Aaron Posted March 15, 2016 Share #51 Posted March 15, 2016 I really just look at the Class/Job thing as outlines to keep things organized. If I saw a guy fix a car I'm not going to automatically assume he has a mechanics degree or whatever. Link to comment
111 Posted March 15, 2016 Share #52 Posted March 15, 2016 I really just look at the Class/Job thing as outlines to keep things organized. If I saw a guy fix a car I'm not going to automatically assume he has a mechanics degree or whatever. If you want to be a mechanic you have level up handyman to lvl 30 and then get 15 lvls in plumber. Then you can go start the quest to get your job stone. Link to comment
Aaron Posted March 15, 2016 Share #53 Posted March 15, 2016 I really just look at the Class/Job thing as outlines to keep things organized. If I saw a guy fix a car I'm not going to automatically assume he has a mechanics degree or whatever. If you want to be a mechanic you have level up handyman to lvl 30 and then get 15 lvls in plumber. Then you can go start the quest to get your job stone. To hell with that I'll just steal one. Link to comment
Warren Castille Posted March 16, 2016 Share #54 Posted March 16, 2016 As I recall, you could cross-class skills in 1.0 as well, but in a very different manner. It could just be they're using skills from other classes, or even skills they created themselves. I remember that one of the Heavens' Ward is able to combine thaumaturgy with weapon play to imbue lightning into his weapon in one of the in-game references. I can't recall which but I know it's there. so it's entirely possible that people like Raubahn with a lot of combat experience have created their own fighting techniques. If I remember correctly, the HW guy is even referenced as a rare instance of combining techniques. Don't quote me on this, I might be misremembering. While I think it would be interesting if NPC's used their own specially tailored jobs (is that even a thing that someone could datamine to find out?), I'd like to think it's more that these individuals have had their classes so long that they've tailored them to their own fighting styles and unique abilities. Datamining only works for actual in-game abilities; Things that happen in cutscenes don't count as abilities and as such, don't appear in the dats. Link to comment
Sounsyy Posted March 16, 2016 Share #55 Posted March 16, 2016 I realize this is hyperbole, but, not entirely accurate. Nym and Qarn both got wiped out by plague. I bet we'll find out eventually the plague was caused by trying to build a portal to the henceforth unmentioned realm of disease or something. From traders who returned from the south seas, yes. They had lost their mainmast in a fearsome tempest and drifted, victims of the current, until at last they ran aground on a desert isle. Half dead, they stumbled ashore, and would have perished but for the Lalafellin tribe that lived there. These natives nursed the traders back to health and helped mend their ship. They even sent our men home with an amphora etched with ornate designs─a gift of friendship. Yet our joy soon turned to horror. The traders began to grow ill, for the sickness was upon them. They transformed, and the rest, you know. You mean to suggest that it was not the men who bore the disease? Then who─or what...? Something they carried, perhaps, something...like the islanders' gift! Yes, here, a binding sigil cut into the bottom─ ...Dear gods, it cannot be! This is the work of Mhach! Mhach was our enemy, rapacious and unwise. Their magi trafficked with the void, grew mighty from shadows and attacked our lands time and again! Look no further than this─their sigil which sealed a voidsent in this “gift.” The islanders must have been their pawns in a plot to bring us to our knees. __________________________________ Another thing, how do we know that Raub doesn't have a soulstone, literally I am curious if this is mentioned or just assumed? Because the commander of the Sultansworn...I am just not sure he doesn't have a soulstone unless there is proof otherwise. Not that it matters! I am just curious! Hahaha Warren's already corrected the Sultansworn bit. What I wanted to add was that Raubahn Aldynn, unlike the poor excuse for gladiators in 2.0, actually fought on the Bloodsands in Ul'dah, making him an actual gladiator. Hence class, not job. No soulstone needed. Remember, "classes" are (for the most part) current Eorzean-specific professions whose knowledge and techniques are taught in an Eorzean guild. "Jobs" are older/ancient professions that are no longer used in Eorzea at large. Hence a soulstone's usefulness, as it houses souls and memories of past wielders. Soulstones do not empower the wielder, they do not increase their strength or magical ability. They house memories which allows us to learn skills more rapidly. There are certain professions which require a soulstone to utilize the memories/talents, but there is not a single soulstone which empowers a person to perform beyond their normal physique. (okay, Gem of Shatotto is debatable...) __________________________________ As I recall, you could cross-class skills in 1.0 as well, but in a very different manner. It could just be they're using skills from other classes, or even skills they created themselves. I remember that one of the Heavens' Ward is able to combine thaumaturgy with weapon play to imbue lightning into his weapon in one of the in-game references. I can't recall which but I know it's there. so it's entirely possible that people like Raubahn with a lot of combat experience have created their own fighting techniques. Here's the quote you were looking for, translated from Dengeki Online: A veteran from the previous Lord Commander’s tenure, Hermenost was originally a friar in the service of Halone, and is known as a particularly devout man. Although he wields an axe on the battlefield, he is also a skilled mage, and devised a unique method of combat that involves imbuing his axe with lightning. That said, Raubahn, as well as several other gladiators from 1.0 and 2.0 have devised their own unique swordplay that uses aether manipulation. Rage of Halone is actually a special technique created by Greinfarr the Great. When he uses it, his sword bursts into purple flame. Raubahn does his flame thrower sword thingy. Obviously, Ilberd does something similar. On the one hand, you can say that this seems to be a common enough occurrence to say its common practice to imbue your blade with aether/elements. On the other hand, all noted figures doing something to this effect have been incredibly skilled disciples of their class. __________________________________ It's heavily implied multiple times in the MSQ that Tancredo is really, REALLY old. Possibly immortal. Y'shtola has used abilities from multiple jobs (or, at least, things that LOOK like those abilities). I'm not sure what she is, but I'm sure shes NOT a Conjurer (or, at least, that isn't her main source of power). Probably 90% of what she uses bears no resemblance to Conjury, for all that she carries a wand. Umm, where are you getting this? Thancred is only 32~33 years old. Perpetually passing by' date=' Thancred had drifted in and out of Minfilia’s life for years. He had been seventeen when they first met—five years her senior.[/quote'] Y'shtola and her sister Y'mhitra are both, for all intents and purposes conjurers. They use elemental-based magic, channel through a wand of unworked wood, and are furthermore identified in the game as conjurers. Now, are they Gridanian conjurers? Certainly not. Y'shtola has a mastery of conjury, but considering her upbringing at the Sharlayan Studium, as well as being personally tutored by Matoya, it makes sense that she's familiar in many varied forms of Sharlayan magicks. Hence the bubble, teleportation, decoying, bullet-deflecting, and bullet-dodging magicks she wields. Despite being born in the Shroud, the practice of Conjury isn't limited to just there. As demonstrated by Ishgard's Scholasticate teaching conjury and thaumaturgy. If the Ishgardians have learned it, you can bet the Sharlayans have as well. __________________________________ That said, with Sharlayan's being as focused on magic and learning as they are, I could definitely see it being something along the lines of Y'shtola knowing multiple forms of magic and study, because 'magic' seems to be her field, not just one specific form of magic. She is well-versed in magical learning, yes, but Y'shtola's chosen field of study is actually ancient languages/religious texts interestingly enough. She's a Sage of Exegesis. The “mark of the sages” is attributed to persons whose knowledge in a given field has been recognized by the Sharlayan scientific community. To bear it is an honor that belongs to the most elite of our scholars. I don’t want to say that we exegetes are better than the other Sharlayan scholars' date=' but there is no doubt that we have done our best to achieve excellence. Every one of us has a specialty. This allows us to cover large areas of knowledge, yet still research them thoroughly.[/quote'] Phew, okay. All caught up in this thread. Will tackle General Lore tomorrow. @_@; Link to comment
Valence Posted March 16, 2016 Share #56 Posted March 16, 2016 Nothing tells us that all the conjury skills appearing ingame and available to us are actually the full comprehensive arsenal available to conjurers... I would even argue that since we don't have access to the whole elements anymore, it probably isn't. And yes, added to the fact that's just Gridanian conjury. Considering the extent of magical knowledge held by Sharlayan, I would expect to see them throwing a lot of their own twists into the art. Link to comment
Momo Posted March 16, 2016 Share #57 Posted March 16, 2016 So basically what you are saying is Rauby is GLD/Crossclass: Badass? Because that is what I am getting from all this. "Sorry excuse" for gladiator far underscores how sad they must truly be, as in 1.0, even against what we are to assume is a champion gladiator, it is clear that Raub doesn't even use a fraction of his power (lets not even talk about how many arms he has at the time), and I personally thought the only reason he managed to lose that arm was because of rage/distraction rather than lack of skill or mismatched ability against whatshisface. Also, I suppose from Rauby, we are to infer, you can become powerful doing only a job, if you work really hard, and you crush all the competition (or just work really hard if you're boring)? Because seeing a job become this strong...leaves a lot of questions about the further powers of classes and their match ups against one another. My current thoughts are on the similarity of Rauby's abilities and Ifrit as well as a pinch of NIN/Rogue thrown in....hmmmmm. Link to comment
LiadansWhisper Posted March 16, 2016 Share #58 Posted March 16, 2016 @Sounsyy: I swear I saw at least two references during the MSQ. But I may be misremembering so I'm going to go thru the cuts cents again tonight when I get off work. I still think that Y'shtola defies being placed in a single box as far as magical ability. Link to comment
LiadansWhisper Posted March 16, 2016 Share #59 Posted March 16, 2016 Nothing tells us that all the conjury skills appearing ingame and available to us are actually the full comprehensive arsenal available to conjurers... I would even argue that since we don't have access to the whole elements anymore, it probably isn't. And yes, added to the fact that's just Gridanian conjury. Considering the extent of magical knowledge held by Sharlayan, I would expect to see them throwing a lot of their own twists into the art. I was talking about this with some friends last night. We don't really have any idea of magical traditions on the other continent beyond what little we know of Sharlayan and the npc mob names we see for Imperial conscripts. I'm sure there are other schools of magic that accomplish the same or similar things to Conjury or even White Magic Link to comment
Yssen Posted March 16, 2016 Share #60 Posted March 16, 2016 It can be pretty difficult to say what an NPC is in terms of Job or Class. Take it as an example of a character not being defined only being a Job or Class. There is a line blur that exists because Classes are professions as well as areas of combat study. For example, a Gladiator is someone that is trained to fight with a sword and shield, that is the training the guild offers. A Gladiator is also anyone that earns their living fighting on the Blood Sands of Ul'dah. There are several known Gladiators that do not fight with sword and shield at all, including one famous former champion. We do have examples of NPCs being defined as specific Classes, but it is still murky even there. Thancred is defined and referred to as a Rogue, yet he has also been called a Bard on more than one occasion (despite the fact we never see him fight with a bow ever). Y'shtola uses lots of funky magic, and according to her VA (more than one, if we wish to get down to brass tacks) is referred to in story and production notes as a WHM (and yeah, her VA absolutely knows what a WHM is in terms of this game's story and such). She certainly has access to WHM only abilities, but she has at no time been outright called a WHM by the game. Why? Probably because it doesn't matter to the story. It may never matter to the story, or it may be such a big deal that it is being saved for some later point in the plot. At present, this little tid bit only serves the role of being a point of debate (usually as to the ability for characters to be non-shroud bound WHMs) and whether one agrees that Y'shtola is a WHM or isn't is fairly immaterial, since we do not know how she acquired those abilities in the first place. NPCs have whatever abilities suit the needs of the story (whether through narrative or just through a fight) and the same is true of our own RP characters. As long as a widget/job/class/maguffin is used in service to story, it doesn't matter what it does or is. In the end, it is an aspect of the character, and not necessarily the most defining point. In general, it is hard to go wrong when using this approach. My two cents. Hope it has been helpful. ^ ^ Link to comment
Sounsyy Posted March 16, 2016 Share #61 Posted March 16, 2016 @Sounsyy: I swear I saw at least two references during the MSQ. But I may be misremembering so I'm going to go thru the cuts cents again tonight when I get off work. I think I know where the misconception stems from actually. In 1.0, there was a lot of confusion surrounding what the Archons were and several quests likening the twelve Archons of the 5th Astral Era to the Twelve. Also a couple misinformed NPCs saying Archons such as Urianger, etc were immortal Mhachi from the Great Flood. As ridiculous as this sounds, Fernehalwes actually came in and confirmed that the Archons are not immortal beings like the Ascians. Perhaps you' date=' too, have heard the legend of the Sixth Umbral Era, and how the great deluge that ushered in the dark age was in fact conjured forth by a band of immortal mages who forged a blood pact with the demon lords of the seven hells to deliver a thousand thousand souls in exchange for sole dominion over Eorzea. I believe that the false prophet Urianger is one of those mages, awoken from fifteen centuries of slumber to complete the fell pact left unfinished so long ago.[/quote'] Caught wind of all this Archon talk yet? Some folk make them for the very incarnations of the Twelve' date=' come to Eorzea. Old prophecies and wives’ tales say they descend from their heavenly seat whenever disaster threatens Eorzea, see. Needless to say, many believe the Archons to have otherworldly powers─both of mind and body.[/quote'] That’s right! Like it was brought up earlier' date=' the Archons aren’t the same person, but there’s always people out there that read their history and realize the destruction is in cycle and if you study the books you know it’s in a certain order and you know something is coming and the people find that, gather books and tomes and they have these societies that bring this information together and then they realize its gonna be bad and they have this information that before there was a group and so we’re going to be the ones that go out and try to convince the people. Of course there are the legends, fairy tales and songs that talk about these Archons. To normal people they think they’re these people sent by the gods but actually its just these people that have learned about what’s going to happen and are going to warn them. Of course people are gonna be like ‘Moon is coming down? You can’t expect me to believe that, no way!’[/quote'] I forgot i did a similar post about it here if you're interested, but it's essentially what I laid out above. 1 Link to comment
Paradox Posted March 17, 2016 Share #62 Posted March 17, 2016 If I remember correctly, the HW guy is even referenced as a rare instance of combining techniques. Don't quote me on this, I might be misremembering. As the lorecat showed in the quote, it is indeed a unique ability he created. However, that means people can, and do create their own methods. I'm sure others have made similar techniques in other lands. In Ishgard, that gentleman was the one to coin the idea. To be fair, I had A'rklonn using magic swordsmanship in a similar method before Heavensward came out as part of the character's roleplay canon, so seeing that it is possible in terms of someone in the game doing it just cemented it was lore-possible, which kinda makes me happy. You don't have to be a WoL or have a shiny job crystal to be a badass and good at a class or three. Just study, have talent, train, and have great teachers. Just cause apparently a lot of people like to play the powerless everyman a lot of the time out of preference, does not mean they *have* to. You can do a LOT of clever, good things with even basic magic if you consider it a fluid art. Lore is a guideline, not a religious doctrine. Link to comment
Sarina Alyne Posted April 2, 2016 Author Share #63 Posted April 2, 2016 I've been debating a White Mage story for some time now, however, I almost feel as though the job is too taboo in roleplay lore at this point. I'll write a few drafts, taking into account the lore behind White Mages and see if I can come up with something plausible. Well, consider this for a moment...if your character were to become a White Mage, that would likely be an extremely well-guarded secret. The magic is forbidden, after all. But then, how many people actually know what Succor looks like when it's used? It would take someone with very specific knowledge to be able to say in-character that they know you were using Succor (if, indeed, you ever did use it in-character). The other thing that I was going to point out is, some people would say, "Oh, well, if I can't be open about it, what's the point? If no one knows, I might as well be a Conjurer?" But that's not entirely true. Sometimes the internal story of a character is every bit as important as the story everyone else sees. Imagine holding the hope of all mankind, and having the power to use it, and having to choose not to do so for the greater good. Or knowing that you could save your friends from some fate, but knowing that you absolutely must not because of the circumstances. There's a lot of character growth and development that can be structured around something like that. But, of course, there are those who will have a problem with you playing a White Mage the moment they find out OOC. Then again...they would probably have a problem with you playing a Conjurer if they didn't like the exact way you go about doing so. Or a problem with your healing actually working on other people (which is a really strange issue I've run into recently - people seem quite hostile to the idea of magical healing working...in a high-magic setting with magical healing :roll: ). So, really, it's a question of what you're willing to put up with, and what you really want. But if you want to play a White Mage, I do recommend that you become one in-character as part of story, not in your background before you entered the game IC. Becoming a White Mage through story development rather than backstory seems like a great idea, and given recent developments in my character's story, I might actually try to move in that direction. Thank you for that tip! Also, I apologize for the extremely late reply. 1 Link to comment
LiadansWhisper Posted April 2, 2016 Share #64 Posted April 2, 2016 Becoming a White Mage through story development rather than backstory seems like a great idea, and given recent developments in my character's story, I might actually try to move in that direction. Thank you for that tip! Also, I apologize for the extremely late reply. Glad I was able to help! I hope you're having fun. Link to comment
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