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ArmachiA

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Everything posted by ArmachiA

  1. This is us, too. While events in Coerthas will probably be a thing (We aren't stationed in Ul'dah so it barely effects us) it's going to be a couple months before we bring any of that (Ul'dah included) into our RP. Probably right before 3.0 just to be safe.
  2. Yeah Steel, thats a thing you and Ty need to make happen
  3. I actually have a bit of an issue with this sometimes. See, Armi isn't like me at all. I'm loud, brash, speak my mind, and am generally outgoing. ARMI is shy, sweet, isn't good at bringing her thoughts to words, and is really accommodating. I trust no one, Armi trusts EVERYONE. This has gotten me into a few binds where I want to leave but Armi wouldn't leave, since if someone is hitting on her she wouldn't actually realize it at all unless it was extremely overt. Luckily, I created a failsafe where the more overt they get (Which tends to happen if they are looking for one thing and is realizing Armi isn't catching on at all) she just bolts. She gets uncomfortable and itchy and just gets the hell out of there. If they send me a tell, I then explain why and tell them to chill on the creepy. I've even had ooc friends bail me out icly, if it comes to that because you don't OWE anyone rp. If you know where the direction is headed and you don't want it to go there, you have the right to stop it. Always. I don't even get uncomfortable easy, or hardly ever, but I don't suffer people who just want to get in my characters pants. She is way more interesting than her genitals.
  4. ayy our IC linkshell is called No More Heroes. I'm glad other people think that game is the bees knees.
  5. Yup, a lot of people (Including myself) take issue with trying to remake the world without the consent of other roleplayers and the devs. It's exerting far, far too much control than any one player or group should ever have - which is why community run plots are a little harder. You say "Ul'dah was destroyed because my group said so!" and it's gonna cause problems. BUT even in FCs, I think it's good for leaders and GMs to be really careful about screwing with the world too (Unless they rp in a bubble, obviously, which some RP groups do). Same rules apply, no one person/group gets to remake the world. That being said, it's really just easier to run FC action/adventure plots. We do have people from outside the group who join, but they have also agreed to the same rules as my FC. Everyone in my FC has to go through a lore compliance process and their are certain rules in place that we follow completely (For villains and PCs alike) and make the PCs feel safe (IE the villains not being allowed to ever kill a PC without consent). It's easier because we all agree to said rules, while people outside of the FC may not. Plus, we have an LS, a Skype channel, and a secret forum on the website for the Storytelling team just to keep track of everything thats going on - and even with 6 of us it can feel daunting to guide 40-50 people. I can't even imagine trying to do in on a server scale and EVERYONE agreeing to the standards, practices, GMs, and playerbase itself. just... thinking about it makes me cry a little.
  6. I actually didn't have privileges to change the company board till a few days ago so I was relying on derp derps Sato/Stanzie/Shinra to do it for me I forced Ellion into submission though and now have privileges again so I'll try to get the message out better now. We have a lot of the story line around you and Tosh. Feel special... or nervous. Either/or.
  7. Tons. Being the GM of my guild, I add a ton of bad guys into the mix - always giving them things to fight. Whether it be Garleans or voidsent or whatever. Currently, we're doing a voidsent storyline where they have to take down one very powerful voidsent who refuses to go away. We started it a week ago. And there's been about... 5 or 6 battles so far. We also do a lot of Roll20 games, which has a ton of combat in it. Infiltrating Castrums, Exploring Ruins... all with baddies that need taking out. Basically, action/adventure is our bread and butter. BUT for me... I actually don't like too much of it. I like it just fine, don't get me wrong, but if it's like 24/7 it's starts to feel strangely unrealistic that the characters never die or anything. I like a balance of Action/Adventure and some social rp to make sure the characters wind down and get to know each other better in more quiet settings. My main character isn't Action/Adventure in the slightest and, while she's good with a bow, it does make it a little awkward when I join roll20's but I get around it since I'm usually the GM for those as well. Basically for my guild - I like a ton of A/A because I want them to have something to do, so I always plan for it. For me - I'm somewhere in the middle.
  8. I'm of a mind that this needs to happen more often. New Rpers connecting with new RPers more often would be a great Thing is, he has to stay vague. It's against the rules to call people out directly. Not a bad rule, but explains why he's forced to be passive aggressive in this instance. and I agree after the discussion is over (Discussion is good! Keep up discussion!) Throw the useful stuff into a resource thread.
  9. I'm unsure what you're referring to but in that particular instance I was clarifying to Donri what I meant, not asking again. People did in fact answer the question and then he himself answered the question.
  10. I'm not disputing that. I just keep seeing the argument tossed around that the community needs to change, which it very well may, and then listing under that a lot of personal shyness as a part of that. I'm saying there's not much the community can do to combat personal shyness. Not that there's nothing that community can do to be more open. Right, I don't expect personal shyness to fall on the community (Hence why I'm against complete hand holding [obviously some hand holding is okay]) but was me actually asking for myself. I want to help shy people, since I'm not shy myself, and want to know from shy people how I can be a little more open and understanding without having to completely be in their face all the time.
  11. If nothing needs to change, then nothing needs to change. However the point of this thread is to discuss possible changes. on both sides
  12. It really depends on the person. There's been a lot of threads about frustration about not being able to get into RP at all and, to the communities merit, they do attempt to help, but this really isn't about the people who succeed, this is about the ones who fail. It's great you were able to get into RP! That just isn't true for others and this thread is for helping those people. For example: I have a Guildie who will not be around more than 4 people in an RP. This makes their RP EXTREMELY limited. They are extremely shy and saying "You just need to do it." Never seems to help. They know, obviously, they need to do it, but can't seem to muster up the courage to try. That's why I'm saying I struggle with shy people when it comes to getting them into RP, it can be fairly difficult depending on shyness and I want to help but I don't know HOW beyond two things: Saying "Go do it." or holding their hand which I don't have time for.
  13. Saying "The community could stand to be a little more open." However isn't so bad. Newbies should make an effort, absolutely. BUT this thread is about Established people helping non-established ones and you know saying "What can we do to be more open and make things easier?" iiisss kind of the point of this thread? I mean the thread does start with "How to help..." after all. There's been some pretty good ideas around here beyond "Get out there and do it." which is absolutely 100% true advice but also something that everyone seems to know and becomes incredibly annoying to hear when you've felt you tried and it hasn't worked. One of the issues I'm struggling with helping at all is "shy" rpers, I'm not sure there's much advice beyond "Change your entire personality" and and that's frustrating for ME. How can I help someone who's shy that isn't essentially having to hand hold them into RP or telling them to change their personality so they aren't shy anymore?
  14. But I made sure to use the qualifiers "Should change" not "To change" and "Can be seen as ostracizing" not "Is ostracizing" Ostracizing is "to exclude from a group by common consent" it's not really a strong word at all. It's exactly what you said might happen. I even went through a dictionary to make sure I picked the right one. So I'll ask you not also not read into my words anything more that's there either. I was careful in my word choice, people tend to pick apart the smallest thing here. If you want to talk about it, then we should all be free to discuss it. My opinion on that is - anyone who judges people based on forum posts when all we talk about is how communicative we all need to be is not really a reason for the other person to change their tone, because they aren't doing anything wrong here. Kellach's words weren't really offensive or racist or homophobic in the slightest. They were words of frustration, which he shouldn't be judged so harshly for (Which I am not saying you ARE Berrod, but the people who would judge him based on forum activity)
  15. No offense, but on one hand you told Kellach he should change his behavior because it can be seen as ostracizing, but on the other hand you said people who ostracize because of his behavior that, well... it's just happens. People are people. That's... a bit contradictory.
  16. If forum posts make you not want to rp with someone, I just need to drop the forums completely. That's pretty judgmental just assuming they act like that in game. A forum is a discussion board, people get heated, it's not fair to judge them based on posts here. Forums are a completely different sort of animal then being in the game, we talk shop here. Talking shop isn't always pleasant.
  17. No, I understand. I just think utilizing the IC section of the forums is a good idea as a whole. Jumping into already made IC threads or posting stories. It's a good idea to really get your character out there.
  18. It is definitely a good way to broach interaction! As I mentioned its how I met C'kayah, whose been essential to the development of Aya as a character. Its also how I met Natalie and Kage, which opened a lot of doors. Right. I think it's a good idea, that the IC section be utilized more often and is probably something not a lot of people even think about as a way to get characters out there. It will really help.
  19. My worry is mostly for those who do step up, I obviously beleive one SHOULD step up. You gotta do the work, obviously. It's the ones who do step up and nothing comes of it where I want to give them a solution to try one last thing that would definitely get the character noticed and couldn't really think of anything.
  20. A hook in a introduction thread isn't quuiiitee the same as jumping into an open rp thread on the IC board, neither is the bulliten board, but it's cool you were trying to back me into a corner there.
  21. I honestly think Melkire gave one I hadn't thought of, directing people to the IC forum and getting them started there if they feel frustrated with in-game rp. the IC section is a great resource and should help alleviate some frustration.They still have to put in the work BUT it does make it so their characters are acknowledged by someone (hard to ignore in a thread-based rp after all) That... was pretty much all I wanted. It's kind of a middle. The new rpers still have to get out there but they know they'll be acknowledged. It's a good idea if they feel like everything else isn't working. It may not work either, but it's something.
  22. I appreciate this, this is an excellent idea. Telling people to get their stories out on the forums if they aren't having any success in the game may be super helpful. IC threads and such. Yeah thats a good idea.
  23. Isn't this the very essence of encouragement? To urge people to do that which is hard? That which is challenging but rewarding? To let people know that yes, its tough, but there is good reason to follow through? It depends on how much they've tried. If they've gone and done it and it failed, really. Seeing "You need to have confidence and do it!" while good advice, can wear someone down after awhile if it isn't exactly working for THEM. What works for some people, doesn't always work for others, is the thing. Confidence falters. I'm not saying new people try really hard and fail all the time, but I have a lot of sympathy for people trying to break into this community - especially now, I did it when the game launched, I couldn't imagine doing it now - and I've seen a lot of people leave frustrated and wondering if there was a way to help. That's what these posts are for. All of them have valid advice that can serve as a big help to anyone looking to break through. To be fair a lot of those posts are exactly what I'm talking about. "Get out there, here's what I did" sounds discouraging to someone who is trying and STILL failing, is my point. This actually happens a lot more often then you think.What do they do? The ones who have tried?
  24. Isn't this the very essence of encouragement? To urge people to do that which is hard? That which is challenging but rewarding? To let people know that yes, its tough, but there is good reason to follow through? It depends on how much they've tried. If they've gone and done it and it failed, really. Seeing "You need to have confidence and do it!" while good advice, can wear someone down after awhile if it isn't exactly working for THEM. What works for some people, doesn't always work for others, is the thing. Confidence falters. I'm not saying new people try really hard and fail all the time, but I have a lot of sympathy for people trying to break into this community - especially now, I did it when the game launched, I couldn't imagine doing it now - and I've seen a lot of people leave frustrated and wondering if there was a way to help.
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