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RP Related
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Main Character
Kahn'a Ohditra
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Server
Balmung
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UTC+1
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To add a brick to the wall, you can yet create characters from scratch on Balmung, the only requirement you need follow being that of creating your character very early in the morning. And I mean really early. Welcome to the RPC!
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balmung European RP Directory (v2) - All Servers
Kahnopy replied to Maril's topic in Player Directory
Main Character's Name: Kahn'a Ohditra Server: Balmung Brief descriptions and/or links to any Wiki's: RPC Wiki Usually online between: GMT+1 ~ 5 to 10PM on weekdays. Intensity: Heavy -
Kahnopy changed their profile photo
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[video=youtube] I've pretty much bothered the shit out of everybody I know with this guy's work.
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[video=youtube] ...but you must listen to all of it, really. Trying to wrap my head around Miqo'te lore lately, I find that this soundtrack portrays the best my headcanon of what isolated Miqo'te clans can do in terms of music. Lots of drums, flute and some vocals. It's just really nice to chill to. Listen to it.
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For all the shades and unsavoury types Buscarron's Druthers was known to shelter, inside its crude enclosure reigned an air of unlikely peacefulness. Forlorn soldiers, adventurers on the wander and even gentlefolks venturing far from Gridania for a thrill, all clung around the used tables, all clunked their tankards together, all managed to relate and connect in some way, drinking and laughing under the vigilant eye of the owner. Kahn'a was not foreign to that warm atmosphere. It smelled of ale, of earth, of simple comradery, and it carried enough of his memories that his mind, in just a breath, was transported back in time, to that when he practically lived in the alehouse shadow. He had first been introduced to it by Cant, a friendly Wood Wailer that fate had seen to put along his path. Both foreign to the Twelveswood, the two men of two races easily befriended one another, finding that in a land of suspicion invisible, of crags flung over trees, the compassionate sigh of a stranger brought more comfort than could the warmth of any hearth. So, the two of them had taken to meet out there to drink unreasonably, to talk abundantly, to let go of the part of them that lived and died behind. They were friends in a way that only a sanctuary like Buscarron's Druthers could inspire. And though that sun Kahn'a sat alone at a battered table of the tavern, his tiny frame tucked in a corner seeking solitude, little had changed. The barrels were swapped away to keep the ale flowing, the accomodations had moved, swept by the landslide of men in need for booze, but the spirit was the same. And Kahn'a could still hear his friend's hearty laugh in the back of his mind. “...Right on their feet, you dropped it?” The redheaded Hyur cracked up, face and body already altered by liquor. “Aye!” a younger Kahn'a insisted, enthusiastic. “She kept muttering nonsense, swearing to the Matron that my touch had tainted it, and that she would not accept the delivery. Her face was so white and terrified, 'twas like she never even seen somebody of my kind.” In his lonely seat, Kahn'a smiled warmly to himself. In good humour, the two men had kept talking about the finer details of that unsettled client's face. He vividly recalled how he did not mind the reprimand that this entertaining mishap brought upon him. Simple man with a simple mind, he had laughed at that refined woman's caprice with all the innocence of his kind, and for it, he was chastised as a man of little wit and little respect, and was promised to remain it. Then, the reason of their meeting that sun came back to him. Kahn'a had neared the edge of his stool and looked at Cant, hopeful. “Have you heard of my license?” Cant however did not answer. Slowly settling down from his drunken hilarity, he had straightened up and stared at Kahn'a longly before shaking his head. Confronted with silence, the Miqo'te deflated, disappointed. The sigh he heaved then, he heard it still. Heavy with betrayed aspirations. It had hardly been the first time he was served such silence. For moons, he had asked that question over and again, the answer never changing. And like everytime he had to let his friend down, Cant slapped Kahn'a on the arm to shake his pout off. “Look, you're tired of playing errands, tiny one, I get that. Getting you that pass to the Adventurer's Guild is harder work than it looks, given your history in town. So while I slave away to try and convince who I must to let me have an audiance with a Hearer, mayhaps you should allow a chance to the townsfolks to forget you. You said you lived in the wild, aye? Sleeping rough ain't no trouble for you.” Kahn'a sighed once more, insolently. “...But if you're set on lingering, I may have something for you.” In the time it took him to hit understanding of those words, Kahn'a had sobered up. He watched Cant produce a small nothing from the wraps of his leathers. A brown pouch sealed by string. He watched it dangle in the air like an instrument of hypnosis. And when Cant leant in to share a confidence, Kahn'a was all ears. “You don't hold that from me.” The tone bore grave warning. “If you spread its content upon the ground, you'll be found by folks that'll...know what to make of your likes.” Kahn'a still remembered the uneasy excitement that filled him in that very moment.
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...just like one of my french girls, eh?
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[video=youtube] That discussion about Ul'dahn dancers reminded me of this.
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I have no knowledge whatsoever on the RP landscape of the Chaos Datacenter, however I can share my two-year experience playing the game on Balmung from Europe. The problem one is exposed to when playing from such a long distance is twofold. First, the connection to Aether is a distant one. This implies that routing failures and network maintenances are more likely to affect it. Then, there is latency. Using skills, moving around, dodging enemy casts, basically anything done in the game that requires a server response will take more time on Aether than on Chaos. However... I have been playing on Balmung from Europe since I started XIV. Leveling, crafting, gathering, raiding...are all fine to me. I have never felt that the latency gap there is between me (~150ms or more) and locals (~50ms or less) was big enough to justify a transfer. For a slow-paced game like FFXIV, that discrepency means virtually nothing. And then, adding the social aspect of the game, I am not willing to give up the contacts I have made over those two years for a slightly smoother experience. The choice is ultimately yours.
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Collaborating with Arik over a commission was very fun and felt really rewarding as they were very attentive to any feedback on the preliminary sketches. 10/10 would throw my money at again!
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Interested, oh yes! Kahn'a is a late soldier for the Flames. Though not technically part of the law-enforcement in Thalanan, any threat/"threat" —as minor as somebody trespassing or dealing in prohibited goods— must be dealt with. Coming from a secluded clan of traditionnalists, he too approaches the more lively areas of Eorzea with a squinting eye, yet has already started to adapt to their lifestyle. He still values home and its teachings much above those of the space he now occupies, and longs to return but will not do so until the task he was sent for is complete, not to count that he is slowly developping a new sense of loyalty with those he managed to connect to. Sounds familiar yet? On paper, our two characters don't look so different, and I think the "I was you/You could be me" dynamic could be fertile to friendship, rivalry or anything that two characters with similar backgrounds but different experiences can make happen. You name it!
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Quite the old screenshot but... I like my friends, and they like me back. Just when I'm not watching apparently. (YOU'LL RECOGNIZE YOURSELVES!)
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http://na.finalfantasyxiv.com/lodestone/topics/detail/698c850782604a0ce8d7a7a4bb7aff5b99d9fb32 Rejoice fellow AST, your time (hurr) has come!
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Main Character's Name: Kahn'a Ohditra Brief description/Link to Wiki: Click here! Usually online: 8am—11am and ~6pm—1am GMT+2 on most days. Intensity: Heavy RP.
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BRD main over here. Wanderer's Minuet So I know it is pretty much the epicenter of the BRD controversy right now but I like it. Thematically, an archer that takes time to aim and shoot is just right to me. I'd even put myself at risk in saying that people complaining about the loss of that mobility are...a little bit lazy. You really don't need to move that much in a fight. In fact, the less movement, the better. Empyreal Arrow As cool of a skill as this one is, it feels a tiny bit awkward to use. Despite being a Weaponskill, it doesn't share a GCD with the rest of the BRD's kit, and hence it can be cast anytime in your rotation. I've seen it shine best when use right after a Straighter Shot or coupled with Barrage and Sidewinder. Good burst. Iron Jaws Nothing but good things to say about this one. You save one GCD and a hefty amount of TP just to reapply your DoTs. It finds its place rather easily in the BRD's kit. Warden's Paeon Eh. It's a cool idea and I've absolutely not explored the skill as far as it deserves, but it has far fewer applications than what the tooltip suggests. And yet it's understandable. If this skill does too much, you can be sure it would be another reason BRD are wanted in raidgroups, and given their already beast utility, we don't need that. It will probably shine in PVP, however. Sidewinder That skill is just pure awesomeness. Nothing to add. And as parting words, I'd say that after playing through their expansion, and witnessing the sheer quality of it, I have good faith that SE will make some tweaking to the new skills should they prove as counter-productive as people make them look. They care about their game.
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The short answer is yes. But because everybody is very much engrossed with exploring the new expansion content thoroughly and have thus cast RP aside for a few days, we're, after discussion, very much inclined to accept you in our fold right now and give everybody some more time to enjoy the game before the RP resumes.