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WanderingWordsmith

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  1. Averill's just come back from Dravania. He was never a civilised sort, but I find him in taverns more often than I'd like to think makes sense ICly. In an effort to rectify this, I'm reaching out to anyone who fancies a long-term story that we can connect our characters with. Right now Averill's on a mission, and it's driving him to act with increasing recklessness. There's plenty of hooks in his character, especially given recent developments - they're all available on his wiki. If your character spends more time out in the wilds, and has an interest in the arcane/aetherical, hit me up! Let's get something planned. I'm available in-game, and via Skype/Discord for offline RP. I'm also open to any FC's that deal in similar business, though I'd like to keep the plot connected to one or two folks, ideally.
  2. Averill's an MTG card! I wrestled with his costing for a little while, but with double strike and 24 damage to a player before he dies, he deserves to be this expensive. Maybe a little more.
  3. I've updated Averill's wiki and rerolled his character. As a result, this is my new directory complete with wiki link and RP information. Enjoy! I. Basic Information Primary character: Averill Rooks Primary linkshells: Europa II. RP Style Amount of RP: I'm a heavy RPer, without question. Content aside, it's myprimary draw for playing this game. Finding stories and adventure with my fellow RPers is paramount to anything else. RP content: Anything goes - with consent. Combat is Averill's primary skill, so wounds both light and grievous are acceptable. Anything severe, from dismemberment to death, have to be planned in advance. Other happenings, from the intimate to the extreme, must also be planned. It's all about communication. Lore: Eorzea is our playground for a reason. If there are clearbreaks in lore without due justification, that's going to kill my immersion and enjoyment. However, bending and appropriately justified breaks make for engaging RP, used correctly. Chat functions: I use /em and /s. Private matters should be taken to private channels; /p and /t. III: Other Info Country:United Kingdom Timezone:GMT Contact info: Skype: Chaosbahamut1 Discord: WanderingWordsmith#1598 PSN: Chaosbahamut123
  4. Averill has a few quirks and habits he's developed during his time as a vagrant: -When speaking, he places his axe between himself and the person he's speaking to. He'll often lean on it, as an elder might his cane. -As he ponders ideas or thinks heavily on something, he scratches his uncountable scars. -When the luxury is afforded to him, he starts every morning with a black coffee. He's learned to make a mean brew over the years. -Always, without exception, whether's he's cooking for one or ten, he rations a portion to dry/preserve for consumption on the road.
  5. Recent events have led my character to voluntarily remove himself from civilisation, both in terms of his relationship and actual geography. He has some family problems, so the excuse goes. Currently residing in the Dravanian Forelands, in an area secluded by mountains, his presence has displaced some golden bandersnatches, causing some grief for the local hunters of Tailfeather. Most likely, they'd outsource some help to tackle someone apparently ferocious enough to scare off the stronger predators in the forest. There'd be bulletins - nothing major, just some notices on free company boards, maybe rumours in the sellsword circles - of the problem. Anyone who wants to come check it out, hit me up or look for the Party Finder in-game!
  6. Averill's primary partner would be an Aggron. As far as a team's concerned... can't build a team without reflecting the trainer, so let's take a look: 1) Aggron: Damn thing claims a mountain and does its thing far removed from people. It's a perfect fit. 2) Skarmory: A bird that regrows its wings once a cycle to full strength. It's a weird... violent... phoenix-thing. I like it. 3) Mega-Mawile: Normal Mawiles use their charm to lull foes into a false sense of security. Averill tried that once - Mega-Mawile's more his style. 4) Haxorus: Kind when left alone, dangerous when disturbed. If there was ever a reflection for Averill's more human side, it would be here. 5) Tyrantrum: Hubris? Unstoppable rage? Self-destructive over-compensation? I'll stop there. 6) Tyranitar: All of Tyrantrum, with more realm-shaking strength in the right conditions.
  7. I used to debate this for the longest time. However, after a chat with my FC-mates along these lines, we eventually pegged Liam O'Brien for Averill's voice actor. He's got the gravelly ferocity of his personality in spades, especially when he takes on characters like Asura (first clip): O1-3XjB234I
  8. [align=center]AVERILL ROOKS[/align] [align=center] [/align] Joins at level 30. Averill is a strong physical attacker with a breadth of hard-hitting skills. His primary focus is on single target damage, locating the biggest baddie and cutting them down to size with brutal efficiency, but his ability pool extends to some group target physical skills. Initially encountered squaring up against a ferocious beast, the player is given the option of stepping in to assist the lone savage. The initial fight plays out as a three-sided battle, with Averill as a secondary target who focusses the boss, but unleashes area-of-effect attacks against every combatant. If the beast is killed, Averill will stalk off with nary a word of thanks. Encountered again, this time against a stronger boss, the player must work with an enraged Averill to tackle the creature. If he survives the fight, he will thank the group again, revealing something of his story before leaving. The final encounter sees the group take on Averill as his own boss, his abilities run rampant and twisting him into the monstrous beast, The Rasping. If it is defeated, Averill will beg the group's forgiveness for his failings and offer his axe as the only form of apology he is capable of. Base Stats: HP: 8 Physical Strength: 10 Magical Strength: 2 Physical Defense: 5 Magical Defense: 2 Speed: 7 Total: 34 Usable Equipment: Weapons: Axes, Clubs, Swords, Greataxes, Greatswords, Polearms, Scythes Armor: Clothing, Light Armor --- Abilities --- 30 = Dual Wield: Character can comfortably equip two one-handed weapons with none of the inherent drawbacks. 30 = Auto-Enrage: Inflict berserk on the user when their HP falls below 40%. 30 = Mad Rush: Heavily damage one enemy. Low accuracy. 30 = Challenge: Marks the foe with the highest HP (highest level in case of a tie) for five turns. All physical attacks the user inflicts on the marked foe have a 20% damage boost. 34 = Counter: Chance to attack when damage is taken. 37 = Choke: A single-target attack that lowers an enemy's strength and deals wind damage over time. 42 = Onslaught: Attack target three times. 46 = Ravage: Attack all foes. 52 = Brutalize: A heavy attack against target foe, and deals damage to adjacent targets. 54 = Boost: Boost the user's attack for three turns. 58 = Unchained: Inflict unchained on the user, boosting physical damage by 30% and causing them to use random physical skills. 66 = Tailwind: Boost the party's speed by 10% for three turns. 70 = Heavy Arms Mastery: Character can wield two-handed weapons with one hand. 80 = Savage Rage: When berserked or unchained, add a 25% chance to deal an additional attack after every physical skill. 90 = Scythe Mastery: Scythes now deal 20% damage to adjacent targets. ---Limit Break--- Tempest Breaker = A massive physical and wind strike against all targets.
  9. I will probably keep coming back to this, but it's an awesome prompt, so... Here goes! I: "How can your allies watch your back?" The words came sharp, pointed - perhaps pointier than the horns adorning the face that accused him, Averill mused. He stoked the blaze with the head of his axe, flames carving deep valleys in old scars. "Who said I had someone at my back?" "You've the bearing of a warrior." Plate, flawlessly maintained, and an unscarred face shifted into a bemused frown. It had been the first break in the stranger's stoicism, "Any blade that takes the field would never survive if they took it alone." His attention drifted to the fell blade that Averill so carelessly pushed into their fire. "You presume that I take the field." An age's silence returned the warrior to straight lips. "You refuse the duty of the strong?" "Duty?" "To protect the weak - we are the shield-" "I have an axe." "Averill, we protect the weak. We stand against the darkness, do we not?" "You might." Averill shifted. He trained a pale eye on the warrior, resplendent in royal blue and shining gold. "I look like I do much protecting?" He stood. If there was rage, it roiled beneath gilt armour. "Perhaps you are the fiend that cautioned my blade to begin with." Averill stoked the blaze again, eyes averted. No steel followed the warrior's accusation; only the steps carrying heavily into the deep night. [align=center]http://vignette1.wikia.nocookie.net/dissidiadreamcharacters/images/9/95/Warrior_of_Light_(Normal).PNG/revision/latest?cb=20130702002931[/img][/align]
  10. Hi all! I used to lurk/post here a little while ago, and in the time since my initial flurry of posts on the fun prompts and making connections Averill has been through a great deal - most prominently, a rework! Not content to give the free-roaming archer an easy time of carrying on, I've taken him back to his roots and rebuilt him from the ground-up. With this in mind, I'm looking for folks to connect with an build him further with. Averill spends a lot of his time out away from civilisation, from the Thanalan wastes to the very borders of the Orn Wilds (even further ICly but y'know. Air walls and such). As a result, he's a great companion for outdoorsy folks or people with a reason to avoid the cities. He's great in combat environments and functions well outside of them. He's played a number of roles in his current FC, as mercenary, companion and antagonist. I'm looking for long-term contacts for arching stories, but one-offs are awesome too! Anyone who's interested, hit me up.
  11. So, I have a couple of themes for Averill. This one is his primary - it swings about a lot because he's a brawler, and can't help but cut loose. Given is roots as the scion of a long-dead family of (essentially) nobles, the strings fit quite well, too. 3Whpo3lYRmA This second theme, slightly more mellow, against plays with strings and a minor key. It's for his emotional moments, those few times where his humanity struggles through. P8Tkqln-l4s
  12. Averill's a storm. His training and expertise were earned in the wilds of Abalathia's Spine and beyond, and he lives for those savage battles. He wields his axe as comfortably with one hand as he does with two, and lashes about the battlefield possessed by a strength that's his to wield, but never his to control.
  13. Crikey, it's been a while since I've posted here. Averill's come a long way from that profile picture, but circumstances dictated that I leave FFXIV for a spell whilst I sorted stuff out. Now I'm back, and with Averill's primary character development done I'm looking for people to help him find his next milestone in life - hopefully through helping others out! I'm based in the EU, and I'm normally available after 19:00GMT, or earlier depending on my shifts. If you're looking for new connections and would like to set something up, please don't hesitate to say hi here or in game! Look forward to meeting you! Wanderingwordsmith
  14. I'm still binging this song after one scene last night: P8Tkqln-l4s
  15. Aw man, sign me up for this if you're still open! I love commissioning artists.
  16. Welcome to the RPC! I can't recommend a Linkshell, but if you nip down to the Linkshell Hall you're bound to find one on the forums. That said, if you ever see my character online (Averill Rooks), hit me up! We can hang out some time.
  17. "Averill! I thought that was you I saw yesterday." Keitha leaned over the gate of the Moogle's Gift ranch when she saw him approach. He smiled up at her, stepping up the path. "Didn' think you'd come here of your own choosin'. Miounne set you up?" "No, no." Keitha let him in. He took a few steps towards the ranch, but one look at the tall flightless birds the Hyur had become famous for stopped him in his tracks, "I'm just on a walk." "Uhuh, and you just happen to swing by a place filled with chocobos." She gestured to his clenched jaw and tightening fists. "Sure, sounds plenty enjoyable." Averill looked to her. Their distance from the chocobos granted him some measure of comfort. "I saw you idling at the gate and thought I'd say hello." Keitha tensed for but a moment, before staring off into the middle-distance. "Not idlin' - worryin'." "Worrying?" "Mhm. There was a storm last night - wager you got caught in it, if you were out so late. Anyroad, one of our young'uns up and bolted. Jumped clean over the greens field and didn' look back." He folded his arms, following Keitha's gaze. "Last night?" "Aye. Probably won't last too long out there, poor guy. I'd grab an adventurer but y'all seem to busy at the moment." "I'm here now." "Don' be silly," Keitha waved her hand, "You're out on a walk. Couldn' ask that of you." "You don't have to." He patted the bow slung across his chest, setting his hand on the gate. "That way, you said?" Keitha smiled, bowing her head. "Reckon he's down by the Matron's Lethe. Haven't heard anythin' from the Wailers about a stray bird in the city." "I'll start there, then." "Hey, Averill!" He stopped at the crossroads. Keitha shouted at him from the ranch. "I thought I saw two of you last night - where's your friend?" "She's asleep!" He called back. A laugh sounded out clear as day. "Oho, I see. Walkin' off a night's regrets, are you?" He tried not to scowl. He'd heard enough of that joke out of Kazuto at Camp Tranquil. Averill set off with a dismissive wave. "Hey, hold on!" The heavy run of a chocobo rancher followed him down the path. Averill turned to see her with her arms full of greens. "Take these. Kid's probably hungry if he's been out all night." Arms laden with bow and food, he nodded a farewell and set off again. The gargantuan trunk of the Matron's Lethe proved as easy to find as ever. It stretched skyward, overgrown with moss and vines. Thick legs of bark supported its climb up an otherwise sheer cliff. Averill slowed his pace upon arrival, ears open to the sounds of the Black Shroud. Diremites scuttled nearby, tails held proudly aloft. They picked ravenously at the ground, carving up the earth in a desperate attempt to eke some manner of morsel from the verdant soil. The vagrant turned his eyes to the floor, twisting his feet around any large twigs or dead leaves hidden in the undergrowth. It didn't take long for him to find what he searched for; indeed, with its vivid yellow plumage and cowardly chirping, Averill wondered how no other more predatory creatures had located the quivering chocobo. Nestled under one of the Lethe's many legs, it pushed itself into its hiding spot, legs frantically shoving the ground away from it. He ducked low, and circled around until the bird could see him clearly. It stayed for a second, gauging his intentions. Persuasion proved a simple matter - one flash of the gysahl greens steadied its panic into a fearful quivering. Averill met its eyes, refusing to break away or even blink as he approached. He punctuated every step with a pause. How old was this bird? It possessed neither the travel-hardened eyes of a trained steed, nor the adulating gaze of a chick unto its mother. It seemed tall enough, despite its balled state. Taking one of the greens from the bushel, he rolled it across the floor. It stopped just short of the bird's beak. A sniff and a chirp stopped its quivering - it began to munch contentedly, assuring Averill that his approach could quicken. He hurried over to its side, checking it over quickly for any serious injuries. "How're you doing, buddy?" The chocobo munched with neither care nor concern for the Hyur tending to it. Its eyes closed. "Keitha'll be glad to see you home safe, I'd bet." A rustling perked his senses. He snapped away from his charge, bow drawn and arrow nocked in the same fluid motion. A diremite watched from just a few yalms away, each one of its luminescent eyes fixed on what it thought to be a more rewarding meal than worms and larvae. A fell tail curled and trembled in anticipation. The first shot ripped a startled squeal from the insect, which staggered back and flailed its pincers hysterically. A second lodged itself neatly in the gap between its legs, sending it hobbling back with a renewed wariness. Averill lowered his bow, only to be thrown by a startled shriek and a bolt of pain in his leg. His foot went numb, as if no longer there. He wrenched himself free of a second diremite's clumsy grasp, launching himself back on his uninjured leg and loosing a third and final arrow into the beast's skull. It crumpled, as did he. Averill hobbled over to the chocobo, finding it miraculously unharmed. He'd been blessed with no such luck, however - a fresh stream of blood caked the inside of his left boot, staining the hempen a grim crimson. He dropped to the floor and tore his boot off, examining the wound. A clean puncture, by the looks of it. Nothing a quick dose of healing magic or first aid couldn't fix. He winced, prodding it with a gloved finger. Carelessness? Unthinkable. He dropped his bow and reached for some ivy dangling from the Lethe, wrenching it off and examining the vines for anything that resembled an irritant or poison. Comfortable with his pick, he worked fast to bind his wound, knotting the vine around his leg as a makeshift tourniquet. He tested it as he stood, gritting his teeth with every protesting throb the wound gave him. Averill breathed in, closing his eyes. Steady. More rustling caught him off-guard. Drawn by the noise, another diremite had come to investigate. It wasted no time, scuttling towards him with a poised tail and clicking mandibles. Averill reached for his bow, but too late - he threw himself out the way, rolling clumsily to the ground. His injury howled, dragging him from the recovery, leaving him open for the approaching monster. Averill scrunched his eyes, bracing for another puncture. His ears took a heavy battering in the form of two shrieks - one furious, the other panicked. Here covered just in time to see a blur of yellow feathers bearing down upon his aggressor. Startled, the diremite crumpled and fled without a second look back. Averill watched in disbelief as the quivering mass of feathers that was his charge watched the fleeing beast, beak agape and wings splayed in a ferociously protective display. When the rustling faded to a dim scratching at the back of his mind, the chocobo wheeled around. It ambled over to Averill, its ire fading to relief. "Thanks," he found himself saying. It chirped happily in response. He staggered to his feet, stifling a groan. "This is gonna be one rough walk- huh?" The chocobo nudged Averill roughly. "Hey, hey, I'm moving already." Another nudge - an insistent squawk. Averill looked at the bird, vexed. "What?" It lowered its neck, body dropping slowly to the ground, leaned ever so slightly towards him. Averill blanched. "Oh, no. I can walk, it's fine." An unimpressed, deadpan "Kweh," was its only response. He pursed his lips. "Alright, fine." [align=center]***[/align] [align=center] [/align] "There y'are!" Keitha shouted, "Was worried you'd gon' an' bolted, too." Held aloft by the chocobo, Averill smiled faintly at the breeder. The slow, regular steps of the bird knocked his wounded leg back and forth uncomfortably against its side, but the ride itself had not been intolerable. He slipped off a saddle-less back and hit the ground on his good leg. "What did he get you into?" asked Keitha. Averill struggled for a moment with whether she was asking him or the chocobo. "Well?" "Oh! Diremites," he replied, leaning on the bird on their approach, "Nothing a conjurer can't fix, I'm sure." Keitha took the bird off his hands, leading it away and leaving him half-leaning on the fence. "Can' thank you enough," she said upon her return, "Can I do anythin' in return? A potion for yer leg would be a good start, I'd wager." "Don't worry about this old thing," Averill assured, waving his hand dismissively, "It's seen worse, trust me." "As I'm sure you've mentioned. Get it looked at when you're back, 'kay?" "Yes, ma'am." Averill turned to walk away. Ayda would be waiting for him - searching for him, if she'd woken. How would he explain the limp? No, he mused, he wouldn't. Straight back. Firm steps. "Oi!" Keitha's shout threw him off his rhythm. "Eh?" "Bird's taken a shine to you - next time you swing by Bentbranch, he'll have a saddle and some greens waitin' for ya. Clear?" Averill frowned. How would he explain the paling skin every time he looked at a chocobo? "See you around, Keitha!" he offered in lieu of a denial. Chocobos could wait; he had a Keeper to hide from.
  18. Wonderful responses, one and all! It's been quite interesting to see how some of your characters approach something that's influence in-game oft stretches as far as the occasional curse or which of your elemental resistances is highest. Averill's opinions of, and motivations for, venerating the Twelve are simple but personal ones. His patron deity and primary focus is Oschon, the Wanderer. From an early age he filled himself on tales of adventurers and epic journeys, locked away in his house and school. They were his escape - one that he turned into a reality when he fled home and family. As a consequence of this, Averill relies on his devotion to Oschon to never lead him astray - taking him where the wind blows. Whilst he is held by the Eorzean reverence of the Twelve, he pays particular attention in his actions to Thaliak, the Scholar. Alongside his patron, Averill is sure to pay his respects to the Scholar whenever he gains an opportunity to learn something of the world.
  19. Hi Michi! Lovely to meet you. Averill hangs about on Balmung, so if you'd like to hang out when you're comfortable with the game, hit me up. I had a similar problem on PS3, and I solved it with a USB keyboard. Perhaps it would also work on PS4? It's a small investment, but very much worth it.
  20. Aha, another GMT RPer like myself! Lovely to meet you. If you ever stumble across Averill between Ul'dah or Gridania, don't hesitate to drop me a line! I'd love to RP with you. Alternately, we could get in touch over here and get something organised?
  21. A character is born with a patron deity, but how does your character envision the pantheon, if at all? Do they hold an umbrella belief or opinions about each one? For this prompt, take a moment to peruse our fair wiki's articles on the Twelve, and consider what your character might say in relation to their feelings on the matter. Try and get one in for each of them! I'll get mine in momentarily. Have fun!
  22. I love these game-related prompts. Dream teams are one of my hobbies. Okio, let's have a gander at what Averill's party might look like: Averill Rooks (Original Character) - I think Averill would fill the role of Support, keeping the pressure off his allies with long-distance attacks and maybe some other survivalist abilities like on the fly first aid. Not a dedicated healer, but certainly someone who could drag you out of a pinch. Alfred "Alvin" Vint Svent (Tales of Xillia) - With his massive blade and heavy armor, Alvin easily fills the role of Tank. He takes the hits and dishes them back out, only harder. His relationship to Averill would probably be something of a drinking buddy. They'd talk shop over a few pints, maybe go out on a joint venture or two. Averill would keep him at arm's length from any sensitive secrets, at least at the start of their friendship. At the end of whatever journey brings them together, they'd be the two back-to-back against a myriad of foes. Raine Sage (Tales of Symphonia) - What's a band of misfits without a voice/fist of reason to slap them into seriousness? A stern demeanour and no-nonsense personality brings Raine to the fore as the team's Healer. She patches up the wounds - and maybe creates a few of her own - in her efforts to keep the lads in shape. Her love of ancient history would draw her to the wandering group, and her relationship to Averill would most likely be a meeting of two keen minds in a pursuit of knowledge - for what is knowledge, if not the stories of our past? Outside of that, his laid-back attitude and cavalier approach to life would evoke more than a little ire from her. Yuffie Kisaragi (Final Fantasy VII) - On the other side of that coin is the goofy profiteer, rounding out the team's DPS. Set to antagonize a rational Raine and enable the other two, she'd laugh and joke with the best of them. Her motivations would draw her, like Alvin, away from the group on occasion and bring about some measure of suspicion, but her loyalty to her friends would win through when it came down to the wire. There's my team! Hope you enjoy it.
  23. Welcome to the RPC! We're a friendly bunch. If you ever catch me online, don't hesitate to say hi in-game or on the forums - most likely the latter if you're on Brynhildr.
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