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In game screenshots of events and other adventures in Eorzea.
Known by many names Madame Pholnaset is a trickster, street performer, shady merchant and con artist. Her masterful use of illusion magic, slight-of-hand and glamours help keep this roguish mage one step ahead of those who suspect her of foul play. Tight-lipped about her origins, abilities and loyalties her presence has become something of an enduring mystery as some swear they've seen her or even met her before in areas she vehemently denies treading. Is this ruby-tongued vagrant a threat or just a simple hustler trying to get by? It's possible that even she doesn't know for certain.
Joribri is but one of many whose families were destroyed by the Garlean juggernaut. Inconsolable despite the efforts of her adopted family she was raised from childhood by a shadow clan intent on the slow, methodical eradication of all Garlean culture, influence and peoples. Executing their design under the creed "knowledge, patience and time" Joribri's role usually involves information gathering and fostering a permanent division among Garleans. She's grown into a well restrained, martially honed operative working to sow the seeds of Garlean demise with peaceful mirth and a clear conscience.
Ogeshna was the oldest of five children with the second oldest being eight years younger than herself. Raised in a nomadic family of hunters she was often charged with looking after her siblings and other small children who traveled with their caravan.
When the Garleans began their incursion into Eorzea Ogeshna's normally reclusive family sent her to aid the Eorzean Alliance as their representative and champion.
Ogeshna tried her best to aid and protect her brothers and sisters in arms. Those she served under made good use of her preference for the bowstaff and her size which gave her considerable reach.
Ogeshna was selfless, which was good, but she was also fearless when it came to herself which was a potential problem. This was offset by one of her comrades, a Lalafell thaumaturge named Baboba. The two worked very well together and learned from one another during their campaigns.
During The Battle of Carteneau Ogeshna saw many who served with her lose their lives and despite her best efforts she was only able to protect three out of the eighteen company members before being knocked into a coma. Baboba, who she was separated from, was saved by an adventurer who sacrificed all to save him.
As with many Eorzeans this experience, along with the unfathomable salvation and restoration of the realm, changed Ogeshna and Baboba forever. Ogeshna woke up years later and while many had been through their healing process and moved on she was only just beginning to process what had happened.
Baboba took up conjuration in his home city of New Gridania with his daughter, Mindula, and where his friend Ogeshna was being cared for. Seeing so many suffer and not be able to mend them left a lasting impression on him and he vowed that would never happen again.
When Ogeshna awoke she knew that strength had left her and believed her time as a warrior had come and gone. This depression was augmented by the revelation that her family did not survive The Calamity. With her people and their way of life gone she lacked focus, direction and the drive to move forward, except for not wanting to let Baboba down again.
In Mindula's heartfelt dreams of becoming an adventurer who helps and heals those in need, like her father, Ogeshna saw something of her younger self. She began watching over the academically determined Lalafell during her outings and handing down whatever advice she felt might be helpful.
By offering company, guidance and venturing out into the world again Ogeshna's long road to recovery had finally begun.
Born and raised in the 'docklands' of La Noscea Vanta spent much of her youth bouncing between Aleport and Moraby Docks which granted her considerably exposure to various cultures and goods.
Born to an Elezen mother and Hyur father, who are practicing morticians, Vanta grew up in a house that was also a registered funeral home. Such an environment had an obvious effect on her development, though not necessarily a negative one.
Her childhood friendship with a Hyur who often worked with her parents lab animals and had to bury them when they died further coloured Vanta's view of the world. She became fascinated with insect life, various vermin and the study of physical decay. She was able to ply some of this interest in the later as she studied to become an alchemist and arcanist.
Like many she lost much during and after The Calamity. Loved ones, friendships and what little respect she had for some of the city state leadership. Despite her seemingly callous personality and outlook she has great respect for life, she just doesn't recoil from the realities of death.
Vikohla Olinsheer is a friendly, energetic young engineer and student of the sciences. Though originally motivated to become a scientist as a means of spending more time with her hard working parents Vikohla has grown to love the pursuit of knowledge for its own merits. Her budding academic career was nearly cut short due to suffering severe trauma during The Calamity, but in time she underwent an unusually fast recovery and has never looked back. With her health fully restored Vikohla continues to pursue her passion of using technology to bridge the gaps between cultures and aid the efforts of brave adventurers.
Welcome to the album of Arcana Westward! o/ This scruffy-haired, bushy eyebrowed Viera is a Yellowjacket officer working mostly a desk job in administration, so not as exciting as other positions on the force. In fact, much to the ruminations of her superior officer, few Yellowjacket assignments are all that exciting these days.
"Between the sharp increase in adventurers, Limsa Lominsa hosting several guilds which attract heroic folk, a much rumored Rogue's guild to help keep the underworld in check, ceaseless talk that Warriors Of Light sometimes frequent the city and an entire City State sponsored settlement devoted to Adventurers just a short chocobo ride away, crime rates have plummeted. Still, as Yellowjacket officers we keep our heads held high, backs straight, chins up, as we perform our duty with distinction and honor. Ever vigilant as we play our part in keeping the peace. After all, someone has to help lost pets find their families and keep undisciplined youths from scribbling all over the walls."
-Officer Beau Courageux's address to new inductees-
｡Kahbuki Qalli / Au Ra (Xaela) / 25 Years Old｡
"Beware, Little Sun. Tis the new age of Qalli that will soon eclipse the throne."
The son of the current Qalli Khan. Born into the world to follow in his great great grandfathers footsteps re-take the Naadam under the banner of the Qalli tribe. However, recently our little warlord in training hath found a love in Doman (Kabuki) theater. Thus after careful convincing and with the permission from his father, Kahbuki was able to leave the Steppe in order to venture out and experience the rest of the Eorzean world... as long as he returned in time for the Naadam, that is.
｡Gerard Larsonient / Elezen (Wildwood) / ??? Years Old｡
"How dull it is to continue living and not learn a single thing..."
An Ishgardian "doctor" of sorts and a professor of Black Magic. Not much is known about him, but what is known is that this man has a relentless taste for knowledge and a loyalty to his goals are quite the spectacle to behold.
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｡Gaspard Nellmont / Elezen (Wildwood) / 37(?) Years Old｡
"I tried to adventure once... Scary are the kind of monsters that lurk even lurk amongst us everyday."
Once upon a time a humble Ishgardian tinkerman. Credited to have invented one of the first few clock work minions in Coerthas long ago, however other tinker/toy makers and historians beg to differ.
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Two Elezens in one. Their story seems a bit convultued, but they both have/had their reasoning for what they hath done thus far.
Since my venture in FFXIV. I have taken many screens to capture different lighting, atmospheres and other aspects I see detail in. Also to Introduce the in-game version of my characters. it give others an idea of what to look for in case they would like to interact directly in-game. Enjoy the screens!