Magellan Posted June 20, 2015 Share #26 Posted June 20, 2015 I feel I should clarify something. There are some people who feel personally let-down when they realize, too late, that the distinctive quality they meant to give their character is actually the opposite of distinctive. This is a subjective feeling that some people get towards their own characters and it's the main reason to caution someone who is considering basing a character around an idea that's a teensie bit overdone. For some people, they realize only too late that their character backstory is an instance of an overdone player trope, and that bothers them because they genuinely wanted to use it as a way of making their character stand out. From a lore point of view, the concept of a miqo'te who was raised by hyur parents is unique, which is part of the charm of it. But the fact is that in the player community, it's just the opposite. And people wouldn't know this unless they were told ahead of time. That's really the only reason I see it as a courtesy to alert people to how widespread it is. If it doesn't bother you that you'll be one of the many playing a very similar backstory, then that's really all that should matter. But there are people that would want to avoid this kind of thing for their own reasons, so knowing ahead of time can be helpful to them. To put it another way: It's now a kind of fan-made lore that miqo'tes tend to be adopted and raised in cities. It's so commonplace, in fact, that it's almost the norm. Many characters you meet will not be surprised to learn this about you. You may find this to be disappointing. And for that reason it won't really be a distinctive feature of your character like you may have intended for it to be. This only really matters if you intend for the city-raised tribe-ignorant backstory to be anomalous or to be going against the grain. I think a lot of players do intend this because they write that story with the official lore in mind, without taking into account what you might call the "player-made lore" which is in reality going to form a significant part of the actual RP experience. Does that make sense? Also, as a disclaimer, I don't mean to offend any of the many adopted miqo'te who are certainly replying to this thread. I'm only saying that there are some people who would decide against making this a major part of their character if they knew how common it was. And there are players in the community who find it refreshing when they meet a miqo'te who actually does have a tribal background, so that alone makes it an attractive option when considering the kind of character you want to RP. You COULD be the first tribal miqo'te that a lot of people meet, and firsts like that are always interesting. Good stuff here, but I also stand by my previous statement that due to sheer numbers, pretty much all bases of Miqo RP are abundantly covered. That includes tribal kitties, brooding male Miqos (of which there are far too many to count) adopted kitties, backwoods Keepers, etc. etc. the entire race has pretty much become a trope. Which is fine. Obviously I play one so I'd be a big fat hypocrite if I didn't rp with Miqo's. In fact, I rp with quite a number of them and enjoy their stories, even if I've heard it before. And honestly... I don't think I've heard an original story since I started playing ARR. It's not in the story itself, it's in how believable and real you make it feel to others around you. Just as Xaela has become an instant rp trope (seriously, am I the only Raen on Balmung?) it doens't mean there won't be good stories and good rpers amongst them. Finally.... backstory is meant to define and guide who your character is in the here and now. Claire was raised Hyur, by a baker. Because of this, she's led a sheltered life free of danger and hardship, which at times leads to some really enlightening, eye opening moments when she realizes just how dangerous the real world can get (she's a bit of a coward when violence is involved). I don't know that she could have reached this personality growing up in the hard tribal life of a Seeker. She would not have been the character I wanted to play when I imagined her. The Seeker lore can be pretty limiting for those who want to play Miqo's as something other than 'fierce amazonian', and so adoption is a pretty easy route to take. It's a means to an end. Imperfect, but if it's what led to your character being the awesome person they are today, then it's the backstory they were meant to have! 1 Link to comment
Arik Posted June 20, 2015 Share #27 Posted June 20, 2015 Just about every story device and bare-bones plot in existence these days is a trope in one way or another. It's not about what it is, it's about how you do it and the thought you put behind it. I'd always pick RP with someone who's acting out an overdone "cliche," but are doing it well, before opting for RP with random guy #523 who's doing something I've never seen before-- but doesn't bother to remotely follow the rules of the english language and has no consistency or continuity. Does that make random guy #523 someone who should be ashamed of what he's doing? Not at all! If he's having fun, that's all that matters. Just as it's within his right to do what he wants with his character, it's within my right to just not RP with him. The only people who should be ashamed in those situations are the people who actively go out of their way to "give shit" to random RP strangers because they don't like something they're doing with a character that the aforementioned person really doesn't need to involve themselves with in the first place. I haven't been around the FFXIV RPC for very long myself, but I've yet to see any of that nasty behavior of the latter sort. Do I see people giving their honest opinions when asked for them? Yes. There's nothing wrong with wanting to see something a little different come to the community, and I see nothing wrong with warning that the concept has been very much done (in case you *were* looking to it as a way to differentiate yourself.) But being honest and blunt is different from being rude or unwarranted. I say go for what you want for your character, OP. If someone has an issue with it, they can RP with someone else. If someone "gives you shit" about it, then don't sweat it and don't RP with that person. The backstory is only one of many facets that make a character. Just because you use a few tropes here or there doesn't mean that you can't still have a unique character in the bigger picture. 1 Link to comment
Lost River Posted June 20, 2015 Share #28 Posted June 20, 2015 I say play what you want; don't worry about what others have to say unless you are being highly abrasive with everyone else out of character. Cliches are everywhere, but who cares; this is a land of adventure, remember, you are not the majority of the world of Hydaelyn, but the minority. You can be from Eorzea to parts unknown. If you want to put a spin on your character, why not change the parentage instead of Hyur, why not say, you were raised up by Roegadyn, Lalafell; a beast tribe? What have you. It's always nice to take spins of a given foundation. In the end though, play what you want and as others said, keep it simple and then expand afterward for better results and stick to your guns. Link to comment
V'aleera Posted June 20, 2015 Share #29 Posted June 20, 2015 If you want to put a spin on your character, why not change the parentage instead of Hyur, why not say, you were raised up by Roegadyn, Lalafell; a beast tribe? Given the OPs desire to have their character be unconstrained by mainstream Eorzean culture, and given the significant amount of miqo'te present in Vylbrand, I think having their character raised by seafaring Roegadyn that spend most of their lives on the seas trading with far off nations would be a possible solution. Just one possibility. Link to comment
Nousagi Posted June 20, 2015 Author Share #30 Posted June 20, 2015 If you want to put a spin on your character, why not change the parentage instead of Hyur, why not say, you were raised up by Roegadyn, Lalafell; a beast tribe? Given the OPs desire to have their character be unconstrained by mainstream Eorzean culture, and given the significant amount of miqo'te present in Vylbrand, I think having their character raised by seafaring Roegadyn that spend most of their lives on the seas trading with far off nations would be a possible solution. Just one possibility. Ngl, I actually REALLY love the idea of a seafaring Roe family taking in orphaned children around the time of the calamity and raising them up to be privateers or even just seafaring adventurers. I'm just imagining this super diverse sea family with Miqo, Elezen, Lala babies, hell, even a few random Au'Ra tweens all growing up together to be a badass family that hails the sea as their parentage. That just brings such a happy grin to my face. 1 Link to comment
Lost River Posted June 20, 2015 Share #31 Posted June 20, 2015 >_> Not to push my Roegadyn agenda, but yes. <_ Link to comment
Flickering Ember Posted June 20, 2015 Share #32 Posted June 20, 2015 As a possible suggestion, why not have a miqo'te raised by a non-hyur as the topic seems to be shifting towards now? It isn't just 'player lore' that city miqo'te are a thing. They are common in actual lore too. There isn't much to separate a city miqo'te and one raised by hyur, but there ARE notable differences with the other races. I haven't run into very many adopted miqo'te, not as much as this thread implies. Though I imagine a lot of people RP it because it is one of the most common back stories available in fantasy RP. ( Though it is also one of my faces <3 ) From the POV of someone in the audience, I personally would be MUCH more interested in learning about a miqo'te adopted by a sea wolf than I would a miqo'te adopted by a midlander. Link to comment
Leomoon Posted June 20, 2015 Share #33 Posted June 20, 2015 Transethnic characters? How does the RP community fare with this? Are there other players who have characters of Miqo'te ethnicity, but brought up by Hyur families? I'm talking people who were basically infants at their time of adoption, probably having Hyur-sounding names and generally being Hyur by culture? There are plenty of them. It's just a convenient way to play a Miqo'te while avoiding all the lore that comes along with them, so naturally a lot of people gravitate to that. They're typically pretty well-received by the community, but I would warn anyone wishing to play one that they've become a cliche and a lot of players are tired of seeing them. As for character from "far-off lands," I'm not very far into HW yet but so far there's no evidence of any Miqo'te anywhere around Ishgard, so that one could be hard to justify. A lot of people play characters from other countries, however. Outliers exist, sure, and they typically have an understandable draw to them. The problem is then that everyone wants to play an outlier, and they stop being outliers. It's sort of... polite, I guess, to conform to lore for that reason? I don't really feel confined, though. The KISS method has its merits. A character should be interesting for their interaction with others and the depth and detail of their personalities, not for all the templates you can stack onto them, or all the twists in their backstory, or all their unique attributes. There is a NPC you can do a post moggle side quest wit and she was raised by a female Hyur. The only difference is in her speech to none Miqo'te's she replaces words with now wit mew or no with nya. they really just do not act or do much with clans mainly because the clan themselfs see them as outsides much like a Hyur or Elazen, they will talk, trade and give you task but they won't allow you into the clan as a family member unless you are willing to strip all of your Hyur ties. Link to comment
Renata Turner Posted June 20, 2015 Share #34 Posted June 20, 2015 Callie is a Midlander-raised Keeper. While she doesn't know much about being a Mi'qote, or even about being a Keeper, she's eager to learn. She's spunky and sassy and while I was so reluctant to make a Mi'qote, she is SO MUCH FUN to play. Link to comment
Flickering Ember Posted June 20, 2015 Share #35 Posted June 20, 2015 I feel I should clarify something. There are some people who feel personally let-down when they realize, too late, that the distinctive quality they meant to give their character is actually the opposite of distinctive. This is a subjective feeling that some people get towards their own characters and it's the main reason to caution someone who is considering basing a character around an idea that's a teensie bit overdone. For some people, they realize only too late that their character backstory is an instance of an overdone player trope, and that bothers them because they genuinely wanted to use it as a way of making their character stand out. From a lore point of view, the concept of a miqo'te who was raised by hyur parents is unique, which is part of the charm of it. But the fact is that in the player community, it's just the opposite. And people wouldn't know this unless they were told ahead of time. That's really the only reason I see it as a courtesy to alert people to how widespread it is. If it doesn't bother you that you'll be one of the many playing a very similar backstory, then that's really all that should matter. But there are people that would want to avoid this kind of thing for their own reasons, so knowing ahead of time can be helpful to them. To put it another way: It's now a kind of fan-made lore that miqo'tes tend to be adopted and raised in cities. It's so commonplace, in fact, that it's almost the norm. Many characters you meet will not be surprised to learn this about you. You may find this to be disappointing. And for that reason it won't really be a distinctive feature of your character like you may have intended for it to be. This only really matters if you intend for the city-raised tribe-ignorant backstory to be anomalous or to be going against the grain. I think a lot of players do intend this because they write that story with the official lore in mind, without taking into account what you might call the "player-made lore" which is in reality going to form a significant part of the actual RP experience. Does that make sense? Also, as a disclaimer, I don't mean to offend any of the many adopted miqo'te who are certainly replying to this thread. I'm only saying that there are some people who would decide against making this a major part of their character if they knew how common it was. And there are players in the community who find it refreshing when they meet a miqo'te who actually does have a tribal background, so that alone makes it an attractive option when considering the kind of character you want to RP. You COULD be the first tribal miqo'te that a lot of people meet, and firsts like that are always interesting. This entire post is really great for anyone considering a new character. I wanted to quote this post to basically say I agree with everything written here. I even bolded a few sentences that I find to be especially important. I don't know if I could even do this post justice by paraphrasing it in my own written voice. Though I think it would be helpful to note some of what Faye said in her posts. I, for the most part agree with her posts as well. Your character's personality and how they interact with other characters will be the most important feature about your character. Your back story will help dictate what kind of personality they could of developed and as well as open up future storylines. But back story won't always come into play with every RP scene like personality does. So, regardless of your back story, having a strong personality can help your character out. I know for me personally, I do appreciate uniqueness and the ability to stand out. It does bug me when RPers or other players say that this isn't something that should be a factor. For some people it is. And I know that not only do I look for uniqueness in my own characters but I look for them in other people's characters as well. Now, I think 'uniqueness' is less dictated by how 'uncommon' your back story is and more about how your character is portrayed. And on the topic of uniqueness, I'm going to have to disagree with some of you. I have met plenty of miqo'te who are completely unique characters from the rest of the miqo'te playerbase. I know a lot of strongly written characters of this race. They are pretty much proof that it doesn't matter how highly populated your character's race is-- you still can write something unique. Link to comment
Renata Turner Posted June 21, 2015 Share #36 Posted June 21, 2015 Callie's upbringing explains some of her values, but that aspect of her was not what was intended to set her apart. I'd like her to stand out on her own merits, not because of her upbringing. Link to comment
WorstRPerEver Posted June 21, 2015 Share #37 Posted June 21, 2015 This thread worries me a bit. I've got a Miqo'te with an unconventional name (didn't know if I'd be RPing or sticking around when I got the 14-day trial) and when I found out that there were actual naming conventions for all the races I was like "oh crap what if people are really strict about names on here?" No one will string me up over a campfire and grill me for my character's name, I hope. ._. Link to comment
Darien Cadell Posted June 21, 2015 Share #38 Posted June 21, 2015 This thread worries me a bit. ._. I've got a Miqo'te with an unconventional name (didn't know if I'd be RPing or sticking around when I got the 14-day trial) and when I found out that there were actual naming conventions for all the races I was like "oh crap what if people are really strict about names on here?" They're not, mostly. I think a lot of people are in some kind of boat like that, either the conventions didn't exist when they thought up the name or they didn't initially intend to roleplay. It's a fun reason to come up with an interesting excuse why your name doesn't fit the conventions or to ask people to call you something that isn't what shows up over your head. Your name's reeeally familiar. *suspicious eyes* Link to comment
D'aito Kuji Posted June 21, 2015 Share #39 Posted June 21, 2015 (i messed up the quote thing - sorry) @FAYE Totally agree with what you said. It's doesn't bug me when players develop stories and background for themselves that might be contrary to some part of the Lore. It's a very natural thing. But what I find fun is finding my creativity within the box I'm given. So many people "think outside the box" now that I think a lot of people are missing the value of what's actually in it. I love the Miqo'te lore as it is and try to stay within it as much as possible because I like the challenge of developing a character within those limits. For me (and my interpretation of the Lore) the Miqo'te do not generally have a human-like, real world nuclear family (mother, father, sister, brother, etc). The naming conventions pretty much spell out how things are for the Miqo'te. No one has to stick to that but it seems to me like most people want to diverge. We want our characters to be special or specifically unspecial in some way that makes them exotic because it helps explain why they are different than the NPCs and other characters around them. There has to be a hero's journey and that can't happen to just anyone. And so many stories about adventures feature protagonists who weren't raised by their family from Moses to Superman to Conan the Barbarian to Luke Skywalker. That this story trope is so common it has to have some meaning and I think it's novelty. Novelty is why we so enjoy stories about how donkey and goat were friends and were sad when they were separated and filled with joy when reunited. It's unusual. In our everyday life, adoption is rather uncommon (though my father was adopted). That novelty is attractive that we don't always recognize that adopted characters in fiction are as common as they are. None of this means I'm in any way opposed to people playing what they want and I don't want to cause any offense at all. For me though, I want to play a traditional Miqo'te who was taught to read by a knowledgeable Tia, who then read books about adventure and became intoxicated with the idea of "chasing the horizon." She leaves her tribe to fulfill her dream and has varying degrees of success, mostly humorous but sometimes serious. When asked about her past, she talks about traditional life, expresses confusion over eternal bonding, has little use for Tias or Nuhns (and most other races), side eyes Keepers, and finds herself inexplicably attracted to Huyr (that's my own fanciful thing). Some part of her is guilty about leaving her tribe and she knows that she should return for breeding at some point. But that's my take. No one has to be Lore compliant but I guess I'd like to see more people give it a shot. Limitations are sometimes the best inspiration for creativity. 1 Link to comment
Magellan Posted June 21, 2015 Share #40 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. It's 6 in one, half dozen in the other. Traditional Seekers are reclusive, keeping to their tribes, generally not making contact with the outside world. There are small pockets of Miqo that engage in tribal rp exclusively with each other and that's awesome. But any Miqo who has entered the wider world has embraced a vastly overused trope. Whether it be 'the exile' 'seeks new horizons' or 'adopted' most rpers.... actually want their characters to rp with other people. So they used the trope that best suits them as to why their character is no longer in the tribe. Link to comment
Faye Posted June 21, 2015 Share #41 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. It's 6 in one, half dozen in the other. Traditional Seekers are reclusive, keeping to their tribes, generally not making contact with the outside world. There are small pockets of Miqo that engage in tribal rp exclusively with each other and that's awesome. But any Miqo who has entered the wider world has embraced a vastly overused trope. Whether it be 'the exile' 'seeks new horizons' or 'adopted' most rpers.... actually want their characters to rp with other people. So they used the trope that best suits them as to why their character is no longer in the tribe. Miqo'te lore screwed over Seeker role-players in that regard BUT! there are ways to spin it other than "adventurer" or "adopted." For example, I have a Seeker who was sort of the runt of the tribe, a wimp, who spent more time at home reading and daydreaming than doing anything productive for the tribe, which led to some resentment from her tribe. She read a lot of romance novels and books about other places and cultures, and romanticized them in her mind. She preferred the allure of them rather than the feral tribal life that she just didn't fit in with, so she left after her mother died. I have another Seeker who was kicked from her tribe when her interest in technology and all things Magitek and Allagan was feared to be traitorous or sympathetic to Garleans. I have another Seeker whose tribe disbanded due to internal power struggle, betrayal, and its leader being murdered by one of their own. Another alternative: my RP partner plays a Nunh who was exiled from his tribe when he began abusing his position and mistreating the women in his tribe. There are plenty of alternatives for anyone wanting their own twist on things! Link to comment
Magellan Posted June 21, 2015 Share #42 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. It's 6 in one, half dozen in the other. Traditional Seekers are reclusive, keeping to their tribes, generally not making contact with the outside world. There are small pockets of Miqo that engage in tribal rp exclusively with each other and that's awesome. But any Miqo who has entered the wider world has embraced a vastly overused trope. Whether it be 'the exile' 'seeks new horizons' or 'adopted' most rpers.... actually want their characters to rp with other people. So they used the trope that best suits them as to why their character is no longer in the tribe. Miqo'te lore screwed over Seeker role-players in that regard BUT! there are ways to spin it other than "adventurer" or "adopted." For example, I have a Seeker who was sort of the runt of the tribe, a wimp, who spent more time at home reading and daydreaming than doing anything productive for the tribe, which led to some resentment from her tribe. She read a lot of romance novels and books about other places and cultures, and romanticized them in her mind. She preferred the allure of them rather than the feral tribal life that she just didn't fit in with, so she left after her mother died. I have another Seeker who was kicked from her tribe when her interest in technology and all things Magitek and Allagan was feared to be traitorous or sympathetic to Garleans. I have another Seeker whose tribe disbanded due to internal power struggle, betrayal, and its leader being murdered by one of their own. Another alternative: my RP partner plays a Nunh who was exiled from his tribe when he began abusing his position and mistreating the women in his tribe. There are plenty of alternatives for anyone wanting their own twist on things! I have actually met a lot more 'outsider' and 'exile' Miqo (especially amongst Tias and Nuhns) then I have adopted Miqo. And yet, despite the fact that this trope is heavily overused, all the characters you described sound interesting to me. A trope doesn't define a character, who they are in the here and now does. Link to comment
D'aito Kuji Posted June 21, 2015 Share #43 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. It's 6 in one, half dozen in the other. Traditional Seekers are reclusive, keeping to their tribes, generally not making contact with the outside world. There are small pockets of Miqo that engage in tribal rp exclusively with each other and that's awesome. But any Miqo who has entered the wider world has embraced a vastly overused trope. Whether it be 'the exile' 'seeks new horizons' or 'adopted' most rpers.... actually want their characters to rp with other people. So they used the trope that best suits them as to why their character is no longer in the tribe. I'm not sure that leaving necessarily qualifies as a trope. Something has to happen for there to be a story at all. No one writes stories about the mundane everyday stuff. A lot (most?) of the adopted protagonists also strike out on their own. That simply has to be done for there to be adventure - at least according to the hero's journey. That can be someone who was cast to the fates unwillingly or voluntarily or merely a victim of circumstance. Less common are stories that come to the protagonist from the outside. There's absolutely no way to avoid tropes. There are literally (literally) no completely new ideas. All stories are just variations on a theme. But sometimes the theme is super common and shows up too many times, like a song you can't get out of your head. "Seeking adventure" is a cliche and a trope, but it's one that most of us do. We grow up, leave the home, and strike out on our own. I'm going away to college this fall so I'm feeling like I can really relate to the thrill and fear of leaving behind everything. Like I said, I'm not against biracial characters or adopted characters or whatever else. But there are themes and backgrounds that are a little too common for my tastes. Like - the tribe was wiped out, for instance. Or their parents were killed. How many comic book heroes lost one or more parent? So many that it feels like a revolution when a comic book hero has parents they actually like and are good people. In reality, most of us have parents we actually like and are good people. But that's boring to talk about or write stories about. But it doesn't always have to be boring. There is novelty in deliberately trying to resist novelty. The story does have to start somewhere and go somewhere and no matter what you try, there's going to be a trope for it. But I can honestly say, I've not yet run into a Miqo'te who wasn't adopted, born in the city, or had a tragic origin story. These things don't make them bad characters or bad role players. It's merely something I've noticed and tried to deliberately avoid doing myself. My idea is no better or worse than anyone else's but it feels less common based on my interaction and observations. For all I know, there's a vast ocean of Miqo'te without tragedy and I've just never been in the right place at the right time. 2 Link to comment
D'aito Kuji Posted June 21, 2015 Share #44 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. It's 6 in one, half dozen in the other. Traditional Seekers are reclusive, keeping to their tribes, generally not making contact with the outside world. There are small pockets of Miqo that engage in tribal rp exclusively with each other and that's awesome. But any Miqo who has entered the wider world has embraced a vastly overused trope. Whether it be 'the exile' 'seeks new horizons' or 'adopted' most rpers.... actually want their characters to rp with other people. So they used the trope that best suits them as to why their character is no longer in the tribe. Miqo'te lore screwed over Seeker role-players in that regard BUT! there are ways to spin it other than "adventurer" or "adopted." For example, I have a Seeker who was sort of the runt of the tribe, a wimp, who spent more time at home reading and daydreaming than doing anything productive for the tribe, which led to some resentment from her tribe. She read a lot of romance novels and books about other places and cultures, and romanticized them in her mind. She preferred the allure of them rather than the feral tribal life that she just didn't fit in with, so she left after her mother died. I have another Seeker who was kicked from her tribe when her interest in technology and all things Magitek and Allagan was feared to be traitorous or sympathetic to Garleans. I have another Seeker whose tribe disbanded due to internal power struggle, betrayal, and its leader being murdered by one of their own. Another alternative: my RP partner plays a Nunh who was exiled from his tribe when he began abusing his position and mistreating the women in his tribe. There are plenty of alternatives for anyone wanting their own twist on things! Wow. These are all really good. Link to comment
Sin Posted June 21, 2015 Share #45 Posted June 21, 2015 Not all tropes are born equal. Link to comment
Erik Mynhier Posted June 21, 2015 Share #46 Posted June 21, 2015 Why just the other day i saw a box of miqo'te babies with a sign saying "Free to Good Home." JK, its fine to play inter-ethnic families. I have seen hundreds since I started and im sure everyone else has too, as has been said in this thread. Link to comment
Suviyo Viyo Posted June 21, 2015 Share #47 Posted June 21, 2015 It's funny... because recently I was thinking more about my own character's backstory (that I'm still trying to work on forging) and I thought about the idea of having her (a Dunesfolk Lalafell) adopted by Qiqirn. Then again, if adoption is totally way super over-done... I'd hate to beat a dead trope. Even if a Lalafell/Qiqirin combo is somewhat rare (I'd imagine). Link to comment
Caspar Posted June 21, 2015 Share #48 Posted June 21, 2015 It's funny... because recently I was thinking more about my own character's backstory (that I'm still trying to work on forging) and I thought about the idea of having her (a Dunesfolk Lalafell) adopted by Qiqirn. Then again, if adoption is totally way super over-done... I'd hate to beat a dead trope. Even if a Lalafell/Qiqirin combo is somewhat rare (I'd imagine). That's way too crazy to scrap, do it. Link to comment
Boo the Hamster Posted June 21, 2015 Share #49 Posted June 21, 2015 A little late to the thread, but it's a thing I've seen. It's alright, though I've met quite a few who were raised by non-Miqo'te. There are some Miqo'te up in the north, though they are rare, and a Seeker will never be one of those (unless they went up all the way through to the Dravanian Forelands) as far as I'm aware. So far, other areas that I know of (I've been up to The Churning Mists so far) are so cold that Seekers will actually die from it if they remain there for too long. Something to keep in mind if you decide to choose the lands of Ishgard or Dravania. Orphans are picked up by families. That is a thing and a common story that happens in XIV. Why other races would pick up others not of their race, who knows? I don't see other races picking up other races' children often, but it does happen. Link to comment
Lilia Lia Posted June 21, 2015 Share #50 Posted June 21, 2015 @Daitokuji: But... in order to actually rp with people, you have to be the trope: 'adventurer dissatisfied with home, seeks new horizons'. There is a lot of truth to this and I feel it accounts for a lot of "fish out of water" style backstories. When it comes down to it, characters need a reason that they left home and there's only so much you can do here, especially with reclusive tribes. I feel that we'll see a lot of it with Au Ra also. 1 Link to comment
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