
Tiergan
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*NSFW* ERP- should both IRL partners be okay with it?
Tiergan replied to thatgirl's topic in Off-Topic Discussion
If your 'soon-to-be-ex' doesn't give a damn about how you feel with something as minor as ERP, it's simply time to GTFO of the relationship. If he's willing to risk potentially missing out on real life nookie in favor of virtual nookie, it's definitely time to GTFO out of the relationship. In the grand scheme of things, this guy doesn't sound important enough to stick it out with. -
Hng. I kind of squeed a little bit. This thread and the art forum are rapidly starting to reveal my secret squee-feelings for couple-cuddles.
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Hgngngngng. He's so goddamn cute. ;A;
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"Digging in the Dirt" Connection Cross Post
Tiergan replied to Yssen's topic in Chronicled Connections
Tiergan Vashir, signing up! :V Member of the Immortal Flames - Free Brigade. Ala Mhigan Has spent time in Little Ala Mhigo and would be furious about the abduction of youth. -
(( I am so onboard. :V ))
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I was thinking I might have to retool Energy and Sanity a bit. They did different things in Faolan's original version, but he also had a very different (and TOTALLY AWESOME) setting/goal for everything. I'll have to think more on what I want the system to do and figure out how I can make Energy/Sanity reflect that better. I don't mind that people can have super tiny numbers for their stats though. In Faolan's campaign, Tiergan only had 2 Sanity as well, and he was always on the brink of losing it all. BUT, I was always a little tempted to just let Tiergan lose his mind, because Faolan repeatedly told us that "Death is not the end." Someone eventually actually 'died' and we learned that it unlocked a whole other aspect of the story for that person. I kind of want to mirror the same thing so that people don't entirely have to fear hitting zero in a certain stat for a day. Also, yes, this is definitely for the Garlean/Ala Mhigan/Eorzean event. I'm really glad everyone's giving their input because it lets me tweak everything. Once I finalize a system, I'm going to put a friend who's never made a character sheet before through it and see how much trouble they have,
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A WILDWOOD WITH MY NAME?! *intense glaring ensues* CLEARLY THERE MUST BE A SHOWDOWN. (Or a polite meeting over a cup of tea.)
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I am so unimaginably excited for the new dungeons. I am slightly less excited about the impending massive flood of new DPS. I need to hurry and level my DPS classes before Rogue/Ninja hits. <_<
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This sounds AWESOME. I'm really curious on how the Trust stat works and how it gives people more opportunities to betray. It sounds like it really pushes things to be a lot more narrative.
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This kind of reminds me a little of Verad's neat system and I *really* like both because they are a lot more thorough in covering more unique aspects of everyone's character. I'm admittedly a little scared of tossing in too many modifiers, because it has the potential to make things more unwieldy for when a GM isn't standing by. I also know a few folks that don't have a lot of table-top experience and they glaze over the second making a character sheet gets too complex, so my goal was to use something simple enough for them to run with (Faolan's system was super successful with non-tabletop folks because of how easy it was to understand during his campaign.) What I might do is borrow ideas from Verad's Fate System (if that's okay?) and let people select/create 3 character skills that they are Fair(+2), Good(+3), and Great(+4) at. Everyone is allowed to use skills only twice per event/day. (Like the Fate Points) If a GM/DM isn't present, you have to announce OOC what skill you're going to be using and what bonus it offers. It'll run on honour system that you're not using your skills more often than you should. I'll have to grab a few of my non-tabletop friends and see if this makes them skittish or if I'm being paranoid. Artifacts and their fragments are not explained for a reason. People will see what they are and what they're for during an event I have planned. The Energy and Sanity stats will make sense in context with what I have planned. As for combat, I'm probably going to swap out what I originally had for the whole Magic --- Physical thing I described a little further down the thread. It gives people more options on how powerful they think their character is in relation to others. (Though I might tweak things a little so that the less points you input in Magic/Melee, the more of a benefit you get elsewhere.) It makes combat a lot more simple and straight forward. Basically if your character is Physical 4, and you're facing off against someone Physical 1, you roll 4d20 (rolz.org adds it all together for you) and the opponent rolls 1d20. You have a greater chance of beating out the other person, obviously, but they still have a chance of winning if you roll badly. (Maybe it was just an off day for your character. :V) Your Physical and Magic stat also dictate your Physical and Magic defense. So if someone with Magic 4 is attacking you and you have only Magic 1 -- they have a greater chance of hurting you.
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I... I can't stop staring at it. ;-;
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Cute style! I really like your linework on the new Shofie image.
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Hngng. Cuddles. ;-;
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Halp - More Lore Questions: Primals and Summoners
Tiergan replied to Tiergan's topic in RP Discussion
Half the list would just be me going "AMG. SOUNSYY SAVE US." -
What if I swapped out Mutability --- Fortitude for Magic --- Physical. Slots 1-5 symbolizes your level of experience in addition to your level of defense magic or melee. 5 - You are a master of a particular art of magic or war / Highest level of defense against magic/melee 4 - You are highly skilled or extremely experienced 3 - You are competent 2 - You are learning to hone your craft. 1 - You are a novice. / Lowest level of defense against magic/melee. Players are not required to spend all points and can spend UP TO 6 points in Magic or Physical. This means you can dump 5 in one attribute, but there will always be 1 in the other. (Just so that you're not totally incapable of defending yourself against a specific type of attack, unless you feel like it suits your character.) Combat would be replaced by you using your Magic or Phyiscal stat to determine rolls. The one thing I'm torn about is whether having 5 in Magic would mean you get 5 separate 1d20 rolls that each have their own individual chance of success or failure or if 5d20 should just all get added together. If the former, it means that someone with 5 Magic would essentially get 4 free hits against someone with 1 Magic. If the latter, it means someone with 5 Magic could roll ABYSMALLY and have a '5', which would then get beaten by someone with 1 Magic rolling a 6. It would also mean I'd basically give everyone 3 health because I have seen how long Grindstone Tournaments fights run. <_<
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That sounds awesome! I like the idea of stats being mutable depending on RP. I'll give it a peek. I should add: This system is 99.999999% Faolan's. I literally just took exactly what he made and tweaked a few things around with his permission. I can't really take credit for anything. :V
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Halp - More Lore Questions: Primals and Summoners
Tiergan replied to Tiergan's topic in RP Discussion
Wizards are the worst. :V -
Yeah, this is pretty much the whole point of using character sheets and, well, I don't really see the point of doing one when everyone has the same point total in the end. We end up right where we started, you know? Do you mean how everyone has 5 points to distribute across the paired attributes?
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Halp - More Lore Questions: Primals and Summoners
Tiergan replied to Tiergan's topic in RP Discussion
According to lore there was a seal in the lake that was broken when the dragon and the warship plummeted into it - there's just no word of who made the seal and why. :V -
It's okay. You don't have to get involved in any plots to play around with a character sheet. It's sort of a fun character exercise in some ways when puzzling out whether your character leans more one way or another.
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It's best to think of the stats of how your character generally is on the whole as opposed to how they would behave towards certain people. Otherwise the stats would swing around very drastically depending on whether you're dealing with someone you love or someone you hate.
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Feel free to fill it out! I know I really enjoyed coming up with mine when joining in on one of Faolan's campaigns. I liked his system because it was really simple and your character personality is what determines your attributes, which was fun to me. You can post your stats as well if you'd like to and your thoughts behind them. I mostly am trying to test the waters to see if folks are interested. This is *really* neat because it takes into account all of the usual stuff people actually do in game. I am gonna have to pick your brain for more clarification on how this all works for future events. Though, I will admit that my goal in borrowing and tweaking Faolan's system was to create something simple enough where people would be able to engage or attack one another without a GM/DM present 100% of the time. I feel like a larger, much more dense character sheet makes that harder, even if it does a much more satisfying job taking into account every aspect of our characters.
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Hey folks! I have some plots I'm thinking of starting on the server, but parts of them do involve dice-roll combat. I know some folks have expressed some frustration over dice-rolling because, while it keeps things fair, it also is entirely random without any attributes to kind of sway things one way or another. To counter this, I wanted to use an extremely awesome dice-roll/character sheet system Faolan Woodlock came up with for his events - though I've altered it to make more sense with what I'm going for and to be more compatible with player vs player combat. Does this sound like something you'd use? I might alter any aspect of this tweaked system to make it easier for folks to grasp and run with.
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(::turns on the Souncyy Signal:: ) Alrighty, so when it comes to Primals, we know they've been around for a while, but they've only recently been able to be summoned around 10-20 years ago or so when the aetherial barrier over Silvertear Lake got fubar'd during the battle between Midgarsormr and the Agrias. HOWEVER - the art of summoning is apparently pretty dang old, and you can only get an egi after experiencing/witnessing the defeat of a primal. Does that mean primals were wandering about at some point long prior to the Battle of Silvertear Skies? Who erected that barrier over Silvertear in the first place?