Anstarra
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[Fate-14] APE Escape 2: Mammet Boogaloo
Anstarra replied to GloryRhodes's topic in Chronicled Events
I am interested~ -
AVAST, and whatnot! Let's, um, keelhaul those mangy dogs, or something. Shiver their timbers. Yarr.
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discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Also to review. Right now, per the new temp rules, our ship cannot have more than 4 stunts. As written, it only DOES have 4 stunts, so technically she's good to go. If we want to make changes, let's be official about them. It bears mentioning that unless I swap a stunt or someone else does, our ship doesn't have terrific Sailing prowess. An's is +2, tied to the crew's basic score. With her current stunts, and the ship's, this means her most efficient course is in settling in to board, whereupon she's rolling at +4 to initiate and maintain /preparing to board/. With size-difference rules in effect that means +3 vs. a small ship or +5 vs a big one. Once actually alongside the enemy ship, An herself has +2 to an attack where she leads a boarding action. This means it's her most efficient course of action, to initiate and maintain a boarding sail maneuver in round 1, then be part of any number of actual boarding actions in round 2. All this ALSO means we're pretty crap, as listed, for ramming, with only +2 overall. None of this is set in stone. I could change An's whole suite of stunts, I don't care. Let's collaborate on how we want to do this, though, so no one ends up useless before or during combat. -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Alright, so. Just for IC referencing, I'm gonna start RPing An as having actually received her Captaincy. I don't know if any of you have started RPing being on a crew yet? If you wanna do it ICly, we can, though scheduling remains a bitch... optimally we can find a day where we can actually all get together and RP it out. Maybe this Saturday? -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
(Sorry for my inactivity here the past few days, it's been kinda my birthday weekend and been busy with various thiiiiings) -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Ramming could be fun! It's just a heavy investment. Since it turns out we only have 4 stunts to play with, let's think in those terms. Truthfully though, we should have fun; Minors can be used to move ship aspects and stunts around too, so, let's feel free to try various designs out. Everyone's gonna be experimenting and seeing what's efficient anyway. The only issue as I see it vis-a-vis making the ramming stunt an FP for a single boarding action coming off a ram is that right now, the rules work so that if we DO get a boarding action, and the enemy didn't remove it, well, as many of us as wish to commit to a boarding action that turn can do so. Thus, for example, An, Virara and Jana could lead an attack on the enemy troops using their respective Fight skills (i.e. melee combat). With the stunt, we'd have to pay an FP each at best, or be unable to all board at worst. Now, this CAN be okay, we can have ourselves devote actions to other things like maneuvering and discipline (using one's Will, if anyone's good at it, against enemies' Provoke attacks, which could kick our ass if we're not careful because they'd still essentially cause Condition damage). We could really use a dedicated Navigator.. i.e. someone who does the Sail rolls. An has +2 sail right now, she's actually not that experienced at it, I COULD switch things around but I don't feel it'd be realistic to have it very high. We just might end up having to rely on the crew's own +2 sail, which could suck against enemies focused in it, it's really a power stat since it's for positionals AND ramming attacks AND defense against... everything. Except Provoke. -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Finalized the little discussion post~ -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Let me also add the basic rules and Eva's errata to ship combat for her storyline... -
discussion The Crew of the Iron Bitch [Closed]
Anstarra replied to Anstarra's topic in RP Discussion
Right now, Eva seems more disinclined vis-a-vis the boarding/ramming stunt than anything. Here's a transcript of the chat so far. ~~ [9:52:07 PM] McBeef: um so the problem is that those positional aspects can only be made once per turn [9:52:20 PM] McBeef: changing one for free is like getting to take two attack actions [9:52:25 PM] Anstarra Silverain: She suggested a cost [9:52:38 PM] McBeef: Ok. How about this. [9:52:44 PM] Anstarra Silverain: Alternatively, maybe once per scene, or for an FP [9:53:01 PM] Anstarra Silverain: I know that a basic legit stunt is like, for an FP ignore the laws of physics something something [9:53:10 PM] McBeef: If you take -2 for sail during the actual ram [9:53:18 PM] Anstarra Silverain: Penalties to stunts [9:53:24 PM] Anstarra Silverain: Verad will have conniptions [9:53:38 PM] McBeef: I'll consider it. That will represent that you have more crew forward [9:53:56 PM] McBeef: which means that they're more likely to be hurt in the boarding attempt [9:53:59 PM] McBeef: errr [9:54:01 PM] McBeef: ramming attempt [9:54:14 PM] Anstarra Silverain: I don't even really care about ramming [9:54:17 PM] McBeef: well [9:54:18 PM] Anstarra Silverain: it's dangerous for the ship [9:54:24 PM] Anstarra Silverain: Virara just wants to do something cool [9:54:41 PM] Anstarra Silverain: It would be pretty neutering to take a penalty [9:54:46 PM] Anstarra Silverain: none of us are like +4 sailors [9:56:43 PM] Anstarra Silverain: mm.. how about something more like.. [9:58:43 PM] Anstarra Silverain: [Aggressive Boarding] - When creating the advantage /Preparing to Board/ a critical success also deals a level of Condition to the enemy ship if they do not successfully remove the advantage before the boarding action occurs. [9:58:53 PM] Anstarra Silverain: implying they crashed hard into them [10:11:05 PM] McBeef: um [10:12:38 PM] Anstarra Silverain: whaaat [10:13:07 PM] Anstarra Silverain: a critical success isn't that easy to get [10:13:21 PM] Anstarra Silverain: and I meant like if the enemy doesn't remove the advantage, obviously [10:19:32 PM] McBeef: um. [10:19:35 PM] McBeef: After thinking about it [10:20:17 PM] McBeef: Something like For a Fate point, Characters can use the fight action if a ram action would be possible as well. [10:20:18 PM] Anstarra Silverain: I decided to make a discussion thread so I could actually sorta-chat with Virara and Jana ;b [10:20:41 PM] Anstarra Silverain: http://ffxiv-roleplayers.com/showthread.php?tid=17141&pid=266484#pid266484 [10:20:47 PM] Anstarra Silverain: people and not having skype [10:20:48 PM] Anstarra Silverain: losers [10:21:22 PM] McBeef: so if you want a ram and fight [10:21:36 PM] McBeef: I'd allow a stunt that said, for an FP, whenever you can ram you can also board [10:21:49 PM] Anstarra Silverain: Would that [10:21:56 PM] Anstarra Silverain: allow multiple people to do boarding actions that turn [10:22:01 PM] Anstarra Silverain: or just whoever spent the fp [10:22:23 PM] McBeef: I'd say whoever spent the fp. Can lead a boarding action in the same turn as the ram [10:22:45 PM] Anstarra Silverain: Alright, well, I'll post it up for discussion and see what people think ~~ -
This thread is for OOC discussion among the members of the crew of the Iron Bitch. Captain Silverain's Ship - The Iron Bitch - (Experimental Steamship) Size - Medium Creators/crew - Anstarra, Virara, Aigiarn, Jana Tentative/secondary crew - Armand, Vael'a NPC Crew ~Mister Arcadius - First mate, a massive roegadyn with a scarred face and a boisterous demeanor, every inch the stereotypical... Sea Wolf? Hellsguard? Whatever, he gets the job done. Thick yet tightly-cropped beard, tan flesh tones (not red or blue, what?!) and wields a massive mining pick in battle. High Aspect - Experimental Ceruleum-Fueled Steamship - A new design, fresh in need of testing and full of promise (and risk), the Iron Bitch is the Maelstrom's first foray into more advanced ship-building (and more complex engines). Everyone loves experiments! Crew Aspect - The First Foreign Levy - What to do with an entire battalion whose chief theater of operations has come down with a bad case of peace? Bereft of their use in the Dragonsong War, the battle-hardened First Foreign was offered to follow one of their favored Lieutenants into her first Captaincy. Many agreed, particularly those who share Anstarra's predilection for getting up close and personal. Aspect - Heavy Metal - An experimental engine needs to be well-protected, and so much of the Iron Bitch was designed as armor for it. Though better protected, there are dangers in carrying so much weight in the open seas... Ship Aspect -Redundant Sails - While powered by its ceruleum engine, the Iron Bitch retains a functional mast with sails, a legacy of Limsan tradition and a general distrust of the traditionalist Admiralty for Garlean magitek. These masts allows the ship to maneuver by wind and sail. However, the sails are a persistent reminder of the crew’s general superstitions and keg-headed disdain for new technology. Ship Aspect - To Be Determined - ... Crew Skills +3 Sail +2 Fight +1 Will Base Stunts - Medium Ship - This ship now carries up to 40 guns, a crew complement of 250, and 750 tons of cargo. The equivalent to a frigate for naval vessels or air cargo ships and Garlean assault craft. Medium Ships have +1 to attack and defense against Small ships, and -1 to attack and defense against Large ships. POTENTIAL STUNTS: Tackling Rig - The ship's powerful engine is excellent for bearing down on an enemy; gain +2 to applying and maintaining /preparing to board/. Magitek Engine - Utilizing Ceruleum, this engine allows the ship to maneuver in absence of winds and against currents. The ship is unimpeded by weather effects that would physically impede her (such as storms or lack of winds, but not fog). The Bitch's Iron Garters[Anstarra] ~ A series of iron plates protect the ship from direct close range fire. Enemy shoot damage is reduced by 2 at close range (Broadside, Boarding, Ramming, or other appropriate position). MAIN CREW AT CURRENT: Captain Anstarra Silverain Virara Wakuwa Aigiarn Kha Jana Ridah As well as supporting/backup crew including: Armand Tremaux Vael'a Ruhne SHIP COMBAT RULES ERRATA FOR DEAD GOD'S CHEST
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Alright, putting Jana in as the last primary crewperson! Adding Vael'a as a second sub in the list as well!
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One more crew member sought for An's ship~ Per the storyline, those who join get a say in developing the ship, thus there are open aspects (and of course room for Stunt investiture)!
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[incomplete for now] The crew's players will have a say in building this ship up more completely! Captain Silverain's Ship - The Iron Bitch - (Experimental Steamship) Size - Medium Creators/crew - Anstarra, Virara, Aigiarn, Jana Tentative/secondary crew - Armand, Vael'a High Aspect - Experimental Ceruleum-Fueled Steamship - A new design, fresh in need of testing and full of promise (and risk), the Iron Bitch is the Maelstrom's first foray into more advanced ship-building (and more complex engines). Everyone loves experiments! Crew Aspect - The First Foreign Levy - What to do with an entire battalion whose chief theater of operations has come down with a bad case of peace? Bereft of their use in the Dragonsong War, the battle-hardened First Foreign was offered to follow one of their favored Lieutenants into her first Captaincy. Many agreed, particularly those who share Anstarra's predilection for getting up close and personal. Aspect - Heavy Metal - An experimental engine needs to be well-protected, and so much of the Iron Bitch was designed as armor for it. Though better protected, there are dangers in carrying so much weight in the open seas... Ship Aspect -Redundant Sails - While powered by its ceruleum engine, the Iron Bitch retains a functional mast with sails, a legacy of Limsan tradition and a general distrust of the traditionalist Admiralty for Garlean magitek. These masts allows the ship to maneuver by wind and sail. However, the sails are a persistent reminder of the crew’s general superstitions and keg-headed disdain for new technology. Aspect - ???? Crew Skills (Fair) Sail +2 Crafts +1 Fight +1 Stunts - Tackling Rig - The ship's powerful engine is excellent for bearing down on an enemy; gain +2 to applying and maintaining /preparing to board/. Medium Ship [Anstarra] - This ship now carries up to 40 guns, a crew complement of 250, and 750 tons of cargo. The equivalent to a frigate for naval vessels or air cargo ships and Garlean assault craft. Medium Ships have +1 to attack and defense against Small ships, and -1 to attack and defense against Large ships. Magitek Engine [Aigiarn]- Utilizing Ceruleum, this engine allows the ship to maneuver in absence of winds and against currents. The ship is unimpeded by weather effects that would physically impede her (such as storms or lack of winds, but not fog). The Bitch's Iron Garters[Anstarra] ~ A series of iron plates protect the ship from direct close range fire. Enemy shoot damage is reduced by 2 at close range (Broadside, Boarding, Ramming, or other appropriate position).
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[align=center]LOOKING FOR CREW![/align] Send me a PM, or poke me on Skype, if you'd like to be part of An's merry gang~ She's a Maelstrom Captain now, a recent promotion and what the hell do I do with a ship anyway... find bad guys and kill them? So my old job. Jolly good. 'cept now instead of heretics in the Hinterlands, it's scallywags on the seas. For the Alliance!
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Host Club | Rendezvous | August Opening!
Anstarra replied to xelliexell's topic in Chronicled Events
Host Club begins soon! Come meet someone, hang out and RP, have a lovely time~ -
Host Club | Rendezvous | August Opening!
Anstarra replied to xelliexell's topic in Chronicled Events
HOST CLUB HYPE! :love: -
Yay a new storyline! Set me down in the Alternates too, please; I'm starting my new job that week so I have no idea what to expect in terms of attendance possibilities, and that Sunday is 2 days before my birthday so things might be going on for me IRL
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balmung Starsfall OOC Masterpost [Fate-14]
Anstarra replied to Anstarra's topic in Chronicled Events
The date's been updated on the original post! It'll be Friday evening, i.e. tomorrow, 6:30 pm CST~ -
balmung Starsfall OOC Masterpost [Fate-14]
Anstarra replied to Anstarra's topic in Chronicled Events
c) Even More Grave Concern has had to be rescheduled, and there will be one sub required. Kuina will have first dibs if she can make it, being on reserve, if not, well first-come-first-served. -
[Periodic] Lucy Leaf's Loose Leves (A Fate-14 event thread)
Anstarra replied to Nihka's topic in Chronicled Events
This sounds amusing. Signing up as An, for Arbitrator? I Barely Know 'Er! unless newer players want in~ Don't be shy people! Verad does good stuff. -
This sounds like fun! So, here~ If you're still taking requests..
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Saturday event? Sunday, yes? Not that I mind either way.
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balmung Starsfall OOC Masterpost [Fate-14]
Anstarra replied to Anstarra's topic in Chronicled Events
And with that, signups are full. Damn that was quick. But there's always people who can't make it at the last second, and the reserve list is empty! So feel free to put yourselves forward~ -
balmung Starsfall OOC Masterpost [Fate-14]
Anstarra replied to Anstarra's topic in Chronicled Events
Totally fine! D) is a kinda light-hearted one. Probably. Also easily accessible to new people cuz it's gonna happen in the middle of Ul'dah ;D -
balmung Starsfall OOC Masterpost [Fate-14]
Anstarra replied to Anstarra's topic in Chronicled Events
Well, times and dates are subject to change, especially for next-week stuff. Eva's implicated in d) so I'm gonna put her in tentatively unless we can't fix the date~