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Rpg other than Final Fantasy you like!


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I almost forgot about Suikoden. I played the one with Lady Sialeeds in it. I remember it being filled with intrigue!

 

On that note, since I'm a huge fan of intrigue and difficult decisions in RPG's I'll also add Telltale's The Walking Dead, The Wolf Among Us and their take on Game of Thrones.

 

Oh, and then there's The Last of Us which is one of my favourite games ever!

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I almost forgot about Suikoden. I played the one with Lady Sialeeds in it. I remember it being filled with intrigue!

 

On that note, since I'm a huge fan of intrigue and difficult decisions in RPG's I'll also add Telltale's The Walking Dead, The Wolf Among Us and their take on Game of Thrones.

 

Oh, and then there's The Last of Us which is one of my favourite games ever!

Yes Suikoden was a radically different experience for me in that the goal wasn't simply save the world, and a lot of scheming drove the plot. Vagrant story was told in a very different way and had a very intimate, small cast, but also told a good intrigue story. V was an excellent suikoden and probably my second favorite after 2. It draws a lot from the things that made the first two so good.

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Wild Arms! With 3 being my favorite chapter!

 

 

One of the characters there, Jet Enduro, is who I named Jet'a Vann after. I love that albino :love:

3 was such a bold game. It seems everything about it set out to differ from other jrpg. The lead is a female with no shallow romance defining her, the loner gets a lot of criticism and ridicule for being standoffish, the big guy is a Mage, and the sniper is a pleasant, happily married middle aged man. And everyone had guns. It was brilliant.

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One of my personal favorite RPG series was Breath of Fire, actually. BoF3 and 4 were personal favorites and Dragon Quarter was... unique, if nothing else. It was an interesting attempt to try something new. Music was always on point, too.

 

...Breath of Fire 6 being a mobile feels like such a kick in the shins, don't it?

 

The first new game in the franchise in over a decade...

 

And Capcom makes it an iPhone game.

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One of my personal favorite RPG series was Breath of Fire, actually. BoF3 and 4 were personal favorites and Dragon Quarter was... unique, if nothing else. It was an interesting attempt to try something new. Music was always on point, too.

 

...Breath of Fire 6 being a mobile feels like such a kick in the shins, don't it?

 

The first new game in the franchise in over a decade...

 

And Capcom makes it an iPhone game.

I've got quite the bone to pick with them for MML3 so this neither surprises nor pleases me.

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One of my personal favorite RPG series was Breath of Fire, actually. BoF3 and 4 were personal favorites and Dragon Quarter was... unique, if nothing else. It was an interesting attempt to try something new. Music was always on point, too.

 

...Breath of Fire 6 being a mobile feels like such a kick in the shins, don't it?

 

The first new game in the franchise in over a decade...

 

And Capcom makes it an iPhone game.

I've got quite the bone to pick with them for MML3 so this neither surprises nor pleases me.

It's Capcom T_T

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To parrot some others: Tactics Ogre, Vagrant Story, and just about anything created by Yasumi Matsuno gets my recommendation. The man has a knack for creating interesting, charming worlds with realistic politics and poignantly human issues. He also gets away from (most of) the typical jRPG tropes, which is always a good thing. Plus, he features good Shakespearean English in his games. Whoever does his english localization is a god.

 

Aside from that, Radiant Historia for the DS has the best time travel plot since Chrono Trigger. The Etrian Odyssey series, also on the DS/3DS, is nearly devoid of story, but it makes up for it with mechanical depth and a map drawing mechanic reminiscent of old school RPGs that you needed a pad of paper to properly play.

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I'm a huge, really huge, fan of Dragon Quest and constantly pine for a US release of both DQX (ha..like that'll happen) and the 3DS remake of DQVII.

 

I love Shin Megami Tensei and Persona, as well as Suikoden and Breath of Fire, but one game stands alone as my all-time favorite. Here's a tribute to it from the great Brentalfloss.

 

[video=youtube]

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  • Pokemon.
  • Fire Emblem.
  • Breath of Fire.
  • Tales of; series.
  • Monster Hunter <3333333333333333333333333333333333333333333333333333333

 

JRPGs are my life.

 

I'm a huge, really huge, fan of Dragon Quest and constantly pine for a US release of both DQX (ha..like that'll happen) and the 3DS remake of DQVII.

 

I love Shin Megami Tensei and Persona, as well as Suikoden and Breath of Fire, but one game stands alone as my all-time favorite. Here's a tribute to it from the great Brentalfloss.

 

[video=youtube]

 

...how could I forget Earthbound? Wow...

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Crawling into this thread even though I haven't actually played that many non-SE games *shamefaced*  

 

I grew up with FF, so it was only 'natural' that I moved on to KH, Seiken Densetsu, TWEWY (it was really fun to play this game and then finally get to visit Tokyo to see Shibuya for yourself), but I think Legend of Mana deserves a special mention. It is still one of the most charming and enigmatic games I have ever played, and I still return to it every now and then. 

 

I have also played some Suikoden (Tierkreis, got almost all 100+ characters before my game file died forever), Ace Attorney installments, and also D3 and LotRO extensively. (I've not logged into either of the last two since FFXIV: ARR happened in my life...) 

 

And finally,  the button-mashing fanservicing goodness that is all of the Marvel vs Capcom installments. 8-)

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Wild Arms! With 3 being my favorite chapter!

 

 

One of the characters there, Jet Enduro, is who I named Jet'a Vann after. I love that albino :love:

3 was such a bold game. It seems everything about it set out to differ from other jrpg. The lead is a female with no shallow romance defining her, the loner gets a lot of criticism and ridicule for being standoffish, the big guy is a Mage, and the sniper is a pleasant, happily married middle aged man. And everyone had guns. It was brilliant.

 

Agreed. I really hope that one day SE gives us a Far West-themed continent to explore. It did not happen with FFXI (Seekers of Adoulin pretty much established the west as a wild continent) so... maybe XIV? I dare hope.

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One word...

 

PERSONA!

 

*summons his persona*

 

This one steals the show for me. As an RPG and as a fighting game. I'm a sucker for modern-supernatural themes and this game is no exception. I love the concept. I love the mood and I love the music... OMG THE MUSIC! I played only P3 and P4... planning on playing the previous ones too. I'm also playing my ass out in Persona 4 Arena Ultimax. Holy crap this game is awesome.

 

Other RPGs... well...

 

I grew up with FF, so it was only 'natural' that I moved on to KH, Seiken Densetsu, TWEWY (it was really fun to play this game and then finally get to visit Tokyo to see Shibuya for yourself), but I think Legend of Mana deserves a special mention. It is still one of the most charming and enigmatic games I have ever played, and I still return to it every now and then.

 

Elysia is officially my BFF now... I can agree with every word there. I ADORE Legend of Mana. I also love Kingdom Hearts - man this game gives me feels.

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I can't believe I forgot about Sierra games (speaking of nostalgia again xD..) But I gotta include these since I've played these series in their entirety at least twice.

 

Quest for Glory (hnnngh, a classic favorite.  You can see a full no-commentary playthrough of all 5 games here

)

 

Monkey Island series.  Sogud.  K I'm done *flies away until she thinks of more gamez*

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love u 2 bae <3

 

Oh man, speaking of Legend of Mana. Last time I visited my brother, I brought some of my PS1 games for him to borrow, and that was among them. My 8 year old nephew (who was at the time in the middle of Ni No Kuni) was fascinated with the jewelcase art, so we fired it up and played a little in co-op. He was completely hooked within minutes.

 

I think LoM and other sprite-based games (every 16-bit RPG ever, Breath of Fire 3/4, Suikoden, Saga Frontier) have aged so much more gracefully than the blocky 3D visuals of other early PS1-era games. They have a timeless quality to them, and it probably helps that a lot of the indie devs are going with pixel art for their games as well.

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Hm it was hard posting on my phone.

Here are the series and games that I feel most strongly attached to. I feel like rambling, sorry.

 

Suikoden: I mentioned it all before! My favorites in the series are in this order: II, V, I, III. But all are quite good. No other rpg really quite grasps that political feel and the sense that your actions are relevant within the setting like Suikoden did. Not only that, but it's amazing how much they were able to make me feel for single characters in a cast of literally over a hundred. They could really make you truly hate or love a character on a personal level, and in the older games, they did this using a mediocre translation. S2 especially, replaying it so many times made me realize how many mistakes were made in the localization; it was kind of a testament to how brilliantly resonant the story was that it didn't matter to me at all when I first picked it up.

 

Vagrant Story: In places where Suikoden was vast and epic, Vagrant story was compact and elegant. A tiny, intimate story most rpgs don't attempt to touch, given that it took place entirely within the span of a day or two, in one location, with a cast no bigger than a typical Shakespearian play. Everything about the game was designed meticulously. It was beautiful for a PS1 game, probably the pinnacle of its graphics, but more importantly every visual choice was made to accentuate the atmosphere, and it was "directed," as if it was a movie, with an eye for dramatic camera angles and scene pacing. The battle and gear system may have perplexed some and frustrated others, but its intense trial and error as well as complexity was really appealing to me and very much unlike most other games of its day. It really feels like a dungeon crawler precursor to some later PS3 era games like Demon Souls in how brutally it punished you for not thinking carefully or learning from your mistakes. The most remarkable thing about the game though is that it's actually an unfinished product-it was intended to be much bigger and a lot of its mechanics went into FF12, which I'm not convinced was better for it, personally.

 

Wild Arms: I've only played the 3rd-5th, and watched lp and read the story of 2, but it's still a pretty important series to me. Though the storytelling usually isn't that complex, the wild-west elements are really unique and the design team really did an excellent job of making the games feel like an anime. Not just adopting the aesthetic but going so far as to incorporate common plot structure and pacing from a typical popular anime, even having the opening play at the beginning every time you start up the game, but ALSO having an ending play when you quit, as if your play session was one episode. 3 was really aggressive about fighting back against all jrpg trends for reasons I mentioned earlier; it was an awesome game even when the translation was iffy. 4 brought in a really unique and fun battle system and 5 refined it further, with a really colorful aesthetic and simple (almost as subtle as sledgehammer) story that was fun light entertainment. Like almost every game series I enjoy, it has really strong musical work. Also underappreciated: its quality of life mechanics, including more ways to speed up battles or avoid them entirely than probably any other rpg I've played. 5 even allowed you to individually decrease the frequency of a character's voice acting in battles and the field if you found them annoying. That's just ridiculous...

 

Valkyrie Profile: Great game with a wonderful aesthetic, unique battle system, gameplay and story pacing that reflects the setting, and one of the strongest soundtracks ever created. There's honestly not much I can say about this game other than everyone who likes jrpgs should play it, if only for the uniqueness of the experience. The second game is a bit more of a hit or miss, but I still loved it all the same. The fact that every party member had to die in some way to join your party (not much of a spoiler given that the lead is a valkyrie.) appealed to my tragedy addiction, even if this storytelling method limited how much they could be developed. Also some characters were just useless. I'm looking at you, Grey.

 

Persona: I'm one of the few who played Eternal Punishment before P3 came out and became hugely popular. I never thought I'd love a disgruntled, middle-aged tap buster and extortionist who wears loud golden suits so much. The high random encounter rate was irritating, but the negotiation system, which I liked in Nocturne and other SMT games, was still fun, and the story involving kotodama (rumors becoming reality) is madly appealing to my modern fantasy sensibilities. I think Persona should be respected as a rare rpg series to not be sci-fi or fantasy; that is something people really take for granted. I just wish I'd played Innocent Sin back then, though there wasn't a port, so that was pretty impossible. It's really only half a story. P3 and P4 were great games and some of my favorite ones, but P2EP still holds a lot of weight with me, mostly because it dealt with adults with believable, modern, adult problems, something you don't see in a lot of games.

 

I also really liked Xenogears, Tales, and Star Ocean. I played Shadow Hearts Covenant and loved that game as well. I could ramble for ages about these games and pick apart why I liked them again and again and it'd never be enough. If even a little bit of these games enters a newer title, I'm at least somewhat positively disposed towards it.

 

I have to admit I'm a little disgruntled. I feel that to many in the West, jrpg was defined entirely by FF, yet most of the games I enjoyed avoided the pitfalls that later damaged FF and by extension the jrpg's image in the west. (Though that was IMO also due to aggressive marketing from Western developers.) As someone who never really "got" the more freeform, choose your own adventure style wrpg, I've got a huge bias, to say the least. Games like Baldur's Gate 2 and Fallout were fun in their own ways, but failed to engage me the way a lot of console rpgs did. I guess I was just a sucker for getting railroaded.

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