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A reasonable story idea


Yunas13

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Alright, I've finished going down the crazy idea train and thinking maybe it would be simpler to try this idea. 

My Au Ra came to Eorzea BEFORE the rebellion in Doma due to she was found by an Ul'dahn or Limsa Lominsa merchant/pirate who finds her and raises her as his own. She is beloved by the people who knows the Lightdragon family. (Her name is Serena Lightdragon, so non-au ra naming as she wasn't raised by an Au Ra Raen Tribe). 

 

Her father, Raven Lightdragon, is a well-respected and rich merchant by the time Serena is 20. As Serena grows up she shows talent for the Arcanima and enrolls in the guild. The citizens of Limsa see her walking around with her emerald carbuncle, Windsong. 

 

Her best friend, Michael Lightheart, is 2 years older than her but is quite protective of her. He is a trained swordsman but he's also trained in the art of conjury. He's a well-traveled and well-educated. He is soft spoken and quiet. 

 

I'm playing with the idea that she is asked to find the elemental horses/ponies as part of her training as a Summoner and with the power of the elements to take down the Garlean Empire. (Instead of hunting for crystals it's the horses of elements who give her strength) I'm drawing inspiration from the game, Atelier Iris 2: The Azoth of Destiny. The female lead has to go and make pacts with the mana of elements to be able to learn alchemy and help her best friend who is in a different land, but Serena's learning her magic through her trials/pacts. 

 

Please don't bash this idea, I am really interested in following this thought, she's a summoner but not summoner as she doesn't summon the Egis but the horses. I would use their offical names, Enbarr, Xanthos, etc. 

 

What do you think?

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Well...Raen don't have tribes...the Raen in Doma are from Doma, not Othard so there is no Raen tribe names...

Those "elemental horses" you see are from Primal gods...so unless you RP the warrior of light who fights primals...it may not work >>

Lastly, I've seen plenty of people who RP Xaela and Raen who have come to Eorzea before the Garleans wrecked anything....though depending on when you consider Doma or Othard wrecked, your character would have to be like 50 years old.

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I'm not sure how you can ask for input when you've already decided yourself that it's "reasonable" (I'm not sure that it is) and have asked anyone not to bash it. =/ I'm not sure the horses are canonically/ICly a thing. They are not mentioned/referenced in any quest, to my knowledge, or in any NPC dialogue.

 

Well...Raen don't have tribes...the Raen in Doma are from Doma, not Othard so there is no Raen tribe names...

Those "elemental horses" you see are from Primal gods...so unless you RP the warrior of light who fights primals...it may not work >>

Lastly, I've seen plenty of people who RP Xaela and Raen who have come to Eorzea before the Garleans wrecked anything....though depending on when you consider Doma or Othard wrecked, your character would have to be like 50 years old.

 

Just want to say: Doma is in Othard. >_>;

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If people IC rp summoning primal egi I see no reason su!mmoning a Elemental horse should be shocking.

 

Aaron IC can do summons that aren't primal egi but ice dogs/Wolves and the people he's shown it to not only see nothing shocking with it but they still rp with me. And two of em are lore hounds.

 

Long as you aren't saying you wiped out garleans or something drastic go for it.

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I'm not sure how you can ask for input when you've already decided yourself that it's "reasonable" (I'm not sure that it is) and have asked anyone not to bash it. =/ I'm not sure the horses are canonically/ICly a thing. They are not mentioned/referenced in any quest, to my knowledge, or in any NPC dialogue.

 

Well...Raen don't have tribes...the Raen in Doma are from Doma, not Othard so there is no Raen tribe names...

Those "elemental horses" you see are from Primal gods...so unless you RP the warrior of light who fights primals...it may not work >>

Lastly, I've seen plenty of people who RP Xaela and Raen who have come to Eorzea before the Garleans wrecked anything....though depending on when you consider Doma or Othard wrecked, your character would have to be like 50 years old.

 

Just want to say: Doma is in Othard. >_>;

It is. But Othard...like the steppes and then Doma the city might as well be two different places if you're gonna base your character there.

 

EDIT: Just gonna say...lore wise, I'm with you up until the ponies. Then it's not exactly reasonable. Lore wise, continued, summoners summon primal egis and can do so because they were there when a primal died (usually involves you felling a primal...condensed version). Anywhooooo...anything outside of that is really just lore bending. The primal ponies are not the essence of the primals. they aren't even canon

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I read that RPing a summoner is not allowed as the lore says that Summoners are rare. I thought Raen had tribes like the Xaelas and the raising idea is just a thought I can easily change it, but I do like the Summoning elemental horses in place of the Egis. :) (Give me some motivation to go after the actual mounts in game. lol) I do want her to be a WoL but maybe change things up a bit, give certain scenes my own take on what should of happened. I've already got an idea for a scene for Enbarr joining Serena's team. 

 

I know the horses are only obtainable from the primals but I really like the connection to my favorite Atelier Iris game. I apologize if what I wrote sounded like I decided right away it was reasonable, honestly, I didn't really had a smarter title to use. >< 

 

I've been told write what you know and horses are one thing I know. :P I give my word I'm not going to Godmode as I don't understand the idea for it. 

 

Thank you for replying, I love reading your ideas and suggestions.

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Hmmmm....In general I am not too keen on WoL RP and people who RP as though they did the MSQ. The Summoner summoning the PRIMAL horses (they are not elemental horses) is impossible...like actually just impossible. They do not exist within the lore as a real thing. 

It's not really godmodding as it's more...impossible to begin with.

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Mkay. Gonna address some things, then duck out.

 

 

Well...Raen don't have tribes...the Raen in Doma are from Doma, not Othard so there is no Raen tribe names...

 

Raen have settled in the eastern valleys of Othard's eastern mountains. Not specifically only in Doma. They live in the region in which Doma is in. Many have come to live in Doma. Not all.

 

The Raen have embraced a life of tranquility and solitude' date=' long abandoning the nomadic lifestyle of their ancestors to settle the [b']deep valleys of Othard's mountainous eastern reaches[/b]. Only on rare occasions will one emerge from the valley mists to seek adventure in realms afar.

 

Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of Othard's eastern reaches, the Xaela are free spirits who roam the vast western steppe in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.

 

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though depending on when you consider Doma or Othard wrecked, your character would have to be like 50 years old.

 

The Garlean Empire began its occupation of Othard in 1552 6AE, 25 years ago from the present day. So Othard, and by extension, Doma, has only been under Garlean control for at max 25 years. The razing of Doma, however, is a recent event occurring within the last year.

 

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she's a summoner but not summoner as she doesn't summon the Egis but the horses. I would use their offical names, Enbarr, Xanthos, etc.

I'm not sure the horses are canonically/ICly a thing. They are not mentioned/referenced in any quest, to my knowledge, or in any NPC dialogue.

The primal ponies are not the essence of the primals. they aren't even canon

 

They are, actually, part of canon lore. (Though why they're horses specifically I have no idea.) As part of the Extreme Primal questline that you begin with Urianger fighting Garuda through Shiva, you find that the Ascians are teaching the Beastmen Tribes how to summon stronger incarnations of the Primals using living sacrifices. And instead of feeding off of merely prayers alone, the Primals are now feeding off of their tempered subject's nightmares. Hence - the horses - aka nightmares.

 

While it is no secret that it was the enigmatic Ascians who provided the beast tribes with nightmares, their reasons for doing so remain shrouded in mystery. Otherwise untamable, the single piercing tone of a magicked whistle is the only known method to soothe the savage beasts.

 

Its breath is said to be as hot as the Seventh Hell. Legend states that the Lord of the Inferno, Ifrit, forged this magicked steed from a nightmare offered by the Amalj'aa in sacrifice.

 

The horses are a canon part of the Primal Nature storyline. But they are the nightmares of their tempered subjects. Not just... elemental horses. Again, I don't know why beastmen are afraid of horses, but there ya have it.

 

If you're wanting to use the horses ICly as "elemental horses" for your Au Ra horsemen character, fine, but I would recommend against using their canon names, because those canon names are the fears of beastmen.

 

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I read that RPing a summoner is not allowed as the lore says that Summoners are rare.

 

Summoners are rare, but not disallowed. You may RP a summoner. There's just a bit of history that comes with the title.

 

Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan.

 

A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar. In the ancient Allagan tongue, these avatars are known as "egi." Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin.

 

The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands. Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces. Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.

 

The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of "summoner" earned the bearer an uncommon measure of awe and respect.

 

While the "official" history credits the Allagans with the creation of Summoning, certain aspects of the MSQ heavily suggest that the Ascians may have taught the Allagans exactly how to do it in the first place. Meaning the Summoner Job may be an Ascian creation. Seeing as how the Nightmare steeds are also an Ascian creation... you can play with that some?

 

 

 

Hope this helps! ^^;

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It is. But Othard...like the steppes and then Doma the city might as well be two different places if you're gonna base your character there.

 

No =/ Othard is a continent. Doma is a country (not a city). Doma is literally in Othard. It is a part of Othard.

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I read that RPing a summoner is not allowed as the lore says that Summoners are rare.

 

RPing a summoner is allowed. The Allagan art of summoning has recently been revived by the WoL and the Sharlayan scholar Y'mhitra. This implies that others could also be learning how to summon, though it would require them to seek out and defeat primals which holds the threat of being tempered for those that do not possess the Echo.

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This implies that others could also be learning how to summon, though it would require them to seek out and defeat primals which holds the threat of being tempered for those that do not possess the Echo.

 

Less of a threat, more of a promise. Primals that are prone to tempering (Ifrit, Garuda specifically) wouldn't hesitate to try and temper you as soon as you were presented or represented a threat.

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I've been playing too much Witcher: Wild Hunt lately. I read 'not allowed' in the voice of a certain NPC...

 

Putting that aside...nobody can force you to do anything. Though if you're going to do something unusual or take liberties with your character then you need to make an effort to do so in a plausible manner. Even then...you'll have to accept that a lot of role-players will simply raise an eyebrow or avoid your character altogether if it feels too jarring to interact with.

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This implies that others could also be learning how to summon, though it would require them to seek out and defeat primals which holds the threat of being tempered for those that do not possess the Echo.

 

Less of a threat, more of a promise. Primals that are prone to tempering (Ifrit, Garuda specifically) wouldn't hesitate to try and temper you as soon as you were presented or represented a threat.

 

Its not always a promise. Individuals who don't possess the echo, but have exceptionally strong wills can resist the tempering process as evidenced by Tristan who fought Ifrit and wasn't tempered, but his weaker willed brother was.

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Tristan was also a puppet to darker powers, but you're technically correct. That marks one in hundreds, if not thousands, who all succumbed to Ifrit on contact. I digress: less of a promise, more of a virtual guarantee.

 

I wouldn't go so far as to say that. If Tristan was the only one not tempered, then Ifrit wouldn't have been defeated that time and his commander would also not be there to give you quests. It's also stated in dialogue that the Immortal Flames have put down Ifrit on a near regular basis without the WoL's help, though not without significant losses on their part. This all implies that resisting the tempering process is not unheard of, though it is unlikely for the average person.

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It's similar to the Company of Heroes, who defeated Titan by hurling hundreds of people at him to try and turn him back. Titan doesn't temper, and he killed all but a handful. Regularly defeating something with "significant losses" isn't a working strategy, since there's infinite Ifrits and limited Flames.

 

I don't want to go too far off topic here, but being a summoner without the Echo is borrowing trouble and pushes the suspension of disbelief far, increasing exponentially for every additional Primal slain.

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Tristan was also a puppet to darker powers, but you're technically correct. That marks one in hundreds, if not thousands, who all succumbed to Ifrit on contact. I digress: less of a promise, more of a virtual guarantee.

 

This all implies that resisting the tempering process is not unheard of, though it is unlikely for the average person.

 

Since the topic of tempering has come up again, I figured I'd post up the Word of Fernehalwes on the topic. Should clear up some stuff.

 

GE: Can you give us some details on what happens to a person when they become tempered by a Primal? How much of their identity remains? Also, speaking of “tempered,” some people have taken to the idea that this term was only supposed to be attached to Ifrit, since tempering involves heat, and we see other terms attached to the process with other primals (Drowned / Touched). Care to shed any insight on what’s up with the different names?

 

MCKF: Back in 1.0, in that first Ifrit battle, that whole thing is that Ifrit has his blue flames that he spits out. That’s what tempers the people. There used to be NPCs that would go “No! I’d rather die than be tempered!” because it takes all of you away. It tempers you, removes part of your will to make you more acceptable to the teachings of Ifrit and the Amal’jaa. How much of the identity remains depends on how much tempering has been done. You don’t get a full tempering in one shot. One tempering will remove some of your will, but you’re still kind of conscious. If you remember back in 1.x you have people in the Serpent Reavers that were “drowned,” but they were still talking about their lives in the past, but now they’ve changed.

 

GE: So, it’s like a diet tempered.

 

MCKF: Yeah, there’s still a little bit of them left, but they’re convinced of the true power of Ifrit, Leviathan, etc. The more you get tempered, the more you lose. Currently, there is no known way to cure the tempering. Currently.

 

For Ifrit, the process is his blue flame. For Leviathan, they’ll dunk you in the holy water and you become Drowned. It’s the same process, but it’s a different kind. For Garuda you’re being touched by her gales of tempering, and so we’re calling it Touched. It’s that element washing over you and taking part of you away. You can assume there will be something similar with Ramuh and Shiva like Shocked or Frozen.

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Since the topic of tempering has come up again, I figured I'd post up the Word of Fernehalwes on the topic. Should clear up some stuff.

 

GE: Can you give us some details on what happens to a person when they become tempered by a Primal? How much of their identity remains? Also, speaking of “tempered,” some people have taken to the idea that this term was only supposed to be attached to Ifrit, since tempering involves heat, and we see other terms attached to the process with other primals (Drowned / Touched). Care to shed any insight on what’s up with the different names?

 

MCKF: Back in 1.0, in that first Ifrit battle, that whole thing is that Ifrit has his blue flames that he spits out. That’s what tempers the people. There used to be NPCs that would go “No! I’d rather die than be tempered!” because it takes all of you away. It tempers you, removes part of your will to make you more acceptable to the teachings of Ifrit and the Amal’jaa. How much of the identity remains depends on how much tempering has been done. You don’t get a full tempering in one shot. One tempering will remove some of your will, but you’re still kind of conscious. If you remember back in 1.x you have people in the Serpent Reavers that were “drowned,” but they were still talking about their lives in the past, but now they’ve changed.

 

GE: So, it’s like a diet tempered.

 

MCKF: Yeah, there’s still a little bit of them left, but they’re convinced of the true power of Ifrit, Leviathan, etc. The more you get tempered, the more you lose. Currently, there is no known way to cure the tempering. Currently.

 

For Ifrit, the process is his blue flame. For Leviathan, they’ll dunk you in the holy water and you become Drowned. It’s the same process, but it’s a different kind. For Garuda you’re being touched by her gales of tempering, and so we’re calling it Touched. It’s that element washing over you and taking part of you away. You can assume there will be something similar with Ramuh and Shiva like Shocked or Frozen.

 

That makes sense, though I still think there must be a way to resist or even avoid the tempering process all together. After all, the Allagans invented Summoning and they would have to have some way of dealing with the tempering process. Though I think we've gotten way off topic now.

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You need to experience a primal Aetheral energies to be an actual summoner. An example I'll use is from my own plot. My character is friend with the warriors of light so he got caught up in helping prevent summoning or even participate in the preparations of planning one. I Lore wise the summoner needs to experience the energies around the primal in question and also in combat. Nowhere it says you have to fight the primal directly ? Just experience it's attack (An example your own the boat where the warriors battle leviathan but your doing the driving while they do the snake fishing. Zach then researched energies in the air while they fought. Thus he came to an understanding of leviathan energies and is now working to transcribe it into material form. This is something sorta plausible and how Zach 'in a variety of ways' gathered other energies. There's more then one way to skin a cat so if you try to explain a plausible reason other then just cause then it helps out a lot. As for summoning horses. THANKS TO FREAKING ALPHINAUD TASTING THE RAINBOW! It seems with the right equations,runes, or just lucky main character prowess. Summons (like carbuncle) can have slight appearance and skill changes according to the summoner (I WANT AN OBSIDIAN CARBUNCLE DANGIT.) So maybe if you chose to make your egi like horses it'd be more accepted? Other task that can help with summoning-> ALLAGAN RESEARCH! Allagans were masters of binding things against their will to serve them and most of our abilities are from tomes from the very same folk. These are just small points i was given while working on my wiki and discussing lore. Hope it helps.

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