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Alothia

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Everything posted by Alothia

  1. It's no problem at all! I ended up slapping some color on the sketch and decided I will likely to the same for the rest. I'm definitely starting to like coloring more and more! Eeeeee~ So cuuuute! (h) Thank you again!
  2. 15 minute sketch! I hope you don't mind my taking some small liberties with her hair. I'm totally okay with liberties~ You're the artist! And it's lovely! Thank you so much Bea!!
  3. Oooooh~ That would be good to have on hand, definitely~ I'll go ahead and peruse your app (and most likely approve it). ^^
  4. Yes! Keep it up! The more you practice, the better you'll get! I should take that advice too though...
  5. Wooooooow. That's awesome! *drools all over your picture* Oh...um...I'm sorry...
  6. Well I try Thank you very much. ------------------------------------- I've been working on getting this one started for a few days: Alothia - DIGITAL LINE ART VERSION [spoil][/spoil] I was never very happy with the sketch so I wanted to do the drawing justice by making a better digital version. Will color when I can. SO CUTE!! <3
  7. Alothia was a part of the seedy underbelly of the city states back when she was younger. She left that life when she was in her early 20s...but she might have connections still with a few people. I haven't decided yet.
  8. Constantly wowed by your work. Fabulous stuff~!
  9. I love the style of these ones too! They're fantastic! *bows down before your arty goodness*
  10. It's lovely! Thank you! And don't worry about it being hasty! I love it!
  11. Hey, Ky. When I look at all of the Linkshells, then Corvus shows up. But when I click on Balmung, it doesn't. Help please!
  12. I love these! Keep them coming, they're great!
  13. Letter from the Producer, XLVIII (07/25/2013) Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. With only a month left until release, the office is a bedlam of system schematics, game designs, and empty Red Bull cans. Even so, I couldn't go another minute without sending out my forty-eighth letter! First, I'd like to thank everyone who participated in phase 3 of the beta test. Although character data had to be deleted at the end, players tested every nook and cranny of the game, providing us with a great deal of feedback. The development team and I can't thank you enough for all your help. As we continue to address all the feedback from phase 3, we're squashing out a few final bugs, and making some last minute adjustments to the end game battles. Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea. Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights. The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier. All jobs were equipped with this optimal gear when we conducted our tests. We've calculated the maximum DPS for these battles down to the decimal, but it's up to you guys to show us what you're made of and reach for that level of precision. (We've used debug commands to monitor DPS during our tests, and the numbers are intense.) Because these fights are so tough, it wasn't enough to play with just the battle team and myself. Thankfully, we managed to reel in a few dedicated gamers from the other departments to help with our testing. (Thank you so much guys!) With that said, I think it's time for a long overdue dose of screenshots. Titan—the indomitable mountain! You got a glimpse of him during the Crystal's Call trailer, but soon enough you'll have the chance to go toe to toe with this gargantuan fiend. You'll encounter him first during the main story in a four person battle, but in hard mode you'll need eight players to take him down. Just wait until you see the extreme mode battle we're working on. I somehow managed to stay alive to take screenshots, but with all my running around, there was no time to actually try and defeat him. I was about to get serious, but then came the fist. Before I knew it, I'd fallen out of the ring just like everyone else. We're all pretty serious gamers so it was a bit of a shock. Trying to keep straight faces, we couldn't help but laugh as he took us down one by one. We even toned it down a bit because we thought the damage may be a little high. Or so I thought. Originally Posted by Translation (Anonymous A): Tumult damage was reduced by 15%. (Anonymous A): But I thought that'd make it too easy, so I also raised its ??? 20%. (Anonymous B): Hahahaha. (Producer Director): rofl (Anonymous A): That's all. Screenshot saved. (Producer Director): I've got to get this (Producer Director): in the next Letter from the Producer. We'll be making adjustments to really push these fights to the brink. A perfectly timed level 3 limit break just might be the difference between victory and defeat Here's another high level dungeon for four players. Naturally we've covered up a few things to prevent spoilers, but you guys seem to have a knack for figuring things out. This is sure to be another exciting life and death battle, and Demon Wall is only the mid-dungeon boss! Who or what could be waiting at the end? I know players from Version 1.0 are curious about their relic weapons, and this picture may give you an idea of what's in store for that quest. (The quest name in parenthesis came from a debug command, so no need to decipher it.) We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon. As a gamer, I use a lot of different keyboard and gamepad setups at home, but all of our tests for FFXIV: ARR have been done using a standard gamepad. Checking how difficult it was to finish battles and how much DPS we could put out, we'll do final checks and double checks of everything once gamepad performance is where we want it. Although we're making a product, it truly is a pleasure to be engrossed in this game all day. Final adjustments to the later battles are well underway, and soon everyone will be having as much fun as we are, and then some. Thank you again to all the players around the world who took the time to test our game, and to the players from Version 1.0 who've supported us from the beginning. Release day is on the horizon, and we'll continue to give it our all to provide you with a great gaming experience. I have to go for now, but I'll see you all soon in my eighth LIVE letter. Until next time!
  14. These are great ideas! I was actually thinking of holding a hide and seek event. We used to do those all the time back in 1.0
  15. Of course. It would be something Alothia would think up, in part to benefit people she hasn't met, and in part for her to help raise some extra funds so she can get Corvus off the ground again. So everyone and anyone is welcome.
  16. You Might Know Alothia From: Corvus Cinis HQ Hanging out in Soliloquy Tavern, chatting with her friends Hanging out on the Sapphire Exchange in Ul'dah Visiting the Stalls in Gridania Getting jobs from the Adventurer's Guilds in all three City-States Telling a tale to a friend at the Coffer and Coffin Working on Spells at the Stillglade Fane Studying tomes at the Thaumaturge's Guild Visiting Burgenheim's Bed and Breakfast Relaxing at the Hot Springs at Camp Bronze Lake
  17. Okay, so Alothia is back from the time skip and is trying to get her people back together. I was thinking of staging an IC meet and greet of sorts sometime in the first few weeks of release. What I'm thinking is this, I'd like to have just an open event with no ulterior plotlines, just a good old bit of entertainment, crafting and fun. What I'm looking for for this event is this: Performers (singers, dancers, etc.) Crafters (who are willing to help make lowbie gear) People to help keep the party going Cooks (It is a Barbeque after all) It would be a good reason for us to get together, get to know the new people, and help provide them with gear and such. I'm just tossing the idea out there. If anyone would be interested in coming/helping out, etc, please let me know! Thanks! Also, any other ideas for how to make this a success would be appreciated...I'm not really used to hosting events, so any tips would also be welcome!
  18. *drools* These are amazing. WANT *grabby hands*
  19. One of the things that I always found interesting was Duskwight hearing. I've played with a few Duskwights who will ask to hear your whispers if you're whispering or mumbling about something. People who don't know the lore might get offended, but it's an interesting conundrum. The lore states that they have exceptional hearing, so it wouldn't be outside of bounds for them to ask about your whispers and such. Some people don't like it, but it is a part of the lore. Just something to think about.
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