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2.4 Rogue/Nin Preview


Kage

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Here you go

 

In today's patch 2.4 preview, we offer you a glimpse of Rogues, the covert professionals who preserve order in the back alleys of Limsa Lominsa, and Ninjas, stealthy masters of Far Eastern combat who have come to practice their art in Eorzea!

 

Rogue

These agile fighters pride themselves on their skills with knives and daggers to make quick work of enemies.

 

Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses. Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.

 

- Rogue Quests

So You Want to Be a Rogue Level 1

My First Daggers Level 1

Stabbers in Yer Fambles Rogue level 1

A Dainty Dilemma Rogue level 5

Stray into the Shadows Rogue level 10

Rogue level 10 Rogue level 15

Slave to the Code Rogue level 15

??? Rogue level 20

??? Rogue level 25

??? Rogue level 30

??? Rogue level 30

* Quest names are subject to change.

 

Ninja

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

 

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

 

- Ninja Quests

Quest Required Level

??? Rogue level 30 / ??? level 15

??? Ninja level 30

??? Ninja level 35

??? Ninja level 35

??? Ninja level 40

??? Ninja level 45

??? Ninja level 45

??? Ninja level 50

* Quest names are subject to change.

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A stack of tonko is craftable by Woodworking**** if you find a Sacred Log with the new Triple Secret Botany nodes, obtainable with 430 Gathering!

 

Shame the trees needed for Utsusemi only grow on Othard.

 

TANAKAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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I can tell that it's an authentic Squeenix preview when reading it leaves me with less info than what I started with.

 

And oh boy, DPS queues will be fun!

 

Let's just make premades for them all. Clearly, a 4-rogue party will be balanced if we all cross class physick, and then one person gets protect, another gets stoneskin, and another gets blizzard2.

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I can tell that it's an authentic Squeenix preview when reading it leaves me with less info than what I started with.

 

And oh boy, DPS queues will be fun!

 

Let's just make premades for them all. Clearly, a 4-rogue party will be balanced if we all cross class physick, and then one person gets protect, another gets stoneskin, and another gets blizzard2.

 

And then Square Enix decides at the last second that Rogues are actually a dodge-based Tank class. Along with Ninja.

 

FFXI HERE WE COME, WAHOO

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Please god let the lv30NIN unlock quest require you to kill 3 Jammer Leeches, and they're all lv50.

 

Edit: TANAKAAAAAAAAAAAAAAAAAAA

 

Also what if we have the skill or limit break called Mijin Gakure?

 

Info: Sacrifices user to damage an enemy

 

 

We all played NIN for dual wielding for sub class abilities

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... I don't get the reference @_@;

 

Hiromichi Tanaka was one of the longtime designers for FFXI and the masses hold him (myself included) responsible for the clusterfuck that was FFXIV 1.0.

 

The best gear in the game for FFXI? It came from the first two expansion. It wouldn't be replaced for three expansions and a level-cap increase. Everything was sidegrades and situationals, and XI had a lot of flatly bad gear and decisions in it. We remember it fondly now, of course, but it was a mess back then.

 

How put this, for the folks who didn't play XI...

 

You needed 44,000 experience to hit the old level cap of 75. Getting 6000 exp a night, spending multiple hours in parties used to be a GOOD night. That's if you could get a party, because XI had no solo content. Monsters didn't give incremental EXP: Killing something levels below you gave you 15 or 30 exp, if it gave any at all, and that proceeded to the cap. It's not so bad when you only need 2000 exp to level and can run around whacking bees, but you stop being able to solo comfortably around level 12.

 

I could go on and on and on. Tanaka is the battlecry of retarded design choices.

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... I don't get the reference @_@;

 

Hiromichi Tanaka was one of the longtime designers for FFXI and the masses hold him (myself included) responsible for the clusterfuck that was FFXIV 1.0.

 

The best gear in the game for FFXI? It came from the first two expansion. It wouldn't be replaced for three expansions and a level-cap increase. Everything was sidegrades and situationals, and XI had a lot of flatly bad gear and decisions in it. We remember it fondly now, of course, but it was a mess back then.

 

How put this, for the folks who didn't play XI...

 

You needed 44,000 experience to hit the old level cap of 75. Getting 6000 exp a night, spending multiple hours in parties used to be a GOOD night. That's if you could get a party, because XI had no solo content. Monsters didn't give incremental EXP: Killing something levels below you gave you 15 or 30 exp, if it gave any at all, and that proceeded to the cap. It's not so bad when you only need 2000 exp to level and can run around whacking bees, but you stop being able to solo comfortably around level 12.

 

I could go on and on and on. Tanaka is the battlecry of retarded design choices.

 

Must....not....derail....thread.....

 

I will say that a good party could get over 10k an hour if memory serves me correctly. At 75 cap you could pull in 12k+ for the thinger points (the name escapes me). I don't know much about gear though because I spent most of my life in a Scorpion Harness and Ohat, lol.

 

Edit: Jammer Leeches, hahahahahaha. I forgot all about them! I actually almost went and redownloaded that game for that free weekend. It owns a part of my soul and will forever call out to me like a siren on the shore.

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