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Hilde

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About Hilde

  • Birthday 02/01/1992
  1. As far as the RP community goes, it's pretty dependent on person to person and how they interpret miqo'te, lore strict or not - people just playing male miqo'te steps over lore boundaries alone since they're rare by lore standards, and they're the most populated race in yearly server census. If someone plays a male miqo'te and they're strict about how you play them, it's hypocritical. It's also a little silly and pointless for Y'shtola's dialogue to disregard her being a cat, but part of the feline family because feline (feles, cat) is literally the cat family of the animal kingdom.
  2. As for the dimension thing - servers aren't generally considered closed worlds ICly, but the same world when you interact with players from different servers outside of the game!
  3. Looks interesting-- I'm all for new battle systems. I would honestly have to see it in action though, the format is a little too overwhelming/confusing at first glance.
  4. It might've already been said but she's the face of FFXIV, it's highly unlikely she'll be axed.
  5. This isn't fair on anyone who has been locked out for years. It's almost like Balmung is a VIP club and you have to pay a fee to get in. Sure, people will do it, but why should they? OP: If it helps, us EU peeps never got a say on what we'd like to be the unofficial server for our side of the water, even when the datacenters came in at a later time. Either we accept the bad ping (because it's 250+ for a lot of us now), or we fend for ourselves. The player states that their biggest discouragement getting into the game was that the server filled up after it became a popular hub for RP: "For me that has been the biggest discouragement to get into this game since I initially purchased A Realm Reborn all those years ago. The community had found it's default roleplaying home before the game was even out, and from day one I couldn't get a character on the server." If they've been around since day one, and then only attempted to get into Balmung two years later after trying once, it seems like they didn't take advantage of the time they could have joined. I've met so many players over the years who woke up at ridiculous hours to nudge a character in after maintenance, or saved their money to afford the fee that would transfer your characters to Balmung before world transfer to the server closed indefinitely. If so much of their experience with the game was weighing on joining Balmung, why didn't they perhaps start saving for the transfer fee from the day they couldn't join without transfering or waiting for an open door after maintenance? It has nothing to do with a VIP service - it's what many have had to do to play on there, and it's a little unfair to say that anyone who joined by transferring is just one of those spoiled VIPs when they took the time or paid real money to get the opportunity. Those who have paid for it don't like it anymore than you do, and they shouldn't have to, but that's what it has panned out to for several years. The thing is - that is the server they said they've been absolutely fixed on joining as a roleplayer, but they haven't seemed to put a lot of time into actually trying to join Balmung over the years.
  6. You had countless opportunities before the lockdown to secure a spot by paying the transfer fee, as a lot of other users have had to do in order to play on Balmung.
  7. I think we've done treasure maps together before?
  8. It might be a hard pill to swallow, but many players already have their agendas and story lines, and building a hub might not be ideal for their time. It's a nice thought, but you cant force people to play elsewhere, especially when many players already have places they frequent outside of Ul'dah. If your own experiences feel lacking because of this, talk with the other player and move your interactions elsewhere. If you want a new hub entirely, though, like Zhavi said - be prepared for the long haul if you work to establish that.
  9. This is something we shouldn't have to do though, strangely. Indicating that we RP should really be enough. They don't have to, though. It was a suggestion. They want their character to be portrayed sexually, or flirty, so it does have the potential to mislead someone into thinking their character may want to delve into that territory as a key to progression in their personal goals (they stated their character uses flirtation as a means of power or hold). If they hypothetically want to use that characteristic without having to tell every single person they play with that they differ in actually wanting to play out the sexual nature to that degree, they could add the 'no ERP' into the info.
  10. Yahoo's default rooms were moderated, but the user created rooms (back before Yahoo took the option away) weren't. People did seek it out then, both privately and not, and it wasn't discouraged.
  11. I haven't noticed a difference at all - it's always been frequent (even in other communities decades ago, when I first started). Date auctions are popular events, too, but you can't generalize them because it serves as a party that may not even include romantic or sexual overtones (there are date auctions for platonic time spent with a person, too). Events have grown in general, and any headlined event will garner lots of players, if just out of curiosity. My characters know countless married couples, both monogamous and open. It seems to be a common thing in FFXIV RP in particular that some couples choose to have other partners solely because a lot of players in the RP community are on and off again characters, so they might find it difficult to stay consistent in story, or they might not be able to pursue certain story lines, without that role - perhaps they miss playing those dynamics! I don't think there are solely open partnerships on our server, though. Indicate that you don't ERP in your player info. People tend to follow this.
  12. Roleplay is ultimately going to be what you want it to be - no one is going to force you into ERP or push boundaries you aren't comfortable with (luckily you can blacklist if they try). In that same vein, you have to be respectful about what others want to play since it's a hobby and people will generally play what they want to play. So you don't want to cultivate that sort of dynamic in your storyline - don't! However, I wouldn't place a sweeping generalization on a hobby that has always, and will always, have the opportunity to fall into ERP territory, much like a story line can fall into aspects of horror, painful emotional confict, romance, comedy, etc, etc, etc.. RP is what you make it depending on your preferences, chosen partners, and what themes/plot points you choose to implement, and it shouldn't matter what the community as a whole plays because it's an aspect that will always be there, and prominently. If you feel awkward, do not participate in it! However, a character being sexually active doesn't make them any less interesting or relevant - they're just small parts to a whole, nuances that shouldn't matter in the long run, and judging characters based on whether they're looking for a partner or not might lead you to missing out on great interactions.
  13. Hence why I said that the number is excluding people who don't want to go and those who aren't online to make it.
  14. 26k for the whole server seems about right. Considering most servers in any mmo I've been in are comfortable in the 5-8k range, Balmung being at 20k+ makes sense if it's in dire straights. I'm not convinced even 10% are RPers though, feel free to prove me wrong We currently have 11,471 members registered on the RPC. Of those, even if I was super-pessimistic and sald even half were bots/duplicate accounts (that number is actually released elsewhere), that'd leave us with a good 5000-6000 members. Minimum, because the bot-blockers are actually doing a pretty good job now! Assuming that the vast majority of those accounts then are on Balmung, and that the RPC is only part of the larger collection of RPers on Balmung, I think it's safe to say we make up a significant portion of users on the server. 26k for the whole server seems about right. Considering most servers in any mmo I've been in are comfortable in the 5-8k range, Balmung being at 20k+ makes sense if it's in dire straights. I'm not convinced even 10% are RPers though, feel free to prove me wrong We currently have 11,471 members registered on the RPC. Of those, even if I was super-pessimistic and sald even half were bots/duplicate accounts (that number is actually released elsewhere), that'd leave us with a good 5000-6000 members. Minimum, because the bot-blockers are actually doing a pretty good job now! Assuming that the vast majority of those accounts then are on Balmung, and that the RPC is only part of the larger collection of RPers on Balmung, I think it's safe to say we make up a significant portion of users on the server. Agreed. I recall RP events that garnered in the 200 players area (and that was at that current time of the event, excluding users who never went or weren't online), and I've seen so many RP FC events that have maxed out house capacity with users coming and going. There have been Grindstone nights where just 80 people alone have participated as fighters - that isn't counting the healer and audience. RPC doesn't even count all the roleplayers, either! I know a good deal of people who don't use the library.
  15. 26k for the whole server seems about right. Considering most servers in any mmo I've been in are comfortable in the 5-8k range, Balmung being at 20k+ makes sense if it's in dire straights. I'm not convinced even 10% are RPers though, feel free to prove me wrong It's incorrect (bad source), but there are more roleplayers than just a few hundreds for sure (whether currently active or not).
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