Mtoto Wamoto
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Everything posted by Mtoto Wamoto
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Still a work in progress, but here is some lore bits for thaumaturgy which will end up on the wiki.
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Finally found this online somewhere. Thank the Twelve. I had forgotten to copy it when beta was up. Anyways, all the Duty Finder quest flavor text that was in beta phase 3.
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Currently working on gathering details regarding Coerthas and Ishgard. Here's a snippet from my that which I thought you all might find interesting.
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Garlean Lore - Names of the Tribuni
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OH MY GOD YOU'RE BACK! :thumbsup:
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Hey Hey Hey! Sorry for the delay in getting this started! I've been a bit busy with other things. I'll be reformatting my initial post here soon as information begins to be linked in the comments (I'll be adding my stuff as well soon enough). Here's how things will work: When posting a comment with lore bits and details, please put the details in a spoiler tag. Because we can only take confirmed lore, we need to be able to provide citation and proof. To this end, please provide link to the page with the details, an image, or a video. Good resources for lore are the lodestone, the official FFXIV page, Gamerescapes, and Youtube videos of quests and NPC text. As details get posted, I'll organize them in the first comment with links to the comment/lore details in question. For those who are choosing to focus on specific lore details, please feel free to begin updating the RPC wiki with the found info and please be sure to also include the proper notes, references, and external links at the bottom of the wiki page. Lastly, if you can't verify the lore in question, do not post it here until you do. If you wish to discuss the validity of any details, create a new post for it. Let's try not to needlessly clutter this thread
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Excuse me while I affix my jaw back to the rest of my face. ughhhhh Your work is so good. Please teach me how to colors ; ;
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Hey there everyone, In an effort to further bolster the wiki and its resources, I thought it would be a good idea to see if there was any interest in putting together a team of players who would be willing to hunt down and gather all the confirmed lore and various articles presented to us over the course of the past few years, compile the various sources, screenshots, videos, etc. and link them here in an organized manner, and eventually add all the information to the wiki itself. If you are interested in taking part in this, drop your name down below! It would probably be easier if those volunteering focused on particular lore bits, e.g. Ul'dah lore, Geography, Bestiary info, Timeline bits, etc. I'm currently at work, but once I'm at home, I'll try to get all the resources I've compiled myself and add them here. I'm aware there are other threads and sites that do have this, but in my experience they are incomplete and missing details. Furthermore, it would probably be wise just to have our own copy of details here on the RPC for easy access.
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I speculated this as well a bit ago with Gospel, tho the only reason I didn't make mention of it here was because I can't confirm the validity of it. I skipped through most the text in Beta so I may have missed the in-game text in its entirety, but I do recall an NPC making mention of the current era at some point. I suppose I'll just have to wait until Phase 4 or see if someone managed to grab a screen cap or something in the meantime. I'm digging through the dev. team posts to see if I can find anything about it.
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1.0 took place in 1572 of the 6th Astral Era. The fall of Dalamud and the release of Bahamut ushered in the 7th Umbral Era. 5 years have passed since then. Technically, this makes the current year the 5th year of the 7th Umbral Era and not 1577 as many have voiced. I'd wager to say that year 1572 of the 6th AE is equal to year 1 of the 7th UE. Every time we enter a new era (be it astral or umbral), the sequential numbering of the years returns back to 1. If this wasn't the case, the current year would be something way over 5000 at the very least. Just wanted to bring this to light since I've seen a lot of dates in people's wikis and even the player written timeline reflect the year in ARR as 1577. Confirmation Source: http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=936498#post936498 ----- Edit: That was weird...can a mod delete the double post? Thanks >.>
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linkshell vs. free company: how do we use them?!
Mtoto Wamoto replied to Darcey's topic in FFXIV Discussion
To further clarify, Blue Skies will not be forming as a Free Company and will remain a linkshell -
linkshell vs. free company: how do we use them?!
Mtoto Wamoto replied to Darcey's topic in FFXIV Discussion
On the matter of link shells, you've hit the nail right on the head. While it hasn't been stated (as far as I know) that link pearls are capable of attuning to different 'channels', I personally assume they do given the fact that link pearl chat is only capable because of aether (NPCs make mention of contacting you by aether when they plan to call you over the pearl) and its further supported by us being able to attune to various aether crystals at once. As far as the RP community goes...well, link shells have various uses. Intermission/Backstage serves as an ingame OOC chat channel for RPers while RP Linkshell typically use their pearls for IC chat. In regards to Free Companies - yes, they're basically guilds. Many of us who played 1.0 used Linkshells as guilds in the a roundabout manner, but now that Free Companies are available to us, we can make use of things like guild banks, custom titles and rankings, guild housing, etc. Aside from those differences, what really separates link shells from free companies is the fact that you can only be in one free company at a time, therefore, many Free Companies are likely to be exclusive to endgame content rather than RP, though this obviously isn't always going to be the case. Currently, the only two RP Free Companies I'm aware of (sorry if I missed you) are The Adventurer's League of Eorzea (TALE) and Knights of the Twelve. -
Roegadyn do have their own language, tho it's considered an ancient tongue in the current setting of the world. You can read up on it here: http://ffxiv-roleplayers.com/wiki/index.php?title=Category:Roegadyn Miqo'te have certain sounds in their native speech that can't be replicated by the other races (it's a hissing noise or something). Other than that, there isn't anything to say they have their own language. As far as Elezen and Hyur go...there is nothing currently which suggests that the two races (or even the Lalafell) have their own language either. I'd imagine it to be more of a regional-cultural thing rather than a race specific thing. Of course, there's the whole thing with most everyone having the Echo which bypasses all language barriers in-game so there's a possibility we're just not seeing other languages since the echo auto-translates speech for us.
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Just my thoughts - I've tried to remain in line with the base role of the class the jobs branch off of. Gladiator > Mystic Knight/Rune Fencer - Magic/Elemental Tank Great Sword may be introduced to Gladiator as its 2handed weapon with daggers being removed and added to Scout. Great Swords = Increase DPS per hit but lack of ability to block, only parry. Focus of the job is still tanking, although tanking would be handled differently than Paladin. Added DPS capability. Harbor - Job has skill similar to Defiance from Warrior, where the job only gains units by performing certain actions when under the skill's effect. Units for this job are called Runes. Once six runes are gained, the job is able to access one of its two types of skills: Wards and Effusions. Ward skill 1 - Uses all runes to increase magical and physical defense. Wards skill 2 - Uses all runes to increase elemental resistance of all nearby party members. Effusion skill 1 - Uses all runes to increase potency of certain weapon skills by 100 for a cetain amount of time. Effusion skill 2 - Uses all runes to reduce enemy's magical defense. Enspells - adds additional chosen elemental damage to auto attacks and weapon skills. Lasts 15 seconds. Costs a lot of MP. Alternatively, it could last as long as there is MP and the effect of the spell drains MP over time. Marauder > Dark Knight - Blood Tank/DPS Dark Knight would serve as a tank/off tank and can deal additional dps over marauder, but not nearly as much as warrior. Main job specialty includes draining target of hp, mp, and stats. Punishing Barbs - Deals 25% damage back to attacking mobs. Cannot be up at the same time as Stygian Spikes or Dread Spikes. Lasts 15 seconds. Stygian Spikes - Absorbs MP from attacking mobs. Cannot be up at the same time as Punishing Barbs or Dread Spikes. Lasts 15 seconds. Dread Spikes - Absorbs HP from attacking mob. Cannot be up at the same time as Punishing Barbs or Stygian Spikes. Lasts 15 seconds. Mass Fear - Instills fear on an enemy, preventing them from using skills for 10 seconds. Soul Eater - Consumes HP to increase attack potency. Drain/Aspir - Siphons HP/MP from target. Absorb Weapon Skills which consume MP to absorb stats. Contagion - Transfers own enfeebling effects onto target. Pugilist > Dancer - DPS, Front Line DD Buffer Continuation of forms and combo/skill chaining, job focus is more supportive than Monk. Fighting style based off of Capoeira (Pugilism is based off of boxing, Monk is based off of eastern martial arts, so dancer could be a different martial art.) Reintroduce dps skills like Simian Thrash and Asuran Fists. Add new skills like Dolphin Kick. All newly added skills would be fluid in motion to compliment the added fighting style. Add dances/forms which affect nearby party members when active. Effects are only up when using weapon skills to stay in that form. example - when dancer uses skills that keep form in opo-opo form, nearby party members gain increased determination which increases damage dealt. Simian Thrash could be final opo-opo form move which would reset the "dance". The chaining of one type of form can be considered a dance. Lancer > Blue Mage - DPS, Skill Chains/Combos Speed Surge - Lancer gets Life Surge, Dragoon gets Power Surge. Blue Mage could get Speed Surge which would increase auto-attack speed or decrease GCD on weapon skills. Various Enemy Weapon Skills - example: Heart Stopper (a lancer skill enemy lancers use). Learned in traditional Blue Mage fashion - Need to be hit by the attack to learn it. Certain skills could be tied to Job Quests where the Blue Mage has to go fight certain mobs to learn that particular skill. Learned Skills could consume both TP and MP on use. Lancet - Absorbs MP from target. Archer > Ranger - Ranged DD with Crowd Control Skills/Debuffs Gloom Arrow - Deals damage and blinds target. Leaden Arrow- Deals damage and applies heavy to the target. Cupid Arrow - Charms target, calling it to your side until the effect wears off. Only works on lesser mobs with low hp (below 35%). Chameleon - Reduces enmity, and throws the ranger at the bottom of the hate list temporarily. True Shot - Increases potency of all ranged attacks. Multi Shot - Turns next single target ranged attack into a conal aoe attack. Conjurer > Geomancer - AoE buffs/heals dependent on terrain/position. Geomancer could play out as a job that uses spells that are drop down AoE spells. Casting could be similar to Black Mages sigil casting when casting Freeze. Water based spell could be a regen effect on all party members within the set sigil. Earth based spell could be an enhanced protect effect on all party members within the set sigil. Wind based spell could be a GCD haste effect on all party members within the set sigil. Quake/Flood/Tornado. Deals more damage when cast while standing in the corresponding elemental sigil. Thaumaturge > Necromancer - Enfeebling Spells, DPS Necromancy is already supported within the lore. Sil'dih was brought to ruin because of it. Correct me if I'm wrong, but I believe Necromancy within the scope of Thaumaturgy is considered taboo and grounds for excommunication and exile. Could also be a return to 1.0 Thaumaturge. Bio - Tier III Poison DoT Scourge - Non-Elemental Burst Damage. Shadowsear - Deals fire damage to target. Increased damage with Astral Fire Flash Freeze - Deals ice damage to target. Increased damage with Umbral Ice. Soul Ward - Allows party member to revive on KO. Cannot be cast in battle. Has same effect as Resurrect. Resurrect - Revives party member on location (not like Raise) and restores more HP but has a greater weakened effect on raised target. Necrogenesis - Restores HP with next attack spell. Damnation - Restores MP with next attack spell. Parsimony - Reduces MP cost by half on next spell. Anyways, just my thoughts. Thought I'd share
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Thank you for the compliments everyone~ Here's today's work which I was streaming. Gonna try to finish this tomorrow. We'll see. Xenedra posing by the floating city of Nym. (If anyone has screen shots of that area that I can use as ref...that would be cool. Going off of the top of my head currently...)
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Streaming: https://new.livestream.com/accounts/2627048/events/2238770
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Ughh. I haven't been drawing or felt the desire to draw lately. Damn you Beta. Anyways, after much poking, I finally decided to try drawing again. Decided to warm up and stretch by grabbing an old sketch and making it better. Have a half finished Xenedra. I'll do more later. Maybe.
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Rping on Gilgamesh? Please give this a read
Mtoto Wamoto replied to Gideon Aryeh's topic in RP Discussion
This phase is over isn't it? If so I'm open for a Friday night Skype convo. Should be one more test for extended server use, but things could have changed. Yup. Wednesday July 10th - Monday July 15th is the next test date. -
Where the baby daddies at doe?
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My Steam and PSN tag are the same. Aristotleami Also, if anyone plays Civ V...ADD ME! Brave New World comes out this week~
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That was actually a Mirrorknight from FFXII http://finalfantasy.wikia.com/wiki/Mirrorknight Buuuuut....I wouldn't put it past them to add Yagudo to this game. We did get Mamool Ja after all.
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You can find small snippets of some of the dungeons here also: http://na.finalfantasyxiv.com/sys/duties/instanced
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Edit:: Oops, double post. My bad.
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Welp. I don't ever plan to leave Coerthas. Ever.
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Figured I'd cite my sources. http://forum.square-enix.com/ffxiv/threads/32685-Questions-related-to-Lore?p=490835&viewfull=1#post490835