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Isilme

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About Isilme

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    Soldier of the Maelstrom
  • Birthday 12/03/1975

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  1. Isilme

    Paladins!

    Given that many of the guards in Ishguard wear Templar armor? I think this is quite reasonable. Thematically, the Ishguardian Dragoons (Not THE Holy Dragoon, but the Dragoon Knights) are much closer to traditional Paladins. Deeply devoted to Halone, locked in a war with an enemy they view as demonic, and very concerned with divine right, honor and justice.
  2. Isilme

    Paladins!

    My opinion meshes with a lot here, that trying to shoehorn FFXIV Paladins into the D&D mold... or even any previous Final Fantasy mold... is a mistake. In MOST fantasy lore, Paladins are usually an already-ancient order, with well established traditions and a strong independence from any one nation or ruler. But in Eorzea, I think they are a more recent thing, a martial style created by the Sultansworn. This means they are a creation of Ul'Dah, and are still very much evolving. Right now, the Paladins are in strife, because of an ideological split. You have the Sultansworn, who give their allegiance to the Sultana, and some who feel that their allegiance is to the greatest power in Ul'Dah, not necessarily the Sultana herself. Then you have Solkzagyl, who is of the belief that being a Paladin is something greater than being a royal guard, that a true Paladin holds honor and his beliefs in what is right and true above allegiances to transient power. And he is opposed strongly. There is no divine blessing or selection going on like with Cecil (Though that is certainly possible, it's not required). Paladins, unlike many of the other advanced classes, do not draw their power from a connection to a higher power. They're just incredibly, impossibly stubborn. And so you could legitimately rp a Paladin as whatever you want, though the bias is going to be towards honor and duty, since the ones who train in Paladin martial skills are biased towards that.
  3. I got banned for 20 days for posting a copy of this post on the Beta forums: http://ffxiv-roleplayers.com/showthread.php?tid=2548 Side note - A lot of the people posting on the Beta forums never caught on, the rage war in the thread had it at 10 pages in MINUTES, and it was locked about 20 mins after it was created. Fun to troll morons, but potentially costly. Not recommended.
  4. Not much here yet, but let's start it out with the pic from Halcon, acquired for me by the wonderful Nel Celestine For fun, here's some old commissions from FFXI Hirilonde in his younger days A speculative pic of what Izzy might have looked like, before FFXIV ever existed. Hirilonde and M'ahayi.
  5. Many people have wondered about the origins of Primal Weapons. What are they? Why do they exist? This is my theory. The Amalja’a approached their Lord Ifrit one day. Taking to a knee, they placed offerings before him, and prayers. “Your devotion has pleased me, my children.” Ifrit said. “Soon we we spread out across Eorzea, and take all the lands under the burning sun as our own.” “Yes, my Lord Ifrit.” The chieftan said. “But… The smoothskins have weapons we cannot match, and they begin to dabble in the foul mechanations of the Garleans. Such a war will be difficult.” Ifrit considered a moment. “You have me as your Lord. By my power you will prevail. As you are instruments of my will, I shall gird you accordingly.” With that, he broke off his own horn, and several of his own claws. The appendages grew back in flame instantly, and he took the parts of himself and concentrated, using the flames to shape and reform them. “You shall carry a part of me into every battle, and with it a fragment of my power. Red hot blades to melt and cleave even the sturdiest armor, fire blessed staves and scepters to quicken your magicks, and bows to wreath your arrows in flame. All these I gift to you.” The weapons, now complete, were lowered onto the ground by the Primal. “My… my Lord!” The Chief was astounded and humbled by the gift. “Thy generosity knows no bounds!” He picked up one of the lances, watching as the tip caught alight, burning like an ember. But then he closed his eyes, and put the weapon down. “No. Such holy relics as these need be reserved for only the direst need, and the worthiest of warriors.” He turned to his people. “Hear me! We shall wage war as it has never been known on the sands of Thanalan! We will drive the smoothskins before us like a firestorm, and those who prove themselves worthy in this great conflict shall then be chosen to bear our Lord’s gift when the day comes to storm Ul’Dah itself! Until that day, these holy relics will remain here, in his care.” The Amalja’a horde roared in approval. Already each of them planned what feats of heroism and might they may accomplish to earn their place as one of the Chosen of Ifrit, to bear his very essence into battle. Later that day, Adventurers snuck into Ifrit’s arena, killed him dead, and knicked all the weapons. “Sweet! They’re all glowy!” The adventurers said. Hearing of the bounty that Ifrit had bestowed on the Amalja’a, Garuda was not to be outdone. She called her followers before her, so they might witness what she was about to create. She plucked several of her own feathers, razor plumes and satin plumes, and set them onto the wind, using it to shape and change them. From her own self, she created blades and staves, superior in every way to the clumsy working of the Fire Lord. Each blade was light, elegant, yet razor sharp. The knuckle weapons and bows made their wielders light as the wind, and able to strike like the tornado. The blessing of the gale suffused all, quickening magicks, both of healing and destruction. The wind could be soft and sharp at the same time, and so too were her works. “Here, my followers. My children of the wind. I gift to you weapons like no other… far superior to the twisted bone and claw travesties Ifrit has foisted upon his followers. These are my prizes to you, which I will bestow on those who serve me the best. Those who spill the most blood in my day, those who claim the greatest prizes for me. Let it be known that those who serve the Gale shall be gifted her bounty! Go forth now, and earn your gifts, for only a few among you may be my chosen champions!” “My Lady, your generosity knows no bounds. But… Ifrit’s gifts were stolen by adventurers. Perhaps we should distribute your bounty now, so that we might use them to further your glory…?” He paused to gather his thoughts. And intestines, as several razor plumes had ripped his guts open. Evidently fatigued by the effort, he lay down face first in the soft earth. “I detest greedy birds.” Garuda growled. “Do not think that I can so easily be robbed by some band of ruffians as Ifrit was! Am I not the greatest of the Primals? Did I not call Titan and Ifrit before me and lay them both low?” “Actually, you kinda got your head bitten off by Ultima Weapon before you could…” Another Ixal said. And immediately got tired and lay down for a nap as well. “Look, go get me pretty shinies and I’ll give you toys!” Garuda huffed. “It’ll take them at least a few months to figure out my mechanics anyway!” Adventurers then defeated her and robbed her later that day. “Sweet! Look at the stats on this sword!” “Can… can we fight her again? I like the way her bottom jiggles when she laughs…” “You’re weird, Steve…” Finally, in the depths of the U'Ghamaro mines, the Kobolds brought worrying news to the Lord of Crags. “Lord Titan, greatest of all the Primals, we have gifted thee with our bounty of crystals, and our fervent worship…” The Kobold Priest began, bowing his head in devoted worship. “URRRPP.” Titan replied majestically. “Err… yes… but there is a danger. The smoothskins once again move against us. Already Ifrit and Garuda have fallen to the predations of adventurers!” “I LIKE THE WAY GARUDA’S BOTTOM JIGGLES WHEN SHE LAUGHS.” Titan replied, with the thoughtfulness and wisdom of stone. “I… what?” The Priest paused, then shook his head. “Nevermind. We must prepare, my Lord. Soon enough they will come here to face you, bearing weapons infused with the might of your fellow Primals!” “INFUSED WEAPONS? HEY… I CAN DO THAT, BRO…” Titan said, standing tall, then moving to a corner of his dias. “That… is very generous, my Lord, but I fear that might only serve to encourage…” “HANG ON… HNNNGH!” Titan squatted, and from his might posterior, a glowing crag of rock emerged. “RRRGH… NOT ENOUGH FIBRE IN THOSE CRYSTALS…” A Kobold Bedesman leaned over and whispered in the Priest’s ear. “Is he…?” “Gifting us with his bounty!” The priest said quickly. “UNNGH!” Titan roared, and a cracked stalactite fell to the ground. “THERE.” A curious Kobold hopped close, examining it. “What… is it my Lord?” “IT’S A SPEAR.” Titan replied. “A… spear?” The Kobold cocked his head in confusion. It looked like a chunk of rock. Glowing, yes, but nothing particularly special otherwise. I mean, they were KOBOLDS. They mined up glowy rocks all the time! “I guess… if you stabbed with the tapered end…” “NO, NO, THAT’S THE END YOU HOLD IT BY.” Titan corrected him patiently. “But…” The Kobold scratched his head. “The end is just blunt rock. Wouldn’t it just be a really long club then? “NEXT WEAPON IS COMING.” Titan replied, squatting once again as the Kobold scrambled out of the way. “THIS ONE IS GOING TO BE A BIG ONE!” “Ugh… must we use these? They don’t seem to be practical at all.” The Bedesman said, sighing softly. “They… are the gifts of our Lord… it would be rude to…” The Priest started. “IT THINK THIS ONE IS COMING OUT SIDEWAYS!” Titan said, in some distress as he strained. The Priest rubbed his temples, feeling another migraine coming on. “Just… leave them here. The adventurers will haul them away.” “They will?” “Anything not nailed down, of course.” “AAAUGH...! CLENCHED A BIT ON THAT ONE. ERR… IT’S A SHIELD. YEAH.”
  6. I think, like anything else, going to extremes on 'specialness' one way or the other is bad. On one hand, yes, the overpowered wunderkind, master of all disciplines of war, magic, land and hand is not a good thing. Even if that's actually possible in game (And in fact, some people approach this as time goes on, game-ability-sie). On the other hand, playing an inept, dull, untalented drip with no redeeming qualities or special abilities is equally bad. It's all about challenges. What makes characters interesting is the challenges they face, and how they surmount them. It's about how they change and grow as they make their journey. And so, for the Sue and the Drip, both boil down to the same issue: Neither grows or changes. The Sue because there is no need, because any challenge the world presents is trivial, and the Drip because they are simply incapable or improving themselves. Challenges are meaningless if they're not a challenge, or if there is zero hope of overcoming them. Also... no one goes into the world, thrusts their fist into the sky and yells out "I'm going to be average! I'm going to be the most average adventurer there ever was!" No... everyone is striving to be something, to be the best at something, or at least the best they can be. Adventurers ARE special. They have something that elevates them above the standard refugee, be it starting position in life, martial skill, determination or drive... determining what lifts your character above the throngs of ordinary citizens should be a core part of creating that character. I personally don't think this special quality should be some plot MacGuffin, such as an ordained destiny, or blessing of the crystal, or summat. Those do come into play, but they should not define your character. Your character is chosen by destiny because they are special, not special because they are chosen by destiny. And what makes them special should endure even if all that destiny or magic or whatnot was stripped away. If your character was pulled from Hydaelin and dumped in the real world, that quality should still exist.
  7. "Okay, time to log in!" "What do you mean you can't find the NA/EU Server List?" "I said log in!" "Maybe if I reboot...?" "Still?! Are you kidding me?" "Maybe I'll go do something else for a bit..." "Let's try... OOOH! I got to the character select screen!" "I'm logging in! I'M LOGGING IN!!" "WHAT?! ERROR 1017?! %$@#!!"
  8. $!#@%!@%!%^!^!%& FUGGIN CAN'T LOG IN $#%!$^%!$# NO SERVER LIST *&(*#@!@#$#% RAAAUGHARGLE SNARL $@!$^%%&*@%$!!! *Try again* URRGH RRRAGHIM FRAGGIN RASSUM #$@!$^!%&!! *Repeat as necessary*
  9. Hmmm... A German name is a good fit for a Highlander, but I might have gon for a more German spelling for the last name. Silber perhaps? 8/10 Assuming your Keeper is female, Nica Locke is a good name. It follows the convention, first and last name are short, one or two syllables, and it has those hard consonants that seem to crop up so often in miqo'te names. 10/10 Here are mine: Hirilonde Turuphant - Male midlander hyuran. Paladin. Isilme Turuphant - Female Seeker of the Sun Miqo'te. Hyuran raised. Paladin (Does not meet naming convention by design) M'ahayi Sodachi - Female Seeker of the Sun Miqo'te.
  10. Well, the official unofficial RP server of 1.0 maybe Glad to have you aboard with us! If you need advice or gear, hit me or Nel up, we have a little RP shop going and plenty of crafting jobs between us to make sure you and your friends are properly geared (Until you get dungeon drops that completely outstrip anything we could craft... *Sigh*) Drama aside, rpers are pretty good at taking care of our own. If you need anything, we will be happy to help.
  11. Well, I would retest it on a lower setting, like High Laptop, and see how that scores. My old PC never could run the game on maximum settings, but could run it quite comfortably under the equivalent of High Laptop for even bustling areas, and it still looked really gorgeous.
  12. ..Did you happen to forget to un-minimize the client? xDD If you mean my screen size, no... I just have a really pathetic monitor. It's the next purchase on the list.
  13. Edmonton, Alberta! I say we all base ourselves out of Limsa Lominsa and recrhisten it New Nova Scotia (New New Scotland? Aheh...) Okay, maybe not...
  14. I think this is tremendously useful regardless of the server. Or game for that matter. A lot of this would have been useful to me when I roleplayed back in FFXI on Sylph. We had our own flourishing troll community (Some of whom actually posted videos on youtube of some of their more relentless trolling of rpers). They tended to lack creativity (Most it was just elezens in subligars spamming whatever emote caused them to hip thrust) but it was frustrating. Very hard to rp a dramatic bedside medical scene (In party chat even) when just outside the door two male elezens are loudly having gay sex in /say and claiming they are roleplaying. I DO think it's an important part of roleplaying to EARN your status by learning to play the game. Just like in D&D, you still gotta level up and earn that status as a badass. If you want to be a talented weaver, then put the effort into it. It's kind of what differentiates this from writing a story. I want to be one of the best Paladins around, and so I know I damn well better be able to back that up with in-game skills. I had a friend that told me about her rp experience in WoW... or more importantly her ATTEMPTS at RP. She was a Paladin, and had worked hard to be as well geared and skilled as she could be in her role (She claimed she was probably the best geared Paladin healer on the server at the time). She was then actually shunned from the rp groups for being a 'raider', and being told having all her epic-tier gear on made her elitist and was 'unfair' to those wearing their level 30 stuff. I think this is the attitude that people fear coming from us. I didn't see any of this in 1.0... In my experience rpls' tended to tackle the endgame content just as vigorously as the other linkshells. Most rpers I know tended to be rightfully proud of their in-game skills, gear, and accomplishments. I think if we continue this way, we will prove ourselves to the doubters. ... But I still am gonna work extra hard to find gear alternatives to Heavy Darklight. Ugh.
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