K'nahli Posted December 8, 2013 Author Share #26 Posted December 8, 2013 K'yohko Nuhn is the official RP protagonist. Link to comment
SeijiTataki Posted December 8, 2013 Share #27 Posted December 8, 2013 You don't need a 'specific' hero, as there's already a blanket term included for providing an answer. The Scions of the Seventh Dawn did it. That's legitimately the answer even if you are or are not including yourself into the equation, as that is the primary "hero organization" that you are dealing with throughout the main storyline. You may not have heard of them, maybe you thought they were a rumor, or maybe they're just some sort of legend. But they're there, they're the story foil, and it works. Link to comment
Naunet Posted December 8, 2013 Share #28 Posted December 8, 2013 K'yohko Nuhn is the official RP protagonist. I can dig it. K'ile Tia for arch nemesis. Link to comment
TheLastCandle Posted December 9, 2013 Share #29 Posted December 9, 2013 Travel is an aspect of the game that I very much like to RP, but I've found that most would rather cut to the "scene." For myself, I'd much rather roleplay the journey (with a stop or two to make camp, as appropriate) while talking on the way. I seem to be in the minority in that regard, but.. it sounds like a few of us in this thread need to make a point of taking a trip together. Link to comment
Haven's Fox Posted December 9, 2013 Share #30 Posted December 9, 2013 I noticed a lot of random RP'ers seem to utilize airships and not put much weight on IG travel times and privileges that are handily available to our PCs for typical gaming reasons, whereas people like myself and most in my tribe treat terrain with a lot more significance than it would normally appear. i.e Traveling from Forgotten Springs to Ul'dah takes 2-3 days. Traveling from the dead Goobue in Eastern Thanalan to the Amalj'aa encampment in the same map takes about a day. I was just wondering how most people tend to lean in this regard since I logged in briefly to check on my retainers and heard people in Gridania casually mention about going to Costa, which then reminded me of other times I heard people ICly referencing using airships. Thoughts? Depends on how people treat ingame time itself? Where one day on the game clock is about 70 minutes. Then on the other side a good RP conversation around say a dinner table could be a few hour deal... Does that mean we ate and talked for over an entire day with game time? It's all iffy in the end. That being said I love walking and using my chocobo to travel since ICly that's my character's job of sorts. Then use the Aetheryte system sparingly. Link to comment
LiadansWhisper Posted December 9, 2013 Share #31 Posted December 9, 2013 Depends on how people treat ingame time itself? Where one day on the game clock is about 70 minutes. Then on the other side a good RP conversation around say a dinner table could be a few hour deal... Does that mean we ate and talked for over an entire day with game time? Bear in mind that the time system in the game has 0 to do with any sort of reality. It's in place solely for the purpose of times nodes for Botany and Mining, and for timed fish for Fishing. That's it (and that is why it goes so fast - so people have the chance to visit those nodes/fishing spots multiple times a day). Link to comment
Haven's Fox Posted December 10, 2013 Share #32 Posted December 10, 2013 It has to do more with the games reality (outside of rp). Also lot's of MMO's have this enhanced internal game time for day/night cycles and weather in the case of ARR. Additionally, In the sense of zone scale the internal game time fits sorta with Forgotten Springs being maybe 2-3 days away. Like I said depends on how IG time is treated and goes back to another thread where someone was asking how weather is treated. Since it can change multiple times during a rp in one zone along with the day/night cycles. Random thought but is there a game that mimics a full 24 hour day/night cycle? Link to comment
SeijiTataki Posted December 11, 2013 Share #33 Posted December 11, 2013 Random thought but is there a game that mimics a full 24 hour day/night cycle? Entropia does, I believe. But I haven't played it in years, so I don't know if that's the case any longer. If there are any others, I am not certain. Link to comment
Fates Skein Posted December 11, 2013 Share #34 Posted December 11, 2013 If I'm RPing the -journey- specifically, then I walk/run along or ride my chocobo. If the intent is to be at 'destination A' and then 'destination B' (for instance, Anais meets someone in Gridania but they need to go to the far south of the South Shroud to do something), then I handwave the journey, much like movies and games utilize cuts or montages. However my character got there, the point is, she got there. I do also utilize the in-game travel options- typically aetherytes, though I have also used the ferries. I don't tend to reference the airships as I do see airship travel being either rare or very regulated. I don't see any reason why anyone can't play having an airship pass, though if everyone got them from the Sultana/Kan-E/Merlwyb I might side-eye that a touch. Still, there's stowing away, friendships with people that have passes, bribing the airship operators, any number of ways that someone could use the airships in their RP. Link to comment
Kailia Posted December 11, 2013 Share #35 Posted December 11, 2013 Me, I utilize in game time to simulate time passage. But I use multiple routes of travel. I can travel by land via mount, by sea via ship/ferry, and occasionally by air via the airship. Oh and I also will utilize the Aetherways via aetherytes as well. But I don't tend to be literal with my travel times. Whatever time passes in game is what I will count. Link to comment
C'kayah Polaali Posted December 11, 2013 Share #36 Posted December 11, 2013 Random thought but is there a game that mimics a full 24 hour day/night cycle? Entropia does, I believe. But I haven't played it in years, so I don't know if that's the case any longer. If there are any others, I am not certain. Very few do, mainly because most gamers tend to play about the same time of day IRL. It would get tedious if you're always/never playing during game night. Link to comment
Dravus Posted December 12, 2013 Share #37 Posted December 12, 2013 I tend to avoid airships and other forms of instant travel where possible as they have the nasty habit of eliminating a lot of potential for random role-play and the indulgence of the vast game world that's available to indulge in. A lot of people complain about the lack of role-play outside of taverns and yet they're often part of the issue themselves due to skipping large portions of the game world for the sake of convenience. Link to comment
Spiritual Machine Posted December 12, 2013 Share #38 Posted December 12, 2013 Folks have been talking about who gets to use an airship without talking about the more important question: Why? Every bit of literature seems to imply that regardless of who gets an airship pass, travel is limited to "those whose need is great" as "only a few airships are permitted to take flight at any given time". Even with commercial (that is, open to everyone who can pay) flight being available, airship travel isn't a luxury people choose for the sake of leisure travel. No, that would be sea travel, or travel by caravan, or even via aetheryte. It wouldn't just be the pilots who would be hesitant to fly without good reason. Every flight is a potential risk, and even a group who somehow has a personal airship would be reasonably hesitant to take a joyride in their incredibly-expensive-to-build-and-maintain airship knowing that that is just asking for trouble. Prudent, frugal people are avoiding flight, and people taking pleasure trips probably find ferries cheaper and more romantic. So it seems like common sense to me: most people aren't flying even if they can. Now, the thing that's got me scratching my head is how aetheryte travel is limited in lore. Its usage is a lore fixture, but what is the limit on it? In FFXIV 1.0, wasn't it limited by personal stores of aether, so that you could literally be too exhausted to teleport multiple times? Now it somehow only costs gil. I wonder if THAT part is based in lore, as well. Link to comment
Tla Posted December 12, 2013 Share #39 Posted December 12, 2013 Now, the thing that's got me scratching my head is how aetheryte travel is limited in lore. Its usage is a lore fixture, but what is the limit on it? In FFXIV 1.0, wasn't it limited by personal stores of aether, so that you could literally be too exhausted to teleport multiple times? Now it somehow only costs gil. I wonder if THAT part is based in lore, as well. That's a good question. The first time I considered using aetherites for IC travel instead of walking, I wondered what the implications were. Right away when you start the game, when you are but a fresh unknown adventure, they send you to bound with aetherites. But is it something that can be considered for lore, as in everybody can use them and easily, or is it just for game mechanics? Because I personally don't remember anything about the topic, from game, but I'm likely missing something. Link to comment
SeijiTataki Posted December 12, 2013 Share #40 Posted December 12, 2013 My understanding of Aetheryte travel is that literally anybody can do it to any distance and location, as everyone has some sort of store or reserve of Aether in their being. That energy is consumed and used to resonate with the crystal and transport you on the Aetheric stream. However, the amount of aether reserve you have available determines how far and how and often that you can use this method of traveling before it starts to become detrimental to your person. However, since the Aetherytes that we have access to are all in Eorzea, we can freely use them to transit about without concern of any single given transit immediately effecting us negatively. That said, the City-States discourage over-use of this convenience since you really have no way to gauge how many is too many, and so people still tend to use conventional means of travel as a regular day to day. Basically, everyone should have little to no problem with using Aetheryte to make expeditious trips without concern or cause of worry. People who are strong at using or manipulating Aether can use it even more so, with those who are not familiar with it probably only using it excessively at their own risk (or their lack of care or understanding) with there probably being a good probability of repercussion. People use other methods of travel simply because it's safer or because it's the only way; there's no demonstrated use of Aetherytes for transit of goods, so merchants and their sellsword guards would certainly have to hoof it on foot. People who are just overly cautious or suspicious of such magic would probably never use it, either. There's probably a handful of people who are just Aether inept who this kind of travel is probably ill advised to, as well. 1 Link to comment
Kieron Lohengrin Posted December 12, 2013 Share #41 Posted December 12, 2013 aren't people transformed into lifestream energy and shunted from crystal to crystal? that's the explanation i recall was given for aetheryte travel Link to comment
FreelanceWizard Posted December 12, 2013 Share #42 Posted December 12, 2013 This is the dev post with the current lore on Aetherytes. In short, the gil cost is a charge for Aetheryte maintenance collected by the guards (even though that's not seen in game), and the limit on spells like Teleport is a function of one's spiritual energy (anima). Because "only a fraction of the populace can utilize aetherial travel habitually," other forms of travel remain relevant. Link to comment
Tla Posted December 12, 2013 Share #43 Posted December 12, 2013 Oooh thank you all so much for the info! There's some things in lore that are so basic and yet for some reason I still ignore, I can feel the shame. I'm also reading that whole thread now. Now came to my mind the curiosity as to why I've never seen anyone roleplaying being intoxicated/fatigued by this pratice, does anybody ever do that? Link to comment
Naunet Posted December 12, 2013 Share #44 Posted December 12, 2013 Now, the thing that's got me scratching my head is how aetheryte travel is limited in lore. Its usage is a lore fixture, but what is the limit on it? In FFXIV 1.0, wasn't it limited by personal stores of aether, so that you could literally be too exhausted to teleport multiple times? Now it somehow only costs gil. I wonder if THAT part is based in lore, as well. I play it as it still requires a significant control of one's aether, and can be draining if done too frequently. The gil is simply a tax instated by the city states to cover the rather high cost of rebuilding the aetherytes post-Calamity. Link to comment
Fates Skein Posted December 12, 2013 Share #45 Posted December 12, 2013 Now came to my mind the curiosity as to why I've never seen anyone roleplaying being intoxicated/fatigued by this pratice, does anybody ever do that? I play C'rhisi as growing ill each time she uses an aetheryte. Something about being tossed from place to place unsettles her stomach. She's also a 'tribal' miqo'te and as such didn't have access to an aetheryte until she was nearly an adult so I use that as a reason why it affects her poorly. Link to comment
LiadansWhisper Posted December 12, 2013 Share #46 Posted December 12, 2013 Now, the thing that's got me scratching my head is how aetheryte travel is limited in lore. Its usage is a lore fixture, but what is the limit on it? In FFXIV 1.0, wasn't it limited by personal stores of aether, so that you could literally be too exhausted to teleport multiple times? Now it somehow only costs gil. I wonder if THAT part is based in lore, as well. I play it as it still requires a significant control of one's aether, and can be draining if done too frequently. The gil is simply a tax instated by the city states to cover the rather high cost of rebuilding the aetherytes post-Calamity. ^^ I agree with this. Especially considering that there's an entire questline (the Thaumaturge quest, in case you're wondering) that involves someone born without this control. And it's explained in that questline why it's so dangerous for them. Link to comment
Xha'li Moui Posted December 14, 2013 Share #47 Posted December 14, 2013 The way I play Xha'li is that his aether is unsettled when teleporting changes the 'predominant' element in the local environment. Link to comment
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