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SoS vs KoM


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Hi everyone. Been playing on mateus(and the game at all) for about a month or two. I've been RPing as a Lalafell for a bit and I am not liking my experience which seems to be very based upon my race. The constant petting, mocking, or flat out ignoring is getting old to me.

 

I messed around in the generator a lot. Most of the races I just can't quite get to something I like, as a male character. I have settled on Miquote and I like the way SoS and KoM look. Pure looks wise I like Sun Seeker's skin tones and hair colors, but I like the Keeper's fangs.

 

Area wise I tend to like Uldah and Limsa  so Seeker becomes an obvious option. But if you are a wanderer/adventurer it doesn't really matter which you are.

 

 

I am having trouble choosing between the two for RP reasons. I like both their lore. I wanted to throw some ideas and questions out and see if the community could help.

 

First question is, what exactly is the role of males in the Keeper tribes once they hit adulthood? Do they stick around at all? Do they hunt or resource gather? I know they don't have any role in child rearing/family but do they still live within the tribe and contribute otherwise?

 

Second, for Seekers what exactly do Tia do? If you stay within the tribe but are not vying for nunh what other roles can you fill? I know you can leave, start your own tribe or push the hunting grounds of your Nunh. But what if you don't want to do any of that? Are the men assigned other roles? Farmers? Guards? etc...

 

Third. The whole day vs night thing. How extreme is it? Are Keepers day blind like drow? Do Seekers have any night vision at all or are they like humans in that regard?

 

 

Unless I decide to just go with a plain regular character the ideas I have are:

1) Seeker of the Sun Privateer. There is that line about them often being drawn to pirate life so I changed it up a bit and went with privateer.

 

2) Seeker who helps push out his Nunhs territory. If I did this I might try to find a PC Nunh, if not I would go with an existing NPC nunh or just write one up in my back story.

 

3)Keeper botanist/lumber worker/tradesman character. He gravitated towards this to stay away from the poaching stereotype. I would go with one of two ideas. The first being a group of males actually were poachers and he ended up breaking away from them somehow and decided to just completely stay away from that life. 

Or the group of men he traveled with was accused heavily of poaching by wood wailers and so they disbanded and went their separate ways and he decided he wouldn't ever risk that again and stayed as far away from hunting as possible.

 

Currently my guild is sort of research expedition themed. With that in mind 1 and 3 could work well as those two lend towards taking jobs. Number 2 might be trickier to pull off in that scenario unless my Nunh is trying to go global or needs information for something or just requires a presence out in the world for trade and what not and I was chosen. Maybe I was a really good candidate to take him down and replace him so he sent me far away.

 

 

Just looking for general feed back, ideas or people asking me the right questions to help me flesh out the idea and make a choice.

 

Thanks for your time, sorry for the long post!

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While I'm not really wellversed in Miqo'te lore, might help to look into Sounsyy's Compilation! They wrote a lot of information down regarding all the races, so it may help you to get on the right path.

 

http://ffxiv-roleplayers.com/showthread.php?tid=17897

 

As far as I've understood is that Male Keepers just wander as soon they become of age, visit their women, and leave again. Tia's on the other hand are seen to just help the tribe out.

 

Finding a legit Nunh RPer might be very hard. I don't think I know of any Seeker Tribes being actively roleplayed with a Nunh/Tia dynamic in their group. Although there might be some? I just don't know any of on Balmung (then again, I don't really have much Miqo'te I RP with).

 

My old Miqo'te was a Keeper, because well, he was a mercenary, and he didn't feel like poaching the land any more after the Woodwailers beat him around for it. He'd still bugger off from time to time to go visit the women in the Shroud, and he still generally stayed around the Shroud as a whole. But seeming he was just an alt, I could make it work easily with him still being so much in the Shroud and bouncing between groups of women. (Gods that sounds so awful when I write it like that lol.)

 

As for the day/night thing... with the cycle going so quickly ingame, I sort of always ignore what time of the day it is in roleplay, unless someone state it IC. So I wouldn't be too worried about that.

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First question is, what exactly is the role of males in the Keeper tribes once they hit adulthood? Do they stick around at all? Do they hunt or resource gather? I know they don't have any role in child rearing/family but do they still live within the tribe and contribute otherwise?

 

Second, for Seekers what exactly do Tia do? If you stay within the tribe but are not vying for nunh what other roles can you fill? I know you can leave, start your own tribe or push the hunting grounds of your Nunh. But what if you don't want to do any of that? Are the men assigned other roles? Farmers? Guards? etc...

 

Third. The whole day vs night thing. How extreme is it? Are Keepers day blind like drow? Do Seekers have any night vision at all or are they like humans in that regard?

 

The two Miqo'te tribes, from my understanding, basically suffer from the same problem - there are more females than males. They just handle the situation differently.

 

With Keepers, they have developed into a matriarchal society where the females hold most of the power. Males are raised, and then leave to wander about between the other Clans to aid in producing offspring. I would assume they'd have to have some level of self-sufficiency during their wandering, but if they're also tasked to do similar chores when they're staying with a Clan I'm not so certain. Also, the duration for which they stay I'm also not too knowledgeable on - maybe it depends on the Clan? They could be allowed to stay for a while, or just enough to do their duty and then move on?

 

With Seekers, the lack of males has taken a different tack - they seek to ensure that only the strongest of the males produces offspring, much like lions in the Savannah. The current head of the the tribe is, of course, the Nuhn and all other males are Tias. While I believe - again, like lions - the females do the majority of the hunting, I don't think there's any particular limit on what Tias can do beyond "don't mate." A Tia with enough leadership skill could very well be a Nuhn's advisor and effectively lead the tribe while the Nuhn performs his duties... unless said Tia uses that advantage to seek to become Nuhn himself.

 

And finally, for the eye thing... I think Keepers may have a light sensitivity such that they don't like really bright lights, but I don't think it's anywhere near a Drow's. You're comparing a race that just frequently acts in the night time to a race that lives so deep underground that they never see the sun. And as for Seekers, unless those eyes of theirs can do what cats do, I would figure the safest thing to assume is that they have the same level of night-vision as a Hyur.

 

2) Seeker who helps push out his Nunhs territory. If I did this I might try to find a PC Nunh, if not I would go with an existing NPC nunh or just write one up in my back story.

 

...

 

Number 2 might be trickier to pull off in that scenario unless my Nunh is trying to go global or needs information for something or just requires a presence out in the world for trade and what not and I was chosen. Maybe I was a really good candidate to take him down and replace him so he sent me far away.

 

Just as an aside, these all seem like pretty solid concepts. Heck, I think someone a while back had an idea for a seafaring Seeker tribe that looked pretty interesting. Don't know if that actually manifested, but I thought it relevant... especially if it did get off the ground, since that could mean a potential RP group for Idea 1.

 

As for Idea 2, which I quoted, I've actually seen a fair number of PC Nuhns. Though how many of them actually run with the title as being in that role for their tribe and have an actual PC group around them... and how many are just taking the name for the bragging rights, I'm not sure. I've seen a lot of Nuhns who seem to have a lot of time on their hands, considering the time they hang around the Quicksand and other bars. :lol:

 

Though, to be fair, bringing together a whole group of RPers for a Seeker tribe is a bit of a daunting task. I had an idea for one a while back that never really manifested, and I can recall only one tribe that was actually decently populated with RPers and that was back in the more active hayday of the RPC. Most - from what I've seen, anyway - seem to play those who have moved away from their tribal life. Though, again, that's just what I've seen and I haven't really been keeping tabs on such things.

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*Starts giving the very biased answer.* 

 

It's very good of you to ask these questions. Well first and foremost, when picking your tribe for your miqo'te, you should almost always pick Seeker. Why? Because they're awesome. Keepers of the Moon are hippie vampires who hate sunlight, thus they hide in the forest and have a stronger affinity for the night. Keepers are also known to be mean poachers, and the good Elezen of Gridania used to protect nature and the poor little critters from them, but have recently accepted them into the city. 

 

Seekers really like the sun, and the desert, and are very sexy and tan. Do you want to be sexy and tan? I would think so. We also have the hottest women. Case and point - 

 

di5GiAT.png

 

 

So if you want your miqo'te to be the most cool and awesome that he can be, make him a Seeker. (I'm just kidding, do what you want.)

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Thank you very much for your extremely objective opinion =)

 

I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

 

It's weird. Normally in games I HATE the desert and I love the forest. In this game it is the opposite. I love the Uldah area, I am a fan of the Limsa areas but I don't like Limsa (mostly due to navigating the city is annoying).

 

I guess if I could flesh out the "Left home to become adventurer cause Tia" beyond became a privateer it could contend with the Keeper idea I have.

 

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I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community?

 

When males become adults do they get booted from the community? Do the fathers roll back in and get them?

 

I was thinking that if I went Keeper male maybe he didn't necessarily agree with all that and traveled around assisting Keeper tribes. Staying as long as they would let him before moving on to the next one.

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I don't think there's any hard strict rules when it comes to that in Keeper tribes. It's just tradition that the males travel. If they stop to breed, maybe they would stick around and help, maybe they wouldn't. It would depend on the keeper and his mate I would guess. I also see nothing wrong with him helping other tribes with his hunting skills. 

 

You could even do a similar thing with a Seeker, have him decide to leave the tribe but travels as a nomad and helps other tribes with hunting. Maybe he traveled up northward into the Shroud to Gridania and gained an interest in conjury while up there. Though one thing to keep in mind is that I think it's a bit taboo for Seekers and Keepers to intermingle and mate. This wouldn't apply much to the adventuring caste because they sort of set down the traditions of their culture to help the world. But I would think some Keeper tribes would be weary of a Seeker who wanted to try and help them. I could be wrong though.

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I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community?

 

When males become adults do they get booted from the community? Do the fathers roll back in and get them?

 

I was thinking that if I went Keeper male maybe he didn't necessarily agree with all that and traveled around assisting Keeper tribes. Staying as long as they would let him before moving on to the next one.

 

No one knows for certain, this is one of the least defined parts of miqo'te lore, meaning that there's a lot of room for interpretation. But I'd say that when boys become adults they are pushed out of the nest, yes; it seems to be the general idea of folks on the server. I also imagine since miqo'te women are very capable huntresses in lore, a donation from a male might be frowned upon unless courting, so selling would make sense.

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I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

 

I think it should also be pointed out that Seekers can and do live in the Shroud. (In fact, there are more Seeker NPCs in the city of Gridania than there are Keepers.) Keepers can also live in Limsa Lominsa or in Ul'dah. Keepers are just more common in the Shroud, while Seekers are more common around Limsa, Ul'dah, and Ala Mhigo. But there are NPCs of both clans in alternative cities and regions.

 

So if you'd prefer to have a Seeker Miqo'te from Gridania who is a conjurer or Hearer, that is certainly something that can be done. As well as having a Keeper who has wandered to Limsa Lominsa.

 

 

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I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community? When males become adults do they get booted from the community? Do the fathers roll back in and get them?

 

If you've read everything in this post about racial lore then you've read everything we know from the lore about Keepers.

 

The men of the Keepers of the Moon live a wanderer's life' date=' for they are at their best in small doses. Women and children keep the hearth, ply various trades, and accept game and visits from the menfolk. But King Poach denies women this gods-given rule over matters of family. He forces women to live with him, forbids them to see their sisters, mothers, aunts. Most unnaturally, they lie with him and him alone! So terrible are their crimes that all Keepers of the Moon feel the suspicion and fear cast their way.[/quote']

I grew up in a household as the third daughter of five. As you likely already know' date=' we Keepers of the Moon are not raised with a father, so it was just my mother with us at home. Now, of course, I live on my own. After one of my older sisters moved to Ul'dah, I decided to follow her example and leave the Black Shroud.[/quote']

 

Beyond this, it's up to the roleplayer or group to come up with their own headcanons about their particular Keeper families, because they can all be different! Lore covers what is most common or what is tradition. If you want to have a Keeper who stays longer or one who offers his services to the Keeper women of the family he visits (though it's likely unnecessary since Keeper women are self sufficient) than that's your character's backstory.

 

Hope this helps!

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Thank you.

 

Those case studies are amazing.

 

 

With the seeker tribes are they also settled in one geographical place as a whole? or could there be a group of Bear tribe in one place with a Nunh (lets say in the Uldah region) and then you could find a tribe of them somewhere else, maybe in the Gridanian region.

 

I know there are wanderers, adventurers, traders etc... but one thing I was not sure about is whether or not the same tribe can be represented by two separate populations with two separate Nunhs in two separate places.

 

Versus there is one central location for each tribe with a single Nunh and anyone else of that tribe located somewhere else is a wanderer/outlier from the tribe to some extent.

 

I wonder what that bit about Male Keepers being "at their best in small doses" means lol.

 

 

Also as far as the two central gods go, is there any more info on the deities other than the bits in character creation? I would probably go with Oschon anyway but I was just curious.

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The Seekers revere usually Azeyma, while Keepers tend to worship Menphina. It doesn't mean that it's systematically the case and that all of them do so or shy away from other deities, quite the contrary. Those are just the most common faiths found in both traditional societies.

 

Keepers also believe that vivid facial paints for hunt call on the favours of Menphina, giving their bearers lunar powers.

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I know there are wanderers, adventurers, traders etc... but one thing I was not sure about is whether or not the same tribe can be represented by two separate populations with two separate Nunhs in two separate places. Versus there is one central location for each tribe with a single Nunh and anyone else of that tribe located somewhere else is a wanderer/outlier from the tribe to some extent.

 

That can happen yes, and according to Fernehalwes it's far more common than Tia who leave their tribe behind to form a new one entirely, as those almost always die out.

 

There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.

 

This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast).

 

So it's theoretically possible to have the U tribe that we see in game, lead by their nunh U'odh, but then in Gyr Abania have another sect of the U tribe lead by a female huntress, where another U nunh resides.

 

 

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Also as far as the two central gods go, is there any more info on the deities other than the bits in character creation? I would probably go with Oschon anyway but I was just curious.

 

I've made posts on Menphina and Azeyma, but I've yet to do one for Oschon.

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Note- I have not even got to HW yet let alone SB, so please no major spoilers even if it means not answers my question fully.

 

Ok I play the game with one RL friend and agreed our stories would intertwine. Our original story was that we were both from Ala Mhigo (before we even knew about stormblood).

 

So how does being a Sun Seeker work in Ala Mhigo? Did they have tribes there or were all the Ala Mhigan SoS ones who traveled out from their tribes?

 

If you were displaced because of the Ala Mhigo fall/take over and started wandering because of that would that make sense? I've been told there were native SoS in Ala Mhigo, just not sure exactly what their situation was. Or if any of the existing SoS NPCs in the game are people who once resided there.

 

Also just to verify, it was 20 years before ARR correct? How long before SB did Ala Mhigo fall?

 

 

Im thinking I could maybe just stick with my original story (didn't realize SoS were in Ala Mhigo was well) which was native Ala Mhigan displaced waiting to take back Ala Mhigo.

 

 

That being said, with the advent of stormblood is that story currently being over used? Will that story no longer be fun once I play through SB? or will it get better?

 

 

If I have 20+ years to work with I can explain a whole series of things my character did including stopping in Gridania to lean Conjurey if I decided to RP that as my main class.

 

And if I decide I want to go with the tribal stuff I can RP that out as a live story, maybe with some other SoS PCs.

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I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

 

It's worth noting too that it's 100% okay to play a Miqote without a tribal/clan affiliation aka 'city cat'. I RPed a Miqote once upon a time and found their lore to be a bit too character defining for my tastes.

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Yes, anything but au ra have been confirmed to live in Gyr Abania.

 

Ala Mhigans have conjurers. Shamans even. So you don't even need to go to the Conjurer's guild to learn it.

 

I wouldn't heed attention to people's opinions. If you want to roleplay an Ala Mhigan? Go for it! Just roll with whatever you think you will enjoy.

 

However I'm going to point one thing out, if you're going to roleplay, people will discuss the SB events sooner or later IC. So you may want to keep an eye out that you aren't going to stab yourself in the foot, because you may end up having a very limited interaction with people. o/

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If I cannot avoid spoilers while actually RPing that is fine. I had a newer player say something to me that got outdated in the ARR before HW content and I just let it slide because I didn't want to ruin such a big story line for them even though technically they were RPing with outdated info.

 

I can always RP I've been on the road or out to sea or something and had no idea of any of the events.

 

Right now I level more than I RP because I do enjoy the MSQ so this is more preparing for when I do RP a lot more than I am currently so I probably won't hit any major spoilers along the way.

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So how does being a Sun Seeker work in Ala Mhigo? Did they have tribes there or were all the Ala Mhigan SoS ones who traveled out from their tribes?

 

If you were displaced because of the Ala Mhigo fall/take over and started wandering because of that would that make sense? I've been told there were native SoS in Ala Mhigo, just not sure exactly what their situation was. Or if any of the existing SoS NPCs in the game are people who once resided there.

 

Without spoilers, I can't really go into detail on what exactly their situation is. I can say that there are large groups of both tribal and non-traditional city Miqo'te in the Gyr Abanian region. M and J tribes in particular. There are also existing Seeker NPCs in the game who came from Ala Mhigo.

 

When you get to Stormblood, you'll have a chance to find out way more about the situation there, and the Miqo'te who live in Ala Mhigo and Gyr Abania. In the meantime, I can give you some links to Ala Mhigo lore that we knew pre-SB.

 

-Ala Mhigo Lore, History and Culture of Ala Mhigo

-Ala Mhigo Lore, the People of Ala Mhigo

 

 

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Also just to verify, it was 20 years before ARR correct? How long before SB did Ala Mhigo fall?

 

Ala Mhigo fell in 1557, which was 20 years ago. Technically, it's still just been 20ish (to 21) years ago. Time passage in FFXIV is very very weird, and not very conducive to RP. I have a post on it, because the topic became a huge talking point following Stormblood, but it has spoilers. If you'd still like to read it, be warned.

 

The Too-Spoilery; Didn't-Read version is that: FFXIV devs utilize a Simpsons Time Bubble, where events happen but time doesn't move forwards drastically. Lore specifically dates a major event in the ARR MSQ (2.2) as being the 1st Year of the Seventh Astral Era. A major event in Stormblood is said to take place roughly one year after 2.2. So it's still between the 1st Year of the Seventh Astral Era and the 2nd Year of the Seventh Astral Era. Which would place Ala Mhigo's fall still between 20 and 21 years ago.

 

 

Hope that helps! ^^

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In what order did the elemental black list Ala Mhigans and the Garlean occupation of Ala Mhigo happen? Would it be possible to be a Keeper of the Moon who resided in Ala Mhigo find out about that elemental ban and then leave right before Garleans take over? Or does that not line up? A cool story might be (and this works for anyone from or who relates to Gridania not just KoM) you live or are residing in Ala Mhigo and find out that the elementals pretty much put the word out no Ala Mhigans are to be assisted ever you get out of there only for the wall to go up and you get completely separated from the people you knew forever.

 

 

So could this or something like this be possible?

 

 

Keeper of the moon who either grows up in Ala Mhigo or moves there because Males eventually get the boot. Since there isn't a lot of resources in that area you use your familiarity with the Gridania area to make trips back and forth gathering lumber or flora of any kind (could be whatever for sake of the story). On one of your trips the occupation happens and you cannot get back in or link up with the people you know. You spend a lot of time wandering around trying to link up with your old best friend and maybe some family members. You can either RP out this reunion in the live game or say it happened right before ARR.

 

People more familiar with lore and the timeline please feel free to pick that apart or help me make it lore tight.

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This gets really, really hard to explain without spoilers.

 

But the very vague tl;dr of it is "The Elementals saw the Ala Mhigans as a threat when they came flocking in". Ala Mhigans weren't aware that the Elementals would start throwing a fit. Be mindful that going to the Shroud was the most direct route to flee trough. A great deal of Ala Mhigo's history is build around the fact they are the only land connection between Eorzea and Ilsabard. It was either flee to the Shroud, or into Ilsabard. And Ilsabard is held by the Garleans. So yeah uh... Choice was easily made for them.

 

The wall was 'only' raised 5 years ago. Garlean oppression was already going on for give or take 15 years. Aaaaand before that they had issues as well what could make people flee for certain, although they weren't running in masses like they did with the Garleans.

 

I don't know if you see the history of Ala Mhigo as a spoiler, or just the MSQ, so I'm not going to say more here.

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In what order did the elemental black list Ala Mhigans and the Garlean occupation of Ala Mhigo happen? Would it be possible to be a Keeper of the Moon who resided in Ala Mhigo find out about that elemental ban and then leave right before Garleans take over? Or does that not line up?

 

It was the Garlean attack and occupation of Ala Mhigo 20 years ago that caused Ala Mhigans to flee en masse across Eorzea. Some fled west to Coerthas. Most fled south to the closest border, which was Gridania and the Hedge at East End. Twenty years ago, Gridania was a very different place than it is today. It was largely isolationist and while today they still have a healthy fear of outsiders, before the Calamity, that fear was far more exaggerated. Elemental law dictated who could enter the Shroud and who could not. There was no such thing as "adventurers" coming and going (because the adventurer movement didn't exist yet), and merchants had to be escorted across the border by Wood Wailers.

 

So out of the blue, thousands of frantic refugees flee into the Wood. It disturbs the balance and tranquility of the Wood. Chaos ensues, likely, trying to wrangle all of the lost Ala Mhigans wandering the Wood, seeking shelter. The Wood Wailers attempt to gather as many as they can at Quarrymill, to stand elemental judgement. The elementals didn't proclaim an Ala Mhigan-wide ban. The elementals judge each man and woman by the weight and purity of their hearts. The problem was, so many Ala Mhigan's hearts were filled with malice and turmoil that the elementals banned those people and the majority of the Ala Mhigans who petitioned for sanctuary in Gridania. Because these people, in the elementals' minds, presented a danger to the peace and prosperity of the Wood.

 

In requesting the elementals' assistance' date=' you must needs be aware of one difficulty - a difficulty born of the fundamental difference between man and elemental. In perceiving the world around him, man relies upon senses such as sight and sound. For the sake of convenience, he gives names to such things as are near or dear to him. Being formed of pure aether, however, such concepts are foreign to the elementals. Instead, they perceive by observing the ebb and flow of the energies of life. So profound a division cannot be bridged with simple discourse. The elementals' voices stir not the air, and thus reach not our ears, while our words are but wind to them. Though we seers can commune with them through feelings, naught that we can impart will serve to aid them in identifying her. Nay, they must needs be presented with aether which is akin to hers. If you could but find a family member...[/quote']

Be welcome' date=' sister. I am T'nbulea, and I have been among the conjurers in this sacred place for many years. Toil in earnest, but have patience. Only when you have learned to open your heart will you realize this important fact - you can listen as well as you hear.[/quote']

Very good. but be forewarned - the Twelveswood can be a fickle mistress. She demands respect. You must never cross her borders with malice or deception in your heart. This is the belief of the outsider - that the forest exists to provide for him. That to take and not to give is the way of things. They break branch and bush for shelter' date=' and forage carelessly to fill their bellies.[/quote']

Sounsyy Mirke. Long have I watched thee. Through thine eyes have I gazed upon the children of the sixth sun. I am wrath incarnate. By my kindred's rage I am given life' date=' by their keening roused to wakefulness. Even as I mourn the departure of light, I grieve the arrival of shadow. Gentle child of man. Thy heart knoweth no vice, thine intentions righteous. Yet thy strength knoweth no purpose but conflict. In conflict, there is naught but suffering. Hark! The keening of my kind riseth to a crescendo! The new moon loometh nigh, and when it cometh, woods shall wither and seas shall roil. Pray forgive me, child of gentle heart, and fare thee well. When the end of days is come, I pray that thy soul shall know true peace.[/quote']

 

-You can learn more about the elementals here.

-I've put together a timeline of major world events affected by Garlemald here that should help you get a good feel for the recent history of conflict between Garlemald and Eorzea.

 

 

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The wall was 'only' raised 5 years ago. Garlean oppression was already going on for give or take 15 years.

 

One correction: construction of Baelsar's Wall began in 1562, which was roughly 15 years ago. Construction finished on the wall some time before 1572, based on resistance dialogue and the fact that tunnels had long since been under construction under the wall to get around it in the 1.0 version.

 

 

Hope this helps!

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The wall was 'only' raised 5 years ago. Garlean oppression was already going on for give or take 15 years.

 

One correction: construction of Baelsar's Wall began in 1562, which was roughly 15 years ago. Construction finished on the wall some time before 1572, based on resistance dialogue and the fact that tunnels had long since been under construction under the wall to get around it in the 1.0 version.

 

 

Hope this helps!

Oops my sleepy head got that wrong. Thank you for fixing that up!

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Thanks again everyone. I dont consider the history of Ala Mhigo a spoiler, just the MSQ, and since PCs can go there and I know that now I know it must have to some extent been liberated. My friend said "There are miqote in Ala Mhigo" and when I asked how he said "I went there and saw them."

 

 

Ok so it would be possible to be a keeper of the moon male who when pushed out of the nest wandered towards Gyr Abania, and for some reason (trade, hunting, guarding caravans) you went back and forth between the two. Having friends in both places. You were lucky and not actually there when the city fell and lost track of your friend(s) and had trouble reuniting with them.

 

And having familiarity with both regions is it possible to say for a time you helped smuggle people out of Gyr Abania into Gridania to safety/away from the Garleans? You might have been the person who helped get them into Girdania once they hit the border of both nations. And maybe you did this in hopes that on one of these trips you would find your friend.

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One other thing.

 

I see a lot of keepers who have non traditional names. What are some of the reasons a Keeper might do this? I really do love the fact this game has naming conventions, and as a RPer I like to try and stick to them because it helps identify me as an RPer.

 

That being said some of them are very restrictive and hard to work with in my opinion and Keeper males is one of the harder ones.

 

So what are some reasons to don a non tribal name and if you choose a non tribal name is it pretty much sky is the limit or do they tend to choose names from X sources?

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