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Au Ra Naming Conventions


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That was a pretty awesome and quite unexpected read! It's a shame it only came out on patch day for all of those making an Au Ra.

 

Well, the game is down all day for all the maintenance and prep-work. While it would've been nice to have the information sooner, I'm sure there's worse times than a day you can commit a decent bit of time to thinking about the new lore information without the rush of "gotta get that Au Ra made now!"

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Yeah.... it kills me inside that I can't truly be a part of some of this amazing lore but I don't know what to do about that. I'd consider making a topic about it later but I already had a bit of a plot made with what occurred in the tribe and I'm sure everyone else has their own ideas.

 

Graaah...

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I'm not impressed by the Raen naming conventions.

But I am incredibly impressed by the Xaela ones. 

I would even argue that at this point that out of all the race/clan combinations in game, Xaela now have the most lore out of any of them by far, due to the tribal last name lore tidbits.

 

I have been one of the RPC members who has been a bit outspoken about her dislike of the female Au Ri. On one hand, the sheer awesomeness of the Xaela's lore makes it sting a bit more that they took the extreme sexual dimorphism route (to my great disdain), and on the other hand, the awesomeness of the lore alone makes me want to disregard my dislike of their visuals and make one anyway. (Or maybe I'll finally make my first male character? Hmm, hmm.)

 

 

But no, seriously, the individual tribe lore tidbits are just my cup of tea. There are so many different tribes and most of them are very cool and interesting. Nnnngh, Xaela. :love:

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It was unavoidable I guess, but some of them just feel a little bit random, like details that don't exactly make them sound unique as a tribe; for instance:

 

Haragin

The legends of this coastal tribe tell of a group of their ancestors who crafted a giant ship and sailed out across the endless eastern ocean. The explorers are said to have returned with tales of a terrible island covered in massive grey monoliths and inhabited by fire-breathing steel demons.

 

and

 

Urumet

This desert tribe has the queer custom of travelling with their elders carried upon their shoulders. It is believed that in the flat desert, this gives the tribe the advantage of being able to see farther.

 

 

Sure, they're still nice of course! But it doesn't say much about what identifies them from other tribes, which I would assume allows one to take more liberties with deciding how the tribe operates(as well as choosing from a number of tribal names based partially on aesthetics).

 

 

 

On that note, do you think it's safe to say that some tribes are not part of a single, travelling group? Not too unlike sunseekers, could there be a couple of different branches perhaps?

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But it doesn't say much about what identifies them from other tribes, which I would assume allows one to take more liberties with deciding how the tribe operates(as well as choosing from a number of tribal names based partially on aesthetics.

 

That'd be my guess - a few more specific tribes to those that like cleaving super-close to lore... and a few less specific ones for those that want to have the freedom to do some lore-creation of their own for their tribe.

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One thing I think is important to note is the flexibility to player-made tribes.

 

Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes.

 

Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?

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One thing I think is important to note is the flexibility to player-made tribes.

 

Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes.

 

Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?

 

 

The Othardian steppe is a vast region, therefore, every so often, one may come across a Xaela with a surname that is not found on the list of 51. This may mean that they are from a clan that was recently destroyed or absorbed. It may mean that they are of a new tribe that was formed by members leaving another. It may mean they are of a tribe that remained hidden in the northern mountains.

 

 

You can make your own clan!

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One thing I think is important to note is the flexibility to player-made tribes.

 

Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes.

 

Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?

 

 

The Othardian steppe is a vast region, therefore, every so often, one may come across a Xaela with a surname that is not found on the list of 51. This may mean that they are from a clan that was recently destroyed or absorbed. It may mean that they are of a new tribe that was formed by members leaving another. It may mean they are of a tribe that remained hidden in the northern mountains.

 

You can make your own clan!

 

I wasn't clear enough. My issue wasn't that I couldn't make my own clan, just that I felt that Square Enix's justification for player-made clans was weak EDIT: in the sense that it suggests that there new clans are uncommon and that documenting a specific number of "51" was supefluous.

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One thing I think is important to note is the flexibility to player-made tribes.

 

Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes.

 

Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?

 

I disagree. There are 51 "existing clans". That is pretty concrete lore, IMO.

 

Wanna chime in that I'm impressed by the detail of the Xaela lore but also extremely disappointed that most of it is pretty much just backstory fodder. :/

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:?

I'm not sure what about:

1. A hidden/lesser known clan

2. A recently formed clan 

3. Destroyed clan

 

isn't a good justification for player-made clans?

Or what is wrong with the number 51? It could be any number, they're just showing examples. 

 

On that note: 'The last of my tribe' is one of the most popular backstories in fantasy, up there with 'my parents were both killed by the empire.' I'm hoping Xaela RPers will use the existing tribes so I can see their headcanons but fully expect for a large number of Xaelas with dead clans.

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I felt that Square Enix's justification for player-made clans was weak and that documenting a specific number of "51" was supefluous.

 

This got me wondering if there was some symbolic reasoning for having "51" tribes, since that's an oddly specific number. This was what I was able to pull up based on a quick Google search:

 

51 degrees is the most common angle in the Sri Yantra and certain structures that are based on it: the pyramids. 51 degrees is therefore associated with sound and infrasound. This angle can also be derived in a triangle by geometrically using the circle and square to reveal the dimensions of the Earth and Moon. Stonehenge is located at 51 degrees. Not a prime, 51 is made up of 3 multiples of 17.

 

Symbolism

  • Represent the Universal Time, according to Abellio.

Gematria

  • The word ladder in Hebrew, samekh, lamed, mem final, gives as numerical value 51 = 15+12+24, by using the gematria in "n".
  • The numerical value of the Hebrew word ETBLE, baptism, gives 51.

Occurrence

  • The two books of Samuel of the Old Testament have on the whole 51 different numbers, of which the higher is 800000 (2 S 24,9).

 

Not much to work with, though the stuff about sound and infrasound is pretty interesting.

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One thing I think is important to note is the flexibility to player-made tribes.

 

Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes.

 

Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?

 

I disagree. There are 51 "existing clans". That is pretty concrete lore, IMO.

 

Wanna chime in that I'm impressed by the detail of the Xaela lore but also extremely disappointed that most of it is pretty much just backstory fodder. :/

 

There are more than 51 clans.

 

The Othardian steppe is a vast region, therefore, every so often, one may come across a Xaela with a surname that is not found on the list of 51. This may mean that they are from a clan that was recently destroyed or absorbed. It may mean that they are of a new tribe that was formed by members leaving another. It may mean they are of a tribe that remained hidden in the northern mountains.

 

 

Taken straight from the Au Ra name convention page.

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I don't understand what's "oddly specific" about there being fifty-one clans?

 

It's just... an odd number, I suppose? It's not a rounded number or anything, or obviously linked to something like the Seekers and the alphabet. So, maybe there's some hidden meaning to it?

 

I mean, there have been plenty of numbers that correlate to legends or have other powerful symbolism attached to them. 108, 666, 13, 7, to name a few. So, while it could really not mean anything other than that being the number they ended up with... the talk about the number just got me curious if there was any mythological significance to it. And what I quoted was what I managed to find in a cursory search - discounting some blog about angel numbers and the significance of both five and one that, while fitting, seemed a bit... sketchy? I dunno.

 

Then again, I could totally say the 51 corresponds to Area 51 and we're totally going to find out that the Dawn Father and/or Dusk Mother are aliens. :lol:

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I wouldn't rule out mythological significance or anything of the kind but personally I would find fifty tribes, for instance, a lot more unusual since it is a significantly even number. Tribes are completely independent so it would strike me as a bizarre coincidence that, out of all the ones created, it somehow perfectly resulted in 50 unique tribes, haha.

 

That extra one counts!

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I guess the very idea of SE assigning a specific number to how many tribes there are (minus the bit at the end about Auri players being able to make their own tribes in addition to the 51) could lead to this sort of questioning. I probably would've been just as curious if they had said there were 37 tribes. Or 14. Or 6.

 

Assigning a number just makes me curious about the number, I suppose. :blush:

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I don't understand what's "oddly specific" about there being fifty-one clans?

 

It's just... an odd number, I suppose? It's not a rounded number or anything, or obviously linked to something like the Seekers and the alphabet. So, maybe there's some hidden meaning to it?

 

I mean, there have been plenty of numbers that correlate to legends or have other powerful symbolism attached to them. 108, 666, 13, 7, to name a few. So, while it could really not mean anything other than that being the number they ended up with... the talk about the number just got me curious if there was any mythological significance to it. And what I quoted was what I managed to find in a cursory search - discounting some blog about angel numbers and the significance of both five and one that, while fitting, seemed a bit... sketchy? I dunno.

 

Then again, I could totally say the 51 corresponds to Area 51 and we're totally going to find out that the Dawn Father and/or Dusk Mother are aliens. :lol:

 

 

I think SE just wanted to give a lot of examples for tribe names since Xaela's last names are based off of it. Their number provides a lot of examples without making it too stressful for their translators or writers. There being an exact 50 clans would be a suspension of disbelief for me, since rarely are numbers exactly even. Humans just like numbers that end in 0 and 5. I think there is even a little bit of psychology behind it somewhere.

 

I don't think there's any significance behind the number of clans, IMO. It's just the amount they wanted to give us to allow for player examples/diversity.

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I guess the very idea of SE assigning a specific number to how many tribes there are (minus the bit at the end about Auri players being able to make their own tribes in addition to the 51) could lead to this sort of questioning. I probably would've been just as curious if they had said there were 37 tribes. Or 14. Or 6.

 

Assigning a number just makes me curious about the number, I suppose. :blush:

 

Nooooooo, that's perfectly understandable!! And I encourage that because, even if there turns out to be nothing behind it, it's always nice to experiment with ideas, inspirations and possibilities!

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There are more than 51 clans.

 

The Othardian steppe is a vast region, therefore, every so often, one may come across a Xaela with a surname that is not found on the list of 51. This may mean that they are from a clan that was recently destroyed or absorbed. It may mean that they are of a new tribe that was formed by members leaving another. It may mean they are of a tribe that remained hidden in the northern mountains.

 

 

Taken straight from the Au Ra name convention page.

 

Ahah, thank you! I missed that somehow.

 

Still this touches on something I've been talking about in skype chat with some friends - namely, folk are gonna have to be careful about stepping on people's toes regarding headcanons of the named tribes, as it doesn't sound to me like they have sub-groups a la the Seeker miqo'te.

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The amount of depth that went into both tribes is really great; I'm very impressed!

 

The only thing I can possibly ask for is just more concrete lore. The blurbs in the Xaela section are pretty great, but at best we'd only be able to infer what their life is like based on those and the other lore bits we've gotten. Hopefully Auri lore won't be too well-hidden or too far into the game.

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