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C'io Behkt

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Everything posted by C'io Behkt

  1. ICly, C'io's is likely her desert cloak. OOCly, it's this:
  2. Funny story: I did that a few hours ago with C'io, ahaha, >_>. Except I think I tweaked her nose.
  3. I just have C'io and I at the end of beta. Phew, we did a lot! Tired!
  4. Which is perfectly understandable! Even I'm only here briefly on my way back into the game, hehe. The tag seemed like a good idea overall with good general application (since literature category status is also only visible at the very bottom), so I wanted to suggest it for that reason also, . Thanks for taking the time (later) to write that up!
  5. Hehe, I'm obviously part of the Coeurl Tribe. While I already have a pretty firm headcanon for what my character's offshoot of the tribe is like, I'll definitely have to give your article a read (probably won't happen until after beta 4 closes). Do feel free to add me on your friend list in-game, though! I play C'io Behkt, . Since this isn't the meant to be the canon for the tribe, maybe you could ask the wiki operators for a kind of tag to put at the top of it with that as an explicit disclaimer. I could not find the information that this was merely a portion of the Coeurl whole when skimming the article, so that's my big nitpick atm. Nice to see more Coeurl around!
  6. When I think of C'io, she mostly has the qualities I see in the Fallout series protagonists. She's the Lone Wanderer, the (Tribal) Chosen One, the Vault Dweller, and the Courier all in one. She's left an isolated community to discover and learn the wider world and to help it fight its problems. The Garleans are the Enclave, the Beastmen are the Super Mutants under the Master, and the people of Eorzea are just people trying to make it through another day after the Calamity. If I had to think of a more recognizable figure that reminds me most of C'io, I'd have to say Korra, except much more spiritually attuned. Since C'io's also older than Korra, that makes sense. Still impatient, headstrong, and pugnacious, though. In all honesty, though, when I was making her, all I had was my playlist dedicated to the desert going. A collection of desert sounds, Journey, and Arabian music. I had Sufi mysticism in mind and dervishes dancing with the winds.
  7. I came into this thread specifically just to say "Hellboy." Then I glanced up at the first post and Bea had already said it right from the start: Hellboy! Knowing that Hellboy was there from the beginning just makes me silly happy, . Heh, me too. I have Library 1, 2, 3, (maybe 4?), and then I branched off to collect BPRD Plague of Frogs. Have to wait for the next FCBD sale to get the rest!
  8. Moogles classify officially as a beastman race, much like goblins and sylphs, so I think they can be seen by everybody and occupy the same plane of reality. There are some cutscenes where they are only visible to the player, true, but I think that they might just have the power of selective invisibility. In 1.0, they helped conjurers in the Shroud communicate with the elemental spirits, so non-Echo people have definitely had dealings with the moogles. Whether or not an individual would trust their mail to a beastman, though... An additional point is that Mognet is also new -- it only appeared in the last five years of game when the Moogles became more active after the Calamity.
  9. Yeah, thanks to Mog Mail, I don't see this as a line of work with much job security. The work is most likely to be occasional at best, dangerous at worst. That's why my character just has it as part of her freeter repertoire--the unusual odd jobs she can do because she's from the wild and not fully integrated with the city-states--as opposed to a regular profession. But when it pays, I imagine the score's gotta be high!
  10. I was actually wanting to have C'io be a freelance courier also (to complete a personal list of mine), but paused when I remembered that Moogle Mail existed and that the moogles were probably a better network than C'io could manage on her own. However, moogles might be good for official routes, but since some people are outside of the network, I can also see Couriers as effective in those cases wherein someone is difficult to find, out on the fringes, or just doesn't want to be found. Party bounty hunter, part mail delivery!
  11. Hehe, no problem! It's hard to come up with examples in a vacuum, so I understand that. You did bring up the good method of using emotes to test the water, and it gave me a chance to bring up the issue of making sure people direct their emotes outwardly. That's been a problem for me for years, and you've helped me express it, so thank you for both the emote method and allowing me the opportunity to highlight another issue, .
  12. My only issue with some of your examples is that they are internal and nothing my character can really react to, so even if I see those emotes, there's not much I can really do. On the other hand, if you shuffle closer to the conversation to hear better or perform some physical action, it's easier on me to respond to your eavesdropping. The other two examples are better for this because something external occurs, although the muttering one would also still be a challenge. At least in my opinion, I appreciate more obvious interjections (hopefully directed at my character) that'll allow me to incorporate you into the scene better. The example I always go back to was back in WoW when all these blood elves would start weeping at the fountain! All they would do was weep at the fountain! After the first couple of times, we ran out of ways to react to the fountain weepers. They eventually became part of the regular landscape, which made them angry because the rest of us had stopped reacting to them. They thought we were ignoring them, but in reality there was... nothing more we could do that hadn't already been done. Now, had they instead launched themselves at us and wept into our shirts, no matter how common an occurrence that may have been, we'd be forced to deal with it every time because the fountain weepers would have then been interacting with us directly! So what I'm saying is that giving the other player something they can directly react to is very, very important. And, in my case, highly appreciated!
  13. You guys got busy, hehe. I think the crux of your discussion is discretion and common sense, which is why I always preface my crashing in with "if my character would do it." If someone is in a tavern and talking loudly about something interesting, I'll join the discussion; it's something I've done in real life in cafe's, actually. One time, an interviewer was discussing educational theory and practice with some young interviewees in the couch area around me. As a teacher, I was very interested, waited for the interview portion to be finished, and asked if I could join the open discussion that happened afterwards. I made some very valuable contacts and broadened my understanding of a few theories that day, so it's something I don't regret doing. However, if someone is in a house, on the second floor, and emoting that they are cooking dinner, I'm not going to barge in from the street and say, "Give me food." Or, if I had a character that would do that, since the second floor and inside of a house is pretty much private space, I'd ask, "Would you mind a vagrant knocking at your door to ask for food?" Same for if I found a small group of people I didn't know deep in the Shroud; however, if the group is one I know ICly, I'm going to stumble in and say, "Whoa! Hey! What're you doing out here?" I may not necessarily stay, but I'll at least do a second of small talk if it's someone I know. But yeah, that's it. Common sense. If the area being RP'd in is also an obviously public place from the IC perspective, like a street or a tavern, crash the party. If it's on the road, crash it. If it's deep in a cave, in the second storey of a house, or somewhere -weird-, take a second to listen in and consider whether inserting yourself is the best course of action. Knowing when to crash and when not to crash is a judgment RPers develop over time, but only when they allow themselves the courage to disbelieve the myth of "nobody should ever crash ever." It can seem intimidating to start, but even if you make a mistake and enter a scene you probably shouldn't have, a good RPer will have the grace to recognize that and try help you develop your senses instead of thinking bad of you and yelling. To me, that's the divide between good RPers and bad RPers -- acceptance and openness on an OOC level, the real test of which comes when people make honest mistakes or are trying to learn.
  14. I want to politely disagree by pointing out that the above image depicts the beginning of a battle called upon by a challenger. In all seriousness, though, my take on it is that the nature of the battle or the skill being tested is up to the values of the tribe. Some tribes might follow more closely the ways of their chosen totem animal, for instance. Carnivore-based tribes might have more vicious life-or-death scenario battles while herbivore-based tribes may simply call for feats of strength or cunning. If a tribe is more magical, it may require a show of mystic aptitude, or if it is more martial, it could just be a straight arena fight. The use of "survives" does not need to be interpreted as "all tribes engage in brutal Battle Royale" but could be taken as "depending on the tribe, surviving a challenge may not be optional for the loser." So far, the lore given for FFXIV: ARR has been broad and open, deliberately littered with loopholes and exceptions to emulate the feeling of a real world with diverse choices, so I really don't see how that dev statement is special enough to be interpreted rigidly. And with -at least- 26 tribes out there, combined with cultural interchanges with the "modernity" of the city-states and even the Empire, I don't know if there can be a singular and definitive normative.
  15. I wouldn't really worry too much about that; I'd like to think that most RPers are very open to being interrupted by roleplay. After all, that's why they're sitting around and typing instead of throwing fireballs at monsters, right? Sometimes "the moment" is made by people inserting themselves into the scene, so if you're scared of spoiling "the moment"... also consider that you may be denying them another "moment" by not doing what your character would do -- butt in.
  16. This was explained in Macross 7, . It's the passionate power of rock and roll! Spiritia/Sound Energy capable of generating and replenishing the spirit of all living things. The sheer will of someone singing at the mountain trying to move it with his song or trying to change the world through music is what separates a minstrel (professional) from bard (vocational). Macross 7 clips of passionate singing and song energy It's also likely that the connection to the Echo is what turns that passion into power. That's how I'd look at it, anyway. ... Actually, the more I think about the Final Fantasy world mixed in with Macross Idol/Songstress music sensibilities, the more I really like it, hehe.
  17. Hehe, I wish this was my daughter and RP crew. It isn't. Someone from my tabletop group posted this on Facebook today and it encompassed everything I love about open roleplay that I knew I had to broadcast it, . If I do have a daughter, I know I'm going to raise her to want 5,000 gold and an ice cream cone.
  18. ... and why I crash their scenes too, I suppose, . I've been writing a lot lately about how much I enjoy it when the RPers around me engage in very adaptive and open roleplay. I find people who are open to be the most enjoyable to play with. By open I mean someone who can adapt to the situation fluidly regardless of who walks in, where the conversation turns, or how many mobs suddenly spawn under our feet. I've been saying that for years, but I've never really had a great archived example of what I meant... until now. Here is every reason for why I love just playing with what I'm given and why I think everyone should accept the random, no matter how random. You can look at the source here.
  19. When creating your character, how do you balance between being too boring and too snowflake? I don't. By which I mean I don't think at all in those terms. I never worry about if the character will be too boring to others because I only make her to be interesting to me, the person who has to live with her for the long-term, and because I can't realistically predict what other people will find interesting or not. My hypothesis is that if I'm having a good time, others will feel my enjoyment and join me. I also don't think of snowflake because I always want to make someone who is 'normal' by the standards of the lore. A normal nobleman, a normal merchant girl, a normal whataver. There can be interesting and grand milestones in the past of a character, but I think how much you emphasize or draw attention to them will determine whether you're playing a snowflake or not. Most people don't broadcast their past to everyone who passes by, and neither do most of my characters, so by the time the backstory comes out, I've already established the character as someone with enough dimensions to be "allowed" that story. Which means that, yes, in my opinion, the difference between someone perceived as a special snowflake and someone not is simply how hard a sell has been used in the marketing of the character's more unique traits. When role-playing with others, what character traits, personalities or actions have you found to be interesting and enjoyable to RP with and/or what have you seen just not work or appear too boring to engage your character? The character traits I find engaging all belong to the player, not the character. It all boils down to style. I find people who are open to be the most enjoyable to play with. Someone who can adapt to the situation fluidly regardless of who walks in, where the conversation turns, or how many mobs suddenly spawn under our feet is someone who is infinitely fun to play with. Someone who gets bothered by shifts, whispers when your actions have "deviated from the script," and begin trying to turn the scene with "my character wouldn't do that" is not someone I enjoy playing with. Yes, your character wouldn't do that, so don't tell me and complain about it--just do what your character would do! Gosh! Adaptability is what makes a character interesting because it is what allows a character to evolve. Being spry and quick with the uptake doesn't hurt either. I like it when people turn off their self-editor and just blurt out the first thing that comes to their minds, whether it is dialogue or a quick emote about how the character, who is more of a deliberator, is deliberating and chewing his lip. It's something I can respond to fast rather than waiting for a response to get polished and made "perfect." Where do you find the line and when do you think it can be easily crossed while still being within the lore? What kind of advice would you give given your past experience. The line moves. My most interesting experiences have been with those who respect and keep to the lore while still being unafraid to exploit the open windows the lore leaves for us to explore. In roleplaying games of shared consensus, there is often a great stigma attached to deviating from established lore. I understand why it exists, but it also makes most people afraid to extrapolate for fear of being called out. The best advice I can give on how to know what the limits are, especially when we are talking about shared and differing perspectives, is to test those limits and actually -explore-. Let yourself get called out! When you go too far, you'll know, and you can adapt and pull yourself back to the divide. If we all stuck to our stereotypes and straight-paths, roleplay would be boring because the most interesting people are those who dare to test the world.
  20. This has been the most friendly, open, and accepting community of roleplayers I have ever had the pleasure of walking into as a complete stranger to everyone. I have never made friends as fast as I have here nor ever been integrated so quickly into the community. I know that there will be arguments, disagreements, and the usual trouble brewing under the surface somewhere, but I firmly believe that, no matter what, this community is comprised of good people who will never allow such clashes to affect what matters most--treating each other and all newcomers with respect and good cheer. Let's continue to support one another going forward so I can get my three-year commitment badge too! (Six for some of the rest of you, hehe.) Three more years!
  21. This is a very interesting read and a good source of real world analogies for those searching for inspiration on that front. I particularly liked the section on consanguinity because it is a part of the science I am not that familiar with. There are portions I disagree with, such as the social structure of the Seeker tribes being centred on the nunh. While I do think that they are very much like lions, I think the game/fantasy also turns it on its head and makes the male less dominant and more subservient to the females of the tribe, especially since SE has stated that the nunh are not to be assumed as part of the leadership of the tribe. Parts of this, I feel, need to be melded with knowledge of other tribal structures and possible inspirations, such as First Nations/Native American tribes which were, before the coming of Christianity, either gender-equal or heavily matriarchal. Still, a good write-up for the animal kingdom side of the equation. Thanks for putting it together, .
  22. Definitely! The way I view the differences also is to just assume that, like all spread-out cultures, there are nuances between tribes and groups that make vast differences in how they interpret the same cultural concepts. C'io's views are because that's how she grew up and how her tribe did things--yours can be different, and we can just assume that's how your group did it. Our cores are thus the same, but we are all different, . This! I want this! Especially since I like being a Lone Wanderer, I think just having a directory of miqo'te and the tribe/family units they are from would be incredible! I think it should be a page on the wiki, though, so it is open edit and less maintenance work for you. Plus it can link to our wiki profile pages too! And the way I see miqo'te tribes is similar to how North American tribes operated. A "tribe" is actually a huge dispersal across a vast area containing many settlements and family groups and maybe even chieftains. Miqo'te Nation, .
  23. That's a fair point. That said, my argument comes more from the side of thread purpose than intimidation. Personally, I don't mind seeing everyone chiming in because I like discussion; however, it eventually becomes difficult to tell which is the Crystalline response and which is a personal response and then even harder to know what the balance of Crystalline to non-Crystalline responses should be before people start feeling uneasy about responding, which would defeat the point of the thread. Since the thread's purpose is to receive outside community feedback, the restriction isn't about silencing the voices of Crystalline members, but rather about receiving more of what the thread intends to collect: non-member opinions. I hope that makes sense, . I want this thread to do well because I think any organization willing to put itself out there for the sake of progress, community, and understanding deserves that chance. Oh, oops! I'm sorry for that misunderstanding. When it was explained to me that Crystalline began on FFXI, I assumed that "group of friends" was meant in the OOC sense, but I see that it was meant in the IC sense instead, hehe. I got it now!
  24. I'm playing a Coeurl! Given my backstory, it's probably likely that C'io and C'jinn are from different branches of the overall tribe, though. As C'io, I'd be interested if something came out of this. Given her nature, though, she'll likely wander in and out of the group and be more than happy to help any miqo'te looking to understand or get back in touch with her/his roots! And given that I think my views on how the nunh/tia system work are probably not the norm, though, I'll be keeping my somewhat separated backstory so I don't have to clash paradigms on an OOC level with anyone, just on an IC level, which I always welcome, .
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