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Naunet

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Everything posted by Naunet

  1. Are instance servers actually working now?
  2. Oh. Goody. :3 The two of us have some RP in our future, then.
  3. Naunet

    A sad day

    Honestly, things may "clear up" a month from now, but it's extremely unfair to ask people to not settle down in that first month on the chance that Balmung and Gilgamesh will become readily available again. I wish it wasn't necessary, but considering we've only seen early access populations so far - and that population is bound to expand rapidly come release and the weeks following - it is not unfounded to consider organizing those left out of Balmung and Gilgamesh to ensure they all end up on the same, third server.
  4. You could be a bit more understanding towards the frustration people who want to take part in the community are feeling regarding being locked out of said community by Squeenix.
  5. Isn't Intermission full, though? At least, that's what I was told when I asked about joining.
  6. MMOs are a social hub just like any other location in real life, and bonds can form just as easily, especially when you're interacting regularly with these people. I met Twinflame in WoW over five years ago and will always cherish my memories of the time we spent roleplaying together and interacting OOC. I never would have guessed that I'd be six months away from marrying him today!
  7. What qualifies as insane then?? @.@ I don't know much about 1.0's economy, but I do know there was at least one serious exploit that led to a lot of inflation... so I wouldn't judge these prices based off 1.0's economy. Honestly, the potentially high price annoys me, but I'm of the mindset that a basic house should be something readily available to all players. Perhaps I've been spoiled by Trion and Rift's dimensions too much (my god I love them to pieces), but that's just my opinion. I've always said it as "LIM-sah Loh-MIN-sah".
  8. Well, for me personally, I've been involved in and know others who participated in raid groups that ran 3-4 times a week, so there is that. It's a different attitude towards PvE.
  9. This is the only legitimate way to have secret meetings!
  10. They kinda ignored mine, too, but it's okay. ^^; There are definitely instances where you have an idea for a group of people that simply doesn't jive with whatever roleplay concept you want to use for a group. It just depends on the concept you have, as to whether or not an IC or OOC free company is more appropriate.
  11. Garlemald will deliver us all from the devastation of the Primals! They are our only hope! Stand with the Empire and His Radiance or die with the Beastmen!
  12. Then I'd be barred from either playing the game at all, or just never roleplaying the characters I enjoy roleplaying. :< I tend to focus my RP on non-combat characters, or characters who just generally wouldn't be doing a lot of the stuff that your character "does" over the course of gameplay.
  13. You don't have to work hard to be convinced when you're right! Hail to the empire!
  14. This would be wonderful. Like dimensions in Rift! Tons of folk set up RP hubs there.
  15. I believe it was stated that player housing would have an invite function, but I can't for the life of me remember where.
  16. Why does it look like she bought one of those cheap-o hair extensions from a mall kiosk and pinned it to the side of her head in an attempt to be randomly fashionable?
  17. Another plus for PvE that FCs have is a higher member cap. PvE guilds tend to need significantly larger player pools than RP guilds. That's not to say that RP guilds can't be big, of course, though personally I prefer RP groups that are no more than 20 or so people. But consider that end game content will include 24 man raids. To sustain a consistent raiding roster, you're going to need a great deal more than just 24 people in your guild, not counting social members you may want to bring in to keep things lively (which is something Unity has a place for, as the FC is meant first as an LGBT safe-space). For me, linkshells make more sense as roleplay tools, as they allow for the establishment of multiple IC connections for a character. You can only be in one FC, after all, and no matter how well a second FC may align with your character's interests, you can't join a second one, or a third. That's where linkshells really shine. First, you really don't have to be so aggressive. It's not like I'm telling you you can't do whatever the hell you want. All I've done is explain why I have made the choice for an OOC free company. To somewhat answer your first question, the two groups have dramatically different recruitment goals, so separating them can make things easier. Secondly, sometimes particular concepts don't translate into an IC thing. I didn't want to force people to RP in Unity, as its concept is based around being a social hub and safe-space for LGBT and allied players. With that in mind, those of us who had come up with an RP group concept turned the CRA into a separate linkshell so that we could better refine our recruitment. The two groups have completely different applications that reflect these recruitment goals, and completely different requirements for members. Combining them simply wouldn't work, because Unity is not the CRA, and the CRA is not Unity.
  18. I'm honestly not intending to be rude, but you were one of the top raiding guilds on an RP server. I played on Ravenholdt in WoW, and the guild I ran was consistently in the top five on the server, but I know that doesn't really mean much. It was Ravenholdt. Not exactly a bastion of amazing PvE potential. Regardless, it's not like I'm saying people can't do whatever they want, or try whatever they want. IC Free Company. OOC Free Company. OOC Linkshell. IC Linkshell. Bunch of both or don't join any at all. All that matters is what you, yourself want to do. I just thought I'd post why I personally have chosen to be in an OOC Free Company. I am not shaming anyone, and I'd rather others didn't treat my decision as though it were some sleight.
  19. The vast majority of the time, a guild that tries to do both ends up having to choose to primarily focus on one or the other. Either the RP begins to suffer in frequency as people focus more and more on running dungeons and preparing/carrying out raids, or players begin to shirk their PvE/PvP responsibilities in favor of more roleplay. The former happens more often than the latter, as guilds that get into PvE tend to bring in players who start chafing at the bit, so to speak, and demand more and more time spent on PvE activities. It's also problematic from a recruitment standpoint, as PvE guilds and RP guilds have dramatically different recruitment requirements. The former may need to search for very particular classes/jobs and may need to set certain capability requirements; these kinds of restrictions can be detrimental to an RP guild, which tends to want to take in anyone who fits the guild's theme ICly, regardless of class or ability. The fact of the matter is they are two very different beasts. Yes, you can be a roleplayer and also PvE well. But nine times out of ten, you are not going to be able to successfully run a competitive PvE guild that is also a very strong roleplay presence. The demands are simply too disparate. Note that I emphasize competitive. Casual PvE is certainly more than viable for any guild, but the amount of resources and dedication it takes to push the front lines in PvE (and even PvP, depending on the game) tends to win out over RP if a guild tries to do both. Focusing my RP organization(s) into linkshells negates the conflict of interest between RP and PvE guilds and allows both to flourish on their own.
  20. That argument makes no sense. o.0 Shared storage and the buffs provided by housing items and such are extremely useful for PvE/PvP-focused guilds. There's also name recognition, and it's possible that completing runs as an FC (since the game tags you) will provide achievements/notoriety, which is a significant draw in terms of team building and recruitment (no one ever sees what LS you're in). Honestly, the FC/LS set-up screams to me that it's the perfect solution to "Do I go with a PvE guild or an RP guild?" I can get my RP from the multitude of connections made via linkshells, all the while sating my hardcore gaming thirst with a PvE-focused free company.
  21. I think this link will work: https://dl.dropboxusercontent.com/u/177930217/FFXIX%20ARR%20-%20World%20Atlas%202.0.pdf
  22. I don't know how to use dropbox.
  23. "Because it's cool" is a 100% perfectly valid reason to do something! Twin and I definitely had that thought when we were deciding what kind of bug to use for our latest nightmare construct creation in TERA roleplay. "We've done wasps and termites and flies. Oooh let's make it a swamp creature. Ooooh mosquitos are in swamps! And LEECHES! Yes! Blood magic via mosquito muwahahaha. This is awesome!" ^Totally our thought process yup. Legit. *sagenod*
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