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Somnum Aurelis [Fate-14]


Aldsan

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Man ever strives in search of greater Truth, to ascend past their fragile boundaries.  However, all things have a price.  Dark things stir in the world and old sins become unburied.


Welcome to Somnum Aurelis.  
This plot uses the Fate-14 system as well as a Turn system described below.  Participation will require a sheet, so please create one ahead of time to participate.  If you haven't already, I encourage participants to join the Roll Eorzea linkshell and discord to stay up to date on this and other Fate-14 storylines.

 

Somnum Aurelis will be using a set of House Rules, detailed below.  I highly encourage you to read these, as they'll be of great benefit to you, especially if you are a newer character.

 

Fate-14 Master Post

 

Dramatis Personae

 

Current Event Post

Current Turns Post

 

Spoiler

 

Forewarned is forearmed, and preparation is an important part of any adventurer's long-term survival. However, there's only so much time in a day to find out important information before going into an event. Even the most powerful magician, richest Monetarist, and strongest warrior has to contend with the rise and fall of the sun.

To represent the issue of limited time in a storyline between events, a modified version of the Turn system from the Guild-Fate (or Seasons) FC management system, by Halren Rhalsgard, will be used to limit the amount of actions players can take between events. Actions will be broken down into one of three categories, with a different turn value for each:

 

Prepare

Cost: 1 Turn

Prepare actions involve single characters gaining advantages to improve their own chances of success. These actions are performed on their own time, and often require little personal investment on the characters' part.

Common Prepare actions include looking for/making new equipment, getting consequences healed, hiring help for a future event, or in the case of ship-based events repairing damages and replacing crew.

 

Research/Investigate

Cost: 2 Turns

Some actions take a lengthier time commitment because they require the character to spend a lot of time reading books, talking to old contacts, or piecing together clues. Attempts to take actions involving the Lore, Investigate, and Contacts skills in particular are considered research actions. However, these actions can often yield information and results critical to resolving a plot.

In general, actions that take suggest a long period of time to work like the skills above indicate a Research/Investigate. Actions that require multiple different skills to work are also candidates. It's possible for a simple Prepare action to become a Research/Investigate as the situation becomes more complicated.

 

Discussion

Cost: 2 Turns

Getting together to pool information with other players requires some organization and time spent gathering everyone in one place, in addition to the actual RP scene itself. No rolls are needed for a Discussion.

Discussions indicate fairly large gatherings of characters, at least four or more. If you need to coordinate everyone's schedules OOC, it's a Discussion. No rolls are necessary.

 

Act

Cost: 3/4 Turns

Why wait for the DM to come up with events all the time? This is supposed to be a proactive system, and you're adventurers! You don't always have time to wait for other people to cause problems for you to solve. Get out there and cause problems of your own!

Acting indicates that you want to organize an event outside of the usual list that come with sign ups. The cost varies based on the size of the event. Small events with no more than three players cost 3 Turns. Larger ones that would be the size of a normal event, up to four to six players, cost 4 turns. Make sure everybody's schedules are clear for this - especially the DM!

 

Restrictions

There are only a few restrictions on being able to use Turns to prepare outside of events, as follows:

Characters who have signed up for events marked as TRAVEL events cannot perform actions - they are too busy getting to the event itself.

There are only a limited number of Turns to be used in each round, collectively shared between all members of the plot. Turn usage will be tracked in the sign-up thread, but once they're gone, you're out of time.

Turns do not guarantee success - they give you a chance at success.

 

 

Spoiler

 

Somnum Aurelis will be revoking the use of advanced sheets.  Everyone in this story line will use basic sheets.  You may still carry milestones gained over to other story lines that allow it, just no using milestones from other story lines here.

This means 3 stunts and 2 style stunts, and a skill pyramid that looks like this:
+4
+3, +3
+2, +2, +2
+1, +1, +1, +1

 

 

Act 1:  As Without, So Within

 

Act 2: As Above, So Below

 


Storyline Aspects

/Serial Alchemist Murders/

Edited by Artoria
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Act 1:  As Without, So Within

 

Chapter 1

a) Darkened Woods (Wednesday, February 28th, 2018, 8 pm EST)

A leveplate reads:
“Something’s got the animals down around Quarrymill all stirred up.  With most of our forces pulled to Ala Mhigo, we don’t really have the manpower to look into it.  I’d like to hire some adventurers to try and pacify the animals, and if they’re able, look into whatever has them so riled up.”
-Wood Wailer Castellaint

1. S'imba Tia
2. Khena Ridah (Jana)
3. Xayah Xhavave
4. Lycheria Itazura

 

b) The Marvellous Wonders of J’alles Balsamo (Sunday, March 4th, 2018, 7 pm EST)

A leveplate reads:
“I’ve got plans to unveil my latest invention in a showing at Limsa Lominsa.  However, there’s been many unscrupulous types about lately, so I could use the help of Adventurers to provide an escort to Vesper Bay.”
-Renowned Alchemist J’alles Balsamo

1. Anstarra Silverrain
2. Akiko Nomura
3. Kasado Misado (Khira)
4. Turere Ture (Ai)
 

 

Reserve:

1. 

2. 

 

Times are flexible.  If you wish to participate in an event but the time is prohibitive, please contact me and I will do my best to adjust for players' schedules.

Edited by Artoria
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  • 2 weeks later...

Somnnus Aurelis Turns for Act I, Chapter 1

 

Last Updated: March 1st

 

New Turns for PCs: 20
New Turns for NPCs: 10

 

Player Turns: 15 / 20 Remaining

Turere Ture - Attempt to build invoke on Aetheric Axe.  (1)

Anstarra Silverrain - Further conversation with J'alles Balsamo.  (2)

Khena Ridah - Investigate Blood.  (2)


NPC Turns: 10 / 10 Remaining

Edited by Artoria
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Act 1:  As Without, So Within

 

Chapter 2

a) The Trouble With Garleans  (Wednesday, March 14, 2018, 8pm EST)

A leveplate reads:
“We’ve been detecting a lot of activity across our border with Garlemald in the past few days.  We need a few highly skilled adventurers for a more covert operation.  Get in there, find out what’s going on, and get out.”
-Ala Mhigan Resistance

1. Akiko Nomura
2. Anstarra Silverrain
3. Reis
4. 

 

b) Parsley, Sage, Rosemary, and Alyssum  (Saturday, March 17th, 2018, 7pm EST)

A leveplate reads:
“As part of my Halone given mission to spread her word, I’ve been working as a chirurgeon here in the Ala Mhigan countryside, doing my best to tend to the common folk.  However, I find myself dreadfully short on supplies.  I need adventurers to bring me the herbs listed below.”
-Ishgardian Priest, Jacques Delacroix

1. Khena Ridah (Jana)
2. Edda Egalatine
3. Lycheria Itazura
4. S'imba

 

 

Reserve:
1.

2.

Edited by Artoria
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Somnnus Aurelis Turns for Act I, Chapter 1

 

Last Updated: March 17th

 

New Turns for PCs: 20
New Turns for NPCs: 10

 

Player Turns: 13 / 20 Remaining

Anstarra - Investigate the Castrum.  (2)

Ri'nji -  Investigate the Sick Patients (2)

Akiko - Found a Smith to remove her tracking device (3)


NPC Turns: 8 / 10 Remaining

J'alles -- Working on his latest invention! (2)

Edited by Artoria
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  • 2 weeks later...

Act 1:  As Without, So Within

 

Chapter 3

a) The Wild Bunch  (Saturday, March 31st, 2018, 7pm EST)

A leveplate reads:
“We’re running a supply caravan out towards Revenant’s Toll, but most of our long term guards have let their contracts lapse.  We need another four adventurers to fill the gap in the short term. Compensation will be standard for this type of job.”
-Jajariku Nanariku, Merchant

1. Ture
2. Anstarra
3. Lycheria
4. X'bree Ares

 

b) A Simple Task (Tuesday, April 3rd, 2018, 8pm EST)

A leveplate reads:
“A doctor friend of mine in Ul’dah is preparing a delivery for me.  It’s small enough that transportation shouldn’t be an issue, but it can’t be brought through the aethernet, so you’ll have to deliver it by foot.”
-Ishgardian Priest, Jacques Delacroix

1. S'imba
2. Chachanji
3. Nexxa
4. Cassidy Thorne (Spahro)

 

 

Reserve:
1.

2.

Edited by Artoria
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Somnnus Aurelis Turns for Act I, Chapter 3

 

Last Updated: April 3rd

 

New Turns for PCs: 20
New Turns for NPCs: 15

 

Player Turns: 14 / 20 Remaining

Anstarra Silverrain -- Get More Info from that Castrum. (2)

Ri'nji Solstan -- Decode the stolen documents. (2)

Anstarra Silverrain -- Interrogate a Bandit. (2)


NPC Turns: 8 / 15 Remaining

J'alles Balsamo -- Working on his greatest invention to date!  (2)

Jacques Delacroix -- Working to cure the illness. (2)

H'liata -- Robbing Caravans with the Gang. (3)

Edited by Artoria
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  • 2 weeks later...

Act 1:  As Without, So Within

 

Chapter 4

a) The Most Dangerous Game (Friday, April 20th, 2018, 8pm EST)
Help wanted:

Several adventurers to hunt and capture a particular beast. A infected wolf that causes instant necrosis and needs to be  brought back alive for analysis. Tracking and trapping experience preferred but not required. Familiarity with the shroud is also desired.

-Ri’nji Solstan

1. Lycheria Itazura
2. Kasado Misado (Khira)
3. Kal Qestir
4. Khena Ridah (Jana)

 

b) No Country for Old Garleans (Saturday, April 21st, 2018, 8pm EST)

Help Wanted:

A few adventurers to infiltrate and capture a Garlean scientist. Two individuals in good health to cause a distraction at the gate and another pair to infiltrate a small castrum. Individuals should be able to work under pressure as well as handle the possibility of capture and excruciating torture. A bonus will be provided for the difficulty and for swift completion of objectives.

-Ri’nji Solstan

1. Akiko Nomura
2. Cassidy Thorne (Spahro)
3. Anstarra Silverrain
4. S'imba Tia

 

 

Reserve:
1. 

2.

Edited by Artoria
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