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Heavensward Ilevel Requirements. Strange Design Choice?


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Im failing to understand the "new player" problem or the gear requirement is.

 

To me HW is a DLC basically or if you want to be old school,  a locked part of the map. You want to get there? You have to be geared and up to date. It's been said all it takes is two monsters to kill a PC in Ishgard areas. Why would anyone want to go there in under level 50 or with sufficient gear? Thats basically asking to be one shotted and constantly have to return whenever you step outside a safe zone. I honestly see no issue with the gating of the content. Because outside of a rp standpoint why would any new person or such even think about stepping into a level 60 area? SE is using common sense. Same with the gated jobs. Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else.

 

And ques shouldn't be a issue since HW is a 50-60 area the new jobs will be leveling in pre 3.0 areas. So past level 30 new people are bound to be able to quickly get into content. That coupled with the large mass of new and returning players starting from below 30 in classes even then they should all be getting into ques.

 

No offense to anyone here and this is more a broad statement than a personal view on a single person so apologies if you want to punch me after this. But it seems like a lot of people are just looking for shit to whine and complain about whenever something new is shown that isn't 100% babying their personal wants and needs.

 

Ok im done ranting. Sorry.

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Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else.

 

The issue with this point is really just their decision to get away from the class/job duality. Without having a "starting class" to match the jobs, they could either start it at 1 or at 30 like the other jobs. They went with the latter.

 

However, ROG/NIN was new and you got to unlock it without doing the 1-50 grind. You just had to reach level 10 in a class and then go to Limsa to get it. I'm not entirely sure why they didn't do the same with the new classes - have you get to 30/40/unlock another job first, then just go pick up DRK/MCH/AST from some location that wasn't in Ishgard proper.

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Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else.

 

The issue with this point is really just their decision to get away from the class/job duality. Without having a "starting class" to match the jobs, they could either start it at 1 or at 30 like the other jobs. They went with the latter.

 

However, ROG/NIN was new and you got to unlock it without doing the 1-50 grind. You just had to reach level 10 in a class and then go to Limsa to get it. I'm not entirely sure why they didn't do the same with the new classes - have you get to 30/40/unlock another job first, then just go pick up DRK/MCH/AST from some location that wasn't in Ishgard proper.

ROG/NIN in itself leveled from 1 - 50

 

A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0

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Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else.

 

The issue with this point is really just their decision to get away from the class/job duality. Without having a "starting class" to match the jobs, they could either start it at 1 or at 30 like the other jobs. They went with the latter.

 

However, ROG/NIN was new and you got to unlock it without doing the 1-50 grind. You just had to reach level 10 in a class and then go to Limsa to get it. I'm not entirely sure why they didn't do the same with the new classes - have you get to 30/40/unlock another job first, then just go pick up DRK/MCH/AST from some location that wasn't in Ishgard proper.

ROG/NIN in itself leveled from 1 - 50

 

A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0

 

Right, which is why I'm surprised they didn't have a method like ROG done with the new jobs. You'd still have at least one 1-50 grind. You level one class (likely a similar or cross-class, like GLD for DRK) to 30/40/job unlock... then level the new job from 30-60.

 

Instead, you have to level a class to 50, complete the MSQ up to this point, reach the required iLevel to go into the new content, and then go into Ishgard to get a new job that you have to level from 30. It's a lot more work than any other class/job, including ROG/NIN. That's where a lot of the issue comes from, I think.

 

As I mentioned before, if you just had to get a class (or even a related role) to 30/40 and then could go to someplace outside Ishgard proper to pick up the new jobs... then I don't think there would've been as much backlash.

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No, I don't think you should have to do any "suffering" through playing on a class/job you don't want to play on just to be able to go back and mindlessly grind through an area on FATEs and dungeons to level up your actual desired job.

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A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0

 

SE Kinda chose, though, to have the three new classes available 1) only to existing and well-established players (I.E. beat the MSQ up to 2.55), and 2) Starting at 30 and not 1.

 

The point IS that they are specifically targeting the expansion much, much more for giving existing players more to do than attracting new ones.

 

However, SE is using certain things to advertise this expansion to the public, and those things - new classes, new race, flying mounts - are largely unavailable to someone who hasn't ground through the game yet, with the new race MAYBE being the exception. This is their choice and their market. What some of us are saying, though, is that it would be more fun and make more financial sense for a little more of the new stuff to be available at least to play with for newer players, and those returning who haven't played since before Ninjas were added, who now will pay but will have to slog through quite a bit to get a good deal of what they paid for. Some are fine with that; others just wanna fly those griffins and use those shotguns and 2-handed swords and tarot card magics they forked out money to get.

 

And don't think for a moment that you won't see many people coming back who haven't played since ninjas were introduced. I personally know three people from my own old gaming circles who JUST this week are getting back into the game, after a long hiatus, because The New Stuff looks neat.

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A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0

 

SE Kinda chose, though, to have the three new classes available 1) only to existing and well-established players (I.E. beat the MSQ up to 2.55), and 2) Starting at 30 and not 1.

 

The point IS that they are specifically targeting the expansion much, much more for giving existing players more to do than attracting new ones.

 

However, SE is using certain things to advertise this expansion to the public, and those things - new classes, new race, flying mounts - are largely unavailable to someone who hasn't ground through the game yet, with the new race MAYBE being the exception.  This is their choice and their market. What some of us are saying, though, is that it would be more fun and make more financial sense for a little more of the new stuff to be available at least to play with for newer players, and those returning who haven't played since before Ninjas were added, who now will pay but will have to slog through quite a bit to get a good deal of what they paid for. Some are fine with that; others just wanna fly those griffins and use those shotguns and 2-handed swords and tarot card magics they forked out money to get.

 

And don't think for a moment that you won't see many people coming back who haven't played since ninjas were introduced. I personally know three people from my own old gaming circles who JUST this week are getting back into the game, after a long hiatus, because The New Stuff looks neat.

I agree completely.

 

But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such)

 

Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

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Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Except that's not how expansions in MMOs are traditionally handled. The worst you have to do in any other MMO expac, if you're just starting or rerolling, is level through some older zones, and generally you can move on to the current content a couple levels before the old cap.

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Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Except that's not how expansions in MMOs are traditionally handled. The worst you have to do in any other MMO expac, if you're just starting or rerolling, is level through some older zones, and generally you can move on to the current content a couple levels before the old cap.

Just because something isn't following tradition doesn't mean its wrong.

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No, I don't think you should have to do any "suffering" through playing on a class/job you don't want to play on just to be able to go back and mindlessly grind through an area on FATEs and dungeons to level up your actual desired job.

 

Eh. I continue to point to the ROG unlock as a point of reference for how I feel the new jobs should've been handled. I don't mind there being some work to access the new classes/jobs - especially since there's no base class to go with any of them. But the amount of work you have to do to get to DRK/MCH/AST just seems unreasonably unfair.

 

Everything else I'm fine with. Progressing through the story to unlock flying mounts/new areas/new dungeons and raids, I'm fine with all that. We had to reach a point in the MSQ to even be able to get our chocobos, and there were plenty of dungeons and trials locked to the plot. Even requiring iLevel for points in the MSQ is nothing new. I have no qualms with any of it, and I would like to think it shouldn't be that big of a deal for anyone else.

 

But to so heavily block off access to the three new jobs that, along with the new race (that you can make at the onset with the expansion, by the way - no such restrictions on them), were the major talking points about Heavensward? It just doesn't sit right with me - you go through all that work to... end up getting the "privilege" to level the new shiny jobs up from 30 with whatever is left after getting all the prerequisite stuff done. Even considering increased EXP gains and whatnot. It's the only really sticking point for me out of the whole setup.

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Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else.

 

The issue with this point is really just their decision to get away from the class/job duality. Without having a "starting class" to match the jobs, they could either start it at 1 or at 30 like the other jobs. They went with the latter.

 

However, ROG/NIN was new and you got to unlock it without doing the 1-50 grind. You just had to reach level 10 in a class and then go to Limsa to get it. I'm not entirely sure why they didn't do the same with the new classes - have you get to 30/40/unlock another job first, then just go pick up DRK/MCH/AST from some location that wasn't in Ishgard proper.

ROG/NIN in itself leveled from 1 - 50

 

A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0

 

Right, which is why I'm surprised they didn't have a method like ROG done with the new jobs. You'd still have at least one 1-50 grind. You level one class (likely a similar or cross-class, like GLD for DRK) to 30/40/job unlock... then level the new job from 30-60.

 

Instead, you have to level a class to 50, complete the MSQ up to this point, reach the required iLevel to go into the new content, and then go into Ishgard to get a new job that you have to level from 30. It's a lot more work than any other class/job, including ROG/NIN. That's where a lot of the issue comes from, I think.

 

As I mentioned before, if you just had to get a class (or even a related role) to 30/40 and then could go to someplace outside Ishgard proper to pick up the new jobs... then I don't think there would've been as much backlash.

Sorry I missed this post lol.

 

I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute.

 

Horrible example I know. But best I could think on the spot v.v

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But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such)

 

Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Well, no, technically, they don't want what people who stuck with the game got.

 

They want the new content, the stuff that we ain't got yet, either, because otherwise, they would have been back before, most likely. What we're telling them is "Hi, returning player! Yes, please, money first, no free ride for you... ah, there! Welcome to Heavensward! Did you SEE those dragons and griffins and cool new zone? Bet you can't wait for all that new content you just paid for. We'll see you in Ishgard in a couple of weeks, then... what? You want the new content now? Sorry, you were gone too long, and you're back in the "noob" category. Enjoy running around again... what? Why can't you just get the new class now? Sorry. Those are not for you yet. Have an Au Ra fantasia. Aren't those scales shiny? They might help you get over your disappointment for long enough for the catch-up slog."

 

This is a biased perspective, yes, but at anytime you're advertising a new product with a new feature, and using it to stir interest, you cannot JUST dismiss this perspective as biased, because to do so cuts off the experiences of people who are willing to pay more money to play a game they already kinda had, but because they want the new stuff, not because the MSQ is just that darned good.

 

As for gating, I've said all I care to say on that.

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Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Except that's not how expansions in MMOs are traditionally handled. The worst you have to do in any other MMO expac, if you're just starting or rerolling, is level through some older zones, and generally you can move on to the current content a couple levels before the old cap.

Just because something isn't following tradition doesn't mean its wrong.

 

No, but when it's unduly annoying to folk, it might be considered poor game design.

 

Honestly there's a reason I never leveled more alt classes on my main except for SCH/SMN (and the requisite THM levels for WHM). I hate the FATE grind with a passion. >_< Leveling THM and SCH/SMN was an exercise in enduring torture. And really, when I'm playing a game, I don't want to play it to torture myself. The thought that it will be impossible to level AST through standard questing is just so mindnumbing I'm not sure where to start. xD

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But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such)

 

Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Well, no, technically, they don't want what people who stuck with the game got.

 

They want the new content, the stuff that we ain't got yet, either, because otherwise, they would have been back before, most likely. What we're telling them is "Hi, returning player! Yes, please, money first, no free ride for you... ah, there! Welcome to Heavensward! Did you SEE those dragons and griffins and cool new zone? Bet you can't wait for all that new content you just paid for. We'll see you in Ishgard in a couple of weeks, then... what? You want the new content now? Sorry, you were gone too long, and you're back in the "noob" category. Enjoy running around again... what? Why can't you just get the new class now? Sorry. Those are not for you yet. Have an Au Ra fantasia. Aren't those scales shiny? They might help you get over your disappointment for long enough for the catch-up slog."

 

This is a biased perspective, yes, but at anytime you're advertising a new product with a new feature, and using it to stir interest, you cannot JUST dismiss this perspective as biased, because to do so cuts off the experiences of people who are willing to pay more money to play a game they already kinda had, but because they want the new stuff, not because the MSQ is just that darned good.

 

As for gating, I've said all I care to say on that.

There's really a simple fix to this.

 

Don't buy something you can't access time you get it. Seems a lot of people fell for the typical many months before release hype and pre ordered something they can't even use yet when its released.

 

As the saying goes. Don't buy something you cannot use.

 

HW isn't going anywhere after release, you can buy it any time you want after you're up to date with its requirements. SE didn't force you to buy it knowing you aren't ready to access it.

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I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute.

 

To use your own comparison, the alternative is to go through college and get all the way to a Ph.D in a degree you don't want just to get the privilege to start all over again from your first year of college for the degree you ACTUALLY want. Oh, and you have to pay for all those courses, too, on top of all the money you sunk into your unwanted Ph.D.

 

How does doing a 1-50 tutorial in a class you don't want to play any better than getting to just do 1-30, and then doing the rest in the one you DO? If 1-50 is the tutorial, then you should be spending as much time in it in the class you actually want to play as possible. Since there's no base class for DRK/AST/MCH, the best alternative (to me) seems to be that you should be able to access the job as soon as reasonably possible - which would be after getting a relevant class to 30.

 

More and more, I get the feeling that Yoshi's desire to drop the class/job duality is cause for a lot of the issues here.

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Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Except that's not how expansions in MMOs are traditionally handled. The worst you have to do in any other MMO expac, if you're just starting or rerolling, is level through some older zones, and generally you can move on to the current content a couple levels before the old cap.

Just because something isn't following tradition doesn't mean its wrong.

 

No, but when it's unduly annoying to folk, it might be considered poor game design.

 

Honestly there's a reason I never leveled more alt classes on my main except for SCH/SMN (and the requisite THM levels for WHM). I hate the FATE grind with a passion. >_< Leveling THM and SCH/SMN was an exercise in enduring torture. And really, when I'm playing a game, I don't want to play it to torture myself. The thought that it will be impossible to level AST through standard questing is just so mindnumbing I'm not sure where to start. xD

I understand your issue, honest lol I try to look at this from both sides. But what I'm assuming is that SE wants people to be equipped enough to enjoy the new content and readily be able to tackle it, rather than having a bunch of complaints of it being too hard and having to be nerfed so lesser leveled people can go kill things in Ishgard without needing to learn the initial tutorial 1 - 50 or such.

 

To me it seems like a pretty safe idea.

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Being equipped to handle Ishgard content has nothing to do with leveling the three new classes, though.

 

I've also never suggested that leveling 1-50 should be unnecessary. I have pointed out that in other MMOs, you typically have to level through most of the levels of previous expacs but can move on to the current continent one or two levels prior (or at the very least, without having to run through outdated endgame).

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I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute.

 

To use your own comparison, the alternative is to go through college and get all the way to a Ph.D in a degree you don't want just to get the privilege to start all over again from your first year of college for the degree you ACTUALLY want. Oh, and you have to pay for all those courses, too, on top of all the money you sunk into your unwanted Ph.D.

 

How does doing a 1-50 tutorial in a class you don't want to play any better than getting to just do 1-30, and then doing the rest in the one you DO? If 1-50 is the tutorial, then you should be spending as much time in it in the class you actually want to play as possible. Since there's no base class for DRK/AST/MCH, the best alternative (to me) seems to be that you should be able to access the job as soon as reasonably possible - which would be after getting a relevant class to 30.

Simple.

 

Leveling PLD right, I get to level 40 then bam. I wanna suddenly go AST. So they put me at 30 and I skip 30 levels of tutorial. That's like skipping two years to my masters

 

"What are all these buttons what do I do omg help help!"

 

Sure you can learn by fucking around with the tips but that's just begging to be kicked from raids.

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Sorry I missed this post lol.

 

I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute.

 

Horrible example I know. But best I could think on the spot v.v

 

If I accept that, then I can say with the same aplomb that leveling a side class to 15 just to continue playing the class I CHOSE, is an even BIGGER WASTE. It is a waste that is not a bug, but a feature. If I'm playing a Warrior, and I don't level GLD to 22 to get Provoke, then I will get harrassed as a tank for what is essentially a "Strange Design Choice", to invoke the thread's title.

 

To use your own Metaphor, the official method of class advancement in FFXIV is the equivalent of going to one school, and being told that you're not allowed to graduate from it unless you take Summer classes at a completely different and generally totally unrelated school. Unless, of course, you can argue that spellcasters really NEED to be archers, that bards need to study boxing, and that Sultansworn Paladins all need to spend a semester in Gridania getting lectured by horn-headed tree huggers (because Desert warriors are all about the trees!).

 

We've basically come to terms with how SE is handling Heavensward, but a lot of it is still rather arbitrary.

 

So, yeah, nobody here is playing this game long if they aren't fine with wasting time on classes they probably didn't want to play. Yoshi could stand a smarter metaphor in this case.

 

But whether we accept it or not, wasting our time is still a really goofy design choice.

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Being equipped to handle Ishgard content has nothing to do with leveling the three new classes, though.

 

I've also never suggested that leveling 1-50 should be unnecessary. I have pointed out that in other MMOs, you typically have to level through most of the levels of previous expacs but can move on to the current continent one or two levels prior (or at the very least, without having to run through outdated endgame).

Seeing as how the three new classes are Ishgard tied Im inclined to disagree that it has nothing to do with Ishgard.

 

If going by story based mmo as most imply SE is doing. These classes aren't known until after Ishgard opens up. A brand new person in their MSQ play through technically won't know these exist till theyre caught up. (Baring rp)

 

Going from a gaming standpoint. You should have at least decent knowledge of any class before you go playing with new toys. Its simple.

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But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such)

 

Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue.

 

Well, no, technically, they don't want what people who stuck with the game got.

 

They want the new content, the stuff that we ain't got yet, either, because otherwise, they would have been back before, most likely. What we're telling them is "Hi, returning player! Yes, please, money first, no free ride for you... ah, there! Welcome to Heavensward! Did you SEE those dragons and griffins and cool new zone? Bet you can't wait for all that new content you just paid for. We'll see you in Ishgard in a couple of weeks, then... what? You want the new content now? Sorry, you were gone too long, and you're back in the "noob" category. Enjoy running around again... what? Why can't you just get the new class now? Sorry. Those are not for you yet. Have an Au Ra fantasia. Aren't those scales shiny? They might help you get over your disappointment for long enough for the catch-up slog."

 

This is a biased perspective, yes, but at anytime you're advertising a new product with a new feature, and using it to stir interest, you cannot JUST dismiss this perspective as biased, because to do so cuts off the experiences of people who are willing to pay more money to play a game they already kinda had, but because they want the new stuff, not because the MSQ is just that darned good.

 

As for gating, I've said all I care to say on that.

 

Bolded is the problem.

 

Designing and producing expansion content with returning players as the target audience does not make for a sustainable business model. These are the types of players who "MMO hop". They'll play through all of a game's content and then drop their subscription to go play a different MMORPG. They'll return in time for expansion content, pay a month or two's worth of subscription time in addition to the expansion price, and then they'll hop again, dropping their sub once more.

 

Are profits off these players a desired boon? Yes. But I would think, from all that I've heard, that by now WoW has made it evident that you can release all the expacs you want and still bleed players by the thousands. If you want players to stay with you and stay subscribed, you have to take a different approach. That Heavensward content is gated screams to me that the expac has been designed for and intended for current subscribers. They are, first and foremost, the target audience, not returning players. New players - and returning - who intend to stick it out through ARR into HW and beyond may become new long-term subscribers, and that's where the potential growth lies. Not in the hopper/jumper/burnout crowd.

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Simple.

 

Leveling PLD right, I get to level 40 then bam. I wanna suddenly go AST. So they put me at 30 and I skip 30 levels of tutorial.

 

"What are all these buttons what do I do omg help help!"

 

Sure you can learn by fucking around with the tips but that's just begging to be kicked from raids.

 

That's why I said "relevant" class. Have the requirement be leveling a specific role to 30/40, and then you can ensure that the player has at least a basic understanding of their role that they can then apply to learning the nuances of their new job, just like they would be learning the nuances of the job they would've been unlocking normally.

 

Leveling PLD/WAR to 30/40 would unlock DRK. Leveling WHM/SCH would let you get AST. Leveling DPS (or even just BRD!) would get you MCH.

 

It's not a perfect fix, of course. The best way would've had base classes for all three of the new jobs, then you could pick them up at a nice low level like ROG and then learn everything from level 1.

 

Because, really, what's so different between your example and someone leveling PLD to 50 to get the shorter queues, picking up MCH and then running around going "What are all these buttons what do I do omg help help!"? Obviously leveling the new jobs from 30 to cap is supposed to be a tutorial in and of itself, so why be stuck doing 150% of the tutorial?

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Sorry I missed this post lol.

 

I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute.

 

Horrible example I know. But best I could think on the spot v.v

 

If I accept that, then I can say with the same aplomb that leveling a side class to 15 just to continue playing the class I CHOSE, is an even BIGGER WASTE. It is a waste that is not a bug, but a feature. If I'm playing a Warrior, and I don't level GLD to 22 to get Provoke, then I will get harrassed as a tank for what is essentially a "Strange Design Choice", to invoke the thread's title.

 

To use your own Metaphor, the official method of class advancement in FFXIV is the equivalent of going to one school, and being told that you're not allowed to graduate from it unless you take Summer classes at a completely different and generally totally unrelated school. Unless, of course, you can argue that spellcasters really NEED to be archers, that bards need to study boxing, and that Sultansworn Paladins all need to spend a semester in Gridania getting lectured by horn-headed tree huggers (because Desert warriors are all about the trees!).

 

We've basically come to terms with how SE is handling Heavensward, but a lot of it is still rather arbitrary.

 

So, yeah, nobody here is playing this game long if they aren't fine with wasting time on classes they probably didn't want to play. Yoshi could stand a smarter metaphor in this case.

 

But whether we accept it or not, wasting our time is still a really goofy design choice.

Its a simple explanation.

 

One skill alone won't get you through life. Ever heard of cynclical unemployment? I think that stands as a good example of the need for leveling multiple classes for cross skills.

 

HOWEVER that is not my point. Leveling a class to 50 and having leveled another to a certain level for a skill is not the same as skipping 1 - 50 for a 30 - 60 and fucking over the MSQ.

 

You have to look at it from a general standpoint. If I worked for my cake the hard way till HW. Why should this sudden new person just get it because they paid for it too? Or do any less work than I have?

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Going from a gaming standpoint. You should have at least decent knowledge of any class before you go playing with new toys. Its simple.

 

Lore-wise, I think only two of them are significantly tied to Ishgard and even then, it would not at all be unusual for NPCs to venture out into the world to lure in the interested adventurer or whatever.

 

As for the gaming point quoted above... I disagree fundamentally. I do not need to level other classes in order to understand how they work, and I don't need to level other classes in order to understand how the one(s) I do want to play works.

 

[edit] Are you deliberately misunderstanding people's arguments? No one here is suggesting players should be able to start at level 30 or whatever. Myself and others simply think it's absurd that you have to wait until you 50ed a completely different job just to be able to play the new jobs. They should just start at level 1.

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