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Man ever strives in search of greater Truth, to ascend past their fragile boundaries. However, all things have a price. Dark things stir in the world and old sins become unburied. Welcome to Somnum Aurelis. This plot uses the Fate-14 system as well as a Turn system described below. Participation will require a sheet, so please create one ahead of time to participate. If you haven't already, I encourage participants to join the Roll Eorzea linkshell and discord to stay up to date on this and other Fate-14 storylines. Somnum Aurelis will be using a set of House Rules, detailed below. I highly encourage you to read these, as they'll be of great benefit to you, especially if you are a newer character. Fate-14 Master Post Dramatis Personae Current Event Post Current Turns Post Act 1: As Without, So Within Act 2: As Above, So Below Storyline Aspects /Serial Alchemist Murders/
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The girl did not know for how long she had been running, but she had begun when no light had filtered down through the heavy canopy above at all and her steps had been unsure and often painful as her bare limbs met the hidden dangers of fallen branches and caught in ruts in the ground that threatened to snap delicate ankles. Now the cool of the dark had turned to the warmth of the dim, and though there was still nothing to see beyond the leaves and vines above every once in a while a stray beam of light snuck down to the ground for the flicker of an instant; a glimmer of something beyond the shrouded forest. She was hot now, sweating and panting as the unmoving air between the trunks of the great trees became harder and harder to keep in her lungs. She must rest. Nothing can run forever, neither prey nor hunter. One must give before the other. This was the law of nature. A sound hit her ears, the trickling familiarity of moving water. The girl turned her desperate sprint towards it, and beyond the next heady oak she found the source. A waterfall fed into a small pond created by a fallen tree across the width of a shallow stream. The water was cold and clear, no higher than her thighs. It was too small for fish, and she could see that it was empty, secluded behind the fallen tree. Hesitantly, cautiously, timidly she came out from behind the tree, her breath still coming in raw heaves of her chest. Her body demanded the cooling touch of the pond. Her throat begged for the water. She knew then that she could run no more and instead fell into the pond. In an instant her skin erupted in goosebumps and icy cold stabbed through her flesh and into her bones. She almost cried out but cupped her hands over her mouth to hide her voice from the woods. After a few moments the cold was bearable. She plunged her face into the water and took great bellowy gulps of the cold. When she rose up again she was not alone. A man stood at the edge of the water. He wore furs over his shoulders and his bare arms were thick with muscle. In one calloused hand he held a worn bow made of antler. His thick beard split open to show yellowing teeth as he spoke. “Aren’t you a pretty little thing?” The girl did not respond. She stood, staring at the man, her arms clutched tightly to her chest, her eyes unblinking, afraid to lose sight of him for even a heartbeat. The wood did not forgive carelessness such as that. She knew it. Careless. The man stayed at the edge of the pond clutching a tree branch above him with one hand, his yellow teeth a wolf’s grin. “A pretty pretty little thing. What are you doing out here where even grown men fear to tread, hmm?” He leaned towards her and the scent of fresh blood and tallow came with him. “Anything at all could happen to you so far from home little miss. Perhaps old Theron could keep an eye on you. It’s not safe out here, oh no. You need protection.” The girl didn’t move, as still as a stone while the man spoke. Her heart beat fast against her ribs, ribs that stuck out under her skin, gaunt and fragile. The man took a step into the water, his eyes travelling across her body and behind him the forest began to move. And then the screaming began. Leve from the Donner family of The Central Shroud. It reads as follows. “Two nights past our daughter went in search of berries in the woods and has yet to return. A neighbor said he spotted her heading into the Western Shroud. Please find her whatever her fate and bring her back to us.” Saturday, June 9th 8:30 CST Six players. 1- Edda (alt) 2- Kiht 3- Virara 4- Artoria 5- Jana 6- Alera
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A few new leveplates have begun circulation! Friday, 5/18/2018, 10 PM EST I need a few able bodied adventurers to scout out the hideout of some thugs. A long time ago, I sold something I should never have given up, and it made it's way into less then savory hands. This is as far as I've been able to track it thus far. Get in there, and see if you can find any trace of rare goods or crystals, or any sort of paperwork you can find. -A'lera Tristelle 1)Artoria Aldsan 2)Serys 3)Leanne Delphium 4) Reis! Reserve: Anstarra Kal Sunday, 5/20/2018, 8 PM EST A murder most foul! A member of the Ossuary was found, dead, in his bedchambers, his throat slit! What's worse, this looks like the work of a madman... A strange coin was found jabbed into his eye socket! -A concerned Brass Blade 1)Sartorie Terrechant 2) 3) 4) Reserve: Reis
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In the wake of the liberation of Ala Mihgo there is cause for much celebration and much more to be done to rebuild. However the Garleans were not the only evil in the lands. Now in the far reaches of Gyr Abania something sinister is rearing its ugly head. This is a plot that uses the fate-14 rule set, an approved sheet is required. Fate-14 master post IC-Thread This will make use of the turn system described below. Event A Taking the badger home Date and time: Feb 22nd, 8 pm est. (I am flexible on this) Recently members of the resistance were attacked by a young Miqo’te male. Though he is on the cusp of manhood he had still managed to maim two of our soldiers. We managed to subdue the male and is in our custody. Since we are in the process of rebuilding we would like to have the male returned to his tribe as an act of good faith and to make contact to establish peace to avoid any further unnecessary conflicts. The male S’krat Tia is being held by members of the M tribe. Available slots 1. Nyanstarra 2. Reis 3. Holy Meteor 4. Reserve 1. 2. Event B A missing unit Date and time: Feb 25, 8pm est (I am flexible on this) The Ala Mihgo Resistance is requesting the aid of adventurers to investigate the disappearance of a unit of soldiers that were on patrol. We sent a second unit out already which also never returned. We are seeking skilled individuals to help with finding answers to the cause of the units disappearances and the hope to recover the missing units. Available slots 1. Atoria 2. Jana 3. 4. Event C 03/03 9pm est Bring back our dead The graveyard in camp drybone has been having a string of regular grave robberies. We have been unsuccessful at finding any suspects. Witnesses state they have seen strange figures at night, however they vanish before anyone can reach them, the only sign of them a dug up grave with the body missing We are requesting the aid of adventurers to see if they can have better luck in catching the culprit. Available slots 1. 2. 3. 4. PC turns 20/20 NPC turns 18/20 Common rumors It had come to light that S'krat's tribe is located near the location of where the units vanished. The seeker was interrogated but he didn't seem to provide any sort of satisfactory answer. Muttering about superstitions and bad juju. He's definitely hiding something, shame the higher ups want the runt taken back to his tribe.