombastic story to a melancholic, bittersweet end. In closing, here are some tips for your new character: 'Stealing the spotlight' is a symptom of solution-focused Roleplay. Try to remember that encounters in text-based RP like MMORP are not puzzles to solve, or battles to win -- but stories to write together. In an encounter, think: 'what can I do to advance the plot/develop character/enable others to do so?' Multi-talented characters are not bad. You can write strong/powerful characters in a very compelling way, but it requires a very reserved and skillful writer to pull off. Special powers (like the Echo) are not bad, either. They are, however, great temptresses for engaging in solution-focused RP. In the hands of someone who has a very ego/me-centric RP-style, they get on everyone's nerves incredibly quickly, so again, you need to be a very reserved and skillful writer to pull special powers off. Ensure that you remember that your character is a person. They will have flaws; some they probably don't even know or understand. Contrary to popular belief, you don't need to focus on them. Focusing on them brings the exact same problem as focusing on the character's strengths if you're a sucky writer. Instead, make sure you know how your character was raised -- how they lived, and how they got where they are. Analyse their decisions. Why did they do what they did? Why are they here? How do they feel? Once you ask yourselves these questions, you'll ask yourself a thousand more, and once you answer those, then the flaws of your character will naturally appear. Hope this helps, and my future self apologises for my drunk self's brutal honesty. tl;dr kill ur character faster than a director can kill sean bean
  6. I. Basic Info Character: Vilette Laurent [wiki] Primary character: Vilette Laurent [tumblr] Linkshells: The Ironclaws, Noble Rogues Primary RP linkshell: The Ironclaws [web] II. RP Style Amount of RP (light, medium, heavy): Heavy, but when I'm in the mood for it (which is often). Views on RP combat and injuries: I'm always up for fight-RP; however, it's important to note that I'm not a particular fan of dice-rolling outside of in-character competition/sport settings (ie. Grindstone, etc.). I'm fine with injuries (broken bones, lacerations, etc.), so long as they aren't permanent maiming (this can be discussed, but I'll likely say no, unless a damn good story comes with it). Views on IC romance: Yes, but no ERP. Also, the character is currently seeing someone, and she's pretty monogamous; but hey, you can try, I guess. Views on non-romantic RP (family ties, etc): I wrote my character with plenty of opportunities for backstory/familial/occupational ties. The following lists some potential hooks: She has two siblings currently available to be RPed; an older brother (a hobbyist astrologian; currently a farmer), and a younger sister (a seamstress and shopkeeper) She is the grand-daughter of a swashbuckling mercenary named: 'Casimir Fletcher' She is the daughter of the legitimised bastard 'Eliane de Riveaux' Served as a Temple Knight in the Capital Garrison (ie. stationed in Ishgard) Please let me know if you'd like to have ties to my character; and I'd be glad to discuss! Aside from that, I am someone who welcomes most, if not all non-romantic RP, and am pretty much open to Walk-Ups whenever I'm in-character. [*] Views on lore: I try to adhere to lore closely, but am not above making logical/reasonable extrapolations from what's been provided by Squenix. Ultimately, I ground my RP in lore, but am open to fun/wild ideas that are well-explained, and fitting in tone. [*] Views on chat functions (/say, /linkshell, etc): Unless agreed on beforehand: /say = IC /party = OOC /tell = OOC /FC = OOC /LS = OOC III. Other Info Country: Commieland China Timezone: GMT+8
  7. Vilette's fighting style is characterised by the following: Simplicity Efficiency Aggression Speed No matter her weapon, no matter the scenario, Vilette maintains her no-frills, efficiency-centered style; focusing on committing the least amount of force necessary to end a fight. No movement goes an ilm further than she needs; no strike powerful enough to leave her open or off balance. With her two-handed sword, she prioritises actions that will both attack and defend in a single motion; generally preferring attacks that intercept her opponent's while setting up for a thrust. To facilitate this, most of her strikes end before any noticeable follow-through, always ending with her sword's point aimed directly at her opponent. This style of rapid, attack-and-defend combat tends to make facing her an overwhelming task, as Vilette's aggression seems both unrelenting and a step ahead of their defences. In her attempt to exploit the most efficient routes of attack; Vilette is seemingly fond of the thrust, as it's the quickest, and most direct attack a swordsman can make. Many of her duels involve her jockeying for control of the 'center-line', attempting to clear whatever obstacles are between her and a thrust to her opponent's openings. Don't let this fool you, however -- Vilette is more than capable of cutting with her weapon, and does so just as frequently. Should opponents overreact or overcommit to parrying her thrusts, Vilette will usually yield to their oncoming force, and use their momentum to power a retaliatory cut to their new openings before they can react. Some who've fought her liken this to pushing hard at a double hinged door -- if you smack it too hard, it comes around and smacks you back. Should they parry her cuts, she slips under and positions for a thrust. But what if an opponent doesn't overcommit? Well... Understanding that with a two-handed weapon that her weapon is her only form of protection, Vilette will usually try to keep her blade in crossed with her opponent's, so that she can respond instantaneously to any offensive or defensive actions her opponent may take. As such, should an opponent not overcommit to their defence, they begin to play into Vilette's game. Blades crossed and bound together, in this position, Vilette usually starts her 'dance', sliding and winding her weapon against her opponent's in a measured manner to gain superior leverage and open them up their line for thrusts. Should her and her opponent come within grabbing distance, Vilette tends to eschew her swordplay in favour of grappling and wrestling; something that has caught several opponents off guard. tl;dr: this bitch knows what she's doing
  8. I thought it was pretty well organised. The commentators were a very nice touch, too. 10/10 would rice again
  9. Firefly

    hey

    Hi! I'm not exactly new to the RP community but I finally figured I'd get involved with the forums and stuff. Nice to meet you all, and I hope we'll have a blast together!
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