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Letter from the Producer LIVE Part XVIII Q&A Updates


Kage

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Sweet DRG buffs! I'm really eager to see how this ends up working out for our dps in Coil.

 

:/ NIN nerfs, though.

 

Interesting that they're planning to make normal and hard mode versions of Heavensward raids. I wonder how difficult those will end up being and what loot they drop. I wouldn't mind something like an ilvl difference of 5 for the gear and/or maybe making the hard mode versions dyable.

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Ishgardian housing is not planned.

 

In 2.45 we will also be introducing a system where players can help people with the final coil of bahamut after they’ve been locked out. For people who don’t want a second chance at loot but rather want to help their FC mates and friends clear.
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Q10: In a previous interview, you mentioned that we will able to tackle instanced dungeons by ourselves. Are there still plans to implement this feature?

 

A10: Yes, there are still plans to implement this feature. While there isn’t too much we can reveal at this time, just to give you a preview, we are currently discussing a new type of content where you will control your own unit for your grand company, add NPCs in your unit, and take them to dungeons to level them up.

 

O_O All of the yes! CAPTAIN MIRKE IS GONNA BE A THANG! AN IN GAME THANG! /grabby hands

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Q10: In a previous interview, you mentioned that we will able to tackle instanced dungeons by ourselves. Are there still plans to implement this feature?

 

A10: Yes, there are still plans to implement this feature. While there isn’t too much we can reveal at this time, just to give you a preview, we are currently discussing a new type of content where you will control your own unit for your grand company, add NPCs in your unit, and take them to dungeons to level them up.

 

O_O All of the yes! CAPTAIN MIRKE IS GONNA BE A THANG! AN IN GAME THANG! /grabby hands

 

I'm just happy that the rest of us will be able to experience group content when we're locked out by any number of self-imposed or player-demanded gates. This is probably the single best news to come out of an LL in a LOOOONG time for me.

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I parsed 510 dps in turn8 the other day over the course of 6.5 minutes. More Dragoon buffs? PLEASE do.

 

I can't wait to wreck shit harder.

 

To be fair, they're saying one of the biggest problems with dragoon involves positionals. In t8 the mob can't move and *should* never turn. The only time you'll be off of it is if you have to grab a tower, kill a dreadnought, or briefly deal with an explodey mechanic :P. There's also echo in there now. I think generally, across the board, if you pit a good drg against a good monk, or even a ninja, the drg is likely to underperform simply do to the way the class is put together.

 

On the flip side, I don't think it needs THAT much of a buff. I hope SE does a good job of balancing it based on what will even drg out with other dps, and not confuse complaints from simply bad dragoons lul.

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I parsed 510 dps in turn8 the other day over the course of 6.5 minutes.  More Dragoon buffs?  PLEASE do.

 

I can't wait to wreck shit harder.

 

To be fair, they're saying one of the biggest problems with dragoon involves positionals. In t8 the mob can't move and *should* never turn. The only time you'll be off of it is if you have to grab a tower, kill a dreadnought, or briefly deal with an explodey mechanic :P. There's also echo in there now. I think generally, across the board, if you pit a good drg against a good monk, or even a ninja, the drg is likely to underperform simply do to the way the class is put together.

 

On the flip side, I don't think it needs THAT much of a buff. I hope SE does a good job of balancing it based on what will even drg out with other dps, and not confuse complaints from simply bad dragoons lul.

I thought it was because DRG were getting blasted to bits by the magical damage in the end game raid content. (T10 lol).

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It is a combination of things. All of which Yoshi-P himself addresses. He even lays out exactly what they are doing to DRG. Magic Def buff, Potency buff, recast timer buff (which I assume is another lowering of the recast for jumps), Possible speed buff, and getting your extra stuff from your stuff regardless of proper position (loooooong time coming. MNK does not have to flank for Twin Snakes, why should DRG?) DRG is a fun job. I love the hell out of it, but it does need work. One of the things that really pepped me up watching the letter was when they got the DRG question and people laughed, then Yoshi-P said "I am not laughing" and people just stopped. I am looking forward to what they implement, Yoshi-P seems very serious about bringing the job up to par.

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I parsed 510 dps in turn8 the other day over the course of 6.5 minutes.  More Dragoon buffs?  PLEASE do.

 

I can't wait to wreck shit harder.

 

To be fair, they're saying one of the biggest problems with dragoon involves positionals. In t8 the mob can't move and *should* never turn. The only time you'll be off of it is if you have to grab a tower, kill a dreadnought, or briefly deal with an explodey mechanic :P. There's also echo in there now. I think generally, across the board, if you pit a good drg against a good monk, or even a ninja, the drg is likely to underperform simply do to the way the class is put together.

 

On the flip side, I don't think it needs THAT much of a buff. I hope SE does a good job of balancing it based on what will even drg out with other dps, and not confuse complaints from simply bad dragoons lul.

I thought it was because DRG were getting blasted to bits by the magical damage in the end game raid content. (T10 lol).

 

 

It's all of this. Pulling high DPS in turn 8 is nothing because you rarely have to move at all. DRG has been meh for a long while. It's only a big issue now because we have NIN and Final Coil is way more of a gear check than Second Coil, and it dishes out tons of magic damage. Basically it's a giant screw you to DRG.

 

NIN made DRG pretty much worthless in current endgame. It does better damage, has no crippling positional requirements, has better survivability, better party utility, and on top of that it flat out moves faster, so it's easier to dodge AOE. If it wasn't for the need to build limit break and the fact that MNK does the highest damage and provides good utility then NIN would invalidate it too.

 

Our DRG is looking forward to these buffs. He was going to quit and change to MNK because he can't stand eating dirt every time magic damage AOE (aka all of them) crits. It needs all the help it can get.

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A little disappointed with the wedding mount. Previous shown artwork had lead me to think it'd be a carriage...

 

Oh well.

 

Hopefully it won't be just this, or it'll be a pretty poor and disappointing patch. New poses and emotes, please! (T-T And the IC status icon too...)

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NIN made DRG pretty much worthless in current endgame. It does better damage, has no crippling positional requirements, has better survivability, better party utility, and on top of that it flat out moves faster, so it's easier to dodge AOE. If it wasn't for the need to build limit break and the fact that MNK does the highest damage and provides good utility then NIN would invalidate it too.

 

Our DRG is looking forward to these buffs. He was going to quit and change to MNK because he can't stand eating dirt every time magic damage AOE (aka all of them) crits. It needs all the help it can get.

NIN's also getting nerfed via TP costs according to that letter. Might get a hit on damage, but I doubt it'll be sufficient enough to not make it king of utility.

 

They pretty much seemed to have hit the nail on the head with the buffs too - less positional restrictions, more MagDef.

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Lets be honest, pulling high dps in Turn8 does matter because if you cant- you can't FCOB most likely.

 

That same parse by the way, the monk in our raid did 565 dps.

 

So I lost by about 10% compared to him. Dragoons being behind monks by 10%? Why? No thanks.

 

Turn8 is a parse fight - 510 on turn8 is to show the point that DRGs need more dps. I dont know how hard good ninjas parse, last time we had one for fun in there they did...520? Why should DRG be the worst melee and the weakest? Good buffs inbound boys please look forward to it.

 

Lastly the magic buff to DRGs is for turn12/13. Turn 10/11 is more manageable though much more painful than is should be. Stacks in turn12 crush DRGs much earlier than the rest of the raid which was the real problem.

 

All this salt thrown my way mmm.

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Sooner or later the SMNs are going to need to get balanced with some type of aetherflow buff or so. Too many of them are going OoM from what I hear in FCOB that they're now switching back to BLM as other DRGs (before 2.45 buff announcements) were heading towards switching to MNK/NIN.

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Sooner or later the SMNs are going to need to get balanced with some type of aetherflow buff or so. Too many of them are going OoM from what I hear in FCOB that they're now switching back to BLM as other DRGs (before 2.45 buff announcements) were heading towards switching to MNK/NIN.

 

Yes Summoners got the SHAFT when they lost Thunder. They need MP help so bad as well.

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I think Yoshi-P really takes class balancing seriously and the reasons why people play them. People should switch jobs because they are fun not because X job underperforms in certain raid content or there other "similar" job is superior.

 

People shouldn't have had to switch from BLM to SMN because of the movement intensive problems in certain SCOB fights and they were noticed.

 

DRG -are- good but so many people had part of the laughing stock syndrome that permeated from FFXI but was exacerbated by so many of them jumping and dying to the magic damage. Positionals are a problem but honestly the monk in my group was having more issues in T8 than anyone else because of Greased Lightning and others. (WHY YOU MAKE MY JOB HARDER. JUST MOVE TIGHTER OR ELSE I'M LETTING BALLISTICS KILL YOU :C)

 

SMN shouldn't have to feel pressured to switch jobs in FCOB because of the -very- long sustained fight that after a certain time their mana pool is just too depleted that Ballad would need to be played in these stupid dps check fights.

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