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Gamewatch Interview with Yoshi-P


Kage

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There's a thread in the official forums about an interview Yoshi-P had (at London Fanfest?).

 

http://forum.square-enix.com/ffxiv/threads/203656-Gamewatch-YoshiP-Interview-Summary

 

 

Regarding Samurai

•They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishgard in Jp) theme is dark, they felt a dark knight was more fitting for the role.

•Inside of YoshiP the Samurai feels more like a DPS than a tank.

•Since they released the Ninja job,they didn't want another Japanese style job

•They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future

 

Implementation of Dark Knight

•Strong image of FF Tactics and Ogre Battle

•Image of the two handed swordsman Guts similar to that from the manga Berserk.

•Thought about making it a DPS but ultimately settled on tank

•Can't talk about why DK has no class

•Will be available to chose at the start of the expansion

 

Regarding unannounced job

•Making the new job too simple is not going to be interesting. (Fixed, thank you AkirraKrylon)

•If you look at FF series of the past carefully you can imagine what it will be

•I will talk about it at the TokyoFanfest

 

Other Stuff

•Heavensward trailer has some 2.5 contents so some of them will be implemented before the expansion pack

•It will be a connection to the current story like the current story did to 1.0

•Will talk a lot about patch 2.5 at Tokyo Fanfest

•Odin battle will be added right after the fanfest is over.

•The Odin battle at fanfest will be "hard mode" while an extreme mode will be implemented for the game.

 

Regarding Flying Mounts

•You will be able to fly over the entire map of the new area

•However in 3.0 you will NOT be able to fly over the current game maps.

•There will be no limit on the time it takes to fly (Fixed thank you bennyr)

•Rewards will be given so that you can fly over the whole area right away

•When you reach the level cap (new one?) it will be very rewarding

•There will be adjustments made to mount variety. The basics are done but they are tweaking the gimicks and types.

•There will be no air battles other than for story/cutscenes etc

•You will not be able to fight field mobs in the air etc.

•Adventurers will be able to go to the Dragon World Dravania (Thank you bennyr)

•They keep their policy from 1.0 that you can go to places that have been "named" (aka you can't fly to a random unknown area?)

 

Regarding the New Primals

•Since we've mostly used up all the old classic FF primals we figured we'd do something new

•Since Bismarck is a beast type, we decided Ravanna to have a cool insect type design

•The battle is meant to include the new job which means the base level will be 60

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Also of note, http://massively.joystiq.com/2014/11/12/final-fantasy-xivs-yoshida-on-housing-test-servers-and-post-f/

 

Each new set of dungeons has featured a variety of armor pieces that many players want for glamour purposes; at the same time, several of the dungeons have also featured crafting materials that frequently drop instead of these pieces of armor (Aqueous Whetstones, Coke, Cooking Sherry, etc). Will anything be done to address this demand by players? Will the new dungeons also feature drops that are not armor?

 

We have received this feedback from around the world, so we are already making our adjustments in Patch 2.4. We will continue to read up on the feedback we receive and make necessary adjustments in the future as well!

 

*stare*

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DIRK KNIGHT! YAY!!!  :D

 

On another note, I wonder what play style Dark Knight will have. They said they were debating on making it a DPS instead of tank, so in my speculation, they will probably have an enmity generating rotation but will probably also have a DoT's and damage rotation to go with that maybe? I hope DRK becomes a damager tank that can deal solid DPS.

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DIRK KNIGHT! YAY!!!  :D

 

On another note, I wonder what play style Dark Knight will have. They said they were debating on making it a DPS instead of tank, so in my speculation, they will probably have an enmity generating rotation but will probably also have a DoT's and damage rotation to go with that maybe? I hope DRK becomes a damager tank that can deal solid DPS.

 

Traditionally the DRK uses the "Darkness" skill, which uses HP to greatly increase attack. So it would not be a stretch to be a DD tank, if its VIT is high giving a large pool to draw Darkness from.

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I hope DRK becomes a damager tank that can deal solid DPS.

 

WAR can already do this (I can crit 1.2k+ with unchained/berserk, and a pop of inner beast), so I'm really curious as to what DRK will bring.

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Doubtful the decision to change from DPS to Tank was made during production. Speculation abound only because of the hard line SE's taken so far, but I don't expect DRK to be a hybrid dps/tank any more than WAR is. SE's taking care to not immediately replace old classes (see NIN fitting in nicely with MNK and DRG, not blowing them away) with new ones so it stands to reason DRK's mitigation will be on par with PLD and WAR and their DPS somewhere between the two.

 

Important to keep in mind: SE most likely balances around endgame (Coil, currently) and not dungeons/quests. If DRK doesn't mitigate enough to be viable, it's not a tank. Likewise, if it mitigates just fine but also puts out DPS-like numbers while OT, it'll be changed.

 

Considering how completely worthless WAR was in 2.0, I think SE didn't originally balance around endgame raids. The class just didn't work in Coil when paladin did everything WAR could do with less gear. That's been changed now, and it seems testing begins at the endgame level and trickles back towards dungeons.

 

 

WAR puts out exceedingly good DPS numbers now... But only while wearing top-tier STR accessories and not using their tanking stance. It's not comparable during progression and only becomes viable once fights are on farm status and healers know when/how big hits comes.

 

 

Edit:

WAR can already do this (I can crit 1.2k+ with unchained/berserk, and a pop of inner beast), so I'm really curious as to what DRK will bring.

 

I've had Spirits break 1.1k with only FoF and slashing debuff. Doesn't make a DPS to spike on one hit, but I will concede that a str-focused WAR can do respectably when fully-kitted out.

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Hrm... I read somewhere that DRK ICly would be Ishgard Knights who did not believe all the Dravanian were evil, but they are also realistic and will fight the Dravanian if they are acting evil and fulfill their duty as knights.

 

I am already completely smitten by Dirk Knight. Now comes the hard part, I love Dragoon's as well so I cant decide.

 

Actually though, that does bring up an interesting note though. Aside from the MPC (war of light) and the other Azure Dragoon, there are other Temple Knight with Dragoon soul stones that while they are not as powerful as the Azure Dragoon's, they can still utilize the power of the stones and have the ability to 'jump'.

 

It would be a very interesting storyline for DRK if they were competing or had a rivalry with the Dragoons as since the Dragoons are said to lead the holy war against the Dragons, the DRK's would attempt to solve any conflicts against the Dravanians and attempt to be the voice of peace and reason when a Dravanian or a group of Dravanian do not wish to fight.

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Hrm... I read somewhere that DRK ICly would be Ishgard Knights who did not believe all the Dravanian were evil, but they are also realistic and will fight the Dravanian if they are acting evil and fulfill their duty as knights.

 

I am already completely smitten by Dirk Knight. Now comes the hard part, I love Dragoon's as well so I cant decide.

 

Actually though, that does bring up an interesting note though. Aside from the MPC (war of light) and the other Azure Dragoon, there are other Temple Knight with Dragoon soul stones that while they are not as powerful as the Azure Dragoon's, they can still utilize the power of the stones and have the ability to 'jump'.

 

It would be a very interesting storyline for DRK if they were competing or had a rivalry with the Dragoons as since the Dragoons are said to lead the holy war against the Dragons, the DRK's would attempt to solve any conflicts against the Dravanians and attempt to be the voice of peace and reason when a Dravanian or a group of Dravanian do not wish to fight.

 

Don't be mistaken: As the lore currently dictates, thinking a dragon is anything other than a blight on the planet is heresy, and they execute heretics without a thought. Also, if you could get a source on that DRK lore tidbit that'd be helpful. The original reveal didn't talk anything about lore and I didn't know there'd be commentary on it outside of Fanfest!

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I believe I know what the new unannounced job will be. And all we have to do is look at the current clues:

 

  • The first clue we got was YoshiP wearing a 007 T-Shirt, saying it is a big clue to what the new job is. 007 = James Bond. And James Bond the character, is a Secret Agent.
  • The second clue was that the job would not be something people are expecting. So far people are saying they are expecting it to be one of the following: Chemist, Gun Mage, Gunner, or Musketeer. Since those are the most popular choices and YoshiP and the developers still say it is something not expected, we can cross all 4 of those off the list.
  • The third clue, was from this interview. "•If you look at FF series of the past carefully you can imagine what it will be"

Now with all them clues together, with the fact that they said it would be a gun related job, I've concluded that the job will be none other than...

 

 

Agent!

 

Primary Weapon - Guns

Armor - probably limited to the same type of clothing as rogues

Abilities:

  • Escort - Probably will be a buff like Protect
  • Flourish - Increases damage
  • Fawn - Healing over time ability
  • Enchant - Buff ally
  • Interrogate - Shows a target's treasure, items, and gil. Also reveals invisible enemies and traps.
  • Succor - Healing ability that also works as a cleanse (Not to be confused with the scholar version)
  • Impassion - Grants a berserk buff to ally
  • Reckless Abandon - Damage ability that also slows target

The above taken from that wiki page. But it definitely seems like Agent being a gun job, serves as a healer and support character. And considering we just got a DPS Job (Ninja) and Dark Knight is confirmed to be a Tank, makes sense for the unannounced job to be a Healer.

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All of that is speculation. Yoshi-P has kept DRK details very close to his chest. All we really know is that it uses dark magic power (possibly void-powers ala black mage almost) and two-handed great swords.

 

A Dirk for the Dirk Knight. ((Sorry it's been used so much my twitching had to say something.

 

Dark Knight

 

Clearly instead of slashing things with curtana??? we poke them. Not like we don't use the broad blunt blades as smashing things either

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http://ffxiv-roleplayers.com/showthread.php?tid=8955&pid=121808#pid121808

 

It was from you're post actually on a different thread warren. I misread it thinking they actually said that.   xD

 

Ishgardians are usually between Lawful Good or Zealot Good. So if we are following what you're post said actually, the Dark Knights would be Neutral Good because of their desire to help both sides of the conflict and find a peaceful resolution.

 

Anyways, this is mainly head cannon for me but it would actually make sense for DRK's to be lone, wandering knights out in the Highlands, staying away from both Heretic and Ishgardian towns or strongholds because they believe that they do not have a desire or a place to fight in the Dravanian vs Ishgard wars but do wish to prevent fighting between both sides, serving as a Paladin-ish fighter to protect and serve those who do not wish for violence. In other words, they would not assist the Ishgardians if they went out to attack the Dravanian and aid them when they are being attacked by one with evil intent. For them, their choices to aid others are subjective, but they will more often than not attempt to solve conflicts through peacful resolution rather than violence.

 

Most of that fanon head cannon is based on you're post though and I did not mean to interpret as or imply it to being cannon lore. Sorry.   ^_^

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No, Warren, you ARE the sources. :cactuar:

 

I was just spitballing an idea; We know DRK is going to use "darkness" powers to some degree but I'm wary of going YEP, VOIDSENT or anything like that, similar to how I was resistant to assuming Doma = Eorzea!Japan. I don't have a real leaning on what the lore bits will but the best I could come up with is a disenfranchised sect of Ishgardians bringing people into the fold for the new conflict. Since it starts at Level 1, you'd need to be able to engage in it directly.

 

New tinfoil idea:Starting areas in Ishgard would never work due to current zone structuring, will revisit if we get new "middle level" zones.

 

Regarding the sword, someone on BG said:

 

Most of the name's syllables are censored in the blog' date=' but it's Excalibur. Most likely, that is; don't know if the uncensored syllables are supposed to be a false lead.[/quote']
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similar to how I was resistant to assuming Doma = Eorzea!Japan.

Well, Doma isnt the only asian themed land on Hydaelyn.

 

You have the far west, were if you read the lore tidbit's doing the moon faire event that happened during the FFXIV anniversary, the one Roe that teaches you the bomb dance and makes you dress up in the Kimonos and run around La Noscea says he went to the far west which was a land larger then he had ever seen.

 

Point being though that if we take objects from the event as reference, it becomes obvious that we have more than one asian themed land out there.

 

EDIT: Would also be a great thing to introduce and build into the game should they ever want to implement Samurai from there.

 

 

 

 

With that said though, lets move on to the new class someone said in a earlier post aside from DRK.

 

I think it will be gunner. I was pining my hopes on an Ishgard themed healer class but yoshi says "lolno." to that.

 

Anyways, more DPS please. More DPS means killing stuff faster, lol.

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*shoots guy in the face with bullet. They gain +800 hp*

 

Me: WAT.    ._.

 

I don't think it makes sense for a gunner to heal.   xD

 

On the other hand, if they were like a field medic that used high potency potions to cure players while sending out strong DPS with the gun then I can see that happening. They would not be a healer though. More like support DPS with an emphasis on party wide support to help out healers with things such as debuffs and whatnot. I could not see it as a healer type class.

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Nice to know that Samurai isn't going to be released when we just recently got Ninja. Going to keep my eyes closed for the gunner job since I want to be SURPRISED AND EXCITED, but Dark Knight shows a lot of cool promise.

 

Odin... And insect-type primal. ;; help me now I can see my sufferings in those Extreme modes already. Still hoping for Geomancer, but I'm more excited for whatever gun is going to be. I'm actually kind of rooting for a healer gun job like Chemist, but we'll see how that goes.

 

HYPE HYPE HYPE

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