TheWizard
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The Screenshot Thread [Tag Your Spoilers]
TheWizard replied to Zyrusticae's topic in FFXIV Discussion
I call it: "Ishgardian Sunset" The Holy See of Ishgard daytime: -
Hey dudemango, its me. Don't worry, I will make time for ya and help you level.
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To be honest, I'm dissatisfied with the current available selection of mounts in game. None really jump out and grab me so I normally just use my chocobo. I would really like to see more magically-themed mount or ones based on the ancient civilizations of Nym or the Allagan Empire. Although an Allagan mount would probably look like something out of Tron... which would be pretty cool in my opinion.
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On that note it is a real shame that the Garlean gear, salute, and mount are all part of the end-game story quests... thats a LOT of leveling to do for some gear and an emote.
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Hmm so would all Mountainfolk be loyal to Garlemald? That would prove problematic in rp.
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Just what we need... MORE adorable little people running around.
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[align=center]Eorzean History Timeline (YA) = Years Ago [/align] First Umbral Era Element: Wind Unknown Time: The wandering tribes began to war with each other. The Twelve were angered and left the land of Eorzea to the tribes. First Astral Era Unknown Time: The Age of Man begins. Second Umbral Era Element: Lightning Unknown Time: Nothing is known of this calamity. Second Astral Era Unknown Time: Nothing is known of this era. Third Umbral Era Element: Fire Unknown Time: Nothing is known of this era. (Speculation: Possibly the rise of Bahamut?) Third Astral Era 5000 (YA) - 3428 Allagan Empire founded. Expands the entire continent of Aldenard and possibly Vylbrand. Allagan Empire constructs the Royal Allagan Sunway and Starway in present day Thanalan. Allagan Empire imprisons Bahamut. Possibly what brought about the end of the Third Umbral Era. Fourth Umbral Era Element: Earth 4000 (YA) - 2428 Allagan Empire's destruction ushers in the Fourth Umbral Era. Possibly due to imprisonment of Bahamut. Fourth Astral Era Less than 4000 (YA) more than 1500(YA) Nothing is known of this era. Fifth Umbral Era Element: Ice Less than 4000 (YA) more than 1500(YA) The global ice age pushes man to the brink of survival. Ancestors of the Miqo'te tribes travel across the frozen seas following food. Man discovers magic, bringing about the Fifth Astral Era. Fifth Astral Era 1500 (YA) Man begins to seek mightier magics thus the arcane art of destruction is born through Black Magic. Many White Mages abuse their power and the art begins to die out. The Amdapori civilization flourished in the Southern Black Shroud. Amdapor Keep was built by the Amdapori. White Magic, the arcane art of succor, is created to balance the force of chaos brought with the creation of Black Magic. Darkness descends upon man, causing men to pervert their new-found powers, bringing about the Sixth Umbral Era. Grand Companies are formed and come together to prepare for the Sixth Umbral Era. Sixth Umbral Era Element: Water 1500 (YA) In order to purge the sins of avarice in man, the Twelve flood Eorzea. A group of dark mages begin to wreck havoc upon the realm. The Archons rise to battle the dark mages, yet one of the Archons, Ahldbhar, turns sides. Shatotto, a very talented thaumaturge, casts Meteor to bring down a 'Star' and uses the fragments to create the first Stardust Rod. Sixth Astral Era Dates are current to Sixth Astral calendar years. (~ denotes around the time of) 233 Lewphon of Sharlayan writes "The Five Ages - An Eorzean Chronology." ~572 Hyur begin to migrate to Eorzea in three great migratory waves. Founding fathers of Ishgard encounter Nidhogg. Haldrath takes up his slain sire's lance and thrusts it into Nidhogg's eye, becoming the first Dragoon. ~972 Sultan Sworn founded, sworn to Sultan. Three swords were forged for the 3 Paladin's who founded the Sultan Sworn, Curtana and Oathkeeper was born. 1022 The Ixali settle in Twelveswood calling it "Tinolqa" or "Blessed Forest" in the common tongue. They build houses in the trees and can fly. 1022~1422 Ixali are exiled from the Twelveswood by the Elementals. They travel to the canyons of Xelphatol. Their young begin to be born without the feathers on their wings that catch the winds and allow them to fly. Gridania is founded along with the teachings of Conjury with the help from the Elementals. It was believed to have taken 5 decades of living with the Elementals to receive permission. 1272~1372 Sil'dih civilization is destroyed in it's war with Ul'dah. Was then said to be buried by sandstorms. Possibly could still be around. Aqueducts extended to Nophica's Well and the Copperbell Mines. The Hecatonchires (Giants), who wore Magic Binding Helmets and worked in the Copperbell Mines, broke free from their bonds and began the Great Giant Revolve during the Thorne Dynasty. They were subsequently buried where it was thought they would perish. 1422 Ixali invent the 'dirigbles' to make up for their lack of flight. The Mad Mythril Rush begins with the advancement of new refining and smelting techniques. Under the Sultana Nanasha Ul Nasha the Mining Guild was formed. 1468 Ala Mhigo invades the Twelveswood beginning the Autumn War. 1469 Ul'dah, Limsa Lominsa, & Ishgard send reinforcements to Gridania. Ala Mhigo's offense is halted and eventually the Alliance wins and Ala Mhigo withdraws. 1472 The Goblin Pilgrimage begins. Ququruka creates Barbatos when his cults ritual goes wrong and is forced to seal it away along himself afterwards. 1483~1492 Solus soz Galvus born. (Is said to be over 80 years old) 1521 The Garlean Empire founded under Solus zos Galvus. 1542 Toto-Rak sealed by Elder Seedseer. 1552~1556 Theodorac proclaims himself the divine ruler of Ala Mhigo, stating that his right to the throne was the divine rule of Nymeia herself. It was at this time that he also banned the worship or likeness of any other god and executed any who defied his uncontested rule. The monks of The Fist of Rhalgr begin to rebel against Theodorac, but Theodorac used the uprising of the monks as a reason to imprison them, torture them, and finally kill them. Around this time, or shortly after, Theodorac led a vast army to the main temple site of the Fist of Rhalgr. The army surrounded the temple and massacred all those within. It was on this day that the monkhood was nearly completely lost, save for a few survivors who might have escaped. Theodorac earns the title: The King of Ruin and labels any followers of The Fist of Rhalgr as heretics, starting a crusade to hunt them down. Theodorac succeeds in eliminating most followers of The Fist of Rhalgr and continues to rule unchallenged. The people of Ala Mhigo eventually got fed up with the daily public beheadings and the tyrannical rule of the king and revolted, storming the palace grounds. 1557 After inciting unrest within the masses of Ala Mhigo, the Garleans are able to capture the city and proceed to occupy it. Theodorac commits suicide rather than being dethroned by the Garleans. Many of the citizens of Ala Mhigo saw the Garlean force as liberators at first. Couple this with the fact that the city was thrown into chaos, leaderless, and desperate for a new rule, the annexation and occupation of the city was relatively easy and happened near over night. Nidhogg destroys the town of Ferndale. The Dragoon Ser Alberic meets Nidhogg in combat, Ser Alberic suffers injuries that make him lose his Dragoon powers. Nidhogg begins it's slumber after suffering wounds. 1562 The Garlean flagship Agrias invades Mor Dhona and does battle with the dragons. The Guardian of the Lake Midgarsormr appears and destroys the Agrias and the Garlean fleet. The battle is called Battle of Silvertear Skies Primals are released with the Ceruleum explosion caused by the impact of the Agrias and Midgarsormr colliding with the Silvertear Lake. Echo awakens in mass. Mor Dhona's landscape begins to change in the resulting explosion and aetherial disturbances. Beastmen are exiled from Ul'dah out of fear of being targeted by Garleans and economic competition. The Bozja Citadel is destroyed in an experiment to bring down the lesser moon Dalamud. The incident causes Cid and other engineers to leave for the City States. The First Primal in Eorzea was supposedly summoned. Causing the Garleans to cease their advance into Eorzea. 1564 The Amalj'aa summon Ifrit at Mythril Pit T-3. 1567 The Sahagin become more aggressive and begin to attack. Possibly the year that The Company of Heroes defeat Titan and Leviathan. 1570 Aldis, one of the Sword of Nald, leaves Ul'dah for unknown reseason. Is associated with the current Gladiator First Sword Mylla. He is also associated with Leavold the other Sword of Thal, whom sometime after Aldis' leave, created the Alacren. 1571 The Empire resumes their advance into Eorzea under Nael van Darnus and the VIIth Legion. 1572 VIIth Legion begins marching in to Eorzea. Grand Companies reform and sign new allegiances. Ishgard refuses to assist. Gaius van Baelsar and Nael van Darnus conflict over the terms of conquering Eorzea. Merlwyb Bloefhiswyn, the leader of the Maelstrom of Limsa Lominsa, proposes the Galadion Accord, a treaty between the government and the various pirate crews of Limsa Lominsa. Due to Garlean intrusion, this document is never officially signed, but the pirates of Limsa Lominsa abide by it's terms and work with the Admiral. Despite having successfully defeated both Titan and Leviathan the Company of Heroes mercenary group split up for unknown reasons. Seventh Umbral Era 1572 Urangier and Wandering Minstrel give hopes of a New Era. Nael van Darnus defeated at Rivenroad. Lesser moon Dalamud begins falling towards Eorzea. - The Lambs of Dalamud, a doomsday cult, claims Dalamud will fall upon Eorzea. It is said they believed the descent required human sacrafices, and considered anyone outside the cult to be heathens. They are known to have at least one priest and many warrior followers, and often try to lure people from the grand cities by pretending to be concerned relativs in search of kidnapped daughters. Once isolated, they attempt to sacrifice their victims. A large battle between Eorzea's Grand Companies and The VIIth Legion breaks out on Certeneau Flatts as Dalamud reaches it's final moments of descent. Dalamud breaks open to reveal Bahamut who had been slumbering inside. Now free, it begins to wreak havoc upon several sections of Eorzea (mainly The Black Shroud) - In the final moments of The Battle of Carteneau, Louisoix uses the power of Althyk, the Keeper to send the remaining heroes on the battlefield into a "rift" out of time to keep them away from harm until it was safe for them to return. 1577 A Realm Reborn begins. --------------------------------------------------------------------------------- I take no credit for this and merely transcribed it here from this location http://xivwiki.com/Eorzean_History_Timeline
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Too bad I only have one character based in Ul'dah... and she is level 1 haha
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I agree with that, but the problem is, "doing it well" is a highly subjective term. That is why the lore is there; it sets boundaries (god help me I sound like a lore hound). It is said time and again in countless NPC dialogues that the Azure Dragoon has the power of a DRAGON. The Azure Dragoon can leap into the sky and fight amongst the clouds. Should any other Dragoon really be able to do that? If someone were to ICly leap high into the sky (like Superman) in front of me I just don't think I could take them seriously. Jumping from rooftop to rooftop, jumping onto a high boulder, leaping over a foes head to land on the other side of them, leaping into a foe and kicking off of them into a back-flip to land in a previous spot, sounds fine to me. With the previously mentioned aether manipulation and training, I can see that being possible. But if anyone did "ima jump this mountain in a single leap!"; sorry, I just can't bring myself to ICly acknowledge that. Yeah I can buy into the idea of aether manipulation coupled with intense endurance and acrobatic training to allow for impressive combat feats that dragoons are known for, and certainly this kind of training wouldn't be offered to 'normal' people so it would make the dragoon combat style impressive to watch. And in regards to the Dragoon Soul Crystal, it is likely a manifestation or link to the Eye of Nidhogg which chooses an Azure Dragoon. Its obvious they are linked because both the Eye AND the Soul Crystal react to you in the quest line which proves they are linked so why would EVERY dragoon have one of them then? They wouldn't do anything for a normal person so unlike the soul stones for Scholars and Summoners I don't feel that other Ishgardian dragoons would have soul stones and are reserved for the 'special snowflake' quality of the Azure Dragoon.
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That's essentially what I said. Makes being a 'normal' dragoon much for feasible.
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Here is the dialogue for the first DRG job quest. http://ffxiv.gamerescape.com/wiki/Eye_of_the_Dragon/Plot_Details The most important tidbit from this would be: Alberic: The Eye is no ordinary relic. It harbors the power of the dragon, which it bestows upon a single chosen soul─the strongest and wisest dragoon. Alberic: He who is chosen is possessed of the power to fight our mortal foes, the dragons of Dravania, on equal footing, soaring the firmament as if it were an extension of the land. That man is known as the Azure Dragoon. Alberic: The Azure Dragoon is the light of hope for all Ishgardians, and the paragon of all dragoons. What this points to is that the Azure Dragoon, and ONLY the Azure Dragoon has the power to uber-jump which is "the power to fight our mortal foes, the dragons of Dravania, on equal footing, soaring the firmament as if it were an extension of the land." So normal dragoons cannot perform these mid-air feats of combat and are likely elite Ishgardian lance-knights specifically trained to fight dragons and wouldn't receive a Soul Crystal.
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Feel free to drop me a line too. My Ishgardian is Byron Mercer and my main is Valthoran Windwyrd.
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Ah alright, cool. Keep me posted.
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Blind characters tend to remind me of Theresa from Fable.
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I'm Valthoran on League of Legends if anyone cares.
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Antagonists: What is your motivation for wanting to work against the expatriates? Byron isn't a bad man and would rather see fugitives return home and aid in the good fight than turn his lance against them. However I could see him being manipulated by someone with less than decent motivations, especially someone who outranks him. Would you want your character to change allegiance during the course of the plot? Yes I would since I would rather Byron not remain a 'bad guy' and find a purpose beyond the walls of Ishgard. How do you want to become involved in the plot? To be honest this is where I become unsure since Byron has no direct connections to anyone in the LS aside from perhaps those once affiliated with House Haillenarte. I would have to find a way in on the antagonist's side then shift my way over sometime during the process.
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I really like the idea of getting Inquisitors, or people somehow linked to them, into the RP since they are a huge force to be reckoned with in Ishgard.
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Awesome! The more the merrier!
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Yeah, my Ishgardian is only like lvl 20. But i won't let that stop me.
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Sign me up as well!
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Yes! This is exactly what I hoped would spawn from my thread! Praise Halone! Haha But yes, I am VERY interested in this even though at the time of this post my lancer is only lvl 13 and nowhere near as geared as I would like. I'll write here what I have for my lancer to perhaps give some ideas for his potential involvement. Character as follows:
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From Ishgard With Love. A Valentione's Day Special Report.
TheWizard replied to Gharen's topic in FFXIV News
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Welcome to the rpc! Aww she's blind? she needs a hug!
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From Ishgard With Love. A Valentione's Day Special Report.
TheWizard replied to Gharen's topic in FFXIV News
See? Ishgardians have feelings too. Also, shes cute. -
Yeah I just did that quest and noticed what that Roegadyn said and it made me wonder how many more might be in service in Ishgard. What I was thinking for my Hyur lancer Byron to have him be of a vassal/retainer house in service to House Fortemps or House Haillenarte as both are the more likely to have dealings with adventurers. I also want him to have a certain prejudice against Elezen due to being passed over in favor of them, however I also want him to have some Elezen lineage that is unknown to him at first which would bring about coming to terms with himself and his preconceived notions. This percent would be either 1/6, 1/8, or 1/16 and displays itself in the form of his tall and slim figure and fine features. I would also like his Elezen blood to link him to something or someone in some meaningful way that isn't too out there. One though is that his grandfather was a dragoon and that many years ago he killed a dragon by jumping straight down its throat and piercing it's heart, however he fell with it down a gorge and the two were never seen again. Once Byron becomes accomplished enough he could go looking for his grandfather's last battle and reclaim his spear and armor which would allow for him to get his relic gear without needing the direct blessing of the Holy See.