Melkire Posted January 16, 2015 Share #26 Posted January 16, 2015 You must defeat Greg before 60 players log onto the server. I was thinking more along the lines of, "you must defeat Greg before your party incurs sixty deaths", but I like your idea better. I'm so stoked about that sports-bra monk set, you don't even know finally, proper support for Berrod's ridiculously massive pecs ...uhhh, Arachne Shirt of Striking? Helloooooooo?~ *knocks on door* Link to comment
Telluride Posted January 16, 2015 Share #27 Posted January 16, 2015 I'm so stoked about that sports-bra monk set, you don't even know finally, proper support for Berrod's ridiculously massive pecs Pretty sure for all that beef, the monk bra would be more like a suggestion than a supporting item. "YOU CAN'T CONTAIN THEM YOU CAN ONLY HOPE TO CONTROL THEM!!" Steel Wolf and Berrod hanging at the Quicksand, discussing the difficulties of finding proper chest support... I don't care who you are, or what you like, but there's something in that for everybody in that meeting. 1 Link to comment
Berrod Armstrong Posted January 16, 2015 Share #28 Posted January 16, 2015 I know they're only prelim patch notes, but the lack of exposition on the two different item lockouts in WoD has me mildly concerned. I guess we'll see come next week! I think they spoke about it during fanfest. One lockout for das gear pieces, and one lockout for das speshul-upgrado-component. Link to comment
Kage Posted January 16, 2015 Author Share #29 Posted January 16, 2015 I'm more concerned about whether or not I can get carbontwine. Edit: The new trial is possibly "the void" Considering it was listed in the duty autotranslate list LOL Link to comment
Melkire Posted January 16, 2015 Share #30 Posted January 16, 2015 Additional buildings have been constructed in Revenant's Toll (X:21 Y:5) and (X:22 Y:5). MOTHERF***ING HIGHLIGHT OF THIS GODS DAMNED PATCH! Link to comment
Kage Posted January 16, 2015 Author Share #31 Posted January 16, 2015 Changing classes or jobs in a sanctuary will no longer incur a penalty to action cooldowns. One of the best QoL changes. No more porting to Ul'dah, LL, Grid or housing because I need to switch jobs for Coil. Link to comment
Melkire Posted January 16, 2015 Share #32 Posted January 16, 2015 Better yet... A confirmation window will now be displayed when summoning a chocobo companion while registered for duties via the Duty Finder. Broken English there, but that sounds like you'll be able to register and queue for duties with your chocobo out. Jumped the gun, just a window that alerts you that you're about to break queue by summoning your chocobo. Link to comment
Sounsyy Posted January 16, 2015 Share #33 Posted January 16, 2015 I'm more concerned about whether or not I can get carbontwine. Edit: The new trial is possibly "the void" Considering it was listed in the duty autotranslate list LOL Also note that the new Trial has a pre-req quest from the end of the MSQ. And also earns you the achievement "Secret Ascian Man." I sense an 8-man Ascian fight in the Void in front of the statue of Zodiark. <_< >_> Link to comment
Aldotsk Posted January 16, 2015 Share #34 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) Link to comment
Berrod Armstrong Posted January 16, 2015 Share #35 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure. It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets. Link to comment
Kage Posted January 16, 2015 Author Share #36 Posted January 16, 2015 I'm more concerned about whether or not I can get carbontwine. Edit: The new trial is possibly "the void" Considering it was listed in the duty autotranslate list LOL Also note that the new Trial has a pre-req quest from the end of the MSQ. And also earns you the achievement "Secret Ascian Man." I sense an 8-man Ascian fight in the Void in front of the statue of Zodiark. <_< >_> Mifilia confirmed sacrificed Link to comment
Aris Posted January 16, 2015 Share #37 Posted January 16, 2015 Better yet... A confirmation window will now be displayed when summoning a chocobo companion while registered for duties via the Duty Finder. Broken English there, but that sounds like you'll be able to register and queue for duties with your chocobo out. Jumped the gun, just a window that alerts you that you're about to break queue by summoning your chocobo. I'm very glad about this because I always forget. SO EXCITED FOR THIS PATCH. Link to comment
Melkire Posted January 16, 2015 Share #38 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure. It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets. Giving us the Qarn gear is sweet, but I'm in agreement with Aldotsk that creating one set of models for a single gear set and then simply recoloring that set to come up with two more (and recoloring old headgear pieces to include in the new sets to make them "different") is the definition of lazy. Job aesthetic? What job aesthetic? All three feature the same unbuttoned/unfastened shirt, same gloves, same pants, same boots. There's nothing in there that screams "MONK!" or "DRAGOON!" or "NINJA!" to me. The only reason we even have reasonable guesses as to which is which is because the headgear differs (eyepatches are the usual headgear for monks in XIV, masks for dragoons). They're cutting corners so that their costs in pumping out new assets don't climb higher than they can afford. No need to be an apologist about it. It's just the way it is. Link to comment
Sounsyy Posted January 16, 2015 Share #39 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure. It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets. Giving us the Qarn gear is sweet, but I'm in agreement with Aldotsk that creating one set of models for a single gear set and then simply recoloring that set to come up with two more (and recoloring old headgear pieces to include in the new sets to make them "different") is the definition of lazy. Job aesthetic? What job aesthetic? All three feature the same unbuttoned/unfastened shirt, same gloves, same pants, same boots. There's nothing in there that screams "MONK!" or "DRAGOON!" or "NINJA!" to me. The only reason we even have reasonable guesses as to which is which is because the headgear differs (eyepatches are the usual headgear for monks in XIV, masks for dragoons). They're cutting corners so that their costs in pumping out new assets don't climb higher than they can afford. No need to be an apologist about it. It's just the way it is. To be fair... They created a unique set for each DPS class in World of Darkness. We're lucky we're getting actual dungeon gear at all. Even if it is just recolored. They could've given us more crafting mats... Outside of PVP/AF, Tanks never get unique sets, even recolored ones. Don't wanna hear no griping from the DPS gallery! Link to comment
Kage Posted January 16, 2015 Author Share #40 Posted January 16, 2015 It's almost as if they changed it up for WoD. We've always had recolors. Sets for monk and dragoon (Hussar and fistfighter) (halatali hm and bray hm) Bard and monk. Healer and caster ish (hull breaker set) Then we went to the antique shit Link to comment
Berrod Armstrong Posted January 16, 2015 Share #41 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure. It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets. Giving us the Qarn gear is sweet, but I'm in agreement with Aldotsk that creating one set of models for a single gear set and then simply recoloring that set to come up with two more (and recoloring old headgear pieces to include in the new sets to make them "different") is the definition of lazy. Job aesthetic? What job aesthetic? All three feature the same unbuttoned/unfastened shirt, same gloves, same pants, same boots. There's nothing in there that screams "MONK!" or "DRAGOON!" or "NINJA!" to me. The only reason we even have reasonable guesses as to which is which is because the headgear differs (eyepatches are the usual headgear for monks in XIV, masks for dragoons). They're cutting corners so that their costs in pumping out new assets don't climb higher than they can afford. No need to be an apologist about it. It's just the way it is. Er. I'm not quite sure where the whole apologist thing comes in, but what I stated was my opinion on the dungeon sets. As for the lazy thing? When these guys pump out patches every three months with stuff inbetween, it doesn't come to mind, simple as that. Personally, I like that the melee jobs have a matching theme differentiated by the headpieces, as well as the casters, it seems! The bards usually have a gaudier feel to them too -- though this time it seems different. I'm guessing that the feathery hatty thing is bard-san. That's just something that pleases me. Perhaps I'm simple like that! I don't know, I'm one of those easy to please people who get excited and enjoy the hell out of new stuff, however simple. Either way, I don't too much appreciate the accusation that I'm being an apologist. That's...not quite necessary. I'm just enjoying what they've put out, and there's absolutely nothing wrong with that. Opinions abound about how people don't like what, I'd not like any bad light cast upon my own little view that I like it. Link to comment
Aldotsk Posted January 16, 2015 Share #42 Posted January 16, 2015 And then there is Ironworks Augmented gears that could be dyed, but no one can barely get them since the item you need only drops from FCOB. OTL At least I wish they'll allow you to wear Hussar's/Fistfighter's glamours as Paladin as long as you unlocked lvl 50 and equip LNC/DRG or PUG/MNK. ...and dyeable too. *wishes Rhotano Blue on Fistfighter's Jacket* Link to comment
Sounsyy Posted January 16, 2015 Share #43 Posted January 16, 2015 And then there is Ironworks Augmented gears that could be dyed, but no one can barely get them since the item you need only drops from FCOB. I'm sure WoD will start dropping Carbontwine in 2.55 just like ST started dropping SCOB-only items in 2.35. SE isn't denying anyone gear progression, they're simply allowing the people who've put forth the effort to push content to be rewarded for pushing said content and getting their i130 gear a couple months before everyone else gets their i130 gear. Link to comment
Aldotsk Posted January 16, 2015 Share #44 Posted January 16, 2015 Er. I'm not quite sure where the whole apologist thing comes in, but what I stated was my opinion on the dungeon sets. As for the lazy thing? When these guys pump out patches every three months with stuff inbetween, it doesn't come to mind, simple as that. Personally, I like that the melee jobs have a matching theme differentiated by the headpieces, as well as the casters, it seems! The bards usually have a gaudier feel to them too -- though this time it seems different. I'm guessing that the feathery hatty thing is bard-san. That's just something that pleases me. Perhaps I'm simple like that! I don't know, I'm one of those easy to please people who get excited and enjoy the hell out of new stuff, however simple. Either way, I don't too much appreciate the accusation that I'm being an apologist. That's...not quite necessary. I'm just enjoying what they've put out, and there's absolutely nothing wrong with that. Opinions abound about how people don't like what, I'd not like any bad light cast upon my own little view that I like it. I don't think Melkire deliberately tried to call you that, but I do agree with some part in what you said, Berrod. As long as you are okay with what they give, you the more power you have of course. I am just that person who is very nitpicky in every outfit I wear, and I have no room in my Armory Chest space since there are too many clothes to wear like a Barbie. But regardless, there were like 4-6 outfits that I wanted them to release it as dyeable and craftable and yet glamourable for all classes as a social outfit. Link to comment
Kage Posted January 16, 2015 Author Share #45 Posted January 16, 2015 The item to upgrade/get augments will be in WoD. Whether we are getting the whole Sha bang (equipment and weapon upgrade item) on Tuesday is up in the air. It's just a matter of when. 2.5? 2.51? 2.55? Also "The Search Results window will no longer close when making a purchase via the Market Board." Holy shit yes. Link to comment
Melkire Posted January 16, 2015 Share #46 Posted January 16, 2015 Cutting corners by reusing assets to lessen workload and subsequently lessen man-hours to stay within one's budget is a production matter, and it's a fact that it happens. Otherwise every new set of class-specific gear would be unique. I get irked when people handwave that with, "oh but it looks good, so it's okay". Pet peeve of mine, was raised as a perfectionist so "cutting corners" to me is just another way of saying "half-assing it". I get prickly over such things. Meant no offense. "Apologist" literally means someone who defends something in the face of a critique. *shrugs* pssst, monks have been in the same boat as tanks since 2.4 hit and all of their gear that wasn't AF, myth, or PVP Hawkwing was given to NIN. legit griping, ahoy. Link to comment
Kage Posted January 16, 2015 Author Share #47 Posted January 16, 2015 I'm pretty sure Summoners are pointing at Black Mages and hating that as well. Edit: Also I don't see why it would hit perfectionist. Clipping yes. Re-colors? No. Being unique is not an objective in being perfect. Link to comment
industrythirteen Posted January 16, 2015 Share #48 Posted January 16, 2015 Cutting corners by reusing assets to lessen workload and subsequently lessen man-hours to stay within one's budget is a production matter, and it's a fact that it happens. Otherwise every new set of class-specific gear would be unique. I get irked when people handwave that with, "oh but it looks good, so it's okay". Pet peeve of mine, was raised as a perfectionist so "cutting corners" to me is just another way of saying "half-assing it". I get prickly over such things. Meant no offense. "Apologist" literally means someone who defends something in the face of a critique. *shrugs* From one perfectionist to another that has a huge problem with half-assing my own work and refuses to publicly release anything that isn't representative of my ability, I generally echo your thoughts here. There really is nothing that upsets me more than a game that doesn't have any art direction, or a clear design aesthetic. However, FFXIV has direction. As a single title from a long line of games, it also has a rich visual history (and thus experienced designers) to draw on as well. So, I suppose in this particular case, in this particular game, some recycling doesn't bother me as much as it might otherwise. It's clear to me there's an informed design intent. The shape design and elements are reused, and I can often see the concept. Sometimes the concept is ridiculous, however the execution of it is spot on. It's not just thrown together willy-nilly. I can definitely get over some of the lack of functionality or construction because the design aesthetic is so strong. I don't think the art team bats a thousand every time they release something, and have gone into long deconstructive postings with visual aids to break down my thoughts on the design subject at hand. However, I can say that while I may have done something differently, and can and will show how I'd have done it differently, or it's not to my individual taste, at least it is visually coherent. For that, mad props. Link to comment
Havoc Snow Posted January 16, 2015 Share #49 Posted January 16, 2015 From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks Hard to tell whether the Miqo'te or the Highlander is the BRD. My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?) I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure. It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets. Giving us the Qarn gear is sweet, but I'm in agreement with Aldotsk that creating one set of models for a single gear set and then simply recoloring that set to come up with two more (and recoloring old headgear pieces to include in the new sets to make them "different") is the definition of lazy. Job aesthetic? What job aesthetic? All three feature the same unbuttoned/unfastened shirt, same gloves, same pants, same boots. There's nothing in there that screams "MONK!" or "DRAGOON!" or "NINJA!" to me. The only reason we even have reasonable guesses as to which is which is because the headgear differs (eyepatches are the usual headgear for monks in XIV, masks for dragoons). They're cutting corners so that their costs in pumping out new assets don't climb higher than they can afford. No need to be an apologist about it. It's just the way it is. Are people honestly still surprised by this? I mean... seriously? This has been what SE has done for literally every single dungeon since at least the first Coil dungeon. In Binding Coil of Bahamut we had Monk, Dragoon, and Bard all sharing the same gear, while casters and healers had their own gear, and tank had their own gear. That's three sets of unique assets for the first raid in the game. Then we had 2.1 which to my recollection didn't add any new armor sets to the three HM dungeons, but we got Labyrinth of the Ancients which had Dragoon and Bard sets, Caster and Healer sets, Monk set, and Tank set, for a total of four unique assets. 2.2 came out and we got SCoB plus a new set of dungeon gear. From SCoB we had the Caster and Bard sets, Monk and Dragoon sets, Healer set, and Tank set, for a total of four unique assets. From the dungeons we had Monk and Dragoon sets, Caster and Healer sets, Bard set, and Tank set, again for a total of four unique assets. 2.3 came out and we got yet another set of dungeon armor, plus the release of Syrcus Tower with its new armor sets. For ST we had Monk and Dragoon sets, Caster and Healer sets, Bard set, and Tank set for a total of four unique assets. For the new dungeon armor we got Monk and Bard sets, Caster and Healer sets, Dragoon set, and Tank set for a total of four unique assets. 2.4 came out and we got a new set of gear from FCoB, but no new dungeon armor. This is the first time they have done more than four since 2.1, with Monk and Ninja sets, Caster and Healer sets, Bard set, Dragoon set, and Tank set for a total of five unique assets. 2.5 it would seem as though they are for the most part trying to continue the five assets trend with WoD as it has five different sets of armor with Ninja and Monk, Caster and Healer, Dragoon, Bard, and Tank sets. The dungeon gear however fits into the older four asset rule with Monk, Ninja, and Dragoon sets, Bard set, Caster and Healer sets, and Tank set. Is it lazy? Maybe (though I personally don't think so), but that would mean they have been lazy since the release of the game, and at least they have been consistent in that fact. 1 Link to comment
Kismet Posted January 17, 2015 Share #50 Posted January 17, 2015 How dare a development team for an MMO utilize methods that promote efficiency. What is this NONSENSE?! :tonberry: 1 Link to comment
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