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OttoVann

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Everything posted by OttoVann

  1. Treat them like beast-tribe. Because they are.
  2. I should start small, stick to jewelry and maybe a belt, just things he would wear normally, something that's not an attention grabber outside the usual, say it helps him get more str or something My thoughts are he would (arbitrary) go from benching 450 to 800/900, something like that.
  3. I think I'll make an "iron man" suit for otto, materia enhanced jewelry and or clothes. Seems I'll have to get a little canon creative in my writings, thinking I'll write up diary entries with his research and experimentation
  4. 6 am is typically the start of Balmung letting people in. It ends around 730 AM usually. Those are EST hours.
  5. I want everyones various headcannons on materia please. All of it. Simple thread, but Im hoping to really incorporate materia into rp soon. Otto needs it since hes so powerless
  6. Ghost in the Shell SAC, dont bother watching other cartoons. Also Dubs > Subs. I only understand rudamentary Mandarin and marginally better German. Aint got no time for learning japanese.
  7. Lol. Sure! I've seen so many variations of Croudo Striafu so much during the release. But they lack true spike hair.
  8. If we're being honest here, I'd make a cloud-clone in FFXIV out of a midlander if I could. Fuck the HATERS.
  9. I confront it by refusing to combat RP outside of extremely rare and highly niche situations. Spoil sport as fuck.
  10. Wife and I at a wedding today
  11. SkyUI is also open source, so make your own fork and give it away for free. If you lack the skills to do this, ask Titor or another person who can and just expect them to do it for free.
  12. You can just stick to 4.1 and not use 5.0. Just hope other modders don't want the 5.0 improvements or need them
  13. SkyUI is going free / paid route with future updates. 5.0 will be 99 cents minimum.
  14. And you think that modders don't deserve fair compensation because...? The problem in this particular situation isn't Valve (though doing something like this without thinking pretty much sent their own lawyers into overdrive, btw which is never a good thing to hear), it's Zenimax who decided that modders get practically nothing for doing the majority of the work on that particular mod. Which is also why I don't believe for a single second Zenimax'd release an Elder Scrolls game for free and go for only add-on money. (Then there's the whole issue of a check only being issued when 100$ has been reached, but that's another whole ballgame and also been how internets money has worked for quite some time.) What exactly is fair when the modder makes the mod and essentially has someone else publish and distribute and advertise for them. They endured no risk to bring their mod to the market. To be in any market of any kind selling anything, when you assume no risk you assume smaller takes. It will always be this way. It's not even a bad or immoral thing. Zenimax could take less, but they are entitled to royalties from people taking their assets and making money with them.
  15. Why are people here going ballistic over the 75% cut when Valve is giving access to sell goods via their infrastructure and tools to their developed and robust install base. Do people here think anyone should be able to utilize that for peanuts to free? Valve should let you profit of their work for free because...?
  16. Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms. Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it. I'd prefer to think about all the massive mods that have succeeded due to people loving to do it and not needing the incentive of money to actually produce something worthwhile, IE how things have been going for nearly two decades in the modding scene. So I'd excuse people for not being too optimistic for what is basically the Evolve DLC shit x10000 and with the money going to different places. I'm of the opinion people should be enabled to get paid to do what they love, like modding or drawing art for people to buy of their FF characters. If someone wants to use Valves system, and charge a penny for their mod to Skyrim out of altruism, by all means why not? If someone wants to earn something back for the time they spent modding a game, why not? Because it didn't happen 10 years ago? Bethesda has a track record of releasing games with quite a lot of features lacking, (correctly) anticipating that modders will fix any issues. If paid mods become commonplace, then the idea of paying a good amount in addition to the 60+ dollar game you've already bought just to make said game playable is very much possible, and while the thought of a modder being rewarded for their effort (which already happens, see donations) is nice, it hardly helps the consumer side of things. In a situation like this, your right it's quite shit. Theres no getting around it, it's greed laden bullshit. It's also a pretty heavy strike against people being allowed to charge for their mods, but a situation like this is also a heavy strike against buying the game in the first place because everything you said is right.
  17. Otto will bang the shit out of a black skinned Elezen or a brown skinned one or pale. Doesn't matter much, though sometimes skintones and hair/eye colors matched up the wrong way can look uggo.
  18. Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms. Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it. No offense, but that would just be an excuse for the devs to do less stuff and just let the community build the game. And since you got the game for free, or nearly free, what exactly are you complaining about? A free game? Depends really. I hardly see a game with depth, lore, effort and worldbuilding like Elder Scrolls would make a Free Singleplayer. Are we really just not bothering and giving a glorified engine while we sit and let the community make the game themselves while we get money for nothing? I'm not sure you can say money for nothing, where did that engine come from? In a sense, what your describing is royalties, roughly. And besides, if people make the content, and customers buy it - whats the issue? The only way to mod on a scale ala Skyrim is if you have those dev-released tools. Free mods are always a possibility and a strict requirement for certain XXX tiered mods.
  19. Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms. Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it. I'd prefer to think about all the massive mods that have succeeded due to people loving to do it and not needing the incentive of money to actually produce something worthwhile, IE how things have been going for nearly two decades in the modding scene. So I'd excuse people for not being too optimistic for what is basically the Evolve DLC shit x10000 and with the money going to different places. I'm of the opinion people should be enabled to get paid to do what they love, like modding or drawing art for people to buy of their FF characters. If someone wants to use Valves system, and charge a penny for their mod to Skyrim out of altruism, by all means why not? If someone wants to earn something back for the time they spent modding a game, why not? Because it didn't happen 10 years ago?
  20. Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms. Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it. No offense, but that would just be an excuse for the devs to do less stuff and just let the community build the game. And since you got the game for free, or nearly free, what exactly are you complaining about? A free game?
  21. Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms. Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it.
  22. Works for Dota2, a game which is a few hundred, to thousands of times larger than Skyrim ever will be. Who here in the last ten years has heard of businesses, that employ modders, to only make mods for a game? It hasn't happened until Valve enabled people to monetize their work. Happens now in big games where money can be made. Great modders who do what they do, but can find work in an art studio making mods. I see nothing wrong with those people being able to get paid for their work. Ignore the reality of modders being able to find work, only modding games, but it's happening whether you like it or not. For games that are given out for free, then monetized from the ground up via mods, people self-employ and if they are talented, make huge money. The old system worked, for you. Now it works for the content creators and the end-consumer. I invite you to take a look at Zandronum (and other, older source ports for Doom, Doom II, Heretic, Hexen, etc.) and FreeSpace 2 Source Code Project for wonderful examples and demos of what can be done and developed for a community by the community when both the tools and the end product are freely available to anyone and everyone. There's no "entitlement" here, just sad resignation that large companies seek bigger profit margins. And I invite you to look at games like Dota2, and TeamFortress2, where cosmetics are made almost exclusively by the community and sold to the community. Almost no one here plays those games so consider the following: Many, many artists quit their day jobs to make hats for those games. Because the monetization was there. "But modders did it in the past for free", okay. When you give people an avenue to earn money for their work put in, versus it always being free and relying on charity (which is rare, small, and hardly materializes) you can attract much more skilled people to mod for your game. A lot of people who make cosmetics for games like Dota2 and TF2 make over six figures, easily. Anuxi is a good example. She would not have quit her day job, and she would not have made cosmetics that a lot of players fucking love without being able to have her work monetized. Thank god she was able to get paid for her work and keeps making a lot of stuff people want. Sure, there will always be free mods, but lets be perfectly honest this thread is reflecting entitlement. Simply put. Its also ignoring the positive effects that this brings, like attracting people with real talent to mod for a game. Times have changed, for the better. That's very relative, because hats and cosmetics in Dota are that. Cosmetics. Completely optional things that influence very little on your game. I'm a ex-TF2 player so I'm aware of the example very well. But in many games, specially Skyrim, mods actually expand upon the experience, and in many cases are almost necessary, like SKSE and SkyUI. Not having them, while ignorable, becomes very hard to return to the normal, and they naturally expand and influence the game a lot. As of now, the bundle of mods on Skyrim, a game that rely a lot nowadays on mods for it's experience, is almost two times the price of the game. Should Heavensward be free, via this logic?
  23. I invite you to take a look at Zandronum (and other, older source ports for Doom, Doom II, Heretic, Hexen, etc.) and FreeSpace 2 Source Code Project for wonderful examples and demos of what can be done and developed for a community by the community when both the tools and the end product are freely available to anyone and everyone. There's no "entitlement" here, just sad resignation that large companies seek bigger profit margins. And I invite you to look at games like Dota2, and TeamFortress2, where cosmetics are made almost exclusively by the community and sold to the community. Almost no one here plays those games so consider the following: Many, many artists quit their day jobs to make hats for those games. Because the monetization was there. "But modders did it in the past for free", okay. When you give people an avenue to earn money for their work put in, versus it always being free and relying on charity (which is rare, small, and hardly materializes) you can attract much more skilled people to mod for your game. A lot of people who make cosmetics for games like Dota2 and TF2 make over six figures, easily. Anuxi is a good example. She would not have quit her day job, and she would not have made cosmetics that a lot of players fucking love without being able to have her work monetized. Thank god she was able to get paid for her work and keeps making a lot of stuff people want. Sure, there will always be free mods, but lets be perfectly honest this thread is reflecting entitlement. Simply put. Its also ignoring the positive effects that this brings, like attracting people with real talent to mod for a game. Times have changed, for the better.
  24. God damn this thread is sad. So many people are outright raging because they literally feel entitled to mods for a game, something they didn't work to help create. Don't pay for them if you don't want to, just don't act entitled about it either.
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