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Jonexe

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Everything posted by Jonexe

  1. Does it? I've had it backwards then, it made more sense the other way around. So have a stronger mind makes you better at healing... while being more religious gives you more mana? That's... weird, to say the least. I look at it more as belief in whatever your character feels gives them power-- be it gods, themselves, etc.
  2. Piety increased MP-- Mind increases healing! As for Blizzard and Fire; you could explain it that attuning to the ice gives you clarity, which allows you to calm down and focus, using less of your energy to cast. Being attuned to fire makes you more emotional and passionate, thus increasing your damage, but also less focused and therefore increasing your MP usage.
  3. You can use controller mode on the PC version as well. It even has button schemes for both Xbox and PS3 controller styles. Move the pc over to the tv, hook up the HDMI port to the big screen, and bluetooth/wireless a controller Same thing!
  4. I'm not sure the link method is working appropriately. It gives the error "The host of this conversation is currently offline. You can close this window and when the host is next online you will be added to the IM." I'm don't know if this is because it's directing to someone in particular in the chat, and I have terrible timing, or if the link method is just not working.
  5. While I'm not sure all of the specifics, there are a few quests that show new characters using the Echo, or at least something similar. What stands out in particular, to me, is in Girdania. You go to a sword sticking out of a stump, and you see a variety of scenes that you couldn't possibly see otherwise. Some NPCs are make reference that you appeared to be out of it during the scene. In the end you figure out how the sword got there without any real clues. Edit/Light Spoiler:
  6. For me, I assume all dungeon runs are OOC unless specifically stated otherwise. There's a couple reasons for this: 1. Often times not all members are RPers (this will be especially true with the Duty Finder). I don't like wasting other people's time to accommodate me, and I'd like the same in kind. 2. It makes no sense to run a dungeon 10, 20, 30, or more times IC. Why would my character do that? Groundhog day? 3. Sometimes I just want to run the dungeon and not deal with RPing. Dungeon running for me is fun, so there will be times where that's what I feel like doing for the day. RPing dungeon runs can be fun, provided it's a completely premade party and everyone knows ahead of time. I'm completely down with having a personal/non-game story reason for going into a dungeon, and my character helping with it for some reason. That can be a lot of fun too, especially if there's a good story build up. The vast majority of runs for me, however, will be OOC.
  7. Jonexe

    Phase 4

    Just do what I've been doing-- keep doing random things that are not really progression. Make a new character, try a different class, see what random nooks and crannies you can find, mess around trying to find little things that'll put you ahead when P4 comes out, follow around random people emoting at them. And on and on and on.
  8. Have you thought about that idea that you may have just grown out of it? Interests and hobbies never last forever. Eventually, people will always shift to new things. It's a very common occurrence. Maybe you're moving into a stage where you prefer a game that you can pick up for a few hours, and then put it down for a few days, and it doesn't matter to anyone but you. It's completely natural. It's especially true when you find your hobby changing. For me, I barely purchase any new games anymore. Why? 90% of them are first person shooters, generic action games, or sports games. I don't enjoy those style of games very much at all. 10 years ago, I was buying a new game damn near every paycheck and enjoying it. These days I can find maybe four or five a year I care about, and even less that I actually buy. Perhaps the same is true for you with MMOs. Newer MMOs don't have whatever magic drew you to, and kept you in, FFXI. But to help with the situation itself; try talking to your girlfriend about it. Regardless of what you want to play... perhaps a day or two a week you spend time doing the things you like to do separately would give you your 'fix'. Then the other days you two spend together, and you don't play much, if at all. While I completely understand your desire to just decompress after work (I'm the same way)... you need to decide which is more important to you-- games or your relationship. You're the only one who has the right answer to the question, and neither answer is truly wrong. If you want both, you absolutely have to take the time to sit down and explain things with your girlfriend. You never know, she might simply not understand what you need to keep your mind healthy. You may even discover ways you can decompress and INCLUDE her in on it as well. You may find games you two can play together, or find other ways to relax. I can tell you (from unfortunate experience) that she's not going to want to have to constantly ask you to spend time with her. Eventually she's just going to give up. If that's not something you want, you have to take the initiative. You may hear things you don't want to hear by talking with her about it, and it may lead you to a break up... but that probably means she wasn't really right for you and you weren't right for her. Without communication though, the inevitable outcome is not going to be nice, pretty, or mutual.
  9. I know I'm new here, and maybe I'm missing something; but I don't understand why any of this is an issue to anyone. If you want to play on a new server, go play there. If you want to post about the RP going on there, and offer people an alternative, go do it. The idea that a community has to choose whether or not to "support" another server is kind of... strange. The RPC here is not the "Balmung RP community" or the "Non-Legacy RP community". According to the logo at the top of my screen it's Hydaelyn Roleplayers Coalition... meaning all of them; combined. If 10 people decide they want to go play on Goblin or some other server... then who cares? Wouldn't they be just as free to post about the fun they're having here as the folks on Balmung? If you have new players asking "where all the roleplayers at?!", then you tell them about the various servers. Hell, you could even have a sticky about it. It's not difficult to have a thread were people can post about the different groups on different servers. "Many people play on Balmung, but there's also a growing community on server X! Server Y has a small community, with a specific plot they're going for. Visit this thread if you want to know more about it." I understand that it may become more difficult for people on the new server(s) to have events... but that's up them to take up the reigns and lead the charge then. If the people on other servers don't want to... well that's their own problem then, isn't it? It's also not like you won't have some people that decide to play on both! In my mind, the arguing about servers is more likely to split the community than help it. You're going to have people feeling put out regardless of the decision that's made. I think it would be better for everyone, as a whole, if the community of this site was dedicated to FFXIV Roleplaying; anywhere and everywhere it's taking place.
  10. Treats. Many many treats. Setzer is basically the best FF character of all time. You can't convince me otherwise. Maaaaan if there was a Gambler class... or maybe something that would be stretch, but would work...
  11. No problem! Now it's perfect :moogle:
  12. Excellent guide! Thanks! I believe there may be a typo when you're talking about Master's Mend. "With Master's Mend, no matter how expansive the skill is, you will never this happening though" Perhaps "you will never have this happen, though." is what was meant?
  13. So, I've taken into consideration what the few of you have said, and came up with what I'll call Concept 3. This came about after some thinking, and some playing around with the character creation now that the beta is back up (for the weekend anyhow). It's something of a combination between Concepts 1 and 2, with some new stuff added. Let me know what you think! Concept 3: Thaseus Voltemand Highlander Hyur The last of three sons, fourth of seven child. Thaseus was the quintessential middle child. Never first, never important, and always in the background. While Thaseus large by Hyur standards, he's smaller when compared to his older brothers and father. Growing up, the younger children were always his responsibility. His parents were too busy with their tasks; his brothers too busy training to serve the family and their people. At a young age, it was discovered he had a gift for magic (as in the ability to use it), and thus was taught the basics of healing by his mother. Of course, this ability was put to use often-- healing his brothers sparring wounds, or the minor injuries his younger sisters gained while playing. Because of this role, he was often heckled by his older brothers. His young life was one of being commanded. Spar with your brothers, Thaseus. Heal your brothers' wounds, Thaseus. Entertain your sisters, Thaseus. Hunt with your father, Thaseus-- your brothers are too busy. Protect your family, Thaseus. Be useful, Thaseus. Eventually he has enough of this; but what was he to do? Continuing to live with his family, and his people, would never lead him to having his own purpose; his own life. So Thaseus decided to strike out of his own. Penniless, and with nothing more than basic skills, he's made his way using the one skill often sought, and rarely found-- healing. Thaseus is tall, and strong-- yet shy, reserved, and quick to bend to orders. He seeks to make a name for himself, if only to bring it back home and have a life of his own. --- And here's a link to the concept I came up with in the character creation. Concept I tried to make him look like he would be rather reserved... dour perhaps; someone who might sit to the side, and not know when was appropriate to speak up or chime in; someone who was quick to obey and likely not question or refuse. I'm not sure about the tattoo; but it felt like the splash color was needed when looking at his hair and beard. I also intended for him to look young, but not childish. So! What do you all think?
  14. I like the idea, much like the others. In your position, I'd start writing up some basics of any rituals, sayings, etc etc that the Seljwaht have so you can incorporate it into the basis of the character. Bounce them off the folks here, and you might even have some takers on joining or using your creation as well
  15. THIIIISSSS.. would be awesome to do. I do personally like your Miqo'te story better, and.. Highlanders. Everyone needs moar Highlanders. I was considering that as well. It's one of those things I'll play around with next time the beta is up. Thanks for the feedback! I'd appreciate any more than anyone has!
  16. Sounds like an interesting idea. Mind you I don't think we'd sell other armor stuff as we would make it ourselves ^^; Well of course not; but never underestimate impulse buyers! "That's some heavy armor you've picked out. How about this nice potion here? We have a supplier that hasn't even HIT the wider markets yet. Mixes every potion by hand, personally! Don't you want that kind of quality?"
  17. To echo everyone else, I think it sounds like an excellent idea. One thing you might also consider is selling items on consignment. Perhaps, for example, you have no skill in alchemy. Someone else does, but they have no funds to own and operate a store front. Maybe you sell their items as specialties for a limited time, while taking a small cut for using your store front? That way some other folks, like the blacksmith out in the wild, can build their businesses too, in a different way. It also would help foster other forms of RP other than "Hi, I'd like to buy something!"
  18. Jonexe

    Lali-ho!

    *noms diligently* Yes! I've seen, and as I've had time I've been slowly trying to absorb as much as I can. Thanks to everyone for the warm welcomes!
  19. I'm new to role playing in FFXIV, and I have a question... or maybe multiple questions... anyway. For those who didn't see my introduction at the welcome desk; I'm new to your community, and hope to be be a part of it. I've role played for a long time, in many forms... but I'm new to this one. Since I'm led to understand that Phase 4 Beta characters not only last over into the retail release, but that you get to recustomize your existing character; I've decided to come up with an actual concept for him. I figured this would likely be a lot easier to get into than trying to force something into a character whose aesthetics were designed with "This looks good enough for my free month" in mind. This character I'd be changing is only a level 24 CNJ, and... 11? THM... so lots of room for growth. Here's my issue though! I can't decide on a concept. I like to pick a race (especially in a lore rich environment like FFXIV) first and foremost, so that I can incorporate that into their identity. I'm kind of stuck between a Highlander Hyur and a Keeper of the Moon Miqo'te. I've got some basic concepts in mind for both, and some things I both like and dislike. Aesthetics are also important to me, so I'll talk about those too. I figured I'd present them to all of you for some feedback to help me make my decision. To start us off, here's a bit of background into why my concepts are the way they are: My primary classes (and thus the classes incorporated into the character's identity) will likely be Paladin, White Mage, and Bard. Scholar might come in too at some point in the future. Any other class will purely be OOC fun. Heavy armor looks beautiful on the both. Casting armor doesn't look nearly as good on Hyur (especially Highlanders). I'm not sure what's overdone, or not overdone, in your community. I'm not sure if my concepts even really fit the lore, and thus I'd like to avoid looking foolish. Concept 1: Thaseus Voltemand (a favored name of mine; no it doesn't fit the naming scheme well) Highlander Hyur Thaseus, like most Highlander, is mountain born... and offen refered to as a mountain of a man-- tall and bulky. Like many other Highlanders, he has come to Eorzea to make a living for himself. Naturally, his size and strength have pushed him towards working on martial skills, such as the sword and bow; but his real talent lies in an ability often sought, and rarely found-- the ability to heal. But Thasesus doesn't use this ability to help his fellow man, or ease suffering, or many of the other reasons people do what they do. Seemingly, his entire purpose is to use his talents as a way to make ends meet. Gruff on the exterior, direct and to the point; yet a bit of wisdom hiding beneath it all and perhaps more. --- The basic lore of the Highlander leads him to having some skill as a GLD or ARC, and his personal abilities explains his partially developed ability as a CNJ. As time goes on, those skills will grow and eventually lead him into PLD and WHM. I'm not sure how to get the BRD part of him to make sense... but it wouldn't be right away. To me, it's not a bad concept, but it's not a terribly good one either. I also tend to not play the human archetype character because... well... I just don't. No good explanation there. Aesthetically, Hyur look great to me, though there's some to be desired in hair styles. Highlanders also look a little silly in WHM robes. Concept 2: Sahta'li Teran Keeper of the Moon Miqo'te Last son of three, fourth child of seven-- Sahta'li is the quintessential middle child. Never first, never important, always in the background. He inherited a gift for magic (as in, having versus not; not a measure of ability) from his mother, and as such he was taught the basics of her healing ways. This was put to use in helping to mend breaks in his brother's bones, ease cuts on his little sisters' knees from playing, and generally helping his mother whenever she needed an extra hand. His life is one of being the middle son-- always being ordered, never his own life. Heal your brother, Sahta'li. Help your brothers with their sparring, Sahta'li. Entertain your sisters Sahta'li. Hunt with your father... your brothers are busy, Sahta'li. Protect your family Sahta'li. Be useful, Sahta'li. Sahta'li grew tired of never having his own life, and decided to leave to strike it out on his own. To be somebody that he wanted to be-- so he could go home and have his own life and purpose. Smaller than most, quiet, shy, reserved, and quick to bend to pressure. Though an adult, he's still very much a child on the inside and deals with all that comes with it. --- I think I like Sahta'li here a little more, because I feel like it's more fleshed out. I don't know if he fits well into Miqo'te and FFXIV lore. Growing up helping his parents and his brothers lets him have the basics of sword play and archery, and would make sense why he decides to improve those skills on his own; while his history of healing explains the developed CNJ skills. Aesthetically, Miqo'te is pretty similar to Hyur in my mind; though the caster armor seems to look better on their smaller frames. I'm also not so sure about the tail yet. So that's really it for now. I'm considering a Lalafell as well, but I don't have any real concept in mind as of yet. Perhaps I'll work at that when I have some free time. Please feel free to comment on anything; names to backgrounds to whatever! I'm looking for as much feedback as I can get! Thanks in advance!
  20. Jonexe

    Lali-ho!

    Figured I'd introduce myself, since I signed up for the site. I'm Jonexe; a long time role player of many forms. I played version 1.0 for about a month, on Balmung, and probably sat in on a few of your sessions/events/whateveryoufeellikecallingthem, but never joined in because frankly... 1.0 didn't interest me much. Fast forward to my beta invite, and I'm loving the game. Since my old character is kept, I figured there's no reason for me NOT to jump back into the game... and since I'm here, I might as well role play, right? Sooo... hi! While I'm not new to role playing, I'm certainly not very well versed in this community's quirks, nor the lore of FFXIV... so expect some questions
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