doctorgalactic Posted December 15, 2013 Share #1 Posted December 15, 2013 I'd like to sound off here, and I hope that I can properly articulate the voices of some of my fellow RPers in the process, as well as my own tribulations. I started a conceptual Role-Playing Free Company on Gilgamesh prior to the launch of 2.0 on an RP Forum. RPers are definitely the minority, I think we could all agree, but we did well enough out of the gates to be able to form officially right away. Founding date was the day of launch, and since that day we have been saving a Housing Fund. Literally since day one. In previous interviews, YoshiP had stated that a medium sized house would be approximately the same amount that 3 people would make in their career towards becoming level 50. I thought that was a tall order at the time, and still do! However, we were dedicated. I didn't teleport, I didn't buy armor, and I only spent gil when absolutely necessary. By the time I'd reached lvl 50, I'd garnered about 300,000 gil, or so. It's a rough estimate as anytime I had a surplus it went into the bank. Our initial goal for our Housing fund was 500,000 as I didn't anticipate all of my guild members having quite the same level of dedication, and I wanted to lead by example. Every dime I made went into the fund. Since those early days, we've grown vastly in size; currently we total about 130 or so. We hold events to raise money. We have days of the week dedicated to gathering and crafting for the Free Company fund. I have members that mine all day (6~8 hours in some circumstances) for multiple days to raise funds. After months and months of hard work and dedication from my amazing role-playing Company, we're on the cusp of raising 10 million gil. I'm proud of our efforts, and I'm proud to know these fine people. Unfortunately the recently released information means that I won't be able to reward them for that effort. At least not yet. We were all under the impression that with 2.1, Housing would be available and not some new long sought goal. We've only been at this since launch, and I personally feel terrible for the Legacy players. For them, it's got to feel like they're being punished for their loyalty. For us, the Role-Players, it is a de-moralizing defeat. I understand that they want to ensure subscriptions and long term gameplay. I understand that they want dedication and tenacity. They have it! To be told 72 hours before the launch of the patch that we're just not good enough, however, will surely send ripples into the community that will be felt for a long, long time. I know that Role-Playing can be seen as taboo. We're not a powerhouse end-game raid-hungry force to be reckoned with. But we do our damned best. We are open to anyone with an open mind and heart, and we've done well enough for ourselves, and in my eyes certainly well enough to purchase a place to call home. I will continue to positively re-enforce my comrades, and we will continue our efforts, not only to obtain a Free Company Hall, but to be one of the best role-playing Free Companies that we can be. It will be a rockier road than it has been, however, and one that few want to travel. My name is Kayle Delwyn, Arbiter and Leader of The Driftwood Coast Free Company on Gilgamesh. My Company is my Family, and my Family is without a home. Link to comment
allgivenover Posted December 15, 2013 Share #2 Posted December 15, 2013 To be fair, when YoshiP was talking about a house costing as much as what three fresh 50 characters would have combined he was talking about personal housing, not FC housing. My pet theory is that the ridiculous initial prices of the FC housing is in part meant to remove a lot of RMT gil from the server economies. There is a red colored font blurb in the patch notes about how FC housing purchased with RMT gil will be confiscated and I suspect a lot of innocent players who happen to be in the same FC as cheaters who RMT are going to suffer for it. Link to comment
doctorgalactic Posted December 15, 2013 Author Share #3 Posted December 15, 2013 To be fair, when YoshiP was talking about a house costing as much as what three fresh 50 characters would have combined he was talking about personal housing, not FC housing. That may in fact be true, and if so I will certainly stand corrected. However this brings up another topic, as personal housing won't even potentially be available for another 6 ~ 9 months post 2.1 release, and that's if they decide to implement it in the fashion we've been anticipating. There's also bee talk recently of simply making personal rooms in the Free Company Housing, whether this is in addition to personal housing or a substitute is still up in the air. Link to comment
doctorgalactic Posted December 15, 2013 Author Share #4 Posted December 15, 2013 I'd also like to submit the following, in regards to the previous post. This is a re-post from an official forum thread, and it begs the question; If YoshiP was referring to personal housing, why would he imply that 4~5 players would share their earnings to buy a house? November 19th 2012 at 6AM EDT: http://forum.square-enix.com/ffxiv/threads/58180-Letter-from-the-Producer-LIVE-Part-IV-Q-A-Summary well, technically it was said the week prior, but that was when the official translation was posted. [0:49:58] Q: Roughly how much will housing cost including the furnishings and interior designs? A: I think that maybe 4-5 players, each with one level 50 class could probably buy a house if they put all of their earnings together. Link to comment
Desmond Aryll Posted December 15, 2013 Share #5 Posted December 15, 2013 There is another side-effect to the exorbitant prices. Considering how much housing costs, small or new FC's (Rp or otherwise) will simply not be able to compare to the giant, faceless FC's out there. Why would the average player want to save up for conceivably months with his dozen or so FC mates to buy a house when when they can just join an existing FC with 150-350 members already? The difference in money raising potential is way too unbalanced. This is going to promote less and less new growth for FC's not associated with pre-existing groups. Bad show. Link to comment
LandStander Posted December 15, 2013 Share #6 Posted December 15, 2013 While I am definitely not coming to the defense of SE for this decision because I also think that they took it a bit too far and I am frankly upset and disappointed myself (Who the hell on Balmung is sitting on a pile of 315mil gil or more?!); I think the problem here is that we were all expecting to be able to buy a large house. A lot of these FC's have 10-15 active members, sometimes a bit more or less. The FC I am currently in has about 40 active people and if we pool all of our gil together we could scrape up the 25mil for a small house (but I don't think everyone is willing to go broke to rent an apartment). The large homes sound they are reserved for the very large free companies with 100+ members in it. While a few months down the road we might be able to buy the medium sized house for our slightly medium sized FC. I seriously don't see our FC getting a large house until maybe the first or second expansion at this rate...and that is factoring in the price drops along with members becoming inactive in the future and such. I suppose I can never RP out the set of my Eorzean reality show "Who wants to date a hairy Roegadyn?" :cry: Link to comment
Gone4everbye Posted December 15, 2013 Share #7 Posted December 15, 2013 While I agree the prices are a little too high, I don't think it's totally unachievable. If an FC bands together and saves concertedly for an FC house, I think it can be done. It just requires more than "a few" people doing their best to grind coin and donate it to their FC. This is actually somewhat similar to Aion's housing dilemma. While they didn't have legion housing, personal housing prices on the higher end were pretty outrageous. My RP legion spent months in advance (3 or so) doing nothing but grinding for money. It wasn't terribly fun, but it was rewarding in the end. I really pulled my own weight by eventually donating something like 600 million Kinah to my legion, combined with all the other donations to make about 1.5 billion. This was when having over 100 million Kinah personally was exceptionally rare and pretty much reserved only for the super hardcore players. I do think it shouldn't be easy, and I'm kind of relieved that no one seems to have the coin saved up already to afford it. It's something you need to work for, together, cooperatively, to afford... and people need to be selfless. If your FC's desires are in line with your own, it shouldn't be hard to coordinate. One thing I'd recommend is incentivizing donations. For instance, if you are or you know an artist, and someone donates 50k Gil, make/buy them a little doodle. If they do 100k, make/buy them a sketch. If they donate 250k, get them some nicer art. If they donate 500k, professional art. 1 million? Well, you get the idea. Really anything you have that can incentivize donations... use it. I think it does fall on a FC leader to organize this sort of thing and ensure that FC goals are in line with the wants and needs of the individual members of the FC. Obviously you don't want to require a fee, but you do want to do something so you're not all on your lonesome for saving up. It will take work. Which, in my opinion, is a good thing. I'd actually be a little concerned if RP FCs, which in general are a little lighter in numbers and active gameplay, could already afford FC housing. Link to comment
Agarthane Posted December 15, 2013 Share #8 Posted December 15, 2013 There is another side-effect to the exorbitant prices. Considering how much housing costs, small or new FC's (Rp or otherwise) will simply not be able to compare to the giant, faceless FC's out there. Why would the average player want to save up for conceivably months with his dozen or so FC mates to buy a house when when they can just join an existing FC with 150-350 members already? The difference in money raising potential is way too unbalanced. This is going to promote less and less new growth for FC's not associated with pre-existing groups. Bad show. Not much you can do about that, regardless. Large, faceless guilds will always exist when there is a system in place that rewards guild members based on participation and overall activity. I wouldn't be too worried about it, though. The players who want to earn a house for their Free Company are going to do just that. The value comes not simply from having the house, but from having the house for you and your guild mates alone. I can't speak for anyone else, but I know I'd never devote a minute of precious time donating Gil to buy a house for random people I don't know, nor would I get anything from using a guild house populated with said individuals. Link to comment
Naunet Posted December 15, 2013 Share #9 Posted December 15, 2013 Once again, Squeenix has gotten it all completely, horribly backwards. The implement new content, but the bulk of the effort that goes into enjoying that new content comes before you can even participate in said content. For some batshit reason, they decided that the journey in housing should start and largely end before you even get the house. Horrid decision. Getting the plot/house should be at most an extremely minor bump in the road (and a nonexistent issue for individual homes). The meat of the content should come from banding together to craft and farm up materials and decorations to transform your acquisition into a masterpiece. Rift got this right. WildStar got this right. XIV... seems to have lost 99% of its braincells when it comes to designing non-combat content. 1 Link to comment
Ildur Posted December 16, 2013 Share #10 Posted December 16, 2013 My reading of this situation is that Squee is hoping the people with the huge ammount of gil required to buy the FC houses (in Legacy worlds, I mean) will do so. But they won't, because people with a hilariously large pile of money don't dump it on the first expensive thing available. I'm sure some will, but not as many as Squee is hoping. So I'm guessing they will drop the prices in a couple of months. Link to comment
doctorgalactic Posted December 16, 2013 Author Share #11 Posted December 16, 2013 We know that they've looked at least 3 months down the road for pricing, and they've stated that it won't drop below the 50% mark, and that's IF it doesn't sell. In regards to the Legacy servers, they got it worst of all, IMHO. First they had a 10% gil reduction across the board, and while SE lowered the overall prices of items to "give them the same buying power" it's still a reduction in efforts. After that was said and done, they still went into the servers and pro-rated the housing based on the gil capacity. Think of the poor folks that are fresh to 2.0 that decided to join a Legacy server. In regards to working towards a common goal, I'm all for this. Trouble is, we have been since day one, and unfortunately it doesn't appear we've made sufficient progress in SE's eyes. As far as offering incentives for fund donations, that's worked up to a point as well, however who's going to want to drop those large sums of money now that all of the Companies out there still interested are going to be hoarding their gil more than they were previously? Some math's been done over on the official forum, and it kind of shows the scope of what SE is asking for from us at this point. Let me preface by saying that IN NO WAY, SHAPE, OR FORM DO I SUPPORT RMT. With that said, at the current prices they are offering their illegal market of gil at, it would cost a little over $18,000 USD to be able to afford the largest house on a Rank 1 server. That's absolutely preposterous, and it certainly doesn't seem to reward the folks that have worked hard and saved up for this feature. If a server had more money to start with, they simply increased the cost of housing. I really don't see a clear winner here. Building up and furnishing the property, in my opinion, should be the long term goal. Or let us buy our properties with the nigh-useless Free Company points we've earned. 1 Link to comment
LiadansWhisper Posted December 16, 2013 Share #12 Posted December 16, 2013 I've already expressed my opinion about this on the official forums, but to say that I'm extremely disappointed - near to heartbroken - by these completely unfeasible housing prices would be very accurate. Link to comment
BroodingFicus Posted December 16, 2013 Share #13 Posted December 16, 2013 My little heart is broken. What makes this more frustrating is that the reasons given behind this whole debacle are likely only going to be worsened (encouraging rmt etc). Maybe I’m just bitter because I am one of those people mentioned above who started 2.0 fresh on Balmung and even 10 million Gil seems like a pipe dream one might have after a bout of food poisoning. Or maybe its because when they say they are basing the cost on the amount of Gil in a server....well, see below and raise your hand if your in that bottom 80% percent that own practically none of all this Gil they speak of. Square needs to take a look at what they are considering. None of this really makes sense to be honest. f0ehzfQ4hAQ 1 Link to comment
Afghan Vet 2009 Posted December 16, 2013 Share #14 Posted December 16, 2013 It seems the Japanese players are also upset with the FC Housing costs. http://forum.square-enix.com/ffxiv/threads/127913-It-appears-Japanese-players-are-in-agreement Link to comment
Havoc Snow Posted December 16, 2013 Share #15 Posted December 16, 2013 My group of friends and I saved as much money as we could make, managing to scrape together I think a total of 50-60 million total between the 8 of us, so it's not entirely impossible, though since making that money the market has crashed and the methods we used to make all that money are not longer viable... or as viable because market board prices very quickly plummeted as the pool of gil continually diminished into gil sinks. If a group of 8 or so people can manage to obtain that amount of money without that much effort I'm sure some of the much larger FCs can afford the 315 million quite easily if they are as dedicated to it as we were. Still, with that being said I think that the prices they currently have are a bit unfair and they really shouldn't have considered server economics, it should have merely been a flat price across the board for every server that was obtainable regardless of whether you were Legacy or not. Link to comment
Kieron Lohengrin Posted December 16, 2013 Share #16 Posted December 16, 2013 We don't know what state the overall changes to quest / leve rewards and crafting supplies will leave the economy in. Raw mat supply is going up, there will be an influx of more gil from the dungeon changes and leve rewards, tomestone costs for philo crafts are going down. Squeenix's mistake was gating all the cost in the initial land purchase. They should've staggered it out for QoL services once you got your land - instead of making it a flat 200mil for the lot, they should've made it 50 mil for the lot, 50 mil for airship garage, 50 mil for retainer / market board / GC / teleport / NPC stores accessibility, and so on. 1 Link to comment
Rinh Hallani Posted December 16, 2013 Share #17 Posted December 16, 2013 I've already expressed my opinion about this on the official forums, but to say that I'm extremely disappointed - near to heartbroken - by these completely unfeasible housing prices would be very accurate. Mmyeah, it's certainly killed a lot of my enthusiasm. 20 million gil; maybe in a couple months we could muster that if the market doesn't continue to crash? Although I expect everyone will be trying to sell and extremely reluctant to buy as they grip their gil like misers to save for their own house, so, who knows. But 20 million is still the smallest plot in the least desirable area and I thought I'd read it's not much bigger than the mog house in FFXI. If that's true, well, it'll be fun trying to cram 50+ people into it at once. Or as is more likely, we won't bother with housing at all. I know some people don't care about housing, and that's fine, but as an RPer it was something myself and my FC were really excited about. Not so much now. Squeenix's mistake was gating all the cost in the initial land purchase. They should've staggered it out for QoL services once you got your land - instead of making it a flat 200mil for the lot, they should've made it 50 mil for the lot, 50 mil for airship garage, 50 mil for retainer / market board / GC / teleport / NPC stores accessibility, and so on. That makes a lot more sense. You get the house and spend your hard earned gil upgrading and decorating it. Link to comment
Fulcrum Posted December 16, 2013 Share #18 Posted December 16, 2013 Even though I'm trying to keep some optimism about the situation, I want to throw out here that the talk of huge FCs being the bad guys is kinda baseless. A few days ago, I was speaking to someone who is a member of an FC that has almost 400 people in it, with at least ~100 those 100% active, likely more; at the time, I didn't ask for exact numbers, because I didn't care. I looked at their FC on the Lodestone, and I knew how many active Binding Coil groups they had. As an FC, over the past few months, they only pulled together just over 30m gil - I don't think they played the markets the way Ashren and his group did before they crashed. Sadly, I've been watching the markets for the past week or so, working on flipping Philosophies for gil, and the market is steadily getting lower as more people reach fifty, grind dungeons or grind out gathering professions and sell the materials which was the other profitable market I was watching. I'm guessing more and more people were doing such things in anticipation of getting FC housing and getting furniture made. I think there were a few major flaws in how Squeenix came to their numbers. The largest, most glaring one in the hours before the servers came down for maintenance is that I don't think they did another huge purge of gil sellers and bots before running their final math crunches to create the numbers they posted. I had a very hard time maintaining any sort of conversation in tells tonight because every third or fourth tell seemed to be a damn gil seller offering me a Christmas special; the frequency has nearly tripled, it feels, since the patch notes were posted. It's like these "companies" have been sitting on this gil just waiting for these metrics to be announced so they could try and lure the desperate into purchasing their wares - if an FC had everyone buy just a little bit of gil, it might be harder to trace, right? *rolls eyes* I also think their maths may have been off in general. I'm hoping it wasn't horridly basic, such as flat out amount of gil in circulation/active accounts=average amount of gil player possesses. This doesn't factor in players who may have quit the game but had bought larger chunks of time, or forgot to cancel their subscriptions, etcetera, and aren't actually part of the active population. As mentioned before, if they didn't do a massive bot/gil seller purge, this means the amount of gil in circulation was inflated to begin with, and it also gives skew to the number of active players, because they're not really players. Hell, even if their maths weren't as basic as that, there's a chance they didn't look at these things and still ended up with skewed numbers! Jokingly, I've been saying they did their maths in Yen, and if they'd done it in USD, we'd all be fine. Oddly, someone challenged me to give them actual numbers in this, and the results were kinda disturbing. If Squeenix had used USD for their housing cost maths instead of Yen, the cheapest small house would start at 194,460 gil while the most expensive large house would start at 3,038,438 gil. With a competitive auction system, these prices would be great, and we'd still see a ton of gil drain out of the economy because people would be fighting over houses, and it would be glorious and the way the Twelve intended. *coughs* >.> That aside, I do think they messed up somewhere in their economic equations. If even the Japanese servers are bitching, they did something wrong, and they're going to realise it sooner or later. Especially when people just don't use the one thing they've put the most effort into the past few months (okay, it might not be the one thing, but it seems to me like they've dumped a ton of time and effort into the housing zones). Squeenix's mistake was gating all the cost in the initial land purchase. They should've staggered it out for QoL services once you got your land - instead of making it a flat 200mil for the lot, they should've made it 50 mil for the lot, 50 mil for airship garage, 50 mil for retainer / market board / GC / teleport / NPC stores accessibility, and so on. I do like that idea better. Staggering out the costs a bit more, though 50m for each service is a bit much. General staggering would have been a much better idea overall, rather than tossing all of the money down on the lot from go. It would have given FCs more options about how to handle the situation rather than making us have to sit here and go "Okay, so how do we come up with these millions?" and figure out a timeline that's much longer than any of us expected. As much as I'd like to think the changes to the various quests and such are going to give us more gil...I don't seeing it being enough to handle these costs for FCs. Not for casual FCs, at least, and maybe not even for hardcore FCs without a lot more work than they already do. It will help, sure, but I doubt it will be enough to go from being able to make a couple million in a few months to tens or hundreds of millions. Ultimately, I hope they adjust the pricing of the plots. Either by just making them more affordable, or by going to a staggered system like Kieron suggested. My FC is still going to actively work on making money, even though currently there are only a few of us, with the idea that we'll look at where the fund is at when the 90 day decay marker hits; hopefully, we can look at it sooner because Squeenix realises it's mistake and corrects it. Link to comment
Rinh Hallani Posted December 16, 2013 Share #19 Posted December 16, 2013 There was a live letter this morning going through the patch notes and in particular addressing housing prices. Reinheartv: YoshiP is saying it was set this way so players don’t buy out all the lands right away and end up in situation where none is available. RMT estimated gil has been removed from their amount, they checked how much gil the FC’s have and got the estimates. with battle alone you should be able to earn 15000-18000, little bit over 20000 gil with role bonus every day. If you farm 7 days that’s good amount X number of members. It’s set so players can buy in 3 month time. He says again he will look at situation and make adjustments. The information posted on the patch notes it the highest amount and most likely not much people will buy, he wants people to use this as example to have players talk over how to gain the gil to purchase I don't know about the rest of you but I doubt every single person in my FC is going to spend three months farming daily. We work, have families and, you know, would like to RP and enjoy other aspects of the game. 1 Link to comment
Zeraia Posted December 16, 2013 Share #20 Posted December 16, 2013 There was a live letter this morning going through the patch notes and in particular addressing housing prices. Reinheartv: YoshiP is saying it was set this way so players don’t buy out all the lands right away and end up in situation where none is available. RMT estimated gil has been removed from their amount, they checked how much gil the FC’s have and got the estimates. with battle alone you should be able to earn 15000-18000, little bit over 20000 gil with role bonus every day. If you farm 7 days that’s good amount X number of members. It’s set so players can buy in 3 month time. He says again he will look at situation and make adjustments. The information posted on the patch notes it the highest amount and most likely not much people will buy, he wants people to use this as example to have players talk over how to gain the gil to purchase I don't know about the rest of you but I doubt every single person in my FC is going to spend three months farming daily. We work, have families and, you know, would like to RP and enjoy other aspects of the game. This thought process right here, that YoshiP expressed, just enrages me. 7 days a week. Three months. They're expecting people to buy it in -three- months. Not in a month. Not in even two. You want to extend your content? Release it three months later then. Don't give me bullshit about extending content. Don't give me bullshit about RMT and legacy gil. This is just balls-out stupid. You're locking out low-hours players out of an advertised part of the game altogether, one that has been advertised since the beginning of 2.0. I'm through offering suggestions when their thought process from the start has been flawed. I'll see how SE handles it. From what I hear, if FC housing is like this, then they're expecting the same thing from Personal Housing. 3 months to farm gil for a house indeed. Link to comment
Fulcrum Posted December 16, 2013 Share #21 Posted December 16, 2013 Reinheartv: YoshiP is saying it was set this way so players don’t buy out all the lands right away and end up in situation where none is available. RMT estimated gil has been removed from their amount, they checked how much gil the FC’s have and got the estimates. with battle alone you should be able to earn 15000-18000, little bit over 20000 gil with role bonus every day. If you farm 7 days that’s good amount X number of members. It’s set so players can buy in 3 month time. He says again he will look at situation and make adjustments. The information posted on the patch notes it the highest amount and most likely not much people will buy, he wants people to use this as example to have players talk over how to gain the gil to purchase This actually makes me wonder if they're looking at their US markets closely at all. Cus these are more like the US hardcore gamers, and the typical Japanese gamer; I could be mistaken, but from everything I've seen and been told, the average Japanese FFXIV player is much closer to our "hardcore" FFXIV player - they are the ones who grind out a whole bunch of dungeons every night and get in their time in Binding Coil every night, and min-max their five - ten hours online. There's fewer casuals over in the Japanese markets, because their playstyle is just different than ours is, making it almost the reverse of what it is here. They're not taking the casual gamer market into consideration like...at all. On my good health days, I can play a lot of FFXIV, and I'll do a lot of dungeoning and if I get lucky with item drops, I might make the kind of money they're talking about...but I can't do that every day, and I do like to do more than just grind out dungeons and such. But yes, a casual gamer - which is likely a lot of their US market, maybe not most but a good chunk - isn't going to want to do that every day; and that's not just RPers, I'm talking the casual gamer crowd across the board. People with jobs, school, or both and people with medical conditions that just can't game that much even if they can't go to work or school, plus whatever offline social obligations/desires people in general have. I do think they've gone about the situation inaccurately, if this information is true. But it may be another one of these instances where it was a cultural difference that created the perspective, and something got lost in translation. They really need to start recognising the differences in playstyles, if that's what's happening (again), and analyse things a bit differently from all the angles... Link to comment
Rinh Hallani Posted December 16, 2013 Share #22 Posted December 16, 2013 This actually makes me wonder if they're looking at their US markets closely at all. Cus these are more like the US hardcore gamers, and the typical Japanese gamer; I could be mistaken, but from everything I've seen and been told, the average Japanese FFXIV player is much closer to our "hardcore" FFXIV player - they are the ones who grind out a whole bunch of dungeons every night and get in their time in Binding Coil every night, and min-max their five - ten hours online. There's fewer casuals over in the Japanese markets, because their playstyle is just different than ours is, making it almost the reverse of what it is here. I thought that as well, but from the chat during the livestream and this post on the official forums, even the Japanese players are doing a spit take on the prices. So I'm not sure who they think they're pleasing with this. Link to comment
LiadansWhisper Posted December 16, 2013 Share #23 Posted December 16, 2013 This thought process right here, that YoshiP expressed, just enrages me. 7 days a week. Three months. They're expecting people to buy it in -three- months. Not in a month. Not in even two. You want to extend your content? Release it three months later then. Don't give me bullshit about extending content. Don't give me bullshit about RMT and legacy gil. This is just balls-out stupid. You're locking out low-hours players out of an advertised part of the game altogether, one that has been advertised since the beginning of 2.0. I'm through offering suggestions when their thought process from the start has been flawed. I'll see how SE handles it. From what I hear, if FC housing is like this, then they're expecting the same thing from Personal Housing. 3 months to farm gil for a house indeed. This is so how I feel about it, too. o_o So, SO much this. Link to comment
Suisei'to Posted December 16, 2013 Share #24 Posted December 16, 2013 It's like I'm really playing an old school MMO. Edit: Actually, I have more to say about this. From the get go FFXIV has had the mentality of a Old School MMO with Modern upgrades. This has extended into the gear grind, Coil raiding (Especially Turn 4 and 5), the extensive crafting, the plans for PvP and now it's been extended into housing. I don't find the price point shocking given the nature of the MMO being crafted. So, housing is going to be expensive and is unlikely to drop below a 10mil price point. That just means that the FCs that do manage the feat (Especially the large mansions) have accomplished something big together. Is it any different than Coil raiding? It's an advertised part of the game that anyone that puts the time into it can accomplish with a talented group of individuals. Housing is the same way except not in a Raiding context. I'm sure PvP has the same mentality, a long term investment that pays out in accomplishment. In the end it's about fostering a community of like minded players and forging something together. Much like the RP-C is for us. I suppose the best way to think of it is that there are four types of End Game in FFXIV: Raiding PvP RP Crafting (Housing) Link to comment
Rinh Hallani Posted December 16, 2013 Share #25 Posted December 16, 2013 But gathering gil is a monotonous time sink which requires little to no skill. Crafting and playing the market board, ok, that perhaps takes a bit more thought but what YP described was dailies or running dungeons ad nauseum. I already have a real life job where I perform tasks I don't particularly enjoy for a small monetary return; I don't want a job in a game too. I'm also not sure your comparison is right since the prices we're railing against are just for the plot of land. Building the house, furnishing and decorating it, extending and expanding; now those are things I can agree should require a lot of effort. I think the price of plots is more akin to being asked an exorbitant entrance fee or doing a horribly long quest chain (Gates of Ahn'Qiraj anyone?) before you can even access a raid. And for the record, I'd balk at that too. Link to comment
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