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Most "suitable" race for each class?


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while you can make any race work with any job, i wonder if there are 1 or 2 more suitable race lore-wise (not stat-wise)


Gladiator: Hellsguard, Highlander

Marauder: Sea Wolves

Lancer: Wildwood, Highlander

Archer: Wildwood, Keeper

Pugilist: Highlander

Rogue: Midlander, Seeker(?), Plainsfolk(?)

Conjurer: Midlander

Thaumaturge: Dunesfolk

Arcanist: Seeker(?), Plainsfolk (?) (what races did the Nym kingdom have?)


Cant fit Duskwight anywhere

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Duskwights would go with Lancer.


Now, are we talking 'involved with (class) guild' or just 'can be associated with (class)'? Cause these would be two very different things. If the former, I would think the less social/civilized cultures would be excluded by their nature.

 Lancer, yup. Though we run into everything with a class of everything through the course of the game. By way of example of some examples. 


There are "Duskwight Mercenaries" that are Pugilists, Lancers, and Gladiators. 


Franz the Fair, a current champion of the Colosseum, is a Midlander Gladiator. There are Dunesfolk Gladiators running around too.


The head of the Lancer's Guild is a Midlander. 


Two of the main NPCs in the Pugilist quest are both Dunesfolk. The main Pugilist trainer/guild leader is Midlander. Highlanders as Pugilists actually do not jump into the Pugilist stuff at all until the MNK quests.


There are Rogues of pretty much every stripe seen in the Guild (at least one Elezen and a Roe guards the door).


The main antagonist of the Pugilist arc is a Hellsguard Marauder. A Plainsfolk Marauder is a major character in the SCH quest.


The main Arcanist (the one that runs everything while the guild leader is doing gods know what) is a Roe, and I believe the guild leader himself is a Keeper.


We see several Elezen CNJs, and a Roe CNJ is in the Marauder Quest.


Also the signature art and character for BLM is a female Elezen who started as a Gladiator back when Derplander was an Archer, go figure. Also Derplander = Midlander Archer.


While an interesting thought experiment, we have ample evidence that there is no real restriction placed on classes and training as classes. The guild's do not forbid anyone, and there is no racial or even city-state stricture on any of the classes (example - while lancer legions were famous in Ala Mhigo, Ishgard and Gridania also has large lancer corps. Lancers were such a prized form of soldier they every city state has them in some capacity).


In short, no such thing as "making it work" for all races. No such thing as more appropriate or least appropriate by lore. Yar.


Hope this has been helpful. :D

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As any race can pick up any profession from the guilds and most all races can be found in any given city-state, I'm basing what's below mostly on racial lore.


Midlander Hyur: Arcanist

Highlander Hyur: Lancer, Gladiator

Wildwood Elezen: Carpenter, Leatherworker, Longbow Archer, Lancer

Duskwight Elezen: Pugilist

Seeker Miqo'te: Alchemy, Shortbow Archer

Keeper Miqo'te: Fisher, Shortbow Archer

Plainsfolk Lalafell: Botany, Fisher, Arcanist, Marauder

Dunesfolk Lalafell: Alchemy, Thaumaturgy

Sea Wolf Roegadyn: Fisher, Marauder

Hellsguard Roegadyn: Armorer, Blacksmith, Lancer, Gladiator




The Midlander clan comprises over half the total population of Eorzea's Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage. Trained in letters from infancy' date=' the Midlanders are generally more educated than many of the other races and clans.[/b'] Despite the fact that males tend to be slightly taller than females, there are no significant differences between the genders.



I am waiving fees for all Ala Mhigans at the Coliseum. You are free to take part in the games whenever you wish. Think it whatever you will. Just know that it is a victory for you and your people - born of J'moldva's loss.

Feeling the tide begin to turn against them' date=' [b']Ala Mhigo dispatched its pikemen - known far and wide for their effectiveness against mounted units, such as the knights of Ishgard.



The Elezen have long been known for their skill in leatherworking' date=' yet for centuries their techniques were heavily guarded. Once they agreed to share their wealth of knowledge, the quality of Gridanian leather goods improved significantly, creating an increased demand for the superior products.[/quote']

We Wildwood have lived amongst the trees for nigh on nine hundred years. We share the same tall' date=' slender physiques as our Duskwight brethren, but [b']are known for our sharper vision--a trait which lends itself well to our prowess with the bow.[/b] Our clan is also known for its innovative genius. The carpentry of Gridania's immense wooden structures of the leather trade--these and more are the products of Wildwood ingenuity, handed down through the ages.

In Eorzea' date=' two schools of archery have risen to prominence: [b']that of the longbow sentries of the Elezen military[/b], and that of the shortbow hunters among the Miqo'te.

For hundreds of years the Wildwood Elezen have lived in the relative safety of Eorzea's lush forests. They are blessed with extremely keen eyesight - a contributing factor to their famous talent for archery.

Source for Wildwood Lancer: Wood Wailers & Ishgard's Dragoons/Temple Knights...



As part of their physical adaptation' date=' the Duskwight have developed an acute sense of hearing, capable of detecting the faintest of sounds. This natural gift grants them uncanny awareness, [b']which many have put to exemplary use in the field of hand-to-hand combat.[/b]


Seeker of the Sun

The craft's establishment as a tradition in Eorzea dates only to recent history. It was born primarily of ancient techniques and knowledge brought from the Near East' date=' but has come to contain elements of Lalafellin herbalism and [b']Miqo'te occultism[/b] as well. The primary tool of the alchemist is the alembic.

Together with the longbow sentries of the Elezen military' date=' [b']the shortbow hunters among the Miqo'te are widely regarded as most skilled with the bow.[/b]


Keeper of the Moon

A rare freshwater fish decorated with a thunderbolt-like pattern down its back. The Keepers of the Moon who inhabit the Black Shroud will eat one of these before a big hunt' date=' claiming that it grants them speed and strength.[/quote']

Together with the longbow sentries of the Elezen military' date=' [b']the shortbow hunters among the Miqo'te are widely regarded as most skilled with the bow.[/b]



The Plainsfolk have settled in La Noscea and other regions where the ground is flat and easily cultivated. Though many live the life of farmers, it is not uncommon to see Plainsfolk residing in Limsa Lominsa, holding positions in the navy or working in the fisheries. They are well known for their relaxed and carefree demeanor.

Originally an agricultural people inhabiting the fertile islands of the south seas' date=' they found their way to Eorzea via the burgeoning trade routes.[/quote']

*South Sea Isles also being where Arcanism was created.



Masters of Science and Nature' date=' the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables. The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but [b']draws heavily upon esoteric elements of both Lalafellin herbalism[/b] and Miqo'te occultism as well.

The Dunesfolk have long laced their teas with traces of venom' date=' that they might better survive in a land rife with deadly snakes and scorpions.[/quote']


Sea Wolves

The majority of the realm's Roegadyn belong to the Sea Wolf clan' date=' a maritime people who earn their keep on or by the sea, be it as sailors, [b']fishermen, or pirates[/b].



Here in Ul'dah' date=' they can oft be seen [b']working as mercenaries and sellswords, or armorers and blacksmiths for those with no taste for violence.[/b] I suppose the forges remind them of home... The greatest hindrance in studying the Hellsguard is that they have no patience for Phrontistery members. They regard the alchemical trade as dark and sacrilegious sorcery that spurns the Twelve.

Fascinating weapons' date=' halberds. Did you know they were a Hellsguard invention?[/b'] Their marauders first used them to repel mounted units. A skilled wielder could easily pull a rider from his saddle.





You might find these links helpful, as these are where I pulled the above quotes:

-Race Lore Compilation

-Class & Job Lore Compilation



EDIT: Obviously, this excluded a couple classes, such as Conjurer and Rogue. For these I'd defer to races found commonly within the city-state.


Conjurer: Midlander, Wildwood majority with Seeker/Keeper Miqo'te and /maybe/ small Duskwight population as well. Plainsfolk Lalafell, Sea Wolf Roegadyn, and refugee Highlander Hyur are also common races found within Gridania as well.


Rogue: As a world-trade port, there's truly no restriction on the races which can be found in Limsa Lominsa, nor by extension, who may have joined the Dutiful Sisters of the Edelweiss. That said, most of the NPCs found inside the guild are Midlander, with a smattering of Limsa's other two most common races - Sea Wolves and Seekers of the Sun.


Anything else I missed? Oh...


Thaumaturge: Above I listed it under Dunesfolk, simply for the fact that before the promise of riches drew other races to Ul'dah, it was an entirely Lalafellin city-state. Now, as the Order of Nald'thal dates back to Belah'dia, this places Lalafell, specifically Dunesfolk as the majority members of skilled Thaumaturges before the other races had a chance to join the city-state. There are of course, other races present, including a Prelate who is a Seeker Miqo'te.

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