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About Valence

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  • Birthday 01/09/1987

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    Sune Dakwhil
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    Machina & Magitek
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  1. When you say it beats paying the Sekiseigumi, keep in mind that the Sekiseigumi is a very peculiar group that serves as a police force specifically in Kugane and its port district, under the authority of the Buhen clan. The Sam quests also imply that anybody with enough skill, determination and honor can pretend to one day become part of it, no matter their origins, which puts the samurai serving under the Sekiseigumi as lesser samurai due to their rather weird non noble caste status (Samurai are like historical Japan, the ruling warrior caste, at the service of their lieges). This also seems to be the case in Doma, where the samurai caste serves the Rijin clan (the ruling clan), and the people are asked therefore to trust in the Samurai. 1. To add to what Kieron said: Hingashi is ruled by the bakufu (entrusted to the Mitsurugi family, which symbol is also the Mon of Hingashi). The emperor Reigen however, is the legitimate autority, much like it was during Edo and whatnot). Kugane is located on the smaller islands of the two, Shishu (Koshu being the biggest with the capital, Bukyo). 2. I'm sure doman people can be found in Hingashi, especially around Kugane. You just have to keep in mind that Hingashi is very reclusive and mostly closed to outsiders everywhere else than in the port district of Kugane, so it's hard to tell ultimately if domans immigrated there easily. If they did somewhere in the past, especially when the whole Island was still going through the Age of Blood (RL equivalent: the Tengoku period), it's hard to tell. Either way, becoming a Bugyo, or even a Daimyo, as a non native sounds hard to believe to me. 5. Language is hard to say. Some think it's mostly a common hyuran tongue mixed in with archaism from Hingashi, but ultimately it's very hard to tell, especially since the game to us is translated from japanese (where eorzean also appears japanese), to english (where hingan and doman also appears english, with some archaic hingan terms like ijin, bugyo, geiko, etc). 6. The english translation doesn't use those and I believe it to be a fault of taste to use them. The translation uses plenty of made up japanese-ish words as said above, but not common untranslated phrasing like arigato, and especially suffixes like -san, -dono and -sama and whatnot to my knowledge. They just translate that by bowing a lot and using all kind of far eastern manners, or translated honorifics (your honor, my lord, etc). The most important rule though, is doing what you like, what fits your style, and what fits the people you play with. 7. I don't see why not. Ninjutsu in lore mostly revolves around the art of well... doing ninja things, being sneaky, assassinating or whatever else. But most of all, it's the art of summoning through pentagrams and lengthy incantations. The mudra techniques drastically reduce the process to a few hand signs, but also reduce the panel to what shinobi can actually do by using those shortcuts (you can see some summoning from ninja mobs in the Kugane castle instance for example). The weapons used in my opinion, are way less important, and if shinobi are anything close to their RL counterpart, then weapons, unlike katanas, are considered as tools first and foremost.
  2. Valence

    Roegadyn AST?

    Well it depends already what kind of astrologian you want to roleplay. There is 3 major kinds I can think of: - Ishgardian astromancy is mostly a "science" based around observing stars in order to predict the coming of the Horde, dragon invasions. This art has been practiced for centuries and has very little to do with astromancy, the job ingame. It's also declining now obviously since the Dragonsong War is over, but maybe they're still observing the skies for other things. - Sharlayan astromancy, is the real art that relies heavily on tarot readings and time magics. This is basically what the ingame job is, and it's just starting to make an appearance in Ishgard without being hunted by inquisitors, for once. It has been accepted, but it's barely in its infancy there. If you really want to go deep into astromancy, with seniority and whatnot, the only place to find it without too much trouble is Sharlayan. You can find all races in Sharlayan without any issue also. - Othardian geomancy, which is a far eastern cousin to astromancy, and instead of being focused on the stars and heavens, is focused on the Earth and elements. Seems to rely heavily on protection glyphs, shields and barriers, among other things. Obviously roes are a thing in Othard, they're not sea wolves but far eastern roegadyns (but can use the same character models ingame).
  3. Valence

    Characters adopted by a different race

    It happens. To what extent we don't really know, but we have examples ingame, like Minfillia adoptive mother, F'lhaminn who is a Seeker of the Sun Miqo'te (with Keeper features). She didn't change her daughter's name obviously since she took her when she was already a teenager, but I see no reason not to for other cases.
  4. The lorebook 2 describes Dalmasca as a melting pot of races and cultures and a laissez faire mentality. 25% of others is quite huge also. I also want to point out that so far I have never seen the lore telling that a race was a big no go for any single place, Ishgard included (Coerthas had some miqo'te NPCs, Sidurgu proces that even xaelas can live here even if probably very exceptional, etc). Also apparently Koji told a friend at fanfest that for the far east in othard, it wouldn't be surprising to see Keepers of the Moon in Hingashi for example, since they tend to like reclusive and secluded areas and whatnot. And yet, even the game has to show miqo'te, elezens or lalas native to the far east. Hingashi of all places. In short my point is, it's not a binary answer. Aim for something that makes sense rather than looking for lore hard answers, because you'll find none in my opinion. Try to work with what we have right now on Dalmasca. My advice when dealing with limitations of the lore, which to be quite honest, is a thing in almost all situations even in well covered areas of Eorzea, is to stay open and not go into too many unecessary details that try to force the setting to what you're after, so even if lore evolves and gets fleshed out more in the future, you're mostly covered.
  5. Valence

    Crafting/Disciples of the Hand Lore?

    Crystals and shards are usually used more widely in Eorzea as an energy source doing specific things depending on its aspect. Fire shards will heat, ice shards will cool things, etc. They're not only used by crafters and artisans, but for pretty much everything in every day's life. This is why city states need them so much and had to trade them for other goods with beast tribes, that don't use them a lot (except now they don't want to trade anymore, they actually need them for summoning their primals). You might find actually more info in there
  6. Minor nitpicking for sure but Sui-no-sato is a unicorn, like many ingame examples. Most of the Raen communities are NOT isolationist, and are actually part of doman and hingan societies.
  7. Valence

    Character Created from Crystal/Aether?

    Well if you're thinking along the lines of homonculi, I am not quite sure if we have anything in lore on that. However we can already through advanced alchemical techniques bring back personas from the dead (strongly suggest playing or watching the lvl1-50 alchemy questline) for them to briefly interact again with the living. It's also possible to create a soul from scratch as seen in the HW anima weapon series. It requires a long, expensive and very gruesome work on making condensed aether grow, and get affixed to what will give it sapience. Of course, you can imagine that a weapon, even with incredibly expensive, rare and intricate materials as asked by Gerolt here, is infinitely easier to create than a true, organic living being. Allagan aetherochemistry though, used to create chimeras, homonculi of sorts, and could also clone people. It was in essence aetherology brought to a molecular level (like modern chemistry and biochemistry/DNA manipulation, but encompassing much more than just that). Undead and zombies are definitely a thing, but that would be necromancy (on which we don't have much info). You can also attach tortured, wandering souls that didn't get back to the lifestream to corpses, and animate them (cf Palace of the Dead).
  8. Valence

    Red Mage Viera

    That's why i'm always saying there is another way of learning it. The fact that the Crimson Duelists did through scattered knowledge proves my point. The RDM quest also mentions some locations where red magic knowledge could be found. I'm not trying to say that it's nearly impossible to learn RDM, just that it's part of the most complicated jobs. It's evidently true that it wasn't forbidden or put under control unlike black and white magic, so it makes sense that knowledge repositories are easier to find, but let's be honest, Gubal is full of forbidden knowledge, a lot of libraries are, and when it's not about libraries, it's about scattered ruins and stuff where control is even less of a thing. My point is just that exactly like white and black magic, you can find soulstones and sparse knowledge scattered in the locations native to their old practionners (Amdapor, Mhach, etc), and KojiF confirmed that iirc. When I say one job is hard to learn, and probably the hardest, it's only because one of the single alternatives left to actually learn is through scattered, obscure, rare knowledge, through an arduous and gruesome year long quest, rather than through easier means like other jobs. Either way i'm not sure we really disagree on principle.
  9. Valence

    Red Mage Viera

    The race doesn't really cause a problem for red magic. Red magic in itself though, technically in lore, is one of the most restricted job there is alongside white mage and whatnot. You basically had red magic practitioners all around Gyr Abania after the 6th Calamity that wiped out the old civilizations of Mhach and Amdapor specifically, and survivors from both gathered in Gyr Abania around what would become later Ala Mhigho, and created red magic, a combination of both white and black with its own spin on how to use it, etc. When King Theodoric (the King of Ruin) of Ala Mhigo declared the Fists of Rhalgr heretics and traitors, and purged them, and after that started murdering all the royal family, political figures and just random dudes in the population, the surviving red mages formed the "Crimson Duelists" and opposed the king. The only known survivor to this day (to his own words), is the RDM NPC trainer, X'rhun Tia. So you can see how red magic is problematic to learn. The only option is either to go through him like Alisaie or the WoL did, or go through different, way more arduous paths on your own: libraries (like the one in Ishgard, mentioned in the RDM quests), forgotten repositories like the Monolith in the peaks, etc. Your character will probably have a very incomplete grasp on the art, and most probably do some things very wrong like possibly drawing aether from the planet itself (a thing red mages vowed not to do after the calamity), or not have the proper standard equipment, etc. The simple quest to get the correct RDM equipment, and especially job crystal, will be a hard one.
  10. Hingashi Far eastern hyur: 50% Far eastern roegadyn: 15% Au ra raen: 10% Other: 25% Doma Far eastern hyur: 60% Far eastern roegadyn: 20% Au ra raen: 10% Other: 10% Make of it what you will. Kugane is a trade city of commerce that is the only window between the nation of Hingashi and the rest of the world. It's literally bubbling with countless races and nations living together with hingan local customs. The port and docks are probably the best way to get opportunities to hear and see about the outside world for anyone being raised in that city, or at least in the foreign district (what we have ingame in front of the huge city gates proper). You can also imagine a lot of different jobs having to do with all the commerce happening around, and who could shelter your character, teach her their trade (or not), etc.
  11. While I don't exactly know the reasons behind this, FF planets have been referred/translated as Stars as far back as FF9 iirc and not just in the english translation. It was planet in 7 though so it seems to mostly depend on the universe they're trying to picture (high fantasy magical vs high fantasy science fiction maybe).
  12. Valence

    Siren? Faerie? Others?

    From what i've heard it's pretty hard to create characters on Mateus, it's in a perpetual state of temporary creation locks with very small windows of opportunities like Balmung used to be before being changed to congested and walled off. But do not fret, a little after the datacenter split happens, the world visit feature will be implemented and will allow to jump between servers of the same DC. The Crystal DC will probably turn into the unofficial RP DC.
  13. Valence

    Changing Citizenship

    Lore is fairly telling for Gridania, Ul'dah. It's rather nebulous for Limsa, and outright unknown for Ishgard now that it has opened its gated and changed its government and religion to the core. One thing is sure though, it's certainly different depending on the city state (and yes, in Uld'ah, enough coin can buy you citizenship, or anything, up to a seat in the Syndicate if you're wealthy enough).
  14. Valence

    Hexblade Feasibility?

    Weapon enhancing spells are very common in Eorzea. Those are called enthunder, enfire, etc. They basically transfer a magical property to the weapon attacks, like a burning sword, or a spear crackling with levin, etc. This is also one of the classical FF jobs seen in some other titles (Spellblade). Even gladiators are known to use other variants in the forms of Flash, the ability that concentrates aether on the tip of their weapons to provoke a blinding light. Enhancing martial prowess though is usually done through various means depending on the medium the job user relies on to draw their aether. Monks will directly tap into the energy/aether flowing through their chakras and channel it through their bodies for example. Dragoons will use it to jump yalms into the skies, etc.
  15. Valence

    Goblin Diet

    They also love cheese. Very pugent cheese. They use a lot of herbs but I'm not sure those go into their diet. They at least use them for their masks to purify the air they breath and give it a better smell (it smells bad for them). I'm sure I'm forgetting things, that's all I can recall on top of my head.