Jump to content

IC Store Questions


Recommended Posts

Myself and Isilme will be ICly opening a store in Limsa Lominsa.  Starting around 7 months After the fall of Dalamud.  I know there is a lot of players and I wanted to be sure no one would be thinking we are forcing our player lore on others.

 

The store ICly will be considered mildly successful as it would allow for them to live comfortably as well as pay 2~3 employees in additional to charitable causes like reconstruction efforts.

 

Now, both myself and Izzy are OOC crafters and thought it would be best to mix IC and OOC for this store.  It would be a Metal Works store.  Supplying places with either refined materials for their own smiths or creating commissioned works.

 

Between them both they specialize in Arms, Armor and fine Jewelery.  Isilme being the weapon smith, Nel being the jeweler and they both share the armor smithing.  They will however accept other requests for items within reason.

 

For the OOC side of things, we would be willing to make weapons gear and what have you for either cost + tip or just tip if you provide the supplies.  Between us we have nearly every craft done and I know we'll be working on more come 2.0

 

So my questions are as follows:

 

1. Does this concept feel forceful onto the player base?

2. I plan to make an IC flyer and post it on the RP section of the forums, would that be acceptable?

3. Is there any changes or suggestions you would like to make as a community?

Link to comment

Let's see

 

1. Does this concept feel forceful onto the player base?

 

Nope, at least I don't think it is. I think it's pretty interesting and purty helpful too.

 

3. Is there any changes or suggestions you would like to make as a community?

 

Uhms, what about food or potion merchants? You know just in case some people prefer using food as healing items or some prefer potions or both?

Link to comment

Yeah, this sounds like a great idea - a very helpful thing to new players especially. It could also offer IC opportunities for players to become your apprentices or one of the employees your mentioned.

 

My one question is: What city are you going to be located in?

Link to comment

Uhms, what about food or potion merchants? You know just in case some people prefer using food as healing items or some prefer potions or both?

 

Nel has some minor training with Alchemy (OOCly it's 50) so some potions could be made. As for food. Well... you can eat Nel's cooking at your own risk.

 

 

Yeah, this sounds like a great idea - a very helpful thing to new players especially. It could also offer IC opportunities for players to become your apprentices or one of the employees your mentioned.

 

My one question is: What city are you going to be located in?

 

That sounds like some great RolePlay opportunities there :D I like that. The shop will be in Limsa Lominsa.

Link to comment

I think it's neat!

 

And I'd support it.

 

My only real suggestion would be against spreading out your shope crafted stock, and sticking to those three. You've got three of the crafts covered, and they're all good ones.

Realistically a shop shouldn't try and cater to everything, and focus on doing what it does well.

 

It also mean you'll run less risk of treading too many toes.

 

 

That's just my thoughts on that, but I do like it.

Link to comment

Nel has some minor training with Alchemy (OOCly it's 50) so some potions could be made.  As for food.  Well... you can eat Nel's cooking at your own risk.

 

You know not what horrors you are about to unleash, Desphiria. Go back from whence ye came, and get your lunch at the Bismark, for there is naught but suffering and indigestion here.

Link to comment

I don't see how running a "mildly successful" shop would impose anything on the players or lore. Who knows, the community may spread word until your shop is THE place to go for crafted arms and armor. The only time it's imposing anything on anyone is if you outright say "Everyone comes here, even famous NPCS".

 

Posting a flyer in the forums is a great way to get started, actually. It gets word out, even if it's just to a few people, and those people will tell others or even offer to help you if you need a bit of a boost with something.

 

As for suggestions, I can't think of anything beyond what was hinted at above: Don't get too far ahead of yourself and claim that anyone who is worth knowing uses your shop. For all anyone knows, they may have their own suppliers and not need to go shopping.

Link to comment

I wish you guys luck and by no way think you are forcing anything on anyone.

 

I hope this will inspire others to open up similar shops with same concepts.

 

Oh, and for my sake I hope you guys deal in Eastern lands metals!

 

Great idea!

 

Konner

 

That's something I'd like to try ICly down the road. I've been interested OOCly in how Katanas are made and Tamahagane in general. It would, however, be more Izzy's route as she is the Blacksmith.

 

 

As for suggestions, I can't think of anything beyond what was hinted at above: Don't get too far ahead of yourself and claim that anyone who is worth knowing uses your shop. For all anyone knows, they may have their own suppliers and not need to go shopping.

 

Of course. That would be going to far. Maybe a few no name NPCs would be the odd regulars. But no one of note outside of any PCs who choose to shop with us.

 

 

I think it's neat!

 

And I'd support it.

 

My only real suggestion would be against spreading out your shope crafted stock, and sticking to those three. You've got three of the crafts covered, and they're all good ones.

Realistically a shop shouldn't try and cater to everything, and focus on doing what it does well.

 

It also mean you'll run less risk of treading too many toes.

 

 

That's just my thoughts on that, but I do like it.

 

That's a very good point. We should stick to the "big three" so to speak with /minor/ leather and cloth work. Mostly for binds, padding and covers for chain tunics.

Link to comment

Hmmm, is the time right? I am asking simply out of my own curiosity and lack of lore knowledge post-cataclysm. Seven months after the big boom, would there be shops popping up? This is relevant to my character personally seeing as he is a smith, and possible connections can be made here. I've kind of RPed him being out and about surviving in the wild for two years while the cities were just beginning to recover. If they bounced back quicker than that, do let me know.

I planned on him returned to LL and working for the city to help restore it, joining the ELU. Speaking of, have you considered if your characters would be members of it? (If you don't know much about it, we can talk in PMs.) 

 

Anyway, if you'd like to make some connections and give my character a shot at being one of those smiths working in the shop for about a year or so before game's launch, let me know :)

Link to comment

Hmmm, is the time right? I am asking simply out of my own curiosity and lack of lore knowledge post-cataclysm. Seven months after the big boom, would there be shops popping up?

 

Considering both myself and Isilme did not timeskip 7 months would be enough time to get things going on a rebuilding and reclaiming effort. That would cause new businesses to form to fill the need.

 

 

This is relevant to my character personally seeing as he is a smith, and possible connections can be made here. I've kind of RPed him being out and about surviving in the wild for two years while the cities were just beginning to recover. If they bounced back quicker than that, do let me know.

I planned on him returned to LL and working for the city to help restore it, joining the ELU. Speaking of, have you considered if your characters would be members of it? (If you don't know much about it, we can talk in PMs.)

 

Anyway, if you'd like to make some connections and give my character a shot at being one of those smiths working in the shop for about a year or so before game's launch, let me know :)

I will have to pass on ELU. I'm one of the core members of Crystalline but thank you for the kind offer. Also, please PM myself and Isilme if you'd like to RP working for us as a smith or such. We can see about hammering out any possibilities. Be they long or short term.

Link to comment

Hmmm, is the time right? I am asking simply out of my own curiosity and lack of lore knowledge post-cataclysm. Seven months after the big boom, would there be shops popping up?

 

You mean right in the middle of reconstruction? That sounds like the perfect time to set up business. There'd be an immense demand for highly skilled metalworkers of all kinds, with contracts for items needed for military, bureaucratic, mercantile and personal use flying all over.

 

Oh, Nel! One of my characters owns a small merchant fleet that specialises in shipping metals and metalwork goods. If you need a supplier/distributor, that is. :bouncy:

Link to comment

 

You mean right in the middle of reconstruction? That sounds like the perfect time to set up business. There'd be an immense demand for highly skilled metalworkers of all kinds, with contracts for items needed for military, bureaucratic, mercantile and personal use flying all over.

 

Oh, Nel! One of my characters owns a small merchant fleet that specialises in shipping metals and metalwork goods. If you need a supplier/distributor, that is. :bouncy:

 

Let the interconnection BEGIN! :moogle:

Link to comment

This actually is pretty darn spiffy!

 

1. Does this concept feel forceful onto the player base?

Doesn't seemed forced at all. Infact I'd love to see more people try and do stuff like that!

 

2. I plan to make an IC flyer and post it on the RP section of the forums, would that be acceptable?

I don't see anything wrong with it? Flyers are a great way to get people interested and curious about what kind of trinkets your shop deals in.

 

3. Is there any changes or suggestions you would like to make as a community?

I was actually wondering if you and Isilme would be willing to maybe do co-op RP sometime with our character stores? IC Gospel owns an automaton manufacturing shop that's been pretty successful but like all shops, it would be in constant demand for materials (Metal, ore etc.). I could easily see Gospel coming to Nel for materials and maybe even requesting to have trade routes and stuff? (Maybe RP stuff like Caravan runs with chocobo companions)

 

I really think this is a great idea and think you two should totally go for it!

Link to comment

This actually is pretty darn spiffy!

 

 

3. Is there any changes or suggestions you would like to make as a community?

I was actually wondering if you and Isilme would be willing to maybe do co-op RP sometime with our character stores? IC Gospel owns an automaton manufacturing shop that's been pretty successful but like all shops, it would be in constant demand for materials (Metal, ore etc.). I could easily see Gospel coming to Nel for materials and maybe even requesting to have trade routes and stuff? (Maybe RP stuff like Caravan runs with chocobo companions)

 

I really think this is a great idea and think you two should totally go for it!

 

 

Thanks a ton!  seems like we now have a supplier and a buyer with player characters! (not to mention some NPCs on the side too, but nothing to substantial)

Link to comment

No, I don't think it's forced at all. I think this is a great idea, and actually hope more people follow suit. Could you imagine a night that is like a "bazaar" night, where characters wander in and out of shops and what not? 

 

I also like the thought that you are going to be in a city. Kinda gives pc's a place to wander into in between quests and what not.

Link to comment

To echo everyone else, I think it sounds like an excellent idea.

 

One thing you might also consider is selling items on consignment. Perhaps, for example, you have no skill in alchemy. Someone else does, but they have no funds to own and operate a store front. Maybe you sell their items as specialties for a limited time, while taking a small cut for using your store front? That way some other folks, like the blacksmith out in the wild, can build their businesses too, in a different way. It also would help foster other forms of RP other than "Hi, I'd like to buy something!"

Link to comment

To echo everyone else, I think it sounds like an excellent idea.

 

One thing you might also consider is selling items on consignment. Perhaps, for example, you have no skill in alchemy. Someone else does, but they have no funds to own and operate a store front. Maybe you sell their items as specialties for a limited time, while taking a small cut for using your store front? That way some other folks, like the blacksmith out in the wild, can build their businesses too, in a different way. It also would help foster other forms of RP other than "Hi, I'd like to buy something!"

 

Sounds like an interesting idea.  Mind you I don't think we'd sell other armor stuff as we would make it ourselves ^^;

Link to comment

To echo everyone else, I think it sounds like an excellent idea.

 

One thing you might also consider is selling items on consignment. Perhaps, for example, you have no skill in alchemy. Someone else does, but they have no funds to own and operate a store front. Maybe you sell their items as specialties for a limited time, while taking a small cut for using your store front? That way some other folks, like the blacksmith out in the wild, can build their businesses too, in a different way. It also would help foster other forms of RP other than "Hi, I'd like to buy something!"

 

Sounds like an interesting idea.  Mind you I don't think we'd sell other armor stuff as we would make it ourselves ^^;

 

Well of course not; but never underestimate impulse buyers!

 

"That's some heavy armor you've picked out. How about this nice potion here? We have a supplier that hasn't even HIT the wider markets yet. Mixes every potion by hand, personally! Don't you want that kind of quality?"

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...