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Naunet

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  1. And what about when you see the egi? Yeah, I don't think slaying primals is the kind of thing where one needs to break out the haughty "You can't do that" schtick.
  2. The three Elders' eyes met then, and a silence ticked over that lasted through several seconds of subtle communication that to one who had not spent the same decades together as these would seem nothing more than staring. Finally, both K'takka and K'deiki relaxed their posture, the latter offering a brief nod towards the third who, in a solid gesture with both hands, spoke, "To do so would bring honor to yourself and security to your family. A worthy hunt, if you can complete it." His yellow eyes, wrinkled and aged, watched K'ailia with intent and challenge. "Go then. Don't return until you can assure us it will harm your brothers and sisters no more."
  3. A thin breath escaped K'deiki's lungs as she took in the words, though she did not yet lift her head. Her counterparts, however, reacted far more demonstrably. "Leave the desert? Who are you to come with us with these suggestions, as though we didn't know how to care for our own?" K'jhanhi's voice rumbled deep in his throat, offense clear in his features and the way grey-fuzzed ears set forward aggressively. He didn't move from his seat on the furs, but his old frame seemed to swell in that spot. "This is our home," blue eyes set in a maze of tattoos looked at K'ailia plainly. When she spoke, her tone was one of an elder attempting to communicate reason to the unreasonable, "It is your home, too, and it has always kept us. This is only a poor time. We must ride it out." K'deiki let out another breath and twisted her fingers in her lap before finally speaking without looking up, "You think we have nothing left for us here." Her words were quiet and then, firmer, "Perhaps you are right, child. But the others have spoken well their protest - and you have not yet proved your full worth to the tribe." She could feel the other Elders' gazes turn on her, and had she not spent nearly a century with them already, their weight would have crushed her. "What makes you think these problems would not trouble us elsewhere just as they do here? Has not all of Eorzea suffered since Dalamud's fall?"
  4. Well, this was a load of disturbing to read and not least because of the sweeping judgments and the fact that you never actually describe what you consider "a lot" of MMOs to be. That level of looking down on new players is something I didn't think I'd see. You have no idea what a person's situation is surrounding what games they play and when. I played WoW without pause for over 4 years, but during that time, I also played other MMOs (without, I will be clear, ever stopping my participation in WoW - I ran a rather hardcore raiding guild right up until the point I quit the game from severe burn-out late last year). Some were not very lengthy stints simply because the game was horrible (Aion), and some are just something I play only casually (Rift). Still others I've poked at out of sheer curiosity (GW2, LotRO, the WildStar beta). Then there was TERA, which actually pulled me away from WoW completely, and I fully intended to remain there for the foreseeable future... but then it went F2P, the community went belly-up, and I just could not stand to deal with BHS and EME anymore. And I wouldn't label those who left 1.0 as MMO hoppers. 1.0 was legitimately horrible, and those who left had every reason to do so. The same can be said for other games. Basically, shit happens and people have idle curiosities and are generally human, so making assumptions just... seems rather asshole-ish. Especially when you take those assumptions and draw a line against ever having meaningful interactions with a person's character. All without even defining your expectations clearly.
  5. Thin lips pulled into a small smile, and K'deiki closed her eyes at the soft voice coming from the entrance. Her tail shifted on the furs to curl loosely along one leg, and she bowed her head. K'jhanhi took this as a cue and turned yellow eyes towards the door, expression hard through his wrinkled face, and spoke with enough volume to carry, "Enter and speak what you will." He ignored the sideways chiding look from K'takka, and then both schooled their features into careful neutrality. K'deiki would not lift her head when K'ailia approached, though her ears would flick back in acknowledgment. She kept her eyes closed, face turned downward towards withered hands clasped together in her lap.
  6. K'deiki had remained observing as the tribe tended to its wounded and its hunt for some time, features stoic and body seemingly unmovable amidst the bustle of bodies. The wind shifted direction then and with the deep breath of one hefting a great, internal weight, she turned with it to shuffle across their small encampment, towards a low, wide tent. Inside, the thick hide of the walls muffled the chaotic sounds of daily life until they were merely a faint, persistent drone. Lamps, their light diffused by the pounded thin skin stretched about them, cast the inside of the tent in a dim yellow glow. A few decorations of historical and spiritual significance furnished the broad room, meant to remind those within of their past, present, and future. The room smelled strongly of incense, though nothing burned presently. She noted two figures already present, knelt off to one side on a few, soft furs, and moved to join them. "K'luha's child has returned," she spoke as she lowered herself to her knees on the furs - items brought back from Ul'dah during a better time, a time when the tribe could spare two or three to travel across the desert and present items for trade in distant towns. Now, however, all focus was on survival. Yellow eyes, which had retained the intensity of their former youth, looked up at K'deiki and then narrowed in a heavy frown. "One more mouth to feed," came the aged, masculine voice, tone carrying an underlying weight of anger. Resentment towards their current situation. "And one more set of hands to help feed us all, K'jhanhi," the other figure spoke, head lowered and shoulders hunched in a posture both weary and crooked from age. Behind thick hair that still held a few, thin patches of the fiery red it had once been, the harsh white of intricate tattoos glared out at the room. K'takka Jihm, ever the voice of reason, did not look up directly, however, instead letting her comment linger in the air between them. K'deiki nodded, to both of them, and let her bones settle into this new position on the ground. "We will see," she finally spoke and wove her fingers together in front of her. The three elders returned to silence then, sifting through their own thoughts on their own time. For K'deiki, this meant allowing herself a rare moment to think of a daughter lost to the tribe and grandchildren lost to the world; for K'jhanhi, it was a worry of practicality paired with fury towards the gods. As for K'takka, she chose to take this long silence with all the stoicism of one who has accepted their fate and settled her thoughts and eyes on the bright outline of the tent's door, waiting.
  7. To answer your question: You can indeed have more than one job. So feel free to level monk AND bard, if you so choose! And everything else.
  8. If you're ever tanking a dungeon and there's an arcanist in the group using Topaz Carbuncle, feel free to tell them to use the blue one instead. They shouldn't be using their tanking pet in dungeons.
  9. Except, wonderfully enough, with Rift, as any class has access to all four roles (dps, tank, healer, and support) and most people tend to have souls for at least two different roles. That combined with the fact that you can queue as multiple roles means that even queueing for a dungeon as dps only gives you waits of 10-15 minutes.
  10. I've never been one to go actively seeking "romance RP", mostly because my attitude towards roleplay is more of a "If something happens, it happens, be it an affair, an assassination attempt, a betrayal, a secret, a booze binge, a lasting relationship, a friendship, or anything in between and all around." It's all just roleplay to me! Two characters in my previous RP experiences have been involved in "romantic" relationships, but the romance itself was never really the center of any plot. Well, that's not entirely true. There was a huge plot many years ago that had centered around my character desperately attempting to find my partner's character who had gone missing (and ended up being involved in some really evil stuff) which resulted in my character realizing she actually cared about this crazy elf as more than just a friend. That was such a strange RP relationship, though. He was lucky if she let him hold her hand or touch her waist! But it was fun, and though the relationship itself was certainly significant, the best part is including those layers of interactions on top of whatever else is going on. It wasn't just a Forsaken and a Blood Elf poking at dangerous druidic corruption on a misguided science adventure in the Barrens. It was a damaged woman stuck between wanting to be close to someone and wanting to hide for shame of her existence and a man who was quite capable of and had partaken in evil in the past but was wholly smitten by someone who seemed more interested in trying to ignore her feelings than anything - both attempting to work together to uncover a very dangerous mystery! Of course, those kinds of layers of interaction are present even if the relationship between any given set of characters is platonic. The point is really: A lot of times, the most fun you'll get out of roleplaying a relationship is roleplaying around that relationship.
  11. The swimsuits only say "Unsellable", but they are, as I found out earlier today, apparently un-tradeable as well. Even more hilarious, you can't discard them. I accidentally bought a male bottom piece on Antimony and it is now stuck in her inventory forever, unable to be destroyed. Not good!
  12. I wholly intend to level every single class, combat and gathering/crafting both, on Antimony eventually. The vast majority of them will have no relation to her IC persona, though. I often tend to roleplay characters who can't really be defined by their in-game class, though, so I long ago learned to segregate a good chunk of gameplay from my IC story.
  13. Well, turns out I had nearly 200 of the ashes. So... Anti got ALL the swimsuits, and several of my other characters are getting them, too. Definitely not something Antimony would wear in character. Wish there was a classy one-piece suit.
  14. Whilst most of the EU only covers a time difference of 2 hours I believe that NA covers 4 or 5 hours, so they may prefer to split theirs to East Coast and West Coast. Honestly, for consistency's sake, it'd be better to just use PST, as everything official for the game (NA-side, at least) utilizes that timezone anyway.
  15. I don't know about the others, but Ravenholdt is/was amazing for RP. With an officially sanctioned RP server, you also have an avenue for recourse if your RP is getting griefed or for reporting names (which I have gotten results from).
  16. There's nothing wrong with pulling certain concepts from a class and using them as a new framework for your character. For example, I'm leveling Antimony as CNJ/WHM and ACN/SCH, but she's not really either of those. She knows a great deal of traditional, more alchemical healing from her decades as her former tribe's healer, as well as some minor magical healing and elemental communing. She is also self-teaching herself arcanum theory, but mostly from an interest of "How does this work and what can I do to it?" Rather than simply learn how to summon a carbuncle, for example, she would want to learn the inner workings of the formulae involved in creating the carbuncle, and then want to figure out how to alter those formulae, how to take them apart and put them back together again, purely out of intellectual curiosity. As for your not-paladin character, you could really do whatever you want with a sword-and-board type with a bit of magical understanding. As a merc, I bet having some magical ability to bolster one's self would be especially advantageous as it'd make your character more self-sufficient.
  17. And this is exactly what I was worried about... Now ya'll have people (myself included) locked out of communication. :\
  18. Honestly, I think this is just far too restrictive to be taken at face value. All of us can become White Mages OOC if we wanted. Simply by nature of it being an available class/job, there absolutely needs to be a way for one's character to be ICly said job without skirting the line of the "Chosen One" story. The Padjal can't possibly personally train all of the potential White Mages out there; it's absolutely unrealistic. So acknowledging that, there needs to be some give in how one becomes a White Mage.
  19. Green eyes dropped to the younger woman, and she kept a stern countenance for several seconds until, in the midst of the noise and clamor of the hunters and children, she tossed her head back, face to the sky, and let out a guffaw that shook her whole, aged body. The laughter lasted for a good while before subsiding, and she turned her gaze, features crinkled deep with a smile, first to those around them - she could see one of the tias who had taken to alchemy since the Calamity tending to one of the less grievously wounded - and then to K'ailia. "There's nothing to worry about, dear," K'deiki said at last, nodding to herself to emphasize her words. "Such focus is exactly what our family needs in these moments. When your brothers and sisters are in danger, there's no time for niceties." She dug the end of her staff into the sand, twisting it in her hands. "It's clear you've learned much in the forest, and not just your magic. But you should know that these desperate times mean we all stretch ourselves well beyond our limits." Her smile evened out, though her eyes remained warm. "Healing your family won't be enough, not when each of us must carry the weight of two, or three, or more of our lost brothers and sisters. Were these better times, I wouldn't ask this of you, but..." She shifted her weight and began to cross the sand, towards where a number of men and women had laid out a giant sandworm's carcass and had begun to systematically dismantle it, stripping flesh and organs, carving out the bony plates of its armor and the vicious spines around its head. "We must know you can nourish us, as well." A pause. "In a few hours, some will be rested. They'll go with you then, and we'll see just how well you can fight like a sandstorm."
  20. K'deiki followed at a significantly slower, though no less urgent, pace, coming to a stop several steps away from where K'ailia worked intently. As the elder leaned on her staff, the air near them seemed to come to life, rippling around K'ailia in fervent blues and greens, rushing down her hands and nourishing the wounds of the one she tended to. K'deiki recognized the woman - more a girl - under K'ailia's hands as a great grand-niece, one of the youngest of those sent out to hunt, and her heart ached. Only five years ago, they would have had the numbers to protect the young that traveled with the huntresses, but now, more often they were forced into combat before they were ready, through accident or dire need. The consequences were often horrific, but it was either this or see the whole tribe starve. The light of K'ailia's magic flickered and sent shadows dancing across K'deiki's face, and the faces of those weary warriors around them. She turned to the first woman K'ailia had seen to, noted the way her movements were not nearly as pained as one would expect for the wounds she had just recently suffered, noted the girl's tanned face staring with grateful appreciation at K'ailia's back. These things she noted as all around them those uninjured began to shift gears, drifting away from the tense desperation they had entered the camp with and moving on to other tasks - speaking to those frightened youths who had gone unscathed, laying out the quartered carcass of a massive worm to begin preparations for its preservation and use. The tribe bustled mightily around them while K'deiki stood, straight and tall despite her age, and observed K'ailia as she continued her work.
  21. "Earth, wind, and water," K'deiki echoed and moved to stand in front of K'ailia, taking hold of a wooden stick and leaning her aged weight on it. She let silence settle over the tent for several seconds, her own thoughts flickering to old memories of a relentless sun, the grit and sting of sand whipped up into a frenzy by wind and rubbing her skin red. She recalled the weight of a spear in her hand, so very different from the feel of the walking stick she now relied on. Her lips curled up into a sad smile. "We've struggled since Dalamud's fall - you know that well, I'm sure. Not just from the weight of those we lost, but from the absence of those who left us." Her fingers curled around the top of the staff, and she resisted the urge to let out a sigh. It wouldn't suit the image she was presenting to the young miqo'te before her now. They all must be strong. "You trained under my daughter, and we'd have you serve this tribe as she once did," the words stung to speak so plainly, but not with grief. There was resentment in her heart. Betrayal. "But first, I must see that you've brought back to us something of true use." Straightening, K'deiki gestured with the staff towards the door flap and began to move towards it. "Come. The huntresses have likely returned by now, and there is always one who needs tending to these days."
  22. K'deiki extended one hand toward the younger miqo'te, withered fingers curling in a beckoning gesture. "Come closer and let me see you, child," her voice was soft but not weakened by her age and carried a hint of the power she'd once wielded in its commanding tone. "K'ailia, wasn't it? Such a fine shot you were in the sands." The woman chuckled, and the way her shoulders shook made it look as though her bones would rattle right off her fragile frame. She took a step backwards, into the shadowed tent, and gestured for K'ailia to follow. "We've all placed hopes in you, dear," she spoke as she moved, and the authority in her voice waned under the pull of an old grief. "Tell me, what did you learn amongst the trees?"
  23. As FreelanceWizard said, The Commerce Regulation Agency is LS-only. A bunch of us are in the same FC, but it's not actually connected to the LS. I'd be happy to answer any questions you might have about us.
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