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Patch 3.4 Notes (Currently Prelim Only)


Kage

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Will update for Full Notes. Can I mention how nice but FRUSTRATING the new layout is for news topics on the lodestone. Much more graphic, object oriented and I can't really share the info without it looking like beans.

 

Patch 3.4 Notes (Preliminary)

 

Patch 3.4 brings myriad additions and refinements to the realm. Challenge seekers can test their mettle against fellow adventurers in duels and the Feast custom matches. Those who'd rather sit back and watch can enjoy the action with the new spectator mode. Whether you're relaxing in your new apartment or exploring the realm to collect wondrous tales, there's something for everyone here in Eorzea!

 

 

As with other patches released after 3.0, patch 3.4 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:

 

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.

These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.

These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.

 

Quests

New main scenario quests have been added.

 

Promises Kept

 

Disciple of War or Magic level 60

The Pillars (X:11.5 Y:11.2)

House Fortemps Knight

Players must first complete the main scenario quest "Floor the Horde."

Shadows of the First

 

Disciple of War or Magic level 60

Fortemps Manor (X:6.1 Y:6.0)

Alphinaud

Players must first complete the main scenario quest "Promises Kept."

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "Shadows of the First."

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

???

 

Disciple of War or Magic level 60

???

???

Players must first complete the main scenario quest "???"

New Chronicles of a New Era quests have been added.

 

Alexander: The Creator

 

 

The Coeurl and the Colossus

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:21.7 Y:18.8)

Mide

Players must first complete the quest "A Gob in the Machine."

Biggs and Wedge's Excellent Adventure

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:23.5 Y:23.9)

Biggs

Players must first complete the quest "The Coeurl and the Colossus."

Thus Spake Quickthinx

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:21.5 Y:19.5)

Biggs

Players must first complete the quest "Biggs and Wedge's Excellent Adventure."

Judgment Day

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:21.7 Y:18.8)

Biggs

Players must first complete the quest "Thus Spake Quickthinx."

Of Endings and Beginnings

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:17.8 Y:22.3)

Biggs

Players must first complete the quest "Judgment Day."

Alexander (Savage)

 

 

Who Lives, Who Dies, Who Retells Your Story

 

Disciple of War or Magic level 60

Mor Dhona (X:21.7 Y:8.7)

Wandering Minstrel

Players must first complete the quest "Of Endings and Beginnings."

The Warring Triad

 

 

 

Balance unto All

 

Disciple of War or Magic level 60

The Rising Stones (X:6.1 Y:5.2)

Unukalhai

Players must first complete the quest "The Fate of Stars."

A Deific Simulacrum

 

Disciple of War or Magic level 60

The Rising Stones (X:6.1 Y:5.2)

Unukalhai

Players must first complete the quest "Balance unto All."

New side story quests have been added.

 

Scholasticate

 

 

Divine Reckoning

 

Disciple of War or Magic level 60

The Pillars (X:8.7 Y:7.8)

Briardien

Players must complete the side quest "More than Meets Her Eye."

Through the Grapevine

 

Disciple of War or Magic level 60

Saint Endalim's Scholasticate (X:6.2 Y:5.9)

Saturnois

Players must complete the side quest "Divine Reckoning."

A Familial Resemblance

 

Disciple of War or Magic level 60

The Pillars (X:8.7 Y:7.8)

Briardien

Players must complete the side quest "Through the Grapevine."

Finding Ulaa

 

Disciple of War or Magic level 60

The Pillars (X:8.7 Y:7.8)

Briardien

Players must complete the side quest "A Familial Resemblance."

Hildibrand

 

 

A Gazebo to Call Our Own

 

Disciple of War or Magic level 60

Foundation (X:9.9 Y:11.4)

Cyr

Players must complete the side quest "The Measure of a Mammet."

???

 

Disciple of War or Magic level 60

Idyllshire (X:6.3 Y:7.8)

Hildibrand

Players must complete the side quest "A Gazebo to Call Our Own."

The following adjustments have been made to the anima weapon and Zodiac weapon side story quests:

 

The FATE requirement for the quest "Trials of the Braves" has been changed from obtaining a gold medal to only completion of the FATE.

The Allagan tomestones required to create and enhance Anima Weapons have been changed from tomestones of law to tomestones of lore.

New side story quests have been added.

 

Great Gubal Library (Hard)

 

Let Me Gubal That for You

 

Disciple of War or Magic level 60

Idyllshire (X:5.5 Y:6.6)

Midnight Dew

Players must first complete the main scenario quest "Heavensward."

Duels

 

It's Time to Duel

 

Disciple of War or Magic level 1

Wolves' Den Pier (X:5.8 Y:5.8)

Fainthearted Fighter

-

Wondrous Tails

 

Keeping Up with the Aliapohs

 

Disciple of War or Magic level 60

Idyllshire (X:7.0 Y:5.9)

Unctuous Adventurer

-

New Grand Company quests have been added.

 

Squadron and Commander (Maelstrom)

 

Disciple of War or Magic level 47

Limsa Lominsa Upper Decks (X:13.1 Y:12.7)

Storm Personnel Officer

Players must complete the side quest "Rising to the Challenge."

Squadron and Commander (Twin Adder)

 

Disciple of War or Magic level 47

New Gridania (X:9.8 Y:11.0)

Serpent Personnel Officer

Players must complete the side quest "Rising to the Challenge."

Squadron and Commander (Immortal Flames)

 

Disciple of War or Magic level 47

Ul'dah - Steps of Nald (X:8.3 Y:9.1)

Flame Personnel Officer

Players must complete the side quest "Rising to the Challenge."

* Please note that players must have first achieved a rank of second lieutenant or higher with their Grand Company.

 

The location of certain NPCs in the Moogle beast tribe quest "From Lax to Max" have been adjusted.

 

New items can now be purchased from the Amalj'aa, Ixali, and Vanu Vanu beast tribe vendors.

 

Treasure Hunt

The types of Allagan tomestones obtained from wyvernskin and dragonskin treasure maps have been adjusted.

 

BeforeAfter

Allagan Tomestones of Esoterics

Allagan Tomestones of Lore

Allagan Tomestones of Lore

Allagan Tomestones of Scripture

 

The following additions and adjustments have been made to the Aquapolis:

 

Rewards have been added and adjusted.

The types of Allagan tomestones that can be obtained have been adjusted.

BeforeAfter

Allagan Tomestones of Lore

Allagan Tomestones of Scripture

The cutscene shown when doors unlock has been adjusted.

New monster spawning patterns have been added.

Grand Companies

Players can now be promoted to first lieutenant in their respective Grand Companies.

 

Once promoted, the company seals cap will be increased from 50,000 to 80,000 company seals.

 

With the introduction of a new Grand Company rank, new items have been added to the Grand Company quartermasters.

 

MaelstromRank: First Storm Lieutenant

 

ItemRequired Seals

Storm Lieutenant's Tricorne

12,000

Storm Lieutenant's Jacket

21,000

Squadron Enlistment Manual

2,000

Contemporary Warfare: Defense

3,000

Contemporary Warfare: Offense

3,000

Contemporary Warfare: Magicks

3,000

Order of the Twin AddersRank: First Serpent Lieutenant

 

ItemRequired Seals

Serpent Lieutenant's Hat

12,000

Serpent Lieutenant's Coat

21,000

Squadron Enlistment Manual

2,000

Contemporary Warfare: Defense

3,000

Contemporary Warfare: Offense

3,000

Contemporary Warfare: Magicks

3,000

Immortal FlamesRank: First Flame Lieutenant

 

ItemRequired Seals

Flame Lieutenant's Helm

12,000

Flame Lieutenant's Coat

21,000

Squadron Enlistment Manual

2,000

Contemporary Warfare: Defense

3,000

Contemporary Warfare: Offense

3,000

Contemporary Warfare: Magicks

3,000

Players can now take command of soldiers in their respective Grand Companies with adventurer squadrons.

 

After assembling a sufficient number of NPC recruits, players can deploy a squadron of soldiers on special missions, reaping rich rewards upon their successful return.

 

 

Requirements

 

Maelstrom

 

Squadron and Commander (Maelstrom)

 

Disciple of War or Magic level 47

Limsa Lominsa Upper Decks (X:13.1 Y:12.7)

Storm Personnel Officer

Players must complete the side quest "Rising to the Challenge."

Order of the Twin Adder

 

Squadron and Commander (Twin Adder)

 

Disciple of War or Magic level 47

New Gridania (X:9.8 Y:11.0)

Serpent Personnel Officer

Players must complete the side quest "Rising to the Challenge."

Immortal Flames

 

Squadron and Commander (Immortal Flames)

 

Disciple of War or Magic level 47

Ul'dah - Steps of Nald (X:8.3 Y:9.1)

Flame Personnel Officer

Players must complete the side quest "Rising to the Challenge."

Managing Your Squadron

 

1. Recruit squadron members.

A squadron cannot be formed until you have at least four members. This can be accomplished by completing objectives in your challenge log, which will attract new recruits to join your squadron.

 

 

All enlistment papers received will be delivered to your desk inside the squadron barracks.

 

 

When a potential recruit piques your interest, select Question when viewing their enlistment papers to call them into the barracks and view their profile. If they are to your satisfaction, you can then recruit them to join your squardron.

The barracks has room for eight soldiers. If you have reached this limit and wish to enlist new recruits, you must first discharge one of the existing squadron members.

 

 

You may also choose to postpone a potential recruit's enlistment or dismiss them when reviewing their papers. Please note that if you postpone enlistment, you cannot review the next application until you choose to accept or dismiss the current applicant.

 

2. Train your recruits.

After assembling your first squadron, they must undertake the introductory mission "City Patrol." After successfully completing this mission, they may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron's overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and you are free to concentrate on the areas in which you wish your squadron to excel.

 

 

Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron's overall attributes will increase.

* Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).

 

 

3. Deploy squadrons on missions.

When your squadron is amply prepared, speak with the squadron sergeant to deploy them on a mission. Be advised that deploying your squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases.

 

 

Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.

 

4. Wait for your squadron to return.

Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu.

* When successfully completed, the same mission cannot be repeated for the remainder of the week. Mission timers are reset every Tuesday at 1:00 a.m. (PDT).

 

5. Review the squadron's mission report.

When the squadron returns from a mission, you can speak with the squadron sergeant to review a mission debriefing outlining squadron performance.

 

The mission is a success

Squadron members will receive experience points based on the mission's difficulty. There is also a chance squadron members will exhibit a preference for a certain squadron composition. This is known as "squadron chemistry," and it can affect the outcome of missions by improving attributes or increasing their experience earned.

 

The mission ends in failure

Squadron members will receive half the basic reward experience points.

 

The number of items yielded by Exploratory Voyages has been adjusted.

 

Housing

* The timer for auto-demolition will resume with the release of patch 3.4. Further details can be found on the Lodestone.

 

Apartments are now available in all three residential districts.

 

The interior, flooring, and ceiling lights of apartments can be customized in the same way as estate halls.

* Estate sharing is not permitted with apartments. Furthermore, apartments are not subject to auto-demolition.

 

Mist

The Topmast

 

 

 

The Lavender Beds

Lily Hills

 

 

 

The Goblet

The Sultana's Breath

 

 

 

An apartment building is available in every ward in the three residential districts, with a second apartment building available in each subdivision.

 

Each apartment building also contains a lobby where players can speak with a receptionist, as well as mender and material supplier NPCs.

 

 

Players can enter apartments directly from the building entrance or via a door inside the lobby.

 

Purchasing an Apartment

 

Before purchasing an apartment, players must first attain level 50 with at least one class. Furthermore, players must have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames. Each apartment building can house up to 90 tenants, with each room costing 500,000 gil. Players are allowed one apartment per character. Furthermore, it is possible to own both an estate and an apartment.

 

Furnishings

 

Players can place up to 50 furnishings in an apartment. As with free company and personal estates, players are able to use all housing-specific features such as flowerpots, the orchestrion, the armoire, the crystal bell, summoning bells, and the employ of NPCs.

* Placing a furnishing in an apartment will bind it to you, preventing future trade or sale to other players.

 

Additional Facilities

 

Each apartment building also includes a chocobo stable, which is shared with all tenants. Here players can train their chocobos and change their color, and also assist in training other tenants' chocobos.

 

 

It is also possible to teleport directly to your apartment. Furthermore, a summoning bell and market board have also been placed close to the building for convenience.

 

New furnishings have been added.

 

 

Graphical effects have been added to the following furnishings:

 

Season One Lone Wolf Trophy

 

 

Season One Pack Wolf Trophy

 

 

Aquariums have been added.

 

After catching fish from the various reaches of Eorzea, players can now put them on display using an aquarium in their free company estate, personal estate, private chamber, or apartment. Please note there is a limit of one aquarium per estate or apartment, as well as one per private chamber.

 

 

Customizing Aquariums

 

When preparing an aquarium for fish, players can choose the type of water to fill the tank, as well as add an accessory for decoration.

 

HousingAuthorized Users

Free Company Estate

Free company members

Private Estate

Owner and tenants

Private Chamber

Owner

Apartment

Owner

 

Water

Before placing fish in an aquarium, players may choose to fill the tank with either freshwater or saltwater. This will dictate which types of fish can be placed in the aquarium. Please be advised that, in order to change the water type, any fish in the tank must be removed.

* Freshwater and saltwater fish cannot be placed in an aquarium together.

 

Accessories

Accessories can be used to change the appearance of the water tank.

* Please be advised that accessories will be destroyed when removed from the aquarium.

 

Fish

Open the Fish List found in the Aquarium Settings interface to view a list of all possible fish that can be placed in the aquarium.

* Please be advised that any fish removed from the aquarium will be lost.

 

 

Aquarium Capacity

 

Fish have been categorized into four sizes: small, medium, large, and extra large. It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish.

 

SizeSpace Occupied

S

1

M

2

L

4

XL

7

Aquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display.

 

Aquarium Tier (Capacity)Total Fish

Tier 1(1)

1

Tier 2(2)

2

Tier 3(4)

3

Tier 4(7)

4

Available Fish

 

As of patch 3.4, the following fish can be placed in an aquarium:

 

Name (Size)Water Type

Copperfish(S)

Freshwater

Tri-colored Carp(M)

Freshwater

Dark Bass(M)

Freshwater

Clown Loach(M)

Freshwater

Whilom Catfish(L)

Freshwater

Blood Red Bonytongue(L)

Freshwater

Euphotic Pirarucu(XL)

Freshwater

Coral Butterfly(S)

Saltwater

Blowfish(M)

Saltwater

Coelacanth(L)

Saltwater

Silver Shark(XL)

Saltwater

Mazlaya Marlin(XL)

Saltwater

Helmsman's Hand(XL)

Saltwater

* A greater variety of fish will be added in future updates.

 

New orchestrion rolls have been added.

 

A tooltip has been added to display the titles of songs that appear cut off.

 

A playlist function has been added to the orchestrion.

 

* In accordance with this change, the orchestrion UI has been redesigned.

 

* Playlists cannot be accessed from inns.

 

 

Upon accessing the orchestrion, the playlist interface will be displayed. Players can select up to eight songs to be registered to the playlist at any given time. The playlist can be edited at any time to change the order or listing of songs to be played.

 

 

Please note that it is possible for more than one person to access the playlist at the same time.

* In the event another player edits the playlist while you are still viewing it, the interface will be closed and any music playing will stop to allow the playlist to be updated.

* Free company members and estate tenants must have authorization in order to play and stop music, or edit the orchestrion playlist.

 

Playback Modes

 

You can choose from one of three playback modes using the buttons located at the bottom of the interface, or via subcommands after selecting a song.

 

Play All

Plays all songs registered to the playlist in the order they were registered.

 

 

Shuffle

Plays all songs registered to the playlist in a random order. No song will be repeated until all songs have been played.

 

 

Repeat

Plays the selected song on loop.

 

 

Should you wish to play a single song not registered to the playlist, the Select Track button at the bottom of the interface will display a separate window listing all songs registered to the orchestrion.

 

The title of songs you have yet to acquire will now be displayed in the orchestrion's song list.

 

 

The All tab of the orchestrion has been removed.

 

The following furnishings will no longer be destroyed when removed:

 

Inferno Wall Lamp Vortex Couch Blazing Inferno Wall Lamp Raging Vortex Couch Diagnostics Module Seating Module Behemoth Wall Trophy Projection Module Purification Module Plasma Lamp Lord of Levin Lamp Emperor's Throne Head of the Dreadwyrm Syrcus Tower Gordian Bureau Savage Gordian Bureau Gordian Chair Savage Gordian Chair Mhachi Coffin Miniature Nidhogg Savage Arc of Triumph Cragsoul Lamp Titanic Cragsoul Lamp Wavesoul Fount Tidal Wavesoul Fount Dark Divinity Falleth Expanse Fountain Boundless Expanse Fountain Sephirot Root Sephirot Tree

The following additions have been made to gardening.

 

New items can be grown via gardening.

New soil has been added.

Potting Soil

While this new soil is inexpensive, it grants no bonuses to harvesting. It can be purchased from the following vendors:

 

Mist (X:11.0 Y:11.4) - Material Supplier

Lavender Beds (X:11.9 Y:8.3) - Material Supplier

Goblet (X:10.9 Y:8.9) - Material Supplier

The time required to harvest plants from the following seeds has been reduced:

* This change only applies to seeds planted after the release of patch 3.4.

Firelight Seeds Icelight Seeds Windlight Seeds Earthlight Seeds Levinlight Seeds Waterlight Seeds

A new seed for flowerpots has been added.

 

Viola Seeds

These seeds can be purchased from the following vendors:

 

Mist (X:11.0 Y:11.4) - Material Supplier

Lavender Beds (X:11.9 Y:8.3) - Material Supplier

Goblet (X:10.9 Y:8.9) - Material Supplier

Apartment Lobby - Apartment Merchant

Players can now purchase a materia melder permit for their estates.

 

 

A compact level 6 aetherial wheel stand has been added, possessing the same capabilities of a normal level 6 aetherial wheel stand.

 

Players can exchange level 6 aetherial wheel stands for compact ones by speaking with the Resident Caretaker NPC in each residential districts.

 

 

New craftable items have been added to the Company Workshop.

 

Item

Chocobo Cottage Wall Chocobo House Wall Chocobo Mansion Wall

 

 

The Manderville Gold Saucer

The Triple Triad Battlehall has been added.

 

The Battlehall is an instanced area where players within the same data center can gather to challenge one another in Triple Triad. It may be accessed from any location via the Duty Finder.

* Selecting Withdraw, or allowing the timer to run out will count toward the cooldown penalty for the Duty Finder.

* Players who are inactive for at least ten minutes will be forcibly removed from the instance.

 

 

Entry Requirements

 

Triple Triad Trial

 

level 15

The Gold Saucer (X:4.1 Y:7.4)

Triple Triad Master

Players must first complete the quest "It Could Happen to You."

Battlehall Matching

 

In addition to challenging other players and NPCs directly in the Battlehall, players can also choose to be matched at random by speaking with the Hall Assistant NPCs located in each corner of the room. There is no waiting period after a match facilitated by the Hall Assistant has ended, so players may continue to register as often as they desire.

* You cannot challenge other players or accept offers to play Triple Triad while queued via Battlehall Matching.

 

 

Match Rules

Match rules are decided upon by the participants. A maximum of two match rules can be in effect at any one time, using a combination of the rules selected by both opponents.

 

Example

If player A selects Same and Player B selects Plus, both Same and Plus will be used for the match.

If player A selects Same and Player B selects Same, only Same will be used for the match.

 

However, should two players choose any of the following combinations of rules, one of the two will be selected at random:

 

All Open and Three Open, Order and Chaos, Ascension and Descension

 

Time Limit

 

Any given Battlehall will remain open for four hours. This four hour period starts with the first person to enter the Battlehall instance. Please note that players will be unable to challenge other players or NPCs to play when there are five minutes remaining in the Battlehall.

* An announcement will be made when there are sixty minutes remaining in the Battlehall, at which point new players will be unable to enter. Players who wish to continue playing Triple Triad may leave and register to join a new room before time expires.

* Ongoing Triple Triad matches when there are less than five minutes remaining will not be canceled.

 

New Triple Triad cards have been added.

 

 

New cards have been added to the Bronze Triad card pack.

 

The Moogle card and Moglin card are now classified as Beastman type.

 

New NPC opponents for Triple Triad have been added.

 

Players can now register to play Lord of Verminion via the Duty Finder.

 

Matching will include all players within the same data center.

* Abandoning the duty, selecting Withdraw, or allowing the timer to run out will count toward the cooldown penalty for the Duty Finder.

 

Requirements

 

Players must first clear Stage 2: Hatching a Plan

 

Duty Finder Categories

 

Players may choose from the following challenges found under the Gold Saucer tab of the Duty Finder. Please note these matches can only be accessed through the Duty Finder.

* The Verminion Challenge and battles against CPU opponents must be undertaken at the Gold Saucer.

 

 

ChallengeRequirements

LoVM Player Battles (Non-RP)

A party of three or fewer people.

LoVM Player Battles (RP)

Not in a party

LoVM Tournaments

Not in a party.

A tournament must be ongoing at the time of registration.

Must be registered in the tournament.

All tournament matches are not yet complete.

Opponents for Lord of Verminion tournaments will now include all players within the same data center.

 

* Rankings will be decided for each World individually.

 

The initial MGP cost to play Lord of Verminion has been removed.

 

Players may now purchase up to three Jumbo Cactpot tickets per week (Earth time).

 

Once purchased, Jumbo Cactpot ticket numbers can be confirmed via the Gold Saucer interface under Character in the main menu, or by speaking to the Jumbo Cactpot broker NPC at the Gold Saucer (X:8.5 Y:5.9).

 

Number of TicketsRequired MGP

First Ticket

100

Second Ticket

150

Third Ticket

200

Prizes must be claimed within one week by speaking with the Cactpot Cashier at the Gold Saucer (X:8.6 Y:5.7). Tickets must be handed in one at a time. For each ticket presented to the cashier within one hour of the drawing, players will receive the Early Bird Bonus. Because this bonus is offered on a per-ticket basis, subsequent tickets are not eligible for the Early Bird Bonus even if the first ticket is presented within the first hour.

 

A summoning bell has been placed next to the Gold Saucer aetheryte and the Race Counter at the Chocobo Square.

 

 

New prizes are available for purchase using MGP.

 

 

Wondrous Tails has been added.

 

Khloe Aliapoh fears her stories are not quite what they used to be, as they no longer seem to lift the spirits of her troubled friend. Take up Khloe's journal, the Wondrous Tails, and fill it with pages of your own adventures, that she might be inspired to write new stories of her own!

 

 

Keeping Up with the Aliapohs

 

Disciple of War or Magic level 60

Idyllshire (X:7.0 Y:5.9)

Unctuous Adventurer

-

Completing Wondrous Tails

 

1. Receive a Wondrous Tails journal.

Speak with the NPC Khloe Aliapoh in Idyllshire (X:5.7 Y:6.1) to receive a journal containing sixteen objectives. Please note that no two players will have all of the same objectives.

* A new journal will be available from Khloe Aliapoh every week on Tuesday at 1:00 a.m. (PDT).

 

 

2. Complete objectives to obtain seals.

Upon completing the objectives corresponding to the squares in the journal, you will receive up to nine seals at random that can be added to your journal.

* You can only receive one seal per objective.

 

 

3. Hand in the Wondrous Tails journal.

When you have received nine seals for your journal, deliver it to Khloe Aliapoh, and she will reward you accordingly. You will receive a base reward for obtaining nine seals, and additional rewards for completing rows horizontally, vertically, or diagonally. A Wondrous Tails journal can only be kept for two weeks„Ÿstarting from the Tuesday when it was first issued„Ÿbefore it must be handed in for a reward.

* In the case you exceed the reward period for a Wondrous Tails journal, you may speak with Khloe Aliapoh to exchange it for a new one.

 

 

 

Second Chance

 

When you complete an objective with one or more party members who are new to the duty, you will receive one Second Chance point. You can receive up to nine points, which can be used as described below.

* Once you have unlocked Wondrous Tails, it is possible to receive Second Chance points even if you do not currently possess a journal.

* You will only receive one Second Chance point per objective even if more than one party member is new to the duty.

* Second Chance points can only be obtained from duties that offer bonuses when one or more players are new to the duty.

 

ActionRequired Points

Retry

Restore the status of a completed duty to incomplete, while rendering the status of an incomplete duty to complete.

1

Shuffle

Shuffle the position of all seals in the journal.

* Only available when current seal count is between three and seven.

2

The following additions have been made to the Challenge Log:

 

The Wondrous Tails category has been added.

New objectives have been added.

Objective/RequirementsRewards

Tails of Derring-do Bad and Good Luck

Complete and mark off 3 Wondrous Tails.

2,000 gil

Cards in the Hall

Play 5 Triple Triad matches in the Battlehall.

2,500 MGP

Triple Tumble

Win 3 Triple Triad matches in the Battlehall.

3,000 MGP

Certain foods and medicines can be used while riding a mount.

 

New aesthetician hairstyles have been added.

 

 

New emotes have been added.

 

 

 

The Doze emote can now be used to sleep on furniture in the following locations:

 

Inns (beds)/Costa del Sol (beach beds)

* In accordance with this change, beach beds have been set in Costa del Sol.

 

 

The Pray emote can now be used when sitting on the ground, sitting in chairs, and when riding mounts.

 

* No changes have been made to the emote motion when standing.

 

 

The Pose emote motion for male Highlanders has been changed.

 

The original Pose emote motion will now be used with the new Flex emote, which can be used by all races.

 

Using the Huzzah, Battle Stance, or Victory emotes while your weapon is drawn will automatically sheathe your weapon when the emote animation ends.

 

* Disabling the setting "Auto-sheathe weapon when not in battle" in the Character Configuration interface will allow you to keep your weapon unsheathed.

 

New structures have been added to Idyllshire.

 

 

In accordance with this change, the positions of the following NPCs have been adjusted:

 

Sabina Hismena Bertana Rowena

Battle System

 

Actions and statuses have been adjusted as follows:

 

Paladin

 

Action/TraitAdjustment

Sword Oath

Increased potency has changed from 50 to 75.

Weapon delay will now affect damage output.

Dark Knight

 

Action/TraitAdjustment

Unleash

Now binds enemies for 6 seconds in PvP areas.

Auto-attack will stop when this action is used.

Machinist

 

Action/TraitAdjustment

Reload

Now remains in effect until all ammunition is used.

Thaumaturge/Black Mage

 

Action/TraitAdjustment

Blizzard

Heavy duration has been reduced from 12 to 8 seconds in PvP areas.

Sleep

Now affects only the selected target in PvP areas.

Sleep duration has been reduced from 12 to 8 seconds in PvP areas.

Freeze

Bind duration has been reduced from 12 to 8 seconds in PvP areas.

Conjurer/White Mage

 

Action/TraitAdjustment

Stone

Heavy duration has been reduced from 12 to 8 seconds in PvP areas.

Astrologian

 

Action/TraitAdjustment

Nocturnal Sect

Increased healing magic potency has been changed from 5% to 10%.

Aspected Benefic

Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 130% of HP restored to 170% of HP restored.

The potency of the magicked barrier in PvP areas has been changed to 65% of HP restored.

Aspected Helios

Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 120% of HP restored to 150% of HP restored.

Enhanced Benefic

The effect has been changed to grant a 15% chance that your next Benefic II will be a critical heal.

Stella

Heavy duration has been reduced from 12 to 8 seconds in PvP areas.

Redraw

Recast time has been reduced from 60 to 30 seconds.

Draw

Effect duration has been increased from 15 to 30 seconds.

Royal Road

The range of the area effect granted by Ewer and Spire has been extended from 15 to 20y.

The Balance

The increased damage effect on a single target has been changed from 10% to 20%.

The increased damage effect on a group has been changed from 5% to 10%.

* This increase does not apply in PvP areas.

The Bole

Damage reduction on a single target has been increased from 10% to 20%.

Damage reduction on a group has been increased from 5% to 10%.

* This increase does not apply in PvP areas.

Celestial Opposition

Extended duration of effects cast by self and party members has been increased from 5 to 10 seconds.

The limit break action has been adjusted.

 

Players revived using the following limit break actions will no longer be inflicted with Weakness. Furthermore, players already suffering from Weakness will be cured of the status effect.

 

Limit Break Name

Pulse of Life Angel Feathers Astral Stasis

Help text for certain actions, traits, and status effects have been adjusted.

 

* Their effects have not been changed.

 

The following PvP actions have been adjusted.

 

Gladiator/Marauder/Paladin/Warrior/Dark Knight

 

ActionAdjustment

Weapon Throw

Enhanced Weapon Throw II effect duration increase has been reduced from 9 to 8 seconds.

Black Mage

 

ActionAdjustment

Night Wing

Effect duration has been reduced from 8 to 6 seconds.

Enhanced Night Wing II effect duration increase has been reduced from 12 to 8 seconds.

 

The time required to switch PvP presets has been reduced. Furthermore, the progress that displayed when switching presets has been removed.

 

Auto-attack will continue to damage targets in melee range regardless of the direction the player is facing.

 

* Auto-attack will not hit targets to the side or behind players when inflicted with a status effect that prevents turning left or right.

 

Functionality of the setting "Automatically face target when using action" under Control Settings in the Character Configuration interface has been adjusted.

 

Prior to patch 3.4, the above setting would only turn a character to face their target when using an action. In addition to this, using an action will now activate the Face Target function.

 

* So long as a player does not move or manually turn their character, they will continue facing their target after using an action.

The keybind and textcommand for Face Target can no longer be activated while moving.

New Dungeons have been added.

 

Xelphatol

 

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

Average item level 210 or above

Party Size

Four players

Time Limit

90 minutes

Entry Requirements

 

Shadows of the First

 

Disciple of War or Magic level 60

Fortemps Manor (X:6.1 Y:6.0)

Alphinaud

Players must first complete the main scenario quest "Promises Kept."

The Great Gubal Library (Hard)

 

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

Average item level 210 or above

Party Size

Four players

Time Limit

90 minutes

Entry Requirements

 

Let Me Gubal That for You

 

Disciple of War or Magic level 60

Idyllshire (X:5.5 Y:6.6)

Midnight Dew

Players must first complete the main scenario quest "Heavensward."

To accommodate differences in player gear and overall dungeon difficulty, item level sync has been added to the following duties:

 

DutyItem Level Sync

Saint Mocianne's Arboretum

240

Pharos Sirius (Hard)

240

A new raid dungeon has been added.

 

Alexander: The Creator

 

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

Average item level 230 or above

Party Size

Eight players

Time Limit

90 minutes

Entry Requirements

 

The Coeurl and the Colossus

 

Disciple of War or Magic level 60

The Dravanian Hinterlands (X:21.7 Y:18.8)

Mide

Players must first complete the quest gA Gob in the Machine.h

Rewards

 

Treasure coffers that appear upon completing Alexander: The Creator will not yield gear, but instead will yield items that can be traded for gear of your choosing.

 

You can only receive one item per area each week. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. This rule also applies to items that have been automatically allocated to you when the timer runs out. Also note that there is no weekly restriction on entering Alexander.

* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST) / 1:00 a.m. (PDT).

 

Item Exchange

 

By speaking with Sabina in Idyllshire (X:5.7 Y:5.3), players can exchange tokens obtained from Alexander: The Creator for corresponding gear.

 

Item TypeRequired Token / Number of Tokens

Head

Tarnished Alexandrian Lens x 2

Body

Tarnished Alexandrian Shaft x 4

Hands

Tarnished Alexandrian Crank x 2

Waist

Tarnished Alexandrian Chain x 1

Legs

Tarnished Alexandrian Spring x 4

Feet

Tarnished Alexandrian Pedal x 2

Accessories

Tarnished Alexandrian Bolt x 1

Completion Reward

 

Players will also receive an Alexandrian gear once per week after completing Alexander - The Burden of the Son. Alexandrian gears can be exchanged for micro tomestones by speaking with the NPC Sabina in Idyllshire (X:5.8 Y:5.2). Micro tomestones are used in the purchase of new weapons.

* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST) / 1:00 a.m. (PDT).

 

Alexander (Savage)

 

 

Alexander (Savage) can only be accessed via the Raid Finder.

* Item level restrictions do not apply when registering as a full party.

 

Level Requirement

Disciple of War or Magic level 60

(Two or more of the same job is not permitted)

Item Level Requirement

The Eyes of the Creator

Average item level 245 or above

The Fist of the Creator

Average item level 250 or above

The Heart of the Creator

Average item level 255 or above

The Soul of the Creator

Average item level 255 or above

Party Size

Eight players

Time Limit

90 minutes

Entry Requirements

 

Who Lives, Who Dies, Who Retells Your Story

 

Disciple of War or Magic level 60

Mor Dhona (X:21.7 Y:8.7)

Wandering Minstrel

Players must first complete the quest "Of Endings and Beginnings."

Progress within Alexander: The Creator (Savage) is saved as you advance through each area. Party members who have completed a given area may challenge it again if they meet the entry requirements.

* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST) / 1:00 a.m. (PDT)

 

Rewards

 

Treasure coffers that appear upon completing areas in Alexander: The Creator (Savage) will yield gear. In addition, players will receive a page of the Alexandrian Manifesto from each area, which can be exchanged for gear of your choosing.

* Players will only receive one page of the Alexandrian Manifesto per area each week upon completing said area for the first time.

 

If your party contains players replaying an area, the number of treasure coffers appearing upon completion will decrease. Furthermore, players will be ineligible for rewards from treasure coffers as well as pages of the Alexandrian Manifesto when replaying an area.

* If there are one to four players in your party replaying an area, only a single treasure coffer will appear. If there are five to seven players in your party replaying an area, no treasure coffers will appear. Players in the party who have yet to complete a given area in Alexander: The Creator (Savage) prior to the weekly reset will receive a page of the Alexandrian Manifesto.

 

Item Exchange

 

By speaking with Sabina in Idyllshire (X:5.8 Y:5.2), players can exchange pages of the Alexandrian Manifesto from Alexander: The Creator (Savage) for corresponding gear.

 

Item TypeRequired Token / Number of Tokens

Arms

Alexandrian Manifesto - Page 4 x8

Gladiator's Arm

Alexandrian Manifesto - Page 4 x5

Shield

Alexandrian Manifesto - Page 4 x3

Head

Alexandrian Manifesto - Page 2 x6

Body

Alexandrian Manifesto - Page 4 x8

Hands

Alexandrian Manifesto - Page 2 x6

Waist

Alexandrian Manifesto - Page 1 x6

Legs

Alexandrian Manifesto - Page 3 x8

Feet

Alexandrian Manifesto - Page 2 x6

Accessories

Alexandrian Manifesto - Page 1 x4

Illuminati Deep Gobdip

Alexandrian Manifesto - Page 3 x4

Illuminati Taut Gobtwine

Alexandrian Manifesto - Page 3 x4

Illuminati Dark Gobcoat

Alexandrian Manifesto - Page 2 x4

Alexander: Midas (Savage) has been adjusted as follows:

 

The weekly entrance restriction on entering all areas of Alexander: Midas (Savage) has been removed.

The weekly restriction on rewards obtained from coffers has been removed.

Players may now proceed directly to any area of Alexander: Midas (Savage).

Players may now enter Alexander: Midas (Savage) via the Duty Finder.

Mechanics within Alexander: Midas (Savage) have been adjusted as follows:

Alexander - The Cuff of the Son (Savage)

 

Blaster's Mind Blast attack will no longer inflict players with the Damage Down and Confused status effects.

Alexander - The Arm of the Son (Savage)

 

Players will no longer be silenced when placed in a jail.

The potency of the physical vulnerability down effect inflicted by engine oil has been reduced.

Alexander - The Burden of the Son (Savage)

 

Blaster's Mind Blast attack will no longer inflict players with the Damage Down and Confused status effects.

The Weeping City of Mhach has been adjusted as follows:

 

The weekly restrictions on rewards obtained from coffers has been removed.

The weekly restriction on obtaining Mhachi pennies has been removed.

A new trial has been added.

 

Containment Bay P1T6

 

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

Average item level 220 or above

Party Size

Eight players

Time limit

60 minutes

Entry Requirements

 

Balance unto All

 

Disciple of War or Magic level 60

The Rising Stones (X:6.1 Y:5.2)

Unukalhai

Players must first complete the quest gThe Fate of Stars.h

Containment Bay P1T6 (Extreme)

 

 

Containment Bay P1T6 (Extreme) can only be accessed via the Raid Finder.

* Item level restrictions do not apply when registering as a full party.

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

Average item level 235 or above

Party Size

Eight players

Time Limit

60 minutes

Entry Requirements

 

A Deific Simulacrum

 

Disciple of War or Magic level 60

The Rising Stones (X:6.1 Y:5.2)

Unukalhai

Players must first complete the quest gBalance unto All.h

Players will now receive the power of the Echo in the event all party members are incapacitated during certain trials.

 

Requirement

Players are incapacitated after having battled enemies for a certain period of time.

 

Echo Effect

Increased HP, attack power, and healing potency.

 

The effect will be granted in five stackable stages.

 

The Final Steps of Faith

Each stack of the echo will raise attributes by 10% up to a maximum of 50%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.

 

The Minstrel's Ballad: Nidhogg's Rage

Each stack of the echo will raise attributes by 5% up to a maximum of 25%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.

 

Action recast timers will be reset in the event all party members are incapacitated during a trial or raid.

 

The above change to recast timers will be applied to all duties listed under Trials (A Realm Reborn), Trials (Heavensward), Raids (A Realm Reborn), and Raids (Heavensward) in the Duty Finder, as well as all raids and trials listed in the Raid Finder.

* The Return action will not be reset.

* Timers will be reset when players choose to return to the instance's starting point.

 

When accessing shortcuts or returning from being incapacitated after an instance is completed, players will be moved to the exit in the following duties:

 

Duties listed under Dungeons (A Realm Reborn), Dungeons (Heavensward), Raids (A Realm Reborn), and Raids (Heavensward) in the Duty Finder.

Battle on the Big Bridge, Battle in the Big Keep, and the Steps of Faith under Trials (A Realm Reborn) in the Duty Finder.

All raids and trials listed in the Raid Finder.

The Aquapolis

The following additions and adjustments have been made to Allagan tomestones.

 

Allagan tomestones of scripture have been added.

 

Players can only obtain 450 Allagan tomestones of scripture per week, and carry a maximum of 2,000 tomestones. Moreover, players can only receive Allagan tomestones of scripture after reaching level 60 with at least one class or job.

* Speak with Hismena in Idyllshire (X:5.7 Y:5.2) to exchange Allagan tomestones of scripture for gear.

* Speak with Seika in Idyllshire (X:6.6 Y:7.3) to enhance gear received in exchange for Allagan tomestones of scripture.

The weekly limitation on Allagan tomestones of lore has been removed.

* The maximum store of 2,000 tomestones has not been changed.

Allagan tomestones of esoterics are no longer obtainable.

 

Please note that any Allagan tomestones of esoterics obtained prior to patch 3.4 will not be lost. All trials and duties where Allagan tomestones of esoterics could be obtained will now offer Allagan tomestones of lore instead.

All Allagan tomestones of law will be removed from the game.

The NPC Auriana in Mor Dhona (X:22.7 Y:6.7) will now give players the option to exchange Allagan tomestones of esoterics for Allagan tomestones of lore.

Certain duties that awarded Allagan tomestones of esoterics as a first time completion bonus will now award Allagan tomestones of lore.

 

The Duty Finder has been adjusted as follows:

 

The penalty count for abandoning duties will now be shared for PvP and PvE.

 

Withdrawing from any duty or PvP match a certain number of times will result in a penalty preventing all use of the Duty Finder and Raid Finder. This includes use of the Duty Finder to access the Triple Triad Battlehall and Lord of Verminion.

It is no longer required to adhere to the average item level requirement when registering as a full party.

The display of the Duty Status window has been adjusted.

When registering to undertake both duties in PvE and matches in PvP, the display of matching information in the Duty Status window will be prioritized in the following order:

* The average wait time displayed corresponds to the duty with the shortest queue.

 

1. PvE Duties

2. PvP Matches

The name of duties you have registered for will now be displayed in the duty list. (Windows/Mac/PlayStation®4)

 

* For PlayStation®3 users, the names of duties will be displayed via a tool tip when selecting the duty list.

 

The duties listed within the Duty Finder have been reorganized as follows:

 

Duty Roulette: Expert

 

BeforeAfter

Sohr Khai

Hullbreaker Isle (Hard)

Xelphatol

The Great Gubal Library (Hard)

Duty Roulette: Level 60 Dungeons

 

BeforeAfter

The Antitower

The Lost City of Amdapor (Hard)

Saint Mocianne's Arboretum

Pharos Sirius (Hard)

Neverreap

The Fractal Continuum

The Aetherochemical Research Facility

Sohr Khai

Hullbreaker Isle (Hard)

The Antitower

The Lost City of Amdapor (Hard)

Saint Mocianne's Arboretum

Pharos Sirius (Hard)

Neverreap

The Fractal Continuum

The Aetherochemical Research Facility

The following trial has been added to Duty Roulette: Trials:

 

Containment Bay P1T6

The following duties have been added to Duty Roulette: Mentor:

 

Xelphatol the Great Gubal Library (Hard) Alexander - The Eyes of the Creator Alexander - The Breath of the Creator Alexander - The Heart of the Creator Alexander - The Soul of the Creator Containment Bay P1T6

The type of Allagan tomestones received from Duty Roulette has been adjusted.

 

Duty Roulette: Expert

 

BeforeAfter

Allagan tomestones of esoterics: 60

Allagan tomestones of lore: 35

Allagan tomestones of lore: 60

Allagan tomestones of scripture: 40

Duty Roulette: Level 60 Dungeons

 

BeforeAfter

Allagan tomestones of esoterics: 100

Allagan tomestones of lore: 15

Allagan tomestones of lore: 100

Allagan tomestones of scripture: 15

Duty Roulette: Level 50 Dungeons

 

BeforeAfter

Allagan tomestones of poetics: 100

Allagan tomestones of esoterics: 120

Allagan tomestones of poetics: 100

Allagan tomestones of lore: 120

Duty Roulette: Leveling

 

BeforeAfter

Allagan tomestones of esoterics: 60

Allagan tomestones of lore: 5

Allagan tomestones of lore: 100

Allagan tomestones of scripture: 5

Duty Roulette: Trials

 

BeforeAfter

Allagan tomestones of esoterics: 60

Allagan tomestones of lore: 10

Allagan tomestones of lore: 60

Allagan tomestones of scripture: 10

Duty Roulette: Frontline

 

BeforeAfter

Allagan tomestones of esoterics: 50

Allagan tomestones of lore: 20

Allagan tomestones of lore: 50

Allagan tomestones of scripture: 20

Duty Roulette: Mentor

 

BeforeAfter

Allagan tomestones of esoterics: 30

Allagan tomestones of lore: 10

Allagan tomestones of lore: 30

Allagan tomestones of scripture: 10

The following additions and adjustments have been made to the Raid Finder.

 

The trials and raids available in the Raid Finder have been changed.

BeforeAfter

Alexander - The Fist of the Son (Savage)

Alexander - The Cuff of the Son (Savage)

Alexander - The Arm of the Son (Savage)

Alexander - The Burden of the Son (Savage)

Alexander - The Eyes of the Creator (Savage)

Alexander - The Breath of the Creator (Savage)

Alexander - The Heart of the Creator (Savage)

Alexander - The Soul of the Creator (Savage)

The Minstrel's Ballad: Thordan's Reign

Containment Bay S1T7 (Extreme)

The Minstrel's Ballad: Nidhogg's Rage

Containment Bay P1T6 (Extreme)

* Containment Bay S1T7 (Extreme), The Minstrel's Ballad: Thordan's Reign, and The Minstrel's Ballad: Nidhogg's Rage will no longer be listed under Trials in the Duty Finder.

 

Practice Phase Selection has been consolidated into two options: First Phase and Final Phase.

 

It is no longer required to adhere to the item level requirement when registering as a full party.

The number and type of Allagan tomestones awarded for defeating elite marks has been adjusted.

 

2.0 Areas

 

BeforeAfter

A Rank

30 Allagan tomestones of poetics

10 Allagan tomestones of esoterics

30 Allagan tomestones of poetics

10 Allagan tomestones of lore

S Rank

100 Allagan tomestones of poetics

30 Allagan tomestones of esoterics

100 Allagan tomestones of poetics

30 Allagan tomestones of lore

3.0 Areas

 

BeforeAfter

A Rank

30 Allagan tomestones of poetics

20 Allagan tomestones of esoterics

10 Allagan tomestones of lore

30 Allagan tomestones of poetics

20 Allagan tomestones of lore

10 Allagan tomestones of scripture

S Rank

100 Allagan tomestones of poetics

80 Allagan tomestones of esoterics

30 Allagan tomestones of lore

100 Allagan tomestones of poetics

80 Allagan tomestones of lore

30 Allagan tomestones of scripture

The following additions and adjustments have been made to the Palace of the Dead.

 

The types of Allagan tomestones received upon completion have been changed.

BeforeAfter

Allagan tomestones of esoterics

Allagan tomestones of lore

Allagan tomestones of lore

Allagan tomestones of scripture

 

The Accursed Hoard has been added.

While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud (X:25.1 Y:20.6) to have it appraised and discover what lies within.

Uncovering the Accursed Hoard.

 

Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed.

 

 

Before the Accursed Hoard can be discovered, players must first use the Pomander of Intuition to reveal its location on the map.

 

 

New pomanders have been added.

The icon graphics have been adjusted based on their effects.

The number of rooms generated on certain floors has been adjusted.

The aetherpool gear strength requirement when joining a matched party has been reduced.

The highest attainable upgrade level for aetherpool gear as determined by player level has been reduced.

The number of enemies that must be defeated to activate the Cairn of Passage and Cairn of Return has been reduced.

Traps and mines will now affect nearby enemies when triggered.

The strength of Void Fire II and Pummel when transformed into a succubus or manticore has been adjusted.

The number of experience points earned when defeating enemies has been increased.

The chance of discovering a treasure coffer when using Pomander of Fortune has been increased.

The chance that certain enemies will drop a treasure coffer has been increased.

The interface that displays when speaking with the Wood Wailer expeditionary NPC at Quarrymill in the South Shroud (X:25.2) Y:20.6) has been changed.

 

In the event all party members are incapacitated, a confirmation prompt will display before leaving the instance.

A tally for party KOs will now be displayed when viewing saved data for a fixed party.

 

The display of the save data window has been adjusted.

 

The save data UI will now reflect changes in party composition when a player has disconnected before the party leaves the instance.

 

The following additions and adjustments have been made to Stone, Sky, Sea.

 

Trials corresponding to the following encounters have been added:

Containment Bay P1T6 (Extreme) Alexander: The Creator Alexander - The Eyes of the Creator (Savage) Alexander - The Breath of the Creator (Savage) Alexander - The Heart of the Creator (Savage) Alexander - The Soul of the Creator (Savage)

The accuracy requirements for raids and trials have been applied to their associated duties in Stone, Sky, Sea.

The following additions and changes have been made to the Diadem.

 

New exploratory missions for Disciples of War and Magic have been added.

Disciples of War and Magic can now select "The Diadem Hunting Grounds (Easy)" and "The Diadem Hunting Grounds" when selecting an exploratory mission. As these are exclusive to Disciples of War and Magic, Disciples of the Land must choose from the original exploratory missions when traveling to the Diadem.

 

Role restrictions when matching players to join the original exploratory missions have been removed.

Parties registering to enter The Diadem Hunting Grounds with less than eight players must adhere to the standard composition of 1 tank, 2 healers, and 5 DPS.

 

The Allagan tomestones received when completing mission objectives have been changed.

Easy

 

BeforeAfter

20 Allagan tomestones of esoterics

10 Allagan tomestones of lore

20 Allagan tomestones of lore

10 Allagan tomestones of scripture

Normal

 

BeforeAfter

30 Allagan tomestones of esoterics

10 Allagan tomestones of lore

30 Allagan tomestones of lore

10 Allagan tomestones of scripture

Hard

 

BeforeAfter

40 Allagan tomestones of esoterics

15 Allagan tomestones of lore

40 Allagan tomestones of lore

15 Allagan tomestones of scripture

The gear obtained from treasure coffers has been changed.

 

In addition to item level 180 and 210 gear, players will now also find item level 235 gear. In accordance with this change, the following gear can no longer be obtained from treasure coffers:

Mistfall Sallet of Fending Mistfall Hauberk of Fending Mistfall Gauntlets of Fending Mistfall Tassets of Fending Mistfall Breeches of Fending Mistfall Sabatons of Fending Mistfall Sallet of Maiming Mistfall Hauberk of Maiming Mistfall Gauntlets of Maiming Mistfall Tassets of Maiming Mistfall Breeches of Maiming Mistfall Sabatons of Maiming Mistfall Circlet of Striking Mistfall Bolero of Striking Mistfall Gloves of Striking Mistfall Belt of Striking Mistfall Culottes of Striking Mistfall Boots of Striking Mistfall Cap of Aiming Mistfall Robe of Aiming Mistfall Gloves of Aiming Mistfall Sash of Aiming Mistfall Slops of Aiming Mistfall Shoes of Aiming Mistfall Coif of Scouting Mistfall Shirt of Scouting Mistfall Halfgloves of Scouting Mistfall Sash of Scouting Mistfall Sarouel of Scouting Mistfall Boots of Scouting Mistfall Monocle of Healing Mistfall Robe of Healing Mistfall Halfgloves of Healing Mistfall Belt of Healing Mistfall Tonban of Healing Mistfall Crakows of Healing Mistfall Magnifiers of Casting Mistfall Robe of Casting Mistfall Halfgloves of Casting Mistfall Belt of Casting Mistfall Tonban of Casting Mistfall Crakows of Casting Mistfall Necklace of Fending Mistfall Armillae of Fending Mistfall Earrings of Fending Mistfall Ring of Fending Mistfall Necklace of Slaying Mistfall Armillae of Slaying Mistfall Earrings of Slaying Mistfall Ring of Slaying Mistfall Necklace of Aiming Mistfall Armillae of Aiming Mistfall Earrings of Aiming Mistfall Ring of Aiming Mistfall Necklace of Healing Mistfall Armillae of Healing Mistfall Earrings of Healing Mistfall Ring of Healing Mistfall Necklace of Casting Mistfall Armillae of Casting Mistfall Earrings of Casting Mistfall Ring of Casting

Dueling has been implemented.

 

Players can now test their skill against others via PvP encounters outside of instanced areas.

 

 

Dueling Location

 

Duels can only be conducted in the Dueling Circle at Wolves' Den Pier.

 

 

Rules

 

Victory Requirements

A winner is decided when one of the two combatants is incapacitated. Players who are revived will remain in the Dueling Circle.

 

Time Limit

There are no time limits to duels. A duel will only end when a combatant is incapacitated. However, should a player or their pet step outside of the Dueling Circle, their opponent will be declared the winner by default.

 

Restrictions

While level sync and item level sync are not utilized in duels, materia and morale bonuses will not be applied during duels. Certain beneficial effects will also be canceled at the start of a match.

 

Actions

Players may use all available normal and PvP actions, and can only attack their designated opponent during a duel. Furthermore, players engaged in a duel cannot receive healing or other beneficial effects from other players.

 

Starting a Duel

 

While standing inside the Dueling Circle, target your designated opponent and select "Request a duel." from the subcommand menu.

* Should you wish to disable requests to duels, use the text command "/duelswitch on."

 

 

When your opponent accepts your challenge, the duel will commence. It is also possible to engage in duels while queued in the Duty Finder or when using the Party Finder.

* Please be advised that using the Duty Finder to enter an instance will result in the forfeiture of any duel in progress.

 

Issuing a Challenge to Duel

 

 

Accepting a Challenge to Duel

 

 

A unique icon will display next to the names of other players engaged in a duel.

 

 

A unique icon will display next to your name and the name of your opponent.

 

 

Custom matches have been added, allowing players to freely begin battles in the Feast between two parties.

 

With the requisite number of players present, players can use custom matches to initiate 4 on 4 or 8 on 8 matches. It is also possible to invite additional players to watch via the spectator mode, which is explained in further detail below.

 

Rules

 

The rules of engagement and victory requirements are the same as those in a regular match in the Feast.

* The results of a custom match will not be reflected on player PvP profiles, nor will they count toward achievements.

 

Item Level Sync

An item level sync of item level 150 will be applied to all players participating in a custom match.

 

Rematch

 

When a custom match has ended, both parties will be given the option to begin anew with the same parties. All members from both parties must select Accept Rematch before a new match can begin. Using this option, parties may engage in up to five matches before they must leave the instance.

 

 

Chat

The following chat channels are available during custom matches:

 

Party/Free Company/Linkshell/Novice Network/Shout

* Both combatants and spectators can freely use the above mentioned chat channels.

* Use of the Free Company, Linkshell, and Novice Network channels also pertains to communication with players outside of the instance.

 

Registering for Custom Matches

 

A 4 on 4 match will require two parties of four players. Likewise, an 8 on 8 match will require two full parties. The party leader of the hosting party must target the second party leader and select Invite to a Custom Match from the subcommand menu. The party that sends the invitation will be designated as the Claws.

 

When the second party leader has accepted the invitation to battle, a new window will appear for both parties confirming registration for a custom match. After both parties have finished making preparations, the host party leader can finalize the registration to begin.

 

 

Registration for a custom match will be canceled under the following circumstances:

 

- The party leaders change areas.

- One or both parties change party leaders.

- A party member logs out.

- A party member leaves one of the two parties.

- A new party member joins one of the two parties

- One or both of the parties disband.

- The leader of the invited party declines the invitation.

- The hosting party leader selects Cancel All on the registration window.

 

Spectator mode has been added to the Feast.

 

This new mode can be used to spectate custom matches. Once initiated, spectators will be unable to see their own characters, but instead utilize a dedicated interface to operate the camera and observe the match from various angles and positions.

 

 

How to Spectate Matches

 

The hosting party leader of the two parties fighting in the Feast will target the second party leader and select "Invite to a Custom Match" from the subcommand menu. The hosting party leader will then target the party leader of those who wish to spectate and select "Invite Custom Match Spectator" from the subcommand menu. Please note that players who wish to spectate must be in a party of two to eight players.

* A third party cannot be invited to spectate a match until the second party leader accepts the invitation to battle.

 

When all parties have agreed to join, the hosting party leader can register to start the custom match.

 

Camera Controls

 

Spectators will have access to three types of cameras.

 

Free Camera

Spectators can move freely around the arena using regular movement controls.

 

Fixed Cameras

Spectators can switch between several cameras in fixed locations around the arena.

 

Player Cameras

Spectators can view matches from the perspective of combatants, the camera following their selected player around the arena.

 

 

Players can switch between cameras using the following controls:

 

Fixed Camera

 

Input DeviceKey/Button

Keyboard

F1-F8

Player Cameras (4 on 4 Matches)

 

Input DeviceKey/Button

Keyboard

Claw: 1-4

Keyboard

Fang: 5-8

Player Cameras (8 on 8 Matches)

 

Input DeviceKey/Button

Keyboard

Claw: 1-4, Ctrl+1-4

Keyboard

Fang: 5-8, Ctrl+5-8

Spectator UI

 

Spectator mode employs a unique UI to display match information and switch between cameras, allowing players to better enjoy the match.

 

Team Claw

Displays information for all characters on team Claw.

 

 

For 4 on 4 Matches

1. Class/Job Icons

2. Character Names

3. HP

4. MP

5. Progress Bar

6. Status Effects (Displays up to 10)

7. Medals

8. Adrenaline Gauge

9. Purify Recast Timer

 

For 8 on 8 Matches

1. Class/Job Icons

2. Character Names

3. HP

4. Medals

 

For All Match Types

 

Team Fang

Displays information for all characters on team Fang.

 

 

Match Information

The following information for each match will be displayed.

 

 

1. Time Remaining

2. Team Names

3. Team Scores

4. Team Score Gauge

 

Camera Menu

This menu contains the following features.

 

 

1. Switch Camera

Switch between eight cameras placed on the arena.

* Press LT(L2) or RT(R2) to switch between cameras using a gamepad.

 

2. Display Menu

Use this menu to access the following subcommands:

 

 

View Match Progress

Displays the progress of the ongoing match.

 

 

Open Map

Displays a map showing the location of all fixed cameras and combatants on the field.

 

 

View Spectators

Displays a list of all players spectating the current match.

 

 

* Following the addition of spectator mode, the spectators list can be accessed via the Duty Menu window.

 

Leave

Leave the custom match and quit spectating.

 

Players can now register to join the Feast (8 on 8 - Matched Party) with any party composition.

 

A notification will now appear at the end of a m

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...There's...

 

There's so much new stuff

 

More than I realized

 

I'm not even sure what to be excited about most! New gear/dungeons/trial/raids, new emotes/hairstyles, gpose features, GC upgrades, dueling, PotD updates, squadrons, RP icon??

 

My body is ready

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They new layout they have is pretty mobile friendly, so I liked it.

 

So much new stuff is coming and I can hardly wait! I'm not 235 yet though because I'm really lazy, so I'll likely be spending my time actually trying and grinding lore so I can run through the EX primal.

 

Really loving the new adjustments to Astrologian! ALL THE DAMAGE!~

 

 

Good luck to anyone hoping to get an apartment, hopefully, it won't be as chaotic like actual housing!

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3.4 is a nice lovely QoL patch.

 

healer lb3 <3

 

Players can no longer initiate a trade with players casting a spell.

 

Yeah, that healer LB change is pretty awesome and really fits the "get everyone back up again" feel much better. Especially since having everyone weakened from a healer LB3 hinders your recovery that much more.

 

... So does that mean you can't trade-cancel a teleport anymore? I didn't even notice that bit.

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One person only. Can be visited like private rooms though. Actually, they are exactly like private rooms.

 

Ah, ok. I got confused when one guy said he shared his with his alt.

 

So, anyone can just walk into them like you can with private rooms, without the owner's permission?

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There's a "guest access" toggle feature just like any other private chamber.

 

They are, essentially, private chambers; but costing an extra 200k for the stability and permanency of not being attached to an FC or subject to auto-demolition. Yet. Still waiting to see if they'll go back on that one.

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One person only. Can be visited like private rooms though. Actually, they are exactly like private rooms.

 

Ah, ok. I got confused when one guy said he shared his with his alt.

 

So, anyone can just walk into them like you can with private rooms, without the owner's permission?

 

It's always the same issue, like for FC estates/FC private rooms.

 

Want to invite someone specific? Then you have to open it to everyone in public mode, even if you don't want everybody coming in.

 

Want to close it to random interlopers? Then your friends stay out too.

 

It's too binary, it's annoying.

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One person only. Can be visited like private rooms though. Actually, they are exactly like private rooms.

 

Ah, ok. I got confused when one guy said he shared his with his alt.

 

So, anyone can just walk into them like you can with private rooms, without the owner's permission?

 

It's always the same issue, like for FC estates/FC private rooms.

 

Want to invite someone specific? Then you have to open it to everyone in public mode, even if you don't want everybody coming in.

 

Want to close it to random interlopers? Then your friends stay out too.

 

It's too binary, it's annoying.

 

Well, how likely are you to get random interlopers? I mean, if that's a big issue for you... you can just actively toggle. Have it open to guests as your friends all jump into the room. When they're all in, you lock it down so no one else can bumble in and interrupt whatever you're doing. It'll only be really tedious if your friends keep popping out and in (or having connection issues), forcing you to toggle multiple times.

 

Have you seen that joke of the new jukebox? Playlist is limited to 8 damn songs. They also removed the "show all rolls" category. :frustrated:

 

I haven't set any playlists yet, but I probably should. Been caught up in everything - especially now that you get a TON of the Alex songs in the last couple quests in the chain. And there's two new songs you can pick up at the Saucer.

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That's the problem, I know many people that have connection issues. And even then, I thought toggling off the open access automatically removed everyone inside except you? Maybe not... Interesting. But anyway, no I don't get many interlopers fortunately. It's just on principle.

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