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Kieron Lohengrin

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About Kieron Lohengrin

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    Sapthân, the Foolstone

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  1. If we're enumerating, so far, you have - just off the top of my head: - Taynor's mage consortium quests - Ironworks employees fiddling with the beacon - Greg's portal at the end of SB - The CT quest series / WoD 24-man necessitating lots of help from multiple adventurers - A bevy of crossovers and quests from 2.X-4.X, from events all the way to PVP All with ingame written lore and flavor text. All setting precedent for interworld travel, even if some roleplayers refuse to acknowledge them. Yoshi-P outright adjudicating "yes, non-WoL normies can" to a question so directly steeped in the lore and current storyline corroborates the above. Someone not liking something about the setting for the game they're playing in doesn't change that it's been established in canon as either having happened or continuously, repeatedly ongoing. People openly discussing their activities on the First - mind, the interviewer made very sure to explicitly ask for non-WoL adventurers / normal individuals - is well within established RP boundaries with precedents. It's just the latest in a series of clarifications that the devs have laid down over the years. "Only the WoL can fight primals." "Actually, Echo user and SMN teams can. And often do these days without the WoL." "Only the WoL can solo through primal trials / World of Darkness / Orbonne / Isle of Val." "Actually, bigger teams of other adventurers are needed to accomplish those." "Only the WoL can travel between worlds." "Actually, normal individuals can, too." Again, people not liking something established about the setting doesn't change the fact that it's been decisively established. There's no winning or losing at lore, there's just the sum total to date of what the devs have stated externally and/or put in their game. Some people will just continue ignoring / nitpicking / rejecting specifics that don't suit their worldview. Whenever the devs make a clear-cut ruling like this to end a debate, I'm always reminded of when people went nuts because Pluto was decided by authorities to no longer be a planet. You might not like it, but it's been decided. And/or had precedents set for it.
  2. The game's head honcho was directly asked a lore-related question, and he gave a straightforward, no-nonsense answer. It's a lore ruling for the setting, whether you like it or not. ¯\_(ツ)_/¯ Now, you might not like Kotaku for other, entirely justifiable reasons, but this one stands as far as public RP goes. Anyone can canonically travel as freely as they like, using their ideas derived from ingame elements, and the people still in denial trying to shout them down can be happily ignored. Individual freedom has always been a big point that Yoshi-P keeps bringing up in his interviews, so this isn't really that big of a surprise.
  3. The full context for the lore ruling is as follows: Some people will still protest this until their faces turn blue, but the man himself has spoken.
  4. We should start with the basics. Who is your lalafell character and what is he like? What's his background and what does he do / how does he behave day-to-day?
  5. Dialogue repeatedly, specifically states that a lot of the group content necessitates the presence of other people as part of a larger expedition, such as the ones to Ivalice. Per Tales from the Storm, primal suppression teams are now a regular reoccurring necessity with other Echo wielders, while Rowena and EAT Company specifically set up on the Isle of Val to attract more adventurers, just to name a couple of examples. How you work your own plot into that established framework - big groups dealing with voidsent, magicite irregularities, PotD liches, etc. - is up to you and your friends.
  6. To be specific, Sadu uses Meteor LB3 during the MSQ, which is exclusive to BLM.
  7. Linkpearls aren't, but whisperweeds are. They serve the same communication function during the MSQ
  8. It's a bit less about how flexible the lore is, and more about how the "that's WoL-only territory" mindset has been consistently proven wrong by the devs themselves time and time again, to comic effect. Years ago people were yelling that only one WoL was soloing primals. Until the devs stepped in and said otherwise in Stormblood, with explicitly stated big teams of adventurers for the Far East trials, the Orbonne expeditions, and the Isle of Val. Then, furthermore going on to cement in canon writing that Echo-user / SMN suppression teams are now a regular occurrence in the world whenever the beast tribes act up again. Years ago people were yelling that Lightning's world-crossing event was a freakish one-off. Until the devs explicitly referenced it again for Noctis and got Cid himself + multiple Ironworks staff involved, as well as needing multiple adventurers again for the public FATEs. Never mind Iroha, or Yo-kai, or any of the other wonderfully weird canon occurrences in the setting that you referenced. I wouldn't worry at all about randos trying to dictate what you're not allowed to plausibly accomplish. With Shad, the setting has entered its Planescape-style mytharc for the average adventuring team. What's to be looked forward to is 5.1-5.X fleshing out and hammering home the two worlds aspect even further.
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