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Quick Info: Gender: Male Race/Clan: Miqo'te Keeper of the Moon Age: 34 Height: 5 Fulms 10 Ilms Weight: 192 Ponze Marital Status: Single Orientation: Heterosexual Alignment: Chaotic Neutral Location: Ul’dah/Gridania/Kugane Occupation: Relic Seeker, Black Mage Thaumaturge for hire, owner of Relics and Rarities Personality: Years of study has produced someone of a rather patient demeanor who has learned to take events in stride as well as assess a situation with all the knowledge he has acquired, yet has also developed a bitter individual who has allowed said knowledge to become overconfidence to the point of his goals becoming far above his own head; threatening to overwhelm him. Jihl'a can be seen as a proactive character who chases after leads he finds to explore forgotten tombs, ancient ruins and dead cities with his confidence and sarcasm in full swing, whereas he becomes patient, understanding and knowledgeable the moment he attends to his shop. Negatively, his overconfidence may kill him, and his skill with magic may attract unwelcome attention. RP Hooks: Gridania and the Twelveswood: "You hail from the Twelveswood? Perhaps you've met my parents. Better yet, don't tell me." As a Keeper of the Moon, Jihl'a was born in the woods near the city of Gridania, a member of one such tribe. At a young age, his thaumaturgical ability had been discovered shortly after setting a tree ablaze while on an adventure with a friend. He was sent to Ul'dah until graduating with the Thaumaturge guild, where he has since visited Gridania from time to time to speak with his parents as well as attend to Relics and Rarities, the premiere relic appraising, studying and selling location! Know the shop? Heard rumors of the goings on behind closed doors involving rituals, voidsent or the like? Plenty of opportunity awaits! Ul'dah: Second Home for a Mischievous Youth: "One of the safest havens in Ul'dah is the Thaumaturge Guild. It's hard to be robbed or kidnapped when you have both teachers and students poised to use aetheric fire at a moment's notice." Perhaps one of his favorite locations, Ul'dah is where Jihl'a spent his youth and young adulthood. Much of his time was spent learning how to pickpocket as well as poking his nose into books to perfectly perfect his magical arts. Soon after graduating with the Thaumaturge Guild, he was granted access to the forbidden section, where his thirst for adventure truly began. He often returns now for business involving relics, visiting the guild to refresh himself and speak to his teachers, or simply becoming nostalgic to once innocent times. Have you seen him walking past? Perhaps you overheard his name while inside the guild? Maybe even encountered him as a child, his appearance somehow recognizable. Kugane: The newest addition to his services as a relic seeker, Kugane became the location of the first expansion of his business once rumors of eastern empires and tomes of dead magicks brushed past his ears. Quickly putting up shop inside the city, Jihl'a chased every opportunity given by a previous employer. Now that the deal has been long finished, perhaps there is still a location yet unexplored, a book unread or perhaps a piece of magic he still hasn't learned. Being the second location of Relics and Rarities, he often travels between the two to ensure both are running in top shape, his employees ensuring the gil is in constant flow. Old Friend, or Old Competition: Given his aptitude for magic, Jihl'a holds himself highly when it comes to the aetheric arts. He would claim there are few who would compete and would fiercely defend this opinion, claiming of stories where near death was a joke and the worst of threats bonked with his staff as opportunity struck. Perhaps it's all false. There is a potential his old classmates or even an old rival reacquaint themselves with him to prove this fact otherwise. Is he overconfident, or honest? Is there the chance both rip reality asunder or become friends that better each other? What I'm Seeking!: I'm looking for both contacts and friendship for Jihl'a, as well as work involving ruins or even reading a dusty old book. Should anything involve The First, I'd welcome a potential combining of knowledge to traverse the rift or even something already located in the shard. They may be short of course, but long term acquaintances are preferred. He requires a bit of socialization to realize there's more than the shop and his work. Events are welcome as are potential magic pupils and bouts. I'm happy to brainstorm! And if you're interested in learning a little more about Jihl'a, check out his RPC! https://wiki.ffxiv-roleplayers.com/pages/Jihl'a_Wilzuun Anything Else?: I myself run on EST time and am available in game from 4pm - 12am on workdays and from 9am - 3am on off days! On Discord I'm available any time. Jihl'a can be both a fairly light character as well as fairly dark, so don't be afraid to ask about an idea you have. If you're someone curious about romance, I'll offer that while it's not something I seek for Jihl'a, it is a potential should the two characters work well together. I'm also looking for an RP FC, so if you happen to know of one you believe I may be interested in, let me know!
Hey folks! I’m finally having a moment to catch some time to better delve deeper into the game since my more initial debut back in early March. Since then and now, I’ve been peeking at the many lore posts by Sounsyy and what other posts could be salvaged for use by Unnamed Mercenary (Much appreciation to both of them for the time they put forth). While I get the gist of most of the aspects of the lore that I can digest, there’s simply still so much more to pour through and some that remain to be.. Uncertain at best. I’ll be posting a list down below about some areas that I’m confused about or simply haven’t found too much on them as of the moment. 1. Dates: What’s the seemingly agreed upon date used across for Eorzea as of now? As of currently, the farthest I’ve ever gotten within the story lines and MSQ is the after-patch batches of the MSQ that lead up the Heavensward expansion, taking up the reins from the main story in ARR. I’ve realized that so far, we’ve entered the Seventh Astra era, as declared by the Grand Company leaders after the Warrior Of Light defeats the Ultima weapon. And to possibly expand on this, what was the date before the Seventh Umbral calamity impacted, and how long has the Seventh Umbral era lasted for? I know before then it was called the Sixth Astral era, but as far as I can gleam from a wide variety of sources, it seems to be around the year 1572. As for how long the Seventh Umbral era has lasted, would it be correct to assume for five years, give or take? 2. Unconsciousness and Death: I’m coming to a sense that both of these aspects are a rather interesting part of the lives of Eorzeans and outwards. As for being in-character, is it true that people, to a certain degree, once reaching a state of being ‘unconscious’, just simply ‘dissolve’ into Aether and get transported back to an Aetheryte Crystal (such as those in the various city-states, etc) or is this something reserved to the ‘Warrior of Light’ due to their possession of an Echo? Or if so, is it something that forcibly happens? With all this in mind and if that is indeed how unconsciousness works, what really defines death for a character? As seen in (something I’ve learned from various videos, among other things. I also don’t mind spoilers too much, so be free to use them if need be), what stems from a character experiencing unconsciousness to an actual death where they’ll be transported back into the ‘lifestream’? 3. Teleportation through the Aetheryte: I’ve seen a number of posts about this, though not entirely certain if I grasp it entirely. Is this a mechanic that’s widely available for anyone’s use, in terms of being in-character? Or is this something where only a certain kind of folk that possess the ability to truly make use of the feature of its teleportation? This is of course also taking in account about having attuned to other crystals throughout the world, as shown multiple times through game time. 4. The Lifespan of the Elezen: While I’ve discovered that races such as the Miqo’te and the Lalafell share a kinship in the sense of their lifespan with the Hyur, I’ve yet at all been able to find the lifespan for the Elezen. All I’ve been able to figure out about this race is that they live longer than the other races, but also seem to age slower? I have a character concept that I’d like to explore later with them being an elezen, but I don’t have the faintest clue with how to handle their age as I don’t want to make them too old, or also too young. 5. Food and Drink: Possibly not really a lore question, but it’s something that I also can’t seem to find in bulk. The most basic and commonly used is something that I’m searching for! While also including Teas, I’ve only been able to discover what I’ve been physically given in-game or found throughout the shops I’ve stopped at in the game. Is there a definite list for items such as these?
So, Gaius van Baelsar is alive. That's a thing. That happened. I'm taking bets on who the next "definitely dead villain" comes back to life in the next patch. Livia sas Junius? Archbishop Thordan? Why not Teledji Adaledji, just for old times sake? No one we kill stays dead any way, so who cares. Though technically, Raubahn is the one who killed Teledji so he might actually be off the table. Opinions on Yotsuyu? I liked her character right up until they brought her back to life. Tsukuyomi's design was...okay. Music was good. Music was less good when my PuG group wiped on normal mode five times, but still. And hot off the presses of Reddit, shamelessly stolen: Samurai is so bad that even Gosetsu switched to monk.