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Everything posted by Dis
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I almost never remember to leave rumors on wiki's, though I really should get back into the habit of it. There are a few people I need to go back and drop rumors on, but that requires effort and I just overhauled Glio's wiki. .... /effort
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Roleplayer Uncertainty/Insecurity Theater
Dis replied to Warren Castille's topic in Character Workshop
I basically worry about everything. And I mean that in a kind of literal sense. Everything from 'Is my RP stale and boring?' to 'Is Glioca too strong and that's the reason no one wants to engage with her?' Is the fact that she's 'older' (nearly double the usual elezen lifespan) with the use of alchemy/conjury/echo/carefulness too much of a thing for people to want to interact with her? I've had mixed results, but I often wonder if that's the biggest thing that causes people to withdraw from her. Is there some fatal character flaw I've given her that I don't see, but others do? I've even been toning her strength down through RP and plot to where she's 'more realistic' (as gauged by what we've seen non-WoL NPC's accomplish). The worry and insecurities have kind of shoved me back into a hole that I rarely crawl out of, and now I tend to avoid open world RP almost entirely because of it. The worst part is that this has made me unhappy as a player, because I adore interacting with and meeting new people, and expanding my RP circle to include other players. I also worry that I'm just not engaging enough for people to want to interact with in any capacity. But I think that can sometimes be a universal RP'er thing, more than just a 'one specific person about this one specific character' thing. -
Gs14Nl3rAqI
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I've gone on a binge lately, re-reading the Republic/Imperial Commando series by Karen Traviss. Just finished Order 66 again.
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I actually use the mature tag on Glioca and tend to classify it the same way someone would classify the M rating on a game or movie. Alcohol, blood, drugs, death, gore, violence, mature themes (racism, division between classes, alternative sexuality and gender identities, political byplay, etc), mature humor, gambling, strong or coarse language, suggestive or sexual themes that may or may not include discussion about sex acts or even actual sex (ERP), nudity, implied sex, use of alcohol or drugs, crude or lewd humor. That doesn't mean I particularly need the mature tag all time as these things don't come up in every RP I do, but it means that these are possibilities and I'm open to said possibilities. A lot of these things above cross the line into darker RP's as some would classify them, but I prefer the mature tag. Like I said, I kind of use it like a gaming or movie rating tag. Any of the above could be involved in an RP I'm in, but it would have to make sense. I also tend to use it to let others know, 'Hey, I play these kinds of things and they might come up from time to time.' A good example of a mature theme would be a cannibal character, or a character who tends to corner and beat people for the fun of it. That's still mature, just on a different end of the 'spectrum'. I wish people would stop immediately making the jump from 'mature' to 'mature means ERP', because that isn't the only thing it encompasses. I'm pleased for those who use it for that, but it gets irritating to field a dozen tells per day asking if 'mature' means ERP. I actually keep a copy and paste list somewhere of the things I use mature to represent, and paste that to anyone who asks.
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I won't argue that Ser was made popular by GRRM's writing, but the first time I saw 'Ser' used was actually before I knew what those books were. In Dragon Age, specifically, used by Ser Cauthrien, a female knight who was Teryn Loghain's lieutenant. I used it pretty generically in fantasy writing after that point, and I know I'd seen it used before then, but I'm not sure when or where. That said, I love the fact that it works well for males or females, as supported by in-game text. Gives a good generic form of address in the event of a character who is heavily armored and not easily able to be identified by gender, for example.
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Why You Should Keep an Open Mind and Not Judge Other Roleplayers in Most Cases
Dis replied to Sig's topic in RP Discussion
There is no situation where being an asshole is necessary. Truth can be delivered, even in a blunt and straight forward fashion, without being an asshole. That truth is also much more effectively delivered when done so with tact. The only reason anyone has for ever being an asshole to someone else is because of the enjoyment they get from it. By all means, be an asshole as it pleases you, but don't pretend you're doing anyone a favor. Disagree. I know people with behavior I see as assholish that I welcome from them to me, because of how they mean it and how I take it. They're rough, but it has lead to immense improvement in my writing. It's fantastic that you have people that you're willing to let be assholes to you. Everyone else isn't you, and you shouldn't expect them to deal well if you or someone else come at someone with a judgmental, confrontational, disparaging or demeaning attitude involving their writing or character concepts. It's a ridiculous expectation of behavior that just because you're alright with it, it means that others will be as well. That's like saying you have one friend who is fine with you walking up to them and going 'Hey, Bitch, how ya been?'. Not every friend is going to be okay with that form of address directed at them. Similarly, like it was stated earlier, respect is a two way street and it's easy to be respectful rather than going 'Rawr, your writing sucks and you should feel bad and only play in this way that I say is okay!'. Those 'assholes' could have gone at you in literally any other way, and it's likely you still would have gotten the message. And if you wouldn't have, that's still obstinate behavior on your part, and not an excuse for them to be an asshole to you, or for you or them to be an asshole to others. So no, there is never a legitimate reason for being an asshole to someone. Just excuses people give to explain away themselves or others behaving that way. -
Why You Should Keep an Open Mind and Not Judge Other Roleplayers in Most Cases
Dis replied to Sig's topic in RP Discussion
I respect the right for people to not role-play with others based on the type of character they play. It's like those who avoid people who play up to the racist stereotype of specific types of characters. People are entitled to these types of reactions, to being selective about what they want to play with and I'm not saying they aren't. What I am saying is that you shouldn't write someone off 100% because of either a singular character, or a singular idea that they express. If I approached someone six to nine months ago, and they had said, 'No, I don't play with world-hopping characters, and I think playing one of those characters is lazy or void of creativity', that's absolutely unnecessary. But if someone said it the way you just did, that it didn't fit with their world view and how they played? That's one-hundred percent alright. I might have been a little disappointed you weren't willing to interact with my main, but it's easy to understand that preference. I could have said 'Hey, I have other characters who fit with the lore, we could maybe RP with xyz lore-abiding character and yours?'. That's the kind of reaction you hope for from the community. If you get shot down in one avenue, maybe you can try another route. But instead, you (collective here, not specific) get reactions like, 'Your idea is bad, why would you want to do this, this makes you a horrible RPer, you just want to be a special snowflake.' And that's not right to do to another creative writer. Tearing into someone for the ideas they put forth is when it hits the line that it isn't okay. Disagreeing with someone is fine. Being derogatory or slanderous toward them isn't. -
Why You Should Keep an Open Mind and Not Judge Other Roleplayers in Most Cases
Dis replied to Sig's topic in RP Discussion
I’ve actually had some problems of my own when it comes to dealing with the judgmental side of things. That side of things is precisely why I completely rewrote Glioca to have two separate backstories: one for private play, and one for public play. The two eventually merged, and I’ve distanced myself a great deal from her ‘world-traveler’ in the sense of crossing dimensions, into a world-traveler in the literal sense that she’s traveled all over the world to and through the various continents. The biggest problem I’ve noticed is that a number of people originally ‘wrote me off’ when I first created the character and started talking about her on the RPC. Fast forward almost six months later, and some of these same people still avoid me, despite the way I and my character have changed. I made one statement, once, and was written off, and told by others that they wouldn’t interact with my character. Some individuals still avoid my other characters, including those who are lore compliant. I’d like to think I’m not a bad RPer, but when faced with clusters of people who don’t want to interact with me based on my character concept, it flies in the face of everything I’ve ever learned about RPers as an open-minded group of creative individuals who I can create collaborative works with. It’s also a considerable blow to one’s self-esteem. How many RPers have others directly or indirectly insulted who have in turn withdrawn into a bubble and ended up inevitably abandoning their story, their character, or RP entirely as a hobby? As a community, we have an effect on others in our community. Words are a powerful tool, as we’re all aware. And before anyone goes on about not being validated by someone else’s views and opinions on your writing, I urge you to think of how you yourself would feel if someone refused to write with you because they decided they didn’t like interacting with your specific type of character (mundane, slice of life, combat oriented, etc). I think most people would brush it off, but not everyone would. From the perspective of an individual who has been shunned for a world-traveler concept, I can say that one of the worst feelings in the world is being told that your creative idea, thoughts and effort is ‘worth less’ than the creative ideas and thoughts of someone else. Many people consider world traveling characters to be lazy, for example, but I feel like this isn’t the case. Those who opt to play these types of characters have to spend weeks, if not months very carefully weaving their story into the existing lore, combing it for loopholes and ways we might ‘go around’ but still ‘fit within’ the system. People don’t want to play a ‘special snowflake’ or an ‘edgelord’. They want to play a concept that is outside of their normal bubble, one that they find interesting and engaging, and hope that others also find interesting and engaging. Maybe they want their character to be treated as crazy, maybe they want those skeptical reactions and those outlandish attitudes from others. By shunning them and refusing to interact with them, we’re isolating them, and telling them that they’re ‘wrong’, or somehow ‘worse’ than we are, for playing something different. I can only sum this up in one sentence. That’s not okay. You can have standards, you can have views and opinions, but please try and remember that there’s another person on the other end of that character you’re bashing, one who is trying to be creative with you, not just around you. -
29XGlYUlqfA
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Aelden. Male elezen. Not entirely straight, more split down the middle, but a stronger female preference. I actually really enjoy the male elezen model, and am surprised that some people find them awkward. Admittedly, that might be the limb length that makes them look so.. strange to some.
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Kiipa Nulstat
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No, but I wish I was. Damn my lack of funds. I'd have to get a XBO -and- the game. Just not doable financially. Bleh.
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Primary Character: Meallaire Sergenaux Other Character(s): [*]Linkshells: - [*] Primary RP linkshell: - Mateus Aeldenoix Sergenaux Brynrael Sthalurswyn Esra Azaleas Nasrin Carver Reimumu Reimu Talia Sergenaux Amount of RP (light, medium, heavy) Medium. I enjoy a good amount of RP, but I also enjoy taking advantage of the PvE content in the game, and so you'll rarely find me devoting all of my time to RP. Views on RP combat and injuries I have a strong personal preference for a modified style of Free-Form RP for conflict resolution, using a system of three attacks and two defenses (one attack always hits). That said, I'm willing to do dice rolls (Grindstone rules), or even look into one of the various combat systems that have been created for XIV if that's the preference of the person I'm RPing with. For magical healing, I assume that this speeds rather than completes healing except in a case where prolonged healing would impede the plot development, rather than enhance it. I'm a believer in IC actions having IC consequences, and am willing to accept: Temporary injury and incapacitation, temporary imprisonment. I require discussion OOC before hand for: long-term and/or permanent injury and disfigurement and/or long-term captivity or imprisonment. I will not do character death without considerable development beforehand, and a viable reason to spend the cost of the subsequent fantasia and rename I would need. Views on IC romance IC romance and even explorations into IC sex and sexuality are fine so long as they occur naturally within the course of the role-play, and are within the scope or interest of the character. Views on non-romantic RP (family ties, etc) Non-romantic RP in any context, even if it's more conflict-oriented even if not combat-oriented, is a good role-play. I prefer more plot based or story driven RP, but not every RP has to have a huge overarching plot to accompany it. Sometimes you just want to bump into someone in the market and strike up a conversation about how bad the merchants in Ul'dah can gouge. Views on lore I like to stretch the lore a bit because there are areas where we just don't have enough detail to fill in and "fanon" naturally fills in the gaps that we have due to the nature of the game and the fact that it is presently scaled to the single player's perspective as opposed to the wider world, as it relates to the lore and what is and is not permissible. That said, I do like to keep things at least heavily plausible within the lore. Any RP that would be absolutely lore-breaking is best done in private, and in a kind of 'Hey, lets do this because we think it's cool!' context between friends comfortable with such things. AU's are also a thing. Views on chat functions (/say, /linkshell, etc) Totally situational. Any of them can be utilized for RP, but in general, most/all of these are OOC until asked otherwise (RP linkshells are the exception, of course). Country: United States Timezone: Central Standard/Daylight Time (UTC -6) Contact info: In-Game, PM via Forums, Skype/Discord.
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Glioca, up above Zenith for that sunset. Liviana, relaxing up on a rock at Forgotten Springs.
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I go with a mix. I main PLD, but swordplay is definitely not among Glioca's strongest abilities. She's a stronger martial artist or healer (I use 1.0 conjury, because she's old and I need to level her Pugilist and Monk but I'm lazy), and WHM is kind of my 'secondary main', so in a sense that's very accurate because she's a healer? I just attribute her THM spells to CNJ because of the way the class was in 1.0. Otherwise I play her as having a mix of skills, because that makes the most sense. With most of my other characters, though, I play them out as their class. Except poor Liviana, who is trying so very hard and failing to become a Pugilist. One day though.. one day.
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I tend to go down a middle path with things. For example, if a character breaks a bone, it takes the bone being set with normal methods, before magical healing can begin to accelerate the healing process. And in most RP's I've been in, accelerating the process is all that magical healing does. Minor cuts and scrapes and stuff? Sure, instant healing. Deep and grievous wounds, those usually take time. I've never done the 'instant' healing thing, and when it comes to being on the receiving end, I usually go with whatever the healer prefers. I've never been really keen on the whole 'instant healing of a deep and lasting wound', and I've always played it out that in these situations, the magical healing goes a long way toward helping, but never fixes things one hundred percent. When Glioca got the scar on her face, for example, she used Conjury to heal her face, which prevented the scar from being worse than it could have been, and her eyesight wasn't hindered because thankfully she jerked back enough that the claw scraped her face and not her eye itself, otherwise she likely would have gone blind in that eye. She has a few other scars, minor ones that I need to document at some point, but a lot of minor wounds heal because of the condition of her body. And I do mean minor ones. She never needs to worry about papercuts! When it comes to anyone else though, if it seems like a wound would naturally leave a scar, something that's deep, and may not heal well, or in the event like with Liviana where they couldn't afford healing due to finances and such, those scars linger. Some characters will have ritual scars that have nothing to do with injury, and those are left to worsen before being healed, or are 'seared' with magic to make them permanent. I'm pretty carefree when it comes to magical healing though. I usually ask whoever I'm healing how they prefer to do things, and on the opposite side, will ask whoever is healing me which method they'd rather use. If it's a quick contact RP and I'm not likely to be in touch with that particular healer again, the wound will have lasting effects later in further RP, even if they'd have preferred an 'instant fix'. In the Grindstone, I'd probably go with an instant fix, but after the end of it all, oh dear lord would whatever character had participated be hurting. 'Fixing' a wound doesn't mean it won't leave lasting effects, after all. Human/etc body be complicated, yo'.
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Some of the favorite one's I've run across are: "Oh for the love of the Twelve." "Nophica's tits." "Byregot's balls." A lot of anatomy in there, I notice. And somewhere in Ishgard at one point I heard someone cursing about Halone's knickerweasles. I'm absolutely certain that person played Dragon Age.
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I think that all of the complications behind leaving a RP FC (or guild in any game, really), is why the FC that my husband I run is currently set up like a mercenary company. If there's an OOC reason for you to leave like going to help friends, finding a group that you fit better with on an IC and OOC level, it's as easy as literally 'I've found other options that I want to pursue'. Your character easily detaches from the company, and you can move on pretty seamlessly. I've left guilds for a lot of different reasons, some IC, some OOC, across multiple MMO's. A lot of the time as long as you make sure that the departure is friendly, it doesn't seem to be a huge deal. Being friendly is as simple as letting the leadership know that you want to move yourself and your character in another direction. I've had to stretch to find IC reasons to leave, but I've never had to abandon a character to get away from that guild. Even with my character tangled very far into the plot, I've always been able to find a logical reason to detach myself from that group. It all depends on what's going on. I think, like with anything else, communication with the guild/FC leadership is very important in a clean and simple break. Hard feelings make this more difficult, obviously, but it's still possible.
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I do the same, but I have to wonder if that isn't just a habit we picked up from where we started. We left a lot of things open for interpretation when interacting with someone else's character, especially if actions directly affected another character.
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I tend to actually flip back and forth between emoting in /say and emoting in /em. I'm also a multi-paragraph type, and usually denote a continuation at the end of my post with -, just like you would dividing a word. This is mostly due to habit, and has followed me across at least four MMO's that I've RP'd in. To me, it's very easy to transition from say into an emote in an instance where my character would reply to someone, and then some action would be denoted. /em shook her head as she regarded the man sitting across from her, frowning at him. "Well, of course you would think that. Everyone knows chocolate is the better flavor." /s "Well, of course you would think that." She shook her head as she regarded the man sitting across from her, frowning at him. "Everyone knows chocolate is the better flavor."
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If beauty is subjective, who defines the beauty of your character?
Dis replied to LadyRochester's topic in RP Discussion
I tend to describe physical features for my character, without actually bothering to describe the beauty of a character. A couple of my characters are described as average, and I never really bother to say 'beautiful'. I will use terms like statuesque, and describing certain aspects of their frame, etc, as supple, or toned, etc. Things that are meant to describe shape more than 'Oh look, this is pretty.' I'm very much of the belief that beauty is a matter of perception, and so I don't bother to detail that my characters are or are not physically attractive. Because everyone will read my descriptions in RP, and make up their own opinions of whether or not their character will find mine beautiful. That's basically what it boils down to. What's beautiful to one person is only passable to another person, and no two people will find the same exact physical traits beautiful in someone. So, if someone says their character is beautiful, it won't matter unless whatever character you're playing agrees with that viewpoint. -
There's another thread from a long time ago that I wandered across that I've kept bookmarked for personal reference. It basically restates what Warren said, but it has a few other tidbits on it. Time and Measurements in Hydaelyn