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Hey all~ 

 

I thought it would be fun to put together a little survey of my own to see how many of you have custom "classes/jobs" for their characters. What I mean by that is how many of you play a character who doesn't practice any of the in-game jobs currently available and play a character who has a class/job that is either of their own creation or another classic job not yet included in game? Since we know that they'll be released or are currently part of the lore, let's exclude Arcanist, Summoner, and Musketeer from this list. 

 

Let me start with my own character!

 

Mtoto was initially a Dark Knight-esque character back in 1.0. Because of how the armory system was setup back then, I could even reflect this in game during combat so I'd play on Gladiator and run around with old school umbral based Thaumaturge spells (drain, siphon mp & tp, scourge, paralyze, etc.). In-character, she never referred or called herself a Dark Knight, but those familiar with her could make the assumption she was some sword wielding heretic thaumaturge or something  :P

 

Due to the changes in lore regarding Thaumaturge as well as character growth and story progression, Mtoto's more of a Valkyrie/Red Mage like character nowadays. I personally still consider umbral and astral spells canon, as well as any skill that was in-game but no longer in use (i.e. Red Lotus) but I usually reserve that for personal RP or when it's agreed upon by those involved in the RP.

 

Anyways, I'd love to see what the rest of you ended up putting together for your characters in regards to personal jobs/classes! Kinda looking forward to seeing who has the funniest/craziest sounding one like Calculator/Arithmatician or even Mime or Mediator. 

 

"Yeah, before Dalamud fell, I was an Arithmatician at Melvan's Gate...What? No, not an Arcanist you lackwit, an Arithmatican! Who do you think counted and recounted all of those confiscated weapons in customs?! I'll tell you - it wasn't one of those backwater knaves who stand out front by the Bismark pretending they're trapped in a coffer or lassoing in a dodo, that's for damn sure."

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Tyonis was more of a Fighter or Warrior when he started out. He was skilled in a variety of weaponry but had a strict aversion to magic of any type. Toward the End of an Era, he began to favor the Mystic Knight class which combined a variety of close-range offensive magic with his attacks, similar to Spellblade techniques. Still, he would only use magic unless he absolutely had too in order to win or survive.

 

During the time-skip, Tyonis better honed his swordsmanship and became a Sword Saint like his brother. He also became adept in a wide-assortment of enchantment spells, adding the Mystic Knight's Blade Arts to his repertoire.

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I haven't played FFT in a very long time, but Mediator would make a great deal of sense for Eva as one of the classic FF jobs.  I don't see her turning Garleans into allies or any such thing, but she has been something of a counselor in each group she's belonged to since 1.0 launch - and there have been a few.

 

Nurse would also be applicable, but isn't really a classic job.

 

White Mage (or something akin to a Priestess) will likely work very well as a sort of job for her in ARR and will probably kind of bridge the gap between the two roles above.

 

But weaving, knitting, crocheting, and embroidery has always been kind of her bread and butter up to this point and I don't know that I see that changing in the immediate future.

 

 

TL;DR:  Mediator/Counselor, Nurse, WhiteMage/Priestess, Weaver :thumbsup:

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Good idea!

 

The short version is, Kannadi's job/class developed organically, to where now she's difficult to pin down, but closest to Red Mage.

 

The (much) longer version:

 

Three years ago, I devised Kannadi as a Blue Mage. Blue Mage is my favorite FF job, so I sat down and asked myself, "Given the essence of the job, how would a realistic  Blue Mage act?"

 

Well, Blue Mages use monster skills, so this character knows all about monsters. Okay, how did she learn that? Well, she's smart enough to have read all about them and did a lot of study. Okay, that implies a lot of education -- how did she get it? Well, her family's wealthy, so they could afford to give her highest-level education. Okay, how did that affect her growing up? What classes did she enjoy, and why? And so on...

 

What came out the other end of that long branching tunnel of extrapolations was "High-Class Mage." I set aside Blue Mage, obviously not a class or job at 1.0's launch, in favor of her being every Disciple of Magic with some casual study of all Disciples of War. For her own education, of course.

 

So, White Mage + Black Mage + Melee + Classy = Red Mage.

 

If and when "Monster Skills" can wedge itself into that equation, she'll be Blue Mage faster than you can blink.

 

Summoner, of course, is right up her alley. If ever we get a Beastmaster equivalent, she'll pursue that too.

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Curious thread~! I like the idea of hearing what everyone was/is outside of cannon.  As for Kerr, I think that at the beginning of his life, he fits best into the Thief/Assassin type category.  But as acrobatic as he is, he could also have been a Dancer in another game. :D 

 

ICly, he was raised as a child solider, thief, and a pirate. Over his lifetime, he's picked up a wide variety of skills. Close combat (PUG), knives (THF?), and then he took up archery post-Dalamud. Other aspects of combat certainly interest him, but he has no training in them (yet).  He has very little aptitude for magical classes and very little interest in learning them. I can't ever imagine him putting on a robe ICly, even if he did start to pick up small bits of magic.

 

After Dalamud, he becomes a much better person in general. He doesn't kill or steal, etc. He actually took an oath to help people, which can be problematic.

 

So: pirate, warrior, turned good samaritan/wander.

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I tend to follow what is available in game myself, but only because I like to actually be able to play the job I say she has. It is limiting, of course, but I don't mind.

 

Back when we thought we were getting Flayer? That's where I was going to go with her. Didn't happen. xD

 

So, Aysun started as an archer, as the bow was the weapon she was taught to use growing up, but it was more for survival purposes than combat. When bard came out she branched into that via a NPC I made up, but actual archery will always be her forte over being a "bard," that is, a she's not an amazing storyteller/entertainer/singer, she just understands how it is useful on the field. She's been able to adapt to using archery in combat quite well over time.

 

She started learning lancing technique as it seemed like a good route for her with her agility for combat, however an IC event kept her from pursuing this further.

 

Conjury/white magic was something she experimented with last year after suffering an injury again. She feared/didn't like magic prior to finally trying it herself. I gave her a natural 'knack for it.' She's good with magic, it comes easily to her, but she has no idea how she's doing it as she is "self-taught."

 

She is a dancer, however not in a combat/XI-like sense - though I'd love her to be eventually - she's not been exposed to that thus far. She has not officially gone to either of the guilds (ARC/CNJ) IC for training or evaluation. The only guilds she associates with professionally are the crafting/gathering ones, and that is mostly just for work, not instruction.

 

It's hard to play a character for so long and not have them pick up multiple roles. I'm trying to limit her to just a couple few combat roles IC. She will never be a gladiator, thaumaturge, arcanist, marauder, pugilist, or any of that IC, mostly due to her build (I lol at the idea of someone so petite holding up a shield or wielding an axe) and disinterest. With new jobs being introduced over time, I could see her dabbling in developing her skill with daggers from basic survival/carving into fighting (dancer style, I'd probably avoid thief) or supportive-role magic (red mage type).

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Vexra primarily specializes in daggers and close range combat, so I guess I'd have to go with gladiator? That being said, she's not nearly as proficient with swords as she is with daggers so even gladiator would be a slight stretch. Pugilist may fit in a little bit here too due to its close ranged style, but again, that's still a bit of a stretch for the character.

 

Her second line of defense/offense is definitely thaumaturgy, so that class fits her very well, though it's not her primary. The black mage job may be a bit of a stretch for her as a result of this.

 

That's about it though, so I guess her dream class/job combo really doesn't exist yet in game. She's kind of a combination of gladiator, pugilist, and thaumaturge right now. I tend to avoid being a specialist in tons of things because it can come off as very Mary Sueish more often than not. I'll probably level classes other than gladiator and thaumaturge, but they won't be reflected too much IC seeing as Vexra doesn't really do well with larger weapons or non-destructive magic. I'm kind of hoping for the eventual addition of a thief/assassin type class/job in the future.

 

Personality-wise and beyond combat, Vexra is slave to fashion and can often go a bit over the top in that area :lol:. But I'm not sure of any 'classes' that would go under xD. I'm still in the 'figuring things out' process though~

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Rhostel is a combination of Full Throttle and Judgemaster.

 

 

 

:|

 

 

 

Okay, really, I don't do anything like this. Not because I'm against the entire concept, nor because I have a need for verisimilitude between my RP and gameplay. It just comes down to embracing the opportunities the lore presents before I add my own personal touches. The various guilds each provide so much grounding and flavour that I don't have to make up.

 

In other words, I'm too lazy! :D

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Manari was raised on the bow and the dagger from an early age. But she has always considered her bow more of a tool for her huntress skills, and better suited to wild beasts and such than as a weapon for real battle. ICly, bard doesn't suit her very well at all, since she doesn't like to sing publicly at all.

 

Due to her two role models in her life, she has tried to master the axe, but she's a bit too small to go up against the expert warriors of Eorzea. Her real calling is her daggers that she has always trained with in secret. She was taught from a very early age that you don't show or tell anyone you carry daggers or know how to use them. By their very nature, daggers are meant to be hidden. So she has trained with her bow and axe publicly, and saved her dagger training for the nights alone in the Twelveswood.

 

The best class to describe her would be Ninja or Assassin, as she's very quick, nimble, and silent when alone in her element, the woods. Thief doesn't quite describe her, as she never steals or breaks into places or anything like that. Of course, she will never talk about her skills relating to her daggers at all, and still carries her bow or axe around at all times.

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Isaac started the game as a kind of take on the Calculator (Arithmetician, if you're nasty).

 

He had about zero actual combat aptitude. He relied heavily on his ability to identify flaws in structure/stance/positioning and was almost incapable of prevailing in any conflict where he couldn't think faster than his opponent moved. He attempted to make up for this by dabbling in Alchemy to produce chemical mixtures that might/might not replicate the effects of some very simple magic.

 

In 1.0, this translated into a Gladiator who had a few basic spells from this and that, and would frequently be using shortswords, daggers, and chain instead of plate. Heavier weapons were entirely out of the question IC.

 

As time went on, and he was brought face-to-face with horrible things, and then some interesting Garlean technology, he became a Machinist (FFVI). Constant conflict encouraged him to practice and experiment with different sorts of weapons and armor. Salvaging scrap provided materials for him to build a series of gadgets that were not only more effective than the chemical mixtures from earlier, but more reliable.

 

So, with the re-shuffling of abilities and where they can/can't go with the job system, this meant that Isaac had a tool for just about everything.

 

Summary: Yep, played a Calculator who had a splash of Chemist thrown in, who then became a Machinist.

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Moved to RP Discussion forum section since it fits here better~

 

Originally, Kylin was very much set as a conjurer prior to the lore changes and when it focused more on the elemental aspects over healing. I've since had to gradually get him away from it after they made the changes to the class and put him solidly in the Thaumaturge/Black Mage role. Hailing from a family that's very well versed in magic (and has its roots in Ul'dah), the thaumaturge and black mage fit him perfectly.

 

I never really delved much beyond the mage classes for Kylin (IC nor OOC). For ARR, he's still going to be very skilled in the magical related stuff and so his thaumaturge skills are still going to be at the forefront. However, he'll be switching his primary training into Arcanist/Summoner and become extremely fluid in those abilities, more so than black magic even.

 

Seeing as a portion of these past 5 years was devoted to Ky buffing up, he's also taken up swordplay to an extent. This is mostly exclusive to single-handed swords. While he's certainly not as advanced in the art as others may be, he's much better at it than he was in the past and can stand his ground with more ease when physical combat is closing in on him.

 

He's also going to be pretty good in mining, although that's largely a part of him overseeing excavations (and sometimes museum projects) on behalf of House Felstar more so than actual mining.

 

Summary: Thaumaturge/Black Mage, Conjurer, Arcanist/Summoner, Gladiator, Miner.

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While I "main" Monk and Warrior, and Endemerrin is most proficient in the two, his youth saw him tailored towards the use of Magitek in combat. It's more of a hidden talent, as he doesn't carry around a full arsenal, but he's fully capable of wielding a Gunblade and using a variety of Magitek in combination with it. Even outside of that, he has various tools he carries with him that he'll use from time to time, such as the Magitek grappling hooks and Flashbangs we've seen used in-game. He is a Magitek Engineer at his core, and I'd say that would be his unique "job".

 

And given his wealth of experience working with and creating Magitek, he picked up many of the traits necessary to be an Armorer.

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TL; DR -- JJ, being modeled after past game JJ, is a dark knight pretty much. 

 

I would call JJ a berserker but he has an ability with the dark magics (drain, aspir, etc) yet not much of a magic pool to draw from. The longer JJ fights and gets hurt, the more relentless JJ gets (there's more to it than that). However, he does try to adapt to a situation if he can't just blast through it (like, fighting physical-resistant foes). He's got some ability with one-handed weapons and bows, but nothing award-winning. JJ's also one to throw his body in front of another, so you can call him a crappy paladin too, I guess. 

 

When fellow people described JJ's armor and weapon preference, they cited it as odd and not often seen (since dark knight isn't a job atm in XIV). His weapons are scythes or greatswords (and then great axes and other big sharp things, then to large bludgeoning weapons... aka the broad side of a greatsword! :P)

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In terms of gameplay, Rhio's class isn't really modeled in the current game, simply because the two jobs that best fit her aren't currently in the game. Yoshida has said on multiple occasions that they will be, but they aren't there now. So she played variably in 1.0, generally with an eye toward debuffs, dodges, and heals over straight damage. She's fearsome in combat because she's very skilled and very well-trained, not because she possesses overwhelming force.

 

But in terms of Final Fantasy mythology, she's a Gambler. She enjoys eclectic weaponry, she prefers stunning and surprising ploys to more reliable methods, she disorients and confuses her opponent rather than engaging on fair terms. The Corsairs of FFXI, Setzer of FFVI, and the general sense of style and glitz informing the job all perfectly suit Rhio's personality. Not to mention that she's skilled in unarmed combat... and that means working with the Mirage in Ul'dah. Not a coincidence.

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Well I guess I should stress that my IC stuff is generally separate from my OOC. I will wear good gear for playing the game, rather than staying in my RP stuff. I level stuff OOCly. There's nothing wrong with it.

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I've had a lot of concepts for Molt, actually. Mainly though, I was going to have him be an Assassin. Realizing that a scout class wasn't in the game at all, I settled for Pugilist, a class I was never familiar to RP with. After all, all my Moltoves in every game were a Thief/Assassin or a scout of some type.

 

So, I compromised a bit. Even well into 1.0 I had a hard time; it was either pretend he's a thief, be a lancer, or be some kind of healer. I allowed myself to take Molt and start small, and let him progress through what seemed to make sense. I ended up going Pug as a main, hidden class, with Lnc as a new adventuring class. His job (what he did all day) would be Alchemist, though and I gave him minor healing abilities (though magic is not a strong suite.

 

With hints of Thief class in the future, I speculated what I should do with Molt. Right on the spot I decided Molt was going to stay through the 5 years to grow and better himself in whatever he chooses. I somehow came to the conclusion that Molt would be a merchant and thief combo. I also decided that after 5 or so years (or the begining of ARR), I wanted Molt to start...developing again and find interest into his adventurer class, with merchantile on the side.

But I have yet to decide what Molt will ultimately be, specifically when it comes to Jobs. Will there be an Assassin class? Will it be a job of Thief, or will Ninja take that place? Or will I let him stay and be Thief/Merchant? I don't know enough about FFXI (which is what this game is SO.HEAVILY.BASED.ON. -.-; ) to know where Assassin's draw their power, but I thought it would be interesting if Assassins (or a class that I can make on my own) could draw from the void...or umbral magics to embrace skills like stealth and shadow abilities.

 

As it stands, though, Molt will be Thief/Merchant combo. Rather plain, but the two can come hand in hand. That and his skills in Alchemy help, too--  poison laden weapons or even possible 'bombs', ability to possibly talk his way out of trouble, pickpocketing, or when all else fails--poke things to death.

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I've always built Gospel in a way so that he would always greatly excel with magick in some form or another. He comes from a family that's always had extremely strong ties with the arcane and even rumored to have a Padjal in their bloodline at one point in time. Since birth, Gospel always had a strong affinity with black magick and arcanum and was heavily tutored by his father and numerous teachers in his early youth.

 

As he got older he learned about conjury, goldsmithing and alchemy from his mother along from other various teachers. This opened the door to clock/dollmaking to him and is pretty much what got Gospel hooked on the whole automaton thing, thus turning him into a puppetmaster of sorts. Eventually, his knowledge in puppetmastery would begin to slightly excel over his experience with arcanum.

 

As a side note with conjury; Gospel really only learned about the elemental and defensive aspects of it while forgoing many of the healing techniques. This was mostly done in order to further enhance his affinity with the elements. (Think of a whitemage stuck in a permanent cleric stance.)

 

As for weapons? Though, certainly not a master with the lance. Gospel is very deadly with a staff, knowing advanced parrying and fighting techniques in order to defend himself in case an enemy closes in on his position.

 

 

With the constant self-discipline and always being out in the field on his own while searching for the unknown. I'd like to say that my character has evolved into quite a frightening force to be reckoned with in terms of being a full on magick wielder. Or at least that's the vibe I've always been given from others from an OoC view.

 

So to go down the list of what he is from strongest to weakest.

Battle classes:

Thaumaturge/Blackmage, Puppetmaster, Arcanist/Summoner, Conjurer/Whitemage, Scholar.

 

DoH/L:

Alchemy, Goldsmithing, Botany, Mining.

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Myllor was initially raised as a swordsman intending to go down a path somewhere between that of a Knight, and that of a Samurai. Initially he was trained in the sword only, and taught the bow and spear as part of a balanced repertoire. This leads me to believe he was more of a Samurai, as he did not wear heavy armor, or a shield, and was to be trained in the bow.

 

His training stopped when he was 10, and he lost his father stereotypically, and he traveled, honing his skills with the blade. Samurai at this point.

 

Later in his travels, after completing what he set out to do, he learned some 'old-school' conjury. It was more focused on controlling the elements, and a minor bit of healing. There was no mention of the 'elementals' because he was not in the Black Shroud. So Samurai/Conjurer at this point. Red Mage if he had combined the skills, but he never did in combat.

 

Next he entered Ul'dah, and there he picked up a shield and started wearing heavy armor to protect his comrades. He is more of a Knight at this point, leaning Paladin.

 

After he learns of white magic, he is a full-fledged Paladin. He spends a lot of time in Coerthas, however, and having a base amount of training involving lances/spears/javelins, he does a bit of studying with the Dragoons and the Lancers in Gridania. I have used his ability to navigate a mountain, and nimbly ascend said terrain in my rps before, so while I wouldn't call him a Dragoon, he has learned some of their arts, and could potentially be formidable with a lance/spear. Now a Paladin.

 

After the time-skip, he hangs up his shield, and wears less armor, preferring to hide what he has under a cloak. He has also switched back to his traditional greatsword/longsword, (Maybe Katana, but none that he has yet) and has stopped using white magic as well, so he's fallen back into Samurai, with influence from Dragoon.

 

Oh, and he's done work with Naldiq & Vymelli's all his years in Eorzea, so he's a top-notch smith of both armor, weapons, and ship-building. He's an avid miner for Amajina and Sons, and as a result of both, he developed a passion for masonry, building houses of stone. Out of this, evolved a necessity of woodworking, and he's taken up carving in his spare time. Of which there is little. Also he plants and picks flowers. Sometimes. Also also, he learned how to cook, but he's no wizard in the kitchen. heheheh

 

TLDR: In order of effectiveness:

 

DoL: Miner, Botanist

DoH: Armorer, Blacksmith, Carpenter, Culinarian

DoM: White Mage/Conjurer (Mostly healing, but he uses Wind, Lightning, and Fire Magic, ala original Conjurer concept. He is not a black mage.)

DoW: Samurai, Paladin, Dragoon

 

*Phew*

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I will be concise because i want to leave the best for the wiki 8-)

 

Sarah have a hybrid pugilist/gunner fight style.

In her childhood she could use no weapont due her origins. therefore in order to live and survive she learn by herself how fight with her bare hands plus some trick to get an easier win.

 

After experienced the Echo in LL story arc she was attracted by the power of gunsso she costantly tried to integrate these weapons with her hand-to-hand way to fight

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