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Teardrop

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  1. Welcome! Glad you took the always-difficult step of sharing a little about yourself...the rest will come easier as you go ! You can make an RP directory (that explains a little about your role-play thoughts and principles), on either the Balmung or Gilgamesh Directory sub-forums, and if you have a firm concept for a character already, why not make a wiki ? Good luck!
  2. One more little tidbit on the Elezen... All we want is to be left alone...is that really so bad :cry: ?
  3. Well, I was going for "cutest", until you said she was from the Garlean Empire. Then I went with the most militaristic-sounding :blush:
  4. Well, except that a lot of people have an incorrect interpretation of the Duskwight situation, I think. These are some quotes from the Elezen lore: Which I would take to obviously mean they suffer prejudice at the hands of their woodland relatives, and are the victims of the racial bias. They are scrambling to survive a difficult existance, and are looked down upon by the Wildwood...I can't think of how that would or could be interpreted any differently. As you see above, its "Elezen", being the both of the clans (Wildwood and Duskwight)...not just the Duskwights that feel this way. And this is because they suffer from prejudice, they are the brunt of racial bias, not the initiator of it, thus tend to withdraw from society as a whole instead of face the bigotry. A Duskwight who grew up in an orphanage would suffer from the same racial prejudices as any other Duskwight from those with the proclivity to do so (notice I said suffer, not hold within them ). Am I a bit biased on this particular topic, perhaps? Well, not if you ignore the sig :angel:
  5. Thank you for sharing with us...its always a scary thing to put yourself out there. I'll follow your tales :thumbsup: +1
  6. You're brave to step forth and share. I enjoyed it...good job :thumbsup: +1
  7. "The ore sings to me, my kin, and this lode is belting out the mother of all power-ballads..." Beneath the surface of Eorzea, on the night that ends an Era The rope she held yanked twice, once, then twice again; her signal to go. "They're there, Pin. Mind the rope." She tossed the woven length onto the lap of the duskwight youth sitting beside her, not that she was a great deal older than he. This rope, referred to by the clan miners as "Nymeia's apron-string", snaked back from the lead elements of the dig all the way through to the excavation base camp. It was a line of communication, a way for messages to be relayed through the distance and din associated with mining operations, their link to the topside world. Some would ask why a linkpearl wasn't used for such things, and though sometimes the winding twists and falls of the subterranean landscape would interfere with successful pearl transmissions, the REAL reason was a linkpearl would not lead searchers to your body should a cave-in occur. The "apron-string" was clan tradition, who's members knew the difference between casual contact with the line and a vital call, knew the codes involved with the tugs, and knew when it was a pulling to put them into action. "Don't slack off, Pin " she said in a mock-gruff tone, flicking the ear of the boy who had become the custodian of the cord, then reaching down to grab her shoulder-bag. Without another word, Isobeau Mauvaix headed for the mouth of the mine shaft. The passage she entered was filled with the usual flurry of mining-related activity. She ran into the clan's following crews first, expanding and bracing the excavation's walls against collapse. As she traveled further into the depths, the tunnel contracted quickly, the work-space becoming more and more restricted. They were following the path of a natural fissure, one that had remained unexplored due to the unsteady seismic conditions of the surrounding area. There were some areas where the crack opened into larger spaces, but the last large cavern along the path was the one her Pere had set up the clan's base, and most of the toil beyond it was done in claustrophobic conditions. Isobeau did not mind such close proximity to the rock, however, as she always drew great comfort from the sensation of solid stone at her back. Soon, the tunnel was small enough as to only allow a single person to crawl through comfortably. She moved along in a purposeful scurry, squeezing past piles of temporary shoring timber, buckets of excavated rock awaiting removal, guttering oil lanterns, or other clan miners working to further expand the way. In these cases, it was simply a matter where there was no place for modesty, and she moved past as she could, often up and over the impending obstacle. "Uhnn...when are you going to fill out that frame, fille? Yer all pointy elbows and bony pelvis OOF!!!" "Don't forget sharp knees" she said dryly, sliding the remainder of the way over the miner's now-fetal form. It was a cousin; he would forgive her. Probably. She crawled and clawed her way at last to the vanguard of the dig, a place where the crevice was so small that it would barely fit her father and his foreman, and then only as they lay in-line foot to head. Isobeau's Pere glanced around his shoulder down the passage at the sound of her approach, and gave her a wink. "Ooh, the echos of this lode's been crooning to me for a time, girl, and yer about to get a front-row seat. Get yerself up here now, lets go." It is well known and acknowledged by most other races the exceptionable caliber of the duskwight's hearing, honed and refined through ages of survival adaptation below ground. Many thought that Isobeau's Pere could hear the very resonance of the ore itself, its deviation from the surrounding rock, and was thus able to track and locate lodes with great success. This was a rumor he did not work too hard to squash (indeed, even propagated it quite often himself). Isobeau wasn't sure about that, though she did know that all who dwelt beneath the surface of Eorzea perceived the voice of Hydaelin to some degree. Isobeau wormed past the foreman (an uncle, father to the very same cousin who up-tunnel was only just shaking off the effects of her striking patella), working herself forward until she lay face to face with her father as they lay on their sides...being all the room they possessed at the moment. "Ahead a way lay a cavern, girl, and that's where we aim to be. But me and Vim here can't make it through any further. I want you to get in there and take stock of what we got. Knock some down and toss it around and see what you can make of it...oh, I'll tell you now its'a right lovely chorus beyond that crack, Izzy. Take my ears if I'm wrong. Off now, get in there." Isobeau's Pere smiled, giving her a light swat on the hip to send her on the way. To say an elezen was small was always a bit of an odd statement, for even the most petite of their race stood as large as a good-sized hyur. But Isobeau was thin and lanky, and even being in her mid-teens could squeeze through into places the majority of her kind could not. Squeeze she did then, making her way in some places by fractional twitches of shoulder blades and heals propelling her glacially forth, shoulder bag pushed by outstretched arms before her, hands scrambling for any purchase to assist in the pull forward. Isobeau's Pere had tied Nymeia's apron-string to her ankle as she had slid past, and the girl felt the slight resistance to her forward progress it gave as if she were dragging along a recalcitrant roegadyn. Then her bag fell away, and her hands felt nothing. Isobeau twisted onto her stomach, and used her tired and scraped arms to pull upon the edges of the opening, speeding her progress immensely. In moments, she was sliding head-first down a small decline to the bottom of a cavernous space. Quickly freeing her ankle from the trailing line, she yanked the appropriate signal to notify the others of her arrival, then set herself to the task at hand. Her first thought was to light, but she found that she was able to see quite well within the cavernous space. Underground luminescence was not a common thing, but was encountered on occasion, and Isobeau welcomed the soft blue glow of the space emanating from a fissure that carried on at the far side of the cave, rather than question it. She quickly freed from their confines within the shoulder bag the miniaturized tools of her trade; a light pick, a hammer, portable crucible with aetheryte heat-source, small spade, etc. Spotting the likeliest spot for good ore within the walls of this cavern would have been a simple matter for even those with little background in mining, because, as she took in her surroundings in greater detail, the entire cavern seemed to be set within a lode of the purest rose gold. A quick sample proved to her that this was indeed the case...this was ore of a higher quality than any she had worked before. The duskwight teen quickly scrambled up to where she had entered the cavern, calling back town the tunnel to relay her findings to her waiting pere. Isobeau couldn't see him, but she heard the pleasure in his voice. "Heh, the ore sang, and I came. Yank hard, Vim, get the crews moving faster. This will be a night that changes the lives of us all." Nymeia spins her wheel of fate... Upon the face of Eorzea, events were simultaneously coming to a climax for thousands upon thousands of others locked in epic struggle at a location known as Carteneau Flats. The skies were filled with fire, and the trail of destruction wrought by the newly-unleashed Bahamut pummeled the surface above. As noted before, Hydaelyn spoke volumes to those who knew how to listen, and as the rumbling havoc scorched its way across the landscape, the voice of the world below screamed one thing; pain. The clan miners heard the cry and instinctively wrapped their available wrist or ankle around Nymeia's apron-string...this was what it was there for, after all. But though the level of destruction was not of the level to end all life on Eorzea, it was of sufficient power to set off enough seismic activity to put an end to theirs... When the rescue finally made its way through the cave-ins, collapsed timbers, and broken bodies of her clan, following the guide rope into what had been the now greatly-reduced cavern of rose gold, they found Isobeau had been dead for some time... or at least gave the initial appearance of such. Her body said otherwise, however; a flicker of life remained within. As the lead duskwight huddled above her, bathed in the strange orange light emanating from further down the passage, he called back to the rest of the rescuing team. "This fille is still alive, to be sure. Call back, we're going to need the apothecary after all...Nymeia has smiled upon this one." "Has she now..." reflected his companion. The Weaver's wheel turns to the present... 'The best way to measure your skill is to weigh your wares against the competition', she thinks to herself, strolling casually among the busy booths and kiosks of Ul'Dah's market ward. 'How unfortunate the competition is predisposed to not even entertain the thought of a willing comparison with my kind.' The duskwight saunters over to the largest of the jewelry monger's stalls, cases displaying the latest and finest creations from some of the finest goldsmiths in the city. 'Ah well, wouldn't want to ruin their expectations...lets see what's on display.' Isobeau Mauvaix cracks a silent half-smile to herself as she shoulders past the hulking hellsguard standing sentry and enters the goldsmith's stand.
  8. That first step is always the hardest . Welcome aboard!
  9. Sounds like a dashing little rascal
  10. A linkshell is now in ARR sort of like a chatroom, and you can hold multiples of these. A Free Company is the traditional "guild" organization. Prior to this, player organizations were named linkshells, hence the hold-over name (though some groups listed in the Linkshell Hall are actually only linkshells :dazed: )...but if you are looking for a guild, its a Free Company you prolly want :roll:
  11. Well, if you come up with a good concept, you can post it in the "Linkshell Hall" portion of the forums, to be seen and hopefully attract like-minded individuals . You can also use the same section to see if any of the organizations already in place might fill your needs as well! Good luck in your search :thumbsup:
  12. I have a lala rattling around in my head, and she will eventually make her way out (I'm partial to playing wee folk )...though I'm not quite sure her proper place yet. I'll keep your interest in mind if that avenue turns out to be a good fit for Pipino Pino :thumbsup:
  13. Welcome! I'm not long here myself, but I think you'll see there is a pretty special RP community in place here . Good luck in your travels through Eorzea!
  14. Wiki for Isobeau Mauvaix started. Link to Isobeau's Wiki entry.
  15. I think naming is the one place where some otherwise stickler lore-fanatics sometimes try to find as much wiggle-room as possible, and its interesting to read the convoluted ways various names are explained into use . Real parents never make cool names, but the hipster elezen couple who found you orphaned in a cardboard box as a kit sure knew what they were doing when they named you Moonswallow Honeydew...who were THEY to know miqo'te naming convention :roll:? Also, as in real-life, I'm sure there are parents in Hydaelyn who are looking to separate their progeny from the norm, so will bend their societal naming conventions when naming their child...and, as in real-life, that would probably also have a similar effect on the child as they grow up (positive and negative) as it does here on Earth. Some countries actually have listings of acceptable baby names, and if you vary from that, you may actually not be recognized by your own government (link to the story of an Icelandic girl with the wrong name...). So sure, naming conventions aren't set absolutely in stone in their manditory requirement for use, but choosing to do so can sometimes bring its own pleasure or peril (hopefully all pleasure, for you the player ). My feeling is a character's name is one of the few things YOU carry in with you into the game to set the tone for your RP. Your appearance is based on the game's mechanics, but the name is all on you. Its not always the case, but many times, the name is the first impression the other players have to go on to base their expectations on how the interactions with your character in RP might be. Most other games aren't quite as detailed as FFXIV, but for whatever the reason, the naming conventions have been made fairly clear by the developers here, kind of like much of the rest of the lore; Here's the world, here's the history, here's the naming conventions. As such, though I, like many of you, have names I carry from game to game that I can don like a comfortable old sweater, my choice will most likely be to either do some modifications for names I plan to use (S'indhi instead of Sindhi, to site one), or not use them at all. I'd love to name a character "Teardrop", for example, but how I will probably go about this in this case is take a name that falls within the proscribed naming conventions, and then work to spread the Teardrop "nickname" among those who would know me as the natural progression of things...just like in school, one might be enrolled officially as "John Patrick Finnegan", but some who know you have come to call you "Mud-dawg"...though on the other hand, in other settings and situations others might actually get to know you as Mud-dawg first :lol:. It can go both ways, I guess...so maybe I will just go with the name Teardrop sometime *shrugs* Tl;dr version...yes, I suppose I will be using naming conventions to the best of my understanding of them (until it pleases me not to do so :roll: )
  16. That was great fun, and I really appreciate the effort put into it...job well done :thumbsup: My group was a joy to interact with, and I was amazed to see people who potentially knew little or nothing of each other interact as freely as they did. It speaks volumes to the role-play chops of this community in general. I'm glad I was able to participate; it was 8 hours well spent !
  17. Lets see,the closest thing to a dwarf here would prolly be...a lalafell! Eh, the attitudes are pretty similar . Less beard though :lol: !
  18. I. Basic Info Characters: Isobeau Mauvaix (wiki), Hexi Tosh, Cleonne Deaux Primary character: Isobeau Mauvaix (wiki) (On the eve of the events on Carteneau Flats, not a participant) (Post Calamity, five years hence) Linkshells: None yet (please let me know if you think I'd be a fit though :thumbsup:!) Primary RP linkshell: None yet [*] II. RP Style Amount of RP (light, medium, heavy): I would be flexible to any option other than "none" . We are playing a game, so some OOC activities would assuredly have to be allowed. I enjoy being in character, however, and that's where I'd really rather be, truth be told. Views on RP combat and injuries: I'm of mixed views on this, though my characters in the past have participated in both combat with other players, and sustaining injury as a result. I would expect any combat, even were it to suddenly erupt spontaneously and organically (which can and should be allowed to happen in a role-play environment...within understandable limits), would never rise to the level of permanent death or injury, unless agreed upon. Also, Final Fantasy XIV IS a world where healing magic, and the ability to raise individuals from the dead, exist (mechanically, at the vary least), so while there are scars in the character creation, and scarred NPC, if one is laid up for weeks with an injury, you might want to pop into the local apothecary...just sayin' :roll: Views on IC romance: Not high up on my totem pole, but again, if it develops through an evolutionary process, who am I to stand in my character's way 8-)? Views on non-romantic RP (family ties, etc): I haven't experienced this, so am unsure if there is particular issue in this type of RP that spawns controversy (as the above are sometimes wont to do...). I can't for the life of me think why I'd be bothered by it. Maybe someone walking up on me and telling me they are a long-lost Uncle :?? Hmmm, I might take a pause to that, perhaps...or I might just row with the flow. Views on lore: I really enjoy lore, and try to adhere to it as much as my understanding allows :angel:. If there are holes in the lore, or unclear aspects, I'm more than happy to fill in my own blanks as well, sometimes. When we think about our own world, and the many interpretations of, oh, say, its creation for example, there are hundreds and hundreds of differing views and thoughts on the subject. And of those, maybe only one of those is right...so even in a world such as Hydaelyn, where there may actually be canon lore attached to a particular subject, a character MAY interpret that lore differently, or disregard it in favor of something equally plausible within the framework of the game world. One can see that that very thing goes on every day in our own world, and could be expected there. Again, though, my PERSONAL vision is that official lore is a thing to be followed (but I can understand role-play that doesn't...that make sense?) I have another side-note to this, which may or may not pertain to this section (but I'm gonna put it here anyways ). In addition to role-playing the lore, I feel its important to role-play the game world as well. And what I mean by that is I don't want my RP to always feel like I could be doing it while cosplaying at the Yee-Olde Renaissance Faire. These are wonderful, well thought-out lands, lands of Hydaelin, not Earth, with powers and magic and heroes abound (regular shlumps, too though ). I feel that if you limit the RP to what is expected or possible to what could only plausibly take place on Earth, that's kind of the same as disregarding the lore to me, and would be...disappointing. Its all one grand package, folks...your role-play is in Hydaelyn :thumbsup:! Views on chat functions (/say, /linkshell, etc): It always boggled me in other games that people could get their head around flying sparkle-ponies and magic shooting out of their hands, but RP had to be done in /say because "how do I talk to you from a distance without seeing you? Utter nonsense!" Final Fantasy XIV has no excuse...even the NPC are seen talking into their ear piece like they're Solid Snake or something :lol:. So it can be done, meaning in-context communications through the grand reaches of space and time and dimension, and I think that for that reason, avenues should be set up so it CAN be done within RP organizations. Still, its kind of nice to have an optional place to park your can and take a breather now and again, so OOC channels are fine in my book too...I did mention "optional", though, right? [*] III. Other Info Country: United States Timezone: Pacific Contact info: PM here is acceptable [*] [align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align]
  19. I would sure like to attend, as my first exposure to RP in FFXIV, as well as satisfying some of the curiosity and interest I have for Blue Skies in general . I don't know what level or class I'll be at that time, but the character will either be Hexi Tosh or Corbeau Mauvaix.
  20. Must be something in the water in Gridania...I've got something similar going on as well with my Pipino Pino
  21. Upcoming Beta Test Schedule:- From Jul. 5th 2:00 a.m. (PDT) / Jul. 5th 9:00 (GMT) There you go :thumbsup:! (Edited by Alothia to change the font color so that we can read it. ^^)
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