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Random Confrontation and You


K'nahli

How would you handle an OOCly, self-proclaimed powerful opponent?  

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  1. 1. How would you handle an OOCly, self-proclaimed powerful opponent?

    • Largely dismiss the opposition's singular opinion of strength against your own character's abilities
      8
    • 'Always' expect to get your hits in regardless of the end result
      3
    • Allow your character to "lose" as a result of being weaker
      11
    • Other
      21


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When there's no GM to make sure both parties aren't "playing fair", coupled with the fact every single MMO roleplayer has been burned by random combat encounters with people who like to God Mod, you can understand why the player would be twitchy about it.

 

I've had to deal with my fair share of god modders, and worse types of conflict RP.  If I stop or try and ignore conflict RP because one or two people burned me, I'd be limiting myself, and closing myself off from potential RP partners.  Again, back to the point of doing myself and them a disservice.  I think A'rk summed up the reasoning behind why it isn't that big of a problem and that I don't need to go much further into it.

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I write Oskwell as an experienced lancer. A damned good lancer, even, having been training for nearly half his life. Do I mind him losing? Not at all. Am I picky about who he loses to? Not at all. Which is why I use rolls. You may think that something about your character, whether it's how you've written them or how much time you've spent writing them or even something else, makes them "too good" to be beaten by a character you don't think would be able to beat them, but at that point it seems like a problem of your word against another's. When you say "I don't wanna roll-fight because it wouldn't suit how I've written them" you're assuming quite a lot of the other character of the equation.

 

There's plenty of ways to win a fight. Oskwell isn't so sacred a character that I lose my mind whenever he loses to an amateur lalafell lancer. Osk has lost multiple times to those that could be called less skilled than himself, whether it's through his handicap, prior injuries hindering him, various dirty tactics, outside interference, etc. Rolls don't do anything but determine the outcome and the general tone (a quick, decisive victory vs. a long, drawn-out and hard-fought win, for instance) of the fight, and those are two things that hardly hinder my writing.

 

In most fiction, it's quite easy to keep powerlevels and who should win what fight because there's one author. In roleplay, there's many authors, and when there's many authors, there's discrepancies. Just look at any long-running comic book for reference. Flash can outrun Death himself and kick the shit out of Superman in a race one day, and get flattened by the likes of Captain Cold and other street-level rogues the next. And this is comics, where a title changes hands every few years. In roleplay, you have a separate author behind every single character, so the best way to go about things is just to dispel the image that you're writing a fantasy epic and think more like you're writing a comic book. The strength of characters should change to encourage good roleplay, instead of roleplay accommodating who players think they should and shouldn't be able to beat and in what way.

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For me, it's not about my character being too 'good' or too 'bad' to win or lose. It's about the fact that dice breaks immersion in my opinion. Having to stop the flow to roll dice and then figure things out breaks the picture in my head. When I fight, post and counterpost is a flow that I can see clearly, and that messes up my ability to see. I also find leaving battle to entirely random chance misrepresents the character. I put effort into everything I do. Dice, to me, says 'fuck your effort and your ability, lady luck decides everything', and that seems unacceptable to me. Everyone has their own way of doing things. I don't mind losing either, but I'd rather lose because my opponent was a superior fighter and planned his win. Dirty tricks, unfair fighting, or honorable play and just being plain better. I just dislike rolls in a one on one battle. They're great for story fights with multiple players, for plot resolution, and the like. But if it's just me and the person in front of me, I'd like to think both of us would be able to resolve an IC fight without resorting to the winner being chosen not by which of us were more clever and fought better, but by a computer saying which of us fought better. It ceases to be roleplay then. It becomes a dice game. And I'm not keen on the idea of my fights being solved by snake eyes.

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If I'm going to be fighting with someone who I am not familiar with on an OOC level, I insist on using rolls to determine the outcome. If the other person cannot agree to such, I do not engage them IC. I either find a way to avoid the confrontation, or I just excuse myself abruptly from the RP.

 

This, I've had and seen far too many bad experiences with combat RP back on SWTOR to ever trust someone I'm unfamiliar with to use the honor system properly. Far too many people use RP as a means of inflating their own egos, and while I'm not saying I don't in some ways do that because it's the trap of engaging in this form of interaction in the first place, I really have a hard time trusting people especially when their character is ICly considered to be fairly powerful. Far too many of my old friends were either run ramshod over or told their character was 'killed' because some asshole in the community got it into their head to fight them and force a win. Sometimes without any consent from my friends to even fight in the first place. There were entire player groups who min-maxed the ever loving fuck out of their characters, taking traits and aspects that made them almost invincible and then expected you to just lay down quietly as they curb stomped a character who ICly should have at least been somewhat of a match for them.

 

As such I really don't put up with it anymore. If someone wants to fight my characters and I'm unfamiliar with them, I use the roll system and set out rules to what they can and cannot do to my characters as a precaution. However - with that said - once I know them all that falls to the wayside. Want to permanently maim my character? Go ahead! Beat them to within an inch of their life? YES PLEASE! I purposefully play weaker characters because I find them more compelling on a personal level to write, I'm not going to fudge their chances in a proper fight for anything. However, I must first know the other person isn't going to essentially go 'lol I see your attack but I have super duper indestructible armor that you can only craft one day every thousand years, so it does absolutely nothing to me trolololo', before I default to the honor system.

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more clever and fought better

 

That's subjective, though. Really subjective.

 

There's actually nothing subjective about it.  It boils down to the more inventive mind.  The one who can come up with the most clever application of what their characters can do.  Sometimes it boils down to the person just finding a way to do something in a fight that has you sitting back going, 'Damn.  I really don't think I could beat this or get out of it fairly.  I'll take that hit gladly, props to the other player.'  

 

There's nothing subjective about someone being exceptionally clever.  If they manage it, that's awesome.  If they don't, I don't want a computer program saying that my writing and well thought out tactics mean absolute shit because I got one lower number than someone else on a die.  I save that for mass conflicts that have to be resolved quickly, or my D&D game.  And even then, it's never just 'flat numbers', especially as characters get stronger.  

 

How willing would you be to put dice in control of what happens to your character if there was no need for permission for character death, but a loss, even one to a minor character with no skill, means permadeath, a fantasia, a name change, and re-rolling your toon, with months (and sometimes years) of work lost?  Because I guarantee you, very few people would be as eager to yell 'dice rolls!' if rolling a 1 when you need a 10 means you lose that character permanently.

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As such I really don't put up with it anymore. If someone wants to fight my characters and I'm unfamiliar with them, I use the roll system and set out rules to what they can and cannot do to my characters as a precaution. However - with that said - once I know them all that falls to the wayside. Want to permanently maim my character? Go ahead! Beat them to within an inch of their life? YES PLEASE! I purposefully play weaker characters because I find them more compelling on a personal level to write, I'm not going to fudge their chances in a proper fight for anything. However, I must first know the other person isn't going to essentially go 'lol I see your attack but I have super duper indestructible armor that you can only craft one day every thousand years, so it does absolutely nothing to me trolololo', before I default to the honor system.

 

 

My only (minor) gripe with this is, it only takes five minutes, not even that, to invite the person into a party, have a discussion with them, and see where they stand and if you can work something out. Hell, ask them their actual character's power. Goodness knows if they're good roleplayers, they'll tell you whatever you want to know barring special secrets. And you may be surprised, pleasantly. It could be their character has an inflated ego and can't back it up. Assuming they're going to godmod you might be selling them short. I don't like roll system. I really don't. I will agree to do it, if both of us (myself and the other player or players, not actually like..you and me in this discussion, I mean.) come to an agreement on why, but it's not my preference. However, forcing someone to use the system you prefer or else you don't even let them have a chance, seems like roleplaying in a bubble to me.

 

Admittedly no one can make you do what you don't want, and everyone has their own way, so that's that. And as stated, I will adamantly fight any reason to push me into rolling dice, I suppose I'm guilty in my own way of sticking to a specific preference. Pot and kettle, and all that, I know. So I'm not trying to sound judging at all so don't let it come off that way as it's not meant as such, but as Aaron said, there are probably far more decent roleplayers than jerks by the numbers. Hell, I got to know some of my favorite roleplayers in random freeform dust ups between our characters.

 

Edited because the quote bubbles hate me. OTL

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Cleverness triumphing over brute force is a subjective judgment, and speaks of the kind of mind that values freeform combat, which, reduced to its base components, is a game of duelling logic constructs.

 

In general, I find it more immersion-breaking than dice because it presumes the clever fighter wins. Sometimes they just cleverly die.

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more clever and fought better

 

That's subjective, though. Really subjective.

 

There's actually nothing subjective about it.  It boils down to the more inventive mind.  The one who can come up with the most clever application of what their characters can do.  Sometimes it boils down to the person just finding a way to do something in a fight that has you sitting back going, 'Damn.  I really don't think I could beat this or get out of it fairly.  I'll take that hit gladly, props to the other player.'  

 

There's nothing subjective about someone being exceptionally clever.  If they manage it, that's awesome.  If they don't, I don't want a computer program saying that my writing and well thought out tactics mean absolute shit because I got one lower number than someone else on a die.  I save that for mass conflicts that have to be resolved quickly, or my D&D game.  And even then, it's never just 'flat numbers', especially as characters get stronger.  

 

How willing would you be to put dice in control of what happens to your character if there was no need for permission for character death, but a loss, even one to a minor character with no skill, means permadeath, a fantasia, a name change, and re-rolling your toon, with months (and sometimes years) of work lost?  Because I guarantee you, very few people would be as eager to yell 'dice rolls!' if rolling a 1 when you need a 10 means you lose that character permanently.

 

Except there's everything subjective about it. There's no GM, so it's the players who decide whether or not an attack is inescapable or not, or whether something can be countered, so it just leads to a whole lot of "No, my roleplay > your roleplayer" and blacklists all around. A writer who puts a lot of thought into their characters' tactics should also be able convincingly write why their character is losing to somebody with less experience/physical ability/laser eyes/whatever.

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This might be the case in some instances, but when it comes to roleplay, clever might also mean retreating. Hell, I'd love to see someone actually run away. No one even considers that retreat or surrender's even a possibility. Or even go into a populated area where they couldn't actually feasibly keep attacking realistically due to brass blades/sultansworn/generic npc guards.

 

I guess I just prefer dueling logic constructs. I've seen people that fight smart win out over the bigger, badder types. It just seems odd if someone is very good at one type of fighting, say a dragoon with a spear for example, to fail multiple times in a row because of consistently bad rolls. It literally makes no sense to me. It may make fights more balanced and fair, but fights are not always fair.

 

I s'pose some of us will just have to agree to disagree. No big deal.

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Exactly. They're not fair. That's why fighting smart doesn't fairly guarantee victory. To suggest it should consistently guarantee victory is to suggest a kind of fairness.

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Sadly, I ran in to this issue just the other day. A character was harassing a friend's character and using more then colorful language. I can understand the F word here or there;hell, Bri uses it; but the C word constantly in every sentence is just pushing it. I was polite and asked if the player did rolls in which he agreed to but when I rolled to toss him for his language and won he refused to acknowledge it by saying 'Will not be tossed by a character smaller then him and is combat trained.' The man was a midlander and smaller then Bri.

 

At that point I took note of the character's name, removed Bri from the confrontation and Rp'd around the man to get the group I was with to leave the area as he obviously was not leaving; even after being punched in the face by another player. It is very unwelcoming to run in to people like this. I understand you want your character to be big and bad; I know Bri acts (and has gotten her ass kicked constantly); but you are in a game with others. If you want your character to be the strongest out there you are going to be in a world of hurt either for RP or for friends. This is an online game, not your personal fanfiction.

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I s'pose I have to give you that one. Point made. Still, there is no real fairness in battle in a lot of cases. I've won and lost my share of fights in RP, I just like to think someone can surprise me, and there's just no surprise in dice, really. But! To each their own. The discussion is fun regardless. Gives me a feel for who likes what.

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Exactly. They're not fair. That's why fighting smart doesn't fairly guarantee victory. To suggest it should consistently guarantee victory is to suggest a kind of fairness.

I think I might have misrepresented what I meant by 'clever'.  I'm referring specifically to the player willing to be inventive, creative, and willing to compromise and acknowledge when they might be outmatched.  

 

If someone's fighting dirty against someone who's trying to fight smart, the person fighting dirty will likely have better tricks and get an upper edge, obviously because they're pressing the advantage, but also because they're not following traditional convention.  That doesn't necessarily guarantee victory, but also doesn't guarantee a loss.

 

Any good RPer should be willing to accept wins and losses equally.  God knows the last time Glioca was in a fight, despite the fact she was able to move at the end, she still lost the fight and was technically the more injured party at the end.  And she acknowledged she lost to her opponent.  

 

Frankly, as long as both parties are having fun with the fight, that's more important than anything else.  I do agree with Brianna, that it's an online game and not a fanfiction.  As such, I expect that my character should be able to react accordingly how they would, and not have their actions dictated down by a roll of the dice (writer).  I'll have to agree to disagree on this point, but I still stand by my earlier statements.

 

If a bad roll of the dice meant more than just a 'quick loss', people would be less eager to rely solely on dice.

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How do/would you react to someone who wants to believe that their character is stronger than you/most other people - and your character was heavily testing their patience?

 

 

Imagine that the person is OOCly being reasonable...

 

To me, these things tend to directly contradict each other in a role-player, so I'm not sure how to answer a hypothetical question that to me just seems... impossible. The best answer I can give is that I wouldn't land myself in that situation to begin with, because from the sounds of it my character would be the instigator, and I'd like to avoid this kind of role-player IC and OOC, so I can't imagine I'd have my character provoke them.

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I really don't like to post in threads like these, because I'm always wary any word could trigger an unpleasant discussion based on an individual own views on the problem. Personally, I would let them win, because in the end, Quki ain't some whoop-ass Thaumaturge. Yes, she's pretty magic talented but anyone with a strong knuckle can knock her out, she's kinda fragile. While I admit that this situation sometimes really suck, I try to think from their side, and if it's because they're new, I help them and explain the situation. I've teleported behind people and decapitated them in a single move in my days too, I really try to not be unfriendly just because someone has little experience on this than me.

 

But if they're experienced, and just being obnoxious with their character power level, then I'll just excuse myself. I can't say I had enough FFXIV roleplay fights to have a strong opinion.

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There is one way that this makes sense, and that's if someone has consistently won battles in a reasonable fashion and has had reason to believe in their strength because to date their character hasn't been defeated..but still maintains a reasonable level of OOC disconnect realizing that they *can* lose, but till now have had no evidence of loss backing up their belief in their character's power. In a way it was phrased a bit..eh..that is hard to merge together one way or another, maybe if it had been stated a different way?

 

As for instigating..well, you really don't know what kind of roleplayer someone is until you interact with them, so there's no guarantee depending on where your story was going you might not instigate them one way or another, right? I mean, none of us can know the future one way or the other.

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As for instigating..well, you really don't know what kind of roleplayer someone is until you interact with them, so there's no guarantee depending on where your story was going you might not instigate them one way or another, right? I mean, none of us can know the future one way or the other.

 

Hence I usually don't have my characters act like shitheads to someone unprovoked until I have a basic grasp of their RP and who they are OOC. :P If you do that stuff to strangers godmodding can happen, hurt feelings OOC, etc. That's a risk some people are willing to take which is great, but it's not my cup of tea.

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My only (minor) gripe with this is, it only takes five minutes, not even that, to invite the person into a party, have a discussion with them, and see where they stand and if you can work something out. Hell, ask them their actual character's power. Goodness knows if they're good roleplayers, they'll tell you whatever you want to know barring special secrets. And you may be surprised, pleasantly. It could be their character has an inflated ego and can't back it up. Assuming they're going to godmod you might be selling them short. I don't like roll system. I really don't. I will agree to do it, if both of us (myself and the other player or players, not actually like..you and me in this discussion, I mean.) come to an agreement on why, but it's not my preference. However, forcing someone to use the system you prefer or else you don't even let them have a chance, seems like roleplaying in a bubble to me.

 

Admittedly no one can make you do what you don't want, and everyone has their own way, so that's that. And as stated, I will adamantly fight any reason to push me into rolling dice, I suppose I'm guilty in my own way of sticking to a specific preference. Pot and kettle, and all that, I know. So I'm not trying to sound judging at all so don't let it come off that way as it's not meant as such, but as Aaron said, there are probably far more decent roleplayers than jerks by the numbers. Hell, I got to know some of my favorite roleplayers in random freeform dust ups between our characters.

 

Edited because the quote bubbles hate me. OTL

Frankly the roll system isn't what I prefer either, I adamantly hate it most of the time and most people who know me have heard the rants I've gone on about how it can fundamentally change a character if allowed to run rampant. Personally my statement really only applies with people I've never roleplayed with before and whom want to role play a fight right off the bat. Two sessions is usually all I need to know what kind of person I'm dealing with, and I do go out of my way to talk to anyone I'm engaging in roleplay about their characters and try to make sure we're both having as much fun as possible. If by the second session I know I can trust the other player and they can trust me, all the handle bars come off and it goes extremely smoothly from then on. Hell, sometimes it happens right away during the first RP because like you suggested I do try to talk things out first and get a feel for the character and the person on an OOC level.

 

It really is just a case of where I've been bitten so badly by it in the past that while I'm not going to presume guilty before innocent, I still will do my best to make sure the playing field is level before unleashing the flood gates so to say. It's just as much a consideration towards myself however as it is to the other player, so they can get a feel for me and my style so we can see if the kid gloves can eventually come off and have a good old time. It really doesn't take me long to trust other people once I've talked with them. ^^

 

And I feel you on the quotes. x_x They're a PAIN.

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Sounds reasonable. I guess I've fought so many fights in my time and lost and won my share, I just wanna fight for the fight. Like I said, combat RP is my favorite type of RP, so I'm a bit biased there. I know not everyone likes to fight, and it makes me sadface, but hell. Gotta do what you love, you know?

 

I like talking to people. It's fun to talk to someone even if your characters are beating the hell out of each other. I actually think it's more fun in situations like that. xD

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I believe that RP combat is a matter of consent. No one can force you to consent to being overpowered because their character is super badass. Everyone should always be given an out unless the conflict is already planned and agreed to.

 

Also? Who 'warns' you about how tough his or her character is? That's a little silly. Maybe you can write out that the person moves fluidly, or with a grace that implies confidence in combat, or even imply the character's movements are just a little too fast to be considered 'normal', to hint that this person is not someone you want to get into a fight with. Sending a /tell warning you that you're going to lose seems a little bit unimaginative.

 

If someone declares that their character is super powerful and that they want to pound your face in IC, especially in situations where it isn't warranted, then I have a magic phrase for it:

 

"Thanks much for the RP opportunity, but I'm going to sit this one out because I don't feel comfortable. I hope there are no hard feelings. Have a great night."

 

As a general rule, if someone I don't know is going to walk up to one of my characters and say "Fite me m8 I'm over 9000!" then my character is going to look at the person like he or she is insane and walk away. That is a perfectly normal and reasonable reaction. If the person persists, then that's where the town guard should come into play or I just go OOC and disengage completely.

 

That's my opinion, anyway.

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